| |
| /* Copyright (c) Mark J. Kilgard, 1994. */ |
| |
| /* |
| * (c) Copyright 1993, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
| */ |
| /* |
| * fogindex.c |
| * This program demonstrates fog in color index mode. |
| * Three cones are drawn at different z values in a linear |
| * fog. 32 contiguous colors (from 16 to 47) are loaded |
| * with a color ramp. |
| */ |
| #include <stdlib.h> |
| #include <GL/glut.h> |
| |
| /* Initialize color map and fog. Set screen clear color |
| * to end of color ramp. |
| */ |
| #define NUM_COLORS 32 |
| #define RAMPSTART 16 |
| |
| void |
| myinit(void) |
| { |
| int i; |
| |
| glEnable(GL_DEPTH_TEST); |
| glDepthFunc(GL_LESS); |
| for (i = 0; i < NUM_COLORS; i++) { |
| GLfloat shade; |
| shade = (GLfloat) (NUM_COLORS - i) / (GLfloat) NUM_COLORS; |
| glutSetColor(16 + i, shade, shade, shade); |
| } |
| glEnable(GL_FOG); |
| |
| glFogi(GL_FOG_MODE, GL_LINEAR); |
| glFogi(GL_FOG_INDEX, NUM_COLORS); |
| glFogf(GL_FOG_START, 0.0); |
| glFogf(GL_FOG_END, 4.0); |
| glHint(GL_FOG_HINT, GL_NICEST); |
| glClearIndex((GLfloat) (NUM_COLORS + RAMPSTART - 1)); |
| } |
| |
| /* display() renders 3 cones at different z positions. |
| */ |
| void |
| display(void) |
| { |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| glPushMatrix(); |
| glTranslatef(-1.0, -1.0, -1.0); |
| glRotatef(-90.0, 1.0, 0.0, 0.0); |
| glIndexi(RAMPSTART); |
| glutSolidCone(1.0, 2.0, 10, 10); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(0.0, -1.0, -2.25); |
| glRotatef(-90.0, 1.0, 0.0, 0.0); |
| glIndexi(RAMPSTART); |
| glutSolidCone(1.0, 2.0, 10, 10); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(1.0, -1.0, -3.5); |
| glRotatef(-90.0, 1.0, 0.0, 0.0); |
| glIndexi(RAMPSTART); |
| glutSolidCone(1.0, 2.0, 10, 10); |
| glPopMatrix(); |
| glFlush(); |
| } |
| |
| void |
| myReshape(int w, int h) |
| { |
| glViewport(0, 0, w, h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| if (w <= h) |
| glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, |
| 2.0 * (GLfloat) h / (GLfloat) w, 0.0, 10.0); |
| else |
| glOrtho(-2.0 * (GLfloat) w / (GLfloat) h, |
| 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, 0.0, 10.0); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| } |
| |
| /* Main Loop |
| * Open window with initial window size, title bar, |
| * RGBA display mode, depth buffer, and handle input events. |
| */ |
| int |
| main(int argc, char **argv) |
| { |
| glutInit(&argc, argv); |
| glutInitDisplayMode(GLUT_SINGLE | GLUT_INDEX | GLUT_DEPTH); |
| glutCreateWindow(argv[0]); |
| myinit(); |
| glutReshapeFunc(myReshape); |
| glutDisplayFunc(display); |
| glutMainLoop(); |
| return 0; /* ANSI C requires main to return int. */ |
| } |