| /* $Id: glstate.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */ |
| |
| /* |
| * Print GL state information (for debugging) |
| * Copyright (C) 1998 Brian Paul |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public |
| * License along with this library; if not, write to the Free |
| * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
| */ |
| |
| |
| /* |
| * $Log: glstate.c,v $ |
| * Revision 1.1 1999/08/19 00:55:42 jtg |
| * Initial revision |
| * |
| * Revision 1.4 1999/06/19 01:36:43 brianp |
| * more features added |
| * |
| * Revision 1.3 1999/02/24 05:16:20 brianp |
| * added still more records to EnumTable |
| * |
| * Revision 1.2 1998/11/24 03:47:54 brianp |
| * added more records to EnumTable |
| * |
| * Revision 1.1 1998/11/24 03:41:16 brianp |
| * Initial revision |
| * |
| */ |
| |
| |
| |
| #include <assert.h> |
| #include <GL/gl.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include "glstate.h" |
| |
| |
| #define FLOAT 1 |
| #define INT 2 |
| #define DOUBLE 3 |
| #define BOOLEAN 4 |
| #define ENUM 5 |
| #define VOID 6 |
| #define LAST_TOKEN ~0 |
| |
| |
| struct EnumRecord { |
| GLenum enumerator; /* GLenum constant */ |
| const char *string; /* string name */ |
| int getType; /* INT, FLOAT, DOUBLE, BOOLEAN, ENUM, or VOID */ |
| int getCount; /* number of values returned by the glGet*v() call */ |
| }; |
| |
| |
| /* XXX Lots more records to add here! Help, anyone? */ |
| |
| static struct EnumRecord EnumTable[] = { |
| { GL_ACCUM_RED_BITS, "GL_ACCUM_RED_BITS", INT, 1 }, |
| { GL_ACCUM_GREEN_BITS, "GL_ACCUM_GREEN_BITS", INT, 1 }, |
| { GL_ACCUM_BLUE_BITS, "GL_ACCUM_BLUE_BITS", INT, 1 }, |
| { GL_ACCUM_ALPHA_BITS, "GL_ACCUM_ALPHA_BITS", INT, 1 }, |
| { GL_ACCUM_CLEAR_VALUE, "GL_ACCUM_CLEAR_VALUE", FLOAT, 4 }, |
| { GL_ALPHA_BIAS, "GL_ALPHA_BIAS", FLOAT, 1 }, |
| { GL_ALPHA_BITS, "GL_ALPHA_BITS", INT, 1 }, |
| { GL_ALPHA_SCALE, "GL_ALPHA_SCALE", FLOAT, 1 }, |
| { GL_ALPHA_TEST, "GL_ALPHA_TEST", BOOLEAN, 1 }, |
| { GL_ALPHA_TEST_FUNC, "GL_ALPHA_TEST_FUNC", ENUM, 1 }, |
| { GL_ALWAYS, "GL_ALWAYS", ENUM, 0 }, |
| { GL_ALPHA_TEST_REF, "GL_ALPHA_TEST_REF", FLOAT, 1 }, |
| { GL_ATTRIB_STACK_DEPTH, "GL_ATTRIB_STACK_DEPTH", INT, 1 }, |
| { GL_AUTO_NORMAL, "GL_AUTO_NORMAL", BOOLEAN, 1 }, |
| { GL_AUX_BUFFERS, "GL_AUX_BUFFERS", INT, 1 }, |
| { GL_BLEND, "GL_BLEND", BOOLEAN, 1 }, |
| { GL_BLEND_DST, "GL_BLEND_DST", ENUM, 1 }, |
| { GL_BLEND_SRC, "GL_BLEND_SRC", ENUM, 1 }, |
| { GL_BLUE_BIAS, "GL_BLUE_BIAS", FLOAT, 1 }, |
| { GL_BLUE_BITS, "GL_BLUE_BITS", INT, 1 }, |
| { GL_BLUE_SCALE, "GL_BLUE_SCALE", FLOAT, 1 }, |
| |
| { GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE", ENUM, 0 }, |
| { GL_CLEAR, "GL_CLEAR", ENUM, 0 }, |
