| /* |
| * Mesa 3-D graphics library |
| * Version: 4.0 |
| * Copyright (C) 1995-2001 Brian Paul |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the Free |
| * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
| */ |
| |
| |
| /* |
| * SVGA/Mesa interface for Linux. |
| */ |
| |
| |
| /* |
| * Intro to using the VGA/Mesa interface |
| * |
| * 1. #include the <vga.h> file |
| * 2. Call vga_init() to initialize the SVGA library. |
| * 3. Call vga_setmode() to specify the screen size and color depth. |
| * 4. Call SVGAMesaCreateContext() to setup a Mesa context. If using 8-bit |
| * color Mesa assumes color index mode, if using 16-bit or deeper color |
| * Mesa assumes RGB mode. |
| * 5. Call SVGAMesaMakeCurrent() to activate the Mesa context. |
| * 6. You can now use the Mesa API functions. |
| * 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT) |
| * to restore the original text screen. |
| * |
| * Notes |
| * 1. You must run your executable as root (or use the set UID-bit) because |
| * the SVGA library requires it. |
| * 2. The SVGA driver is not fully implemented yet. See svgamesa.c for what |
| * has to be done yet. |
| */ |
| |
| |
| #ifndef SVGAMESA_H |
| #define SVGAMESA_H |
| |
| |
| #define SVGAMESA_MAJOR_VERSION 4 |
| #define SVGAMESA_MINOR_VERSION 0 |
| |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| |
| #include "GL/gl.h" |
| |
| |
| |
| /* |
| * This is the SVGAMesa context 'handle': |
| */ |
| typedef struct svgamesa_context *SVGAMesaContext; |
| |
| |
| |
| /* |
| * doubleBuffer flag new in version 2.4 |
| */ |
| extern int SVGAMesaInit( int GraphMode ); |
| |
| extern int SVGAMesaClose( void ); |
| |
| extern SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ); |
| |
| extern void SVGAMesaDestroyContext( SVGAMesaContext ctx ); |
| |
| extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx ); |
| |
| extern void SVGAMesaSwapBuffers( void ); |
| |
| extern void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue); |
| |
| extern SVGAMesaContext SVGAMesaGetCurrentContext( void ); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| |
| #endif |