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/* Copyright (c) Mark J. Kilgard, 1994. */
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/*
* fogindex.c
* This program demonstrates fog in color index mode.
* Three cones are drawn at different z values in a linear
* fog. 32 contiguous colors (from 16 to 47) are loaded
* with a color ramp.
*/
#include <stdlib.h>
#include <GL/glut.h>
/* Initialize color map and fog. Set screen clear color
* to end of color ramp.
*/
#define NUM_COLORS 32
#define RAMPSTART 16
void
myinit(void)
{
int i;
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
for (i = 0; i < NUM_COLORS; i++) {
GLfloat shade;
shade = (GLfloat) (NUM_COLORS - i) / (GLfloat) NUM_COLORS;
glutSetColor(16 + i, shade, shade, shade);
}
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogi(GL_FOG_INDEX, NUM_COLORS);
glFogf(GL_FOG_START, 0.0);
glFogf(GL_FOG_END, 4.0);
glHint(GL_FOG_HINT, GL_NICEST);
glClearIndex((GLfloat) (NUM_COLORS + RAMPSTART - 1));
}
/* display() renders 3 cones at different z positions.
*/
void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-1.0, -1.0, -1.0);
glRotatef(-90.0, 1.0, 0.0, 0.0);
glIndexi(RAMPSTART);
glutSolidCone(1.0, 2.0, 10, 10);
glPopMatrix();
glPushMatrix();
glTranslatef(0.0, -1.0, -2.25);
glRotatef(-90.0, 1.0, 0.0, 0.0);
glIndexi(RAMPSTART);
glutSolidCone(1.0, 2.0, 10, 10);
glPopMatrix();
glPushMatrix();
glTranslatef(1.0, -1.0, -3.5);
glRotatef(-90.0, 1.0, 0.0, 0.0);
glIndexi(RAMPSTART);
glutSolidCone(1.0, 2.0, 10, 10);
glPopMatrix();
glFlush();
}
void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,
2.0 * (GLfloat) h / (GLfloat) w, 0.0, 10.0);
else
glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,
2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, 0.0, 10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, depth buffer, and handle input events.
*/
int
main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_INDEX | GLUT_DEPTH);
glutCreateWindow(argv[0]);
myinit();
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}