| /* $Id: glutfx.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */ |
| |
| /* |
| * Example of how one might use GLUT with the 3Dfx driver in full-screen mode. |
| * Note: this only works with X since we're using Mesa's GLX "hack" for |
| * using Glide. |
| * |
| * Goals: |
| * easy setup and input event handling with GLUT |
| * use 3Dfx hardware |
| * automatically set MESA environment variables |
| * don't lose mouse input focus |
| * |
| * Brian Paul This file is in the public domain. |
| */ |
| |
| /* |
| * $Log: glutfx.c,v $ |
| * Revision 1.1 1999/08/19 00:55:40 jtg |
| * Initial revision |
| * |
| * Revision 3.2 1999/03/28 18:18:33 brianp |
| * minor clean-up |
| * |
| * Revision 3.1 1998/06/29 02:37:30 brianp |
| * minor changes for Windows (Ted Jump) |
| * |
| * Revision 3.0 1998/02/14 18:42:29 brianp |
| * initial rev |
| * |
| */ |
| |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <math.h> |
| #include <GL/glut.h> |
| |
| |
| #define WIDTH 640 |
| #define HEIGHT 480 |
| |
| |
| static int Window = 0; |
| static int ScreenWidth, ScreenHeight; |
| static GLuint Torus = 0; |
| static GLfloat Xrot = 0.0, Yrot = 0.0; |
| |
| |
| |
| static void Display( void ) |
| { |
| static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; |
| static GLfloat red[4] = {1.0, 0.2, 0.2, 1.0}; |
| static GLfloat green[4] = {0.2, 1.0, 0.2, 1.0}; |
| |
| glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
| |
| glPushMatrix(); |
| glRotatef(Xrot, 1, 0, 0); |
| glRotatef(Yrot, 0, 1, 0); |
| |
| glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue); |
| glCallList(Torus); |
| |
| glRotatef(90.0, 1, 0, 0); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); |
| glCallList(Torus); |
| |
| glRotatef(90.0, 0, 1, 0); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green); |
| glCallList(Torus); |
| |
| glPopMatrix(); |
| |
| glutSwapBuffers(); |
| } |
| |
| |
| static void Reshape( int width, int height ) |
| { |
| float ratio = (float) width / (float) height; |
| |
| ScreenWidth = width; |
| ScreenHeight = height; |
| |
| /* |
| * The 3Dfx driver is limited to 640 x 480 but the X window may be larger. |
| * Enforce that here. |
| */ |
| if (width > WIDTH) |
| width = WIDTH; |
| if (height > HEIGHT) |
| height = HEIGHT; |
| |
| glViewport( 0, 0, width, height ); |
| glMatrixMode( GL_PROJECTION ); |
| glLoadIdentity(); |
| glFrustum( -ratio, ratio, -1.0, 1.0, 5.0, 30.0 ); |
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
| glTranslatef( 0.0, 0.0, -20.0 ); |
| } |
| |
| |
| static void Key( unsigned char key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case 27: |
| glutDestroyWindow(Window); |
| exit(0); |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void SpecialKey( int key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case GLUT_KEY_UP: |
| break; |
| case GLUT_KEY_DOWN: |
| break; |
| case GLUT_KEY_LEFT: |
| break; |
| case GLUT_KEY_RIGHT: |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void MouseMove( int x, int y ) |
| { |
| Xrot = y - ScreenWidth / 2; |
| Yrot = x - ScreenHeight / 2; |
| glutPostRedisplay(); |
| } |
| |
| |
| static void Init( void ) |
| { |
| Torus = glGenLists(1); |
| glNewList(Torus, GL_COMPILE); |
| glutSolidTorus(0.5, 2.0, 10, 20); |
| glEndList(); |
| |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| |
| glEnable(GL_DEPTH_TEST); |
| glEnable(GL_CULL_FACE); |
| } |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| #ifndef _WIN32 |
| printf("NOTE: if you've got 3Dfx VooDoo hardware you must run this"); |
| printf(" program as root.\n\n"); |
| printf("Move the mouse. Press ESC to exit.\n\n"); |
| sleep(2); |
| #endif |
| |
| /* Tell Mesa GLX to use 3Dfx driver in fullscreen mode. */ |
| putenv("MESA_GLX_FX=fullscreen"); |
| |
| /* Disable 3Dfx Glide splash screen */ |
| putenv("FX_GLIDE_NO_SPLASH="); |
| |
| /* Give an initial size and position so user doesn't have to place window */ |
| glutInitWindowPosition(0, 0); |
| glutInitWindowSize(WIDTH, HEIGHT); |
| glutInit( &argc, argv ); |
| |
| glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); |
| |
| Window = glutCreateWindow(argv[0]); |
| if (!Window) { |
| printf("Error, couldn't open window\n"); |
| exit(1); |
| } |
| |
| /* |
| * Want the X window to fill the screen so that we don't have to |
| * worry about losing the mouse input focus. |
| * Note that we won't actually see the X window since we never draw |
| * to it, hence, the original X screen's contents aren't disturbed. |
| */ |
| glutFullScreen(); |
| |
| Init(); |
| |
| glutReshapeFunc( Reshape ); |
| glutKeyboardFunc( Key ); |
| glutSpecialFunc( SpecialKey ); |
| glutDisplayFunc( Display ); |
| glutPassiveMotionFunc( MouseMove ); |
| |
| glutMainLoop(); |
| return 0; |
| } |