| { GL_CLIENT_ATTRIB_STACK_DEPTH, "GL_CLIENT_ATTRIB_STACK_DEPTH", INT, 1 }, |
| { GL_CLIP_PLANE0, "GL_CLIP_PLANE0", BOOLEAN, 1 }, |
| { GL_CLIP_PLANE1, "GL_CLIP_PLANE1", BOOLEAN, 1 }, |
| { GL_CLIP_PLANE2, "GL_CLIP_PLANE2", BOOLEAN, 1 }, |
| { GL_CLIP_PLANE3, "GL_CLIP_PLANE3", BOOLEAN, 1 }, |
| { GL_CLIP_PLANE4, "GL_CLIP_PLANE4", BOOLEAN, 1 }, |
| { GL_CLIP_PLANE5, "GL_CLIP_PLANE5", BOOLEAN, 1 }, |
| { GL_COEFF, "GL_COEEF", ENUM, 0 }, |
| { GL_COLOR, "GL_COLOR", ENUM, 0 }, |
| { GL_COLOR_BUFFER_BIT, "GL_COLOR_BUFFER_BIT", ENUM, 0 }, |
| { GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE", FLOAT, 4 }, |
| { GL_COLOR_INDEX, "GL_COLOR_INDEX", ENUM, 0 }, |
| { GL_COLOR_MATERIAL, "GL_COLOR_MATERIAL", BOOLEAN, 1 }, |
| { GL_COLOR_MATERIAL_FACE, "GL_COLOR_MATERIAL_FACE", ENUM, 1 }, |
| { GL_COLOR_MATERIAL_PARAMETER, "GL_COLOR_MATERIAL_PARAMETER", ENUM, 1 }, |
| { GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK", BOOLEAN, 4 }, |
| { GL_COMPILE, "GL_COMPILE", ENUM, 0 }, |
| { GL_COMPILE_AND_EXECUTE, "GL_COMPILE_AND_EXECUTE", ENUM, 0 }, |
| { GL_COPY, "GL_COPY", ENUM, 0 }, |
| { GL_COPY_INVERTED, "GL_COPY_INVERTED", ENUM, 0 }, |
| { GL_COPY_PIXEL_TOKEN, "GL_COPY_PIXEL_TOKEN", ENUM, 0 }, |
| { GL_CULL_FACE, "GL_CULL_FACE", BOOLEAN, 1 }, |
| { GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE", ENUM, 1 }, |
| { GL_CURRENT_BIT, "GL_CURRENT_BIT", ENUM, 0 }, |
| { GL_CURRENT_COLOR, "GL_CURRENT_COLOR", FLOAT, 4 }, |
| { GL_CURRENT_INDEX, "GL_CURRENT_INDEX", INT, 1 }, |
| { GL_CURRENT_NORMAL, "GL_CURRENT_NORMAL", FLOAT, 3 }, |
| { GL_CURRENT_RASTER_COLOR, "GL_CURRENT_RASTER_COLOR", FLOAT, 4 }, |
| { GL_CURRENT_RASTER_DISTANCE, "GL_CURRENT_RASTER_DISTANCE", FLOAT, 1 }, |
| { GL_CURRENT_RASTER_INDEX, "GL_CURRENT_RASTER_INDEX", INT, 1 }, |
| { GL_CURRENT_RASTER_POSITION, "GL_CURRENT_RASTER_POSITION", FLOAT, 4 }, |
| { GL_CURRENT_RASTER_TEXTURE_COORDS, "GL_CURRENT_RASTER_TEXTURE_COORDS", FLOAT, 4 }, |
| { GL_CURRENT_RASTER_POSITION_VALID, "GL_CURRENT_RASTER_POSITION_VALID", BOOLEAN, 1 }, |
| { GL_CURRENT_TEXTURE_COORDS, "GL_CURRENT_TEXTURE_COORDS", FLOAT, 4 }, |
| { GL_CW, "GL_CW", ENUM, 0 }, |
| { GL_CCW, "GL_CCW", ENUM, 0 }, |
| |
| { GL_DECAL, "GL_DECAL", ENUM, 0 }, |
| { GL_DECR, "GL_DECR", ENUM, 0 }, |
| { GL_DEPTH, "GL_DEPTH", ENUM, 0 }, |
| { GL_DEPTH_BIAS, "GL_DEPTH_BIAS", FLOAT, 1 }, |
| { GL_DEPTH_BITS, "GL_DEPTH_BITS", INT, 1 }, |
| { GL_DEPTH_BUFFER_BIT, "GL_DEPTH_BUFFER_BIT", ENUM, 0 }, |
| { GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE", FLOAT, 1 }, |
| { GL_DEPTH_COMPONENT, "GL_DEPTH_COMPONENT", ENUM, 0 }, |
| { GL_DEPTH_FUNC, "GL_DEPTH_FUNC", ENUM, 1 }, |
| { GL_DEPTH_RANGE, "GL_DEPTH_RANGE", FLOAT, 2 }, |
| { GL_DEPTH_SCALE, "GL_DEPTH_SCALE", FLOAT, 1 }, |
