| |
| /* Copyright (c) Mark J. Kilgard, 1994. */ |
| |
| /* |
| * (c) Copyright 1993, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
| */ |
| /* |
| * pickdepth.c |
| * Picking is demonstrated in this program. In |
| * rendering mode, three overlapping rectangles are |
| * drawn. When the left mouse button is pressed, |
| * selection mode is entered with the picking matrix. |
| * Rectangles which are drawn under the cursor position |
| * are "picked." Pay special attention to the depth |
| * value range, which is returned. |
| */ |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <GL/glut.h> |
| |
| void |
| myinit(void) |
| { |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| glDepthFunc(GL_LESS); |
| glEnable(GL_DEPTH_TEST); |
| glShadeModel(GL_FLAT); |
| glDepthRange(0.0, 1.0); /* The default z mapping */ |
| } |
| |
| /* The three rectangles are drawn. In selection mode, |
| * each rectangle is given the same name. Note that |
| * each rectangle is drawn with a different z value. |
| */ |
| void |
| drawRects(GLenum mode) |
| { |
| if (mode == GL_SELECT) |
| glLoadName(1); |
| glBegin(GL_QUADS); |
| glColor3f(1.0, 1.0, 0.0); |
| glVertex3i(2, 0, 0); |
| glVertex3i(2, 6, 0); |
| glVertex3i(6, 6, 0); |
| glVertex3i(6, 0, 0); |
| glEnd(); |
| if (mode == GL_SELECT) |
| glLoadName(2); |
| glBegin(GL_QUADS); |
| glColor3f(0.0, 1.0, 1.0); |
| glVertex3i(3, 2, -1); |
| glVertex3i(3, 8, -1); |
| glVertex3i(8, 8, -1); |
| glVertex3i(8, 2, -1); |
| glEnd(); |
| if (mode == GL_SELECT) |
| glLoadName(3); |
| glBegin(GL_QUADS); |
| glColor3f(1.0, 0.0, 1.0); |
| glVertex3i(0, 2, -2); |
| glVertex3i(0, 7, -2); |
| glVertex3i(5, 7, -2); |
| glVertex3i(5, 2, -2); |
| glEnd(); |
| } |
| |
| /* processHits() prints out the contents of the |
| * selection array. |
| */ |
| void |
| processHits(GLint hits, GLuint buffer[]) |
| { |
| unsigned int i, j; |
| GLuint names, *ptr; |
| |
| printf("hits = %d\n", hits); |
| ptr = (GLuint *) buffer; |
| for (i = 0; i < hits; i++) { /* for each hit */ |
| names = *ptr; |
| printf(" number of names for hit = %d\n", names); |
| ptr++; |
| printf(" z1 is %g;", (float) *ptr/0xffffffff); |
| ptr++; |
| printf(" z2 is %g\n", (float) *ptr/0xffffffff); |
| ptr++; |
| printf(" the name is "); |
| for (j = 0; j < names; j++) { /* for each name */ |
| printf("%d ", *ptr); |
| ptr++; |
| } |
| printf("\n"); |
| } |
| } |
| |
| /* pickRects() sets up selection mode, name stack, |
| * and projection matrix for picking. Then the objects |
| * are drawn. |
| */ |
| #define BUFSIZE 512 |
| |
| void |
| pickRects(int button, int state, int x, int y) |
| { |
| GLuint selectBuf[BUFSIZE]; |
| GLint hits; |
| GLint viewport[4]; |
| |
| if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN) |
| return; |
| |
| glGetIntegerv(GL_VIEWPORT, viewport); |
| |
| glSelectBuffer(BUFSIZE, selectBuf); |
| (void) glRenderMode(GL_SELECT); |
| |
| glInitNames(); |
| glPushName(-1); |
| |
| glMatrixMode(GL_PROJECTION); |
| glPushMatrix(); |
| glLoadIdentity(); |
| /* create 5x5 pixel picking region near cursor location */ |
| gluPickMatrix((GLdouble) x, (GLdouble) (viewport[3] - y), |
| 5.0, 5.0, viewport); |
| glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5); |
| drawRects(GL_SELECT); |
| glPopMatrix(); |
| glFlush(); |
| |
| hits = glRenderMode(GL_RENDER); |
| processHits(hits, selectBuf); |
| } |
| |
| void |
| display(void) |
| { |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| drawRects(GL_RENDER); |
| glutSwapBuffers(); |
| } |
| |
| void |
| myReshape(int w, int h) |
| { |
| glViewport(0, 0, w, h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| } |
| |
| /* Main Loop |
| * Open window with initial window size, title bar, |
| * RGBA display mode, depth buffer, and handle input events. |
| */ |
| int |
| main(int argc, char **argv) |
| { |
| glutInitWindowSize(200, 200); |
| glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); |
| glutInit(&argc, argv); |
| glutCreateWindow(argv[0]); |
| myinit(); |
| glutMouseFunc(pickRects); |
| glutReshapeFunc(myReshape); |
| glutDisplayFunc(display); |
| glutMainLoop(); |
| return 0; /* ANSI C requires main to return int. */ |
| } |