| { GL_DEPTH_TEST, "GL_DEPTH_TEST", ENUM, 1 }, |
| { GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK", BOOLEAN, 1 }, |
| { GL_DIFFUSE, "GL_DIFFUSE", ENUM, 0 }, /*XXX*/ |
| { GL_DITHER, "GL_DITHER", BOOLEAN, 1 }, |
| { GL_DOMAIN, "GL_DOMAIN", ENUM, 0 }, |
| { GL_DONT_CARE, "GL_DONT_CARE", ENUM, 0 }, |
| { GL_DOUBLE, "GL_DOUBLE", ENUM, 0 }, |
| { GL_DOUBLEBUFFER, "GL_DOUBLEBUFFER", BOOLEAN, 1}, |
| { GL_DRAW_BUFFER, "GL_DRAW_BUFFER", ENUM, 1 }, |
| { GL_DRAW_PIXEL_TOKEN, "GL_DRAW_PIXEL_TOKEN", ENUM, 0 }, |
| { GL_DST_ALPHA, "GL_DST_ALPHA", ENUM, 0 }, |
| { GL_DST_COLOR, "GL_DST_COLOR", ENUM, 0 }, |
| |
| { GL_EDGE_FLAG, "GL_EDGE_FLAG", BOOLEAN, 1 }, |
| /* XXX GL_EDGE_FLAG_ARRAY_* */ |
| { GL_EMISSION, "GL_EMISSION", ENUM, 0 }, /* XXX */ |
| { GL_ENABLE_BIT, "GL_ENABLE_BIT", ENUM, 0 }, |
| { GL_EQUAL, "GL_EQUAL", ENUM, 0 }, |
| { GL_EQUIV, "GL_EQUIV", ENUM, 0 }, |
| { GL_EVAL_BIT, "GL_EVAL_BIT", ENUM, 0 }, |
| { GL_EXP, "GL_EXP", ENUM, 0 }, |
| { GL_EXP2, "GL_EXP2", ENUM, 0 }, |
| { GL_EXTENSIONS, "GL_EXTENSIONS", ENUM, 0 }, |
| { GL_EYE_LINEAR, "GL_EYE_LINEAR", ENUM, 0 }, |
| { GL_EYE_PLANE, "GL_EYE_PLANE", ENUM, 0 }, |
| |
| { GL_FALSE, "GL_FALSE", ENUM, 0 }, |
| { GL_FASTEST, "GL_FASTEST", ENUM, 0 }, |
| { GL_FEEDBACK, "GL_FEEDBACK", ENUM, 0 }, |
| { GL_FEEDBACK_BUFFER_POINTER, "GL_FEEDBACK_BUFFER_POINTER", VOID, 0 }, |
| { GL_FEEDBACK_BUFFER_SIZE, "GL_FEEDBACK_BUFFER_SIZE", INT, 1 }, |
| { GL_FEEDBACK_BUFFER_TYPE, "GL_FEEDBACK_BUFFER_TYPE", INT, 1 }, |
| { GL_FILL, "GL_FILL", ENUM, 0 }, |
| { GL_FLAT, "GL_FLAT", ENUM, 0 }, |
| { GL_FLOAT, "GL_FLOAT", ENUM, 0 }, |
| { GL_FOG, "GL_FOG", BOOLEAN, 1 }, |
| { GL_FOG_BIT, "GL_FOG_BIT", ENUM, 0 }, |
| { GL_FOG_COLOR, "GL_FOG_COLOR", FLOAT, 4 }, |
| { GL_FOG_DENSITY, "GL_FOG_DENSITY", FLOAT, 1 }, |
| { GL_FOG_END, "GL_FOG_END", FLOAT, 1 }, |
| { GL_FOG_HINT, "GL_FOG_HINT", ENUM, 1 }, |
| { GL_FOG_INDEX, "GL_FOG_INDEX", INT, 1 }, |
| { GL_FOG_MODE, "GL_FOG_MODE", ENUM, 1 }, |
| { GL_FOG_START, "GL_FOG_START", FLOAT, 1 }, |
| { GL_FRONT, "GL_FRONT", ENUM, 0 }, |
| { GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK", ENUM, 0 }, |
| { GL_FRONT_FACE, "GL_FRONT_FACE", ENUM, 1 }, |
| { GL_FRONT_LEFT, "GL_FRONT_LEFT", ENUM, 0 }, |
| { GL_FRONT_RIGHT, "GL_FRONT_RIGHT", ENUM, 0 }, |
| |
| { GL_GEQUAL, "GL_GEQUAL", ENUM, 0 }, |
| { GL_GREATER, "GL_GREATER", ENUM, 0 }, |
| { GL_GREEN, "GL_GREEN", ENUM, 0 }, |
| { GL_GREEN_BIAS, "GL_GREEN_BIAS", FLOAT, 1 }, |
| { GL_GREEN_BITS, "GL_GREEN_BITS", INT, 1 }, |
| { GL_GREEN_SCALE, "GL_GREEN_SCALE", FLOAT, 1 }, |
| |
| |
| |
| { GL_LESS, "GL_LESS", ENUM, 0 }, |
| { GL_LEQUAL, "GL_LEQUAL", ENUM, 0 }, |
| { GL_LIGHTING, "GL_LIGHTING", BOOLEAN, 1 }, |
| { GL_LINE_SMOOTH, "GL_LINE_SMOOTH", BOOLEAN, 1 }, |
| { GL_LINE_STIPPLE, "GL_LINE_STIPPLE", BOOLEAN, 1 }, |
| { GL_LINE_STIPPLE_PATTERN, "GL_LINE_STIPPLE_PATTERN", INT, 1 }, |
| { GL_LINE_STIPPLE_REPEAT, "GL_LINE_STIPPLE_REPEAT", INT, 1 }, |
| { GL_LINE_WIDTH, "GL_LINE_WIDTH", FLOAT, 1 }, |
| |
| { GL_MODELVIEW_MATRIX, "GL_MODELVIEW_MATRIX", DOUBLE, 16 }, |
| |
| { GL_NEVER, "GL_NEVER", ENUM, 0 }, |
| { GL_NOTEQUAL, "GL_NOTEQUAL", ENUM, 0 }, |
| |
| { GL_PROJECTION_MATRIX, "GL_PROJECTION_MATRIX", FLOAT, 16 }, |
| |
| { GL_PACK_SWAP_BYTES, "GL_PACK_SWAP_BYTES", INT, 1 }, |
| { GL_PACK_LSB_FIRST, "GL_PACK_LSB_FIRST", INT, 1 }, |
| { GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH", INT, 1 }, |
| { GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS", INT, 1 }, |
| { GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS", INT, 1 }, |
| { GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT", INT, 1 }, |
| |
| { GL_TRUE, "GL_TRUE", ENUM, 0 }, |
| |
| { GL_UNPACK_SWAP_BYTES, "GL_UNPACK_SWAP_BYTES", INT, 1 }, |
| { GL_UNPACK_LSB_FIRST, "GL_UNPACK_LSB_FIRST", INT, 1 }, |
| { GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH", INT, 1 }, |
| { GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS", INT, 1 }, |
| { GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS", INT, 1 }, |
| { GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT", INT, 1 }, |
| |
| { GL_VIEWPORT, "GL_VIEWPORT", INT, 4 }, |
| |
| |
| /* |
| * Extensions |
| */ |
| |
| #if defined(GL_EXT_blend_minmax) |
| { GL_BLEND_EQUATION_EXT, "GL_BLEND_EQUATION_EXT", ENUM, 1 }, |
| #endif |
| #if defined(GL_EXT_blend_color) |
| { GL_BLEND_COLOR_EXT, "GL_BLEND_COLOR_EXT", FLOAT, 4 }, |
| #endif |
| #if defined(GL_EXT_point_parameters) |
| { GL_DISTANCE_ATTENUATION_EXT, "GL_DISTANCE_ATTENUATION_EXT", FLOAT, 1 }, |
| #endif |
| #if defined(GL_INGR_blend_func_separate) |
| { GL_BLEND_SRC_RGB_INGR, "GL_BLEND_SRC_RGB_INGR", ENUM, 1 }, |
| { GL_BLEND_DST_RGB_INGR, "GL_BLEND_DST_RGB_INGR", ENUM, 1 }, |
| { GL_BLEND_SRC_ALPHA_INGR, "GL_BLEND_SRC_ALPHA_INGR", ENUM, 1 }, |
| { GL_BLEND_DST_ALPHA_INGR, "GL_BLEND_DST_ALPHA_INGR", ENUM, 1 }, |
| #endif |
| |
| |
| { LAST_TOKEN, "", 0, 0 } |
| }; |
| |
| |
| static const struct EnumRecord *FindRecord( GLenum var ) |
| { |
| int i; |
| for (i = 0; EnumTable[i].enumerator != LAST_TOKEN; i++) { |
| if (EnumTable[i].enumerator == var) { |
| return &EnumTable[i]; |
| } |
| } |
| return NULL; |
| } |
| |
| |
| |
| /* |
| * Return the string label for the given enum. |
| */ |
| const char *GetEnumString( GLenum var ) |
| { |
| const struct EnumRecord *rec = FindRecord(var); |
| if (rec) |
| return rec->string; |
| else |
| return NULL; |
| } |
| |
| |
| |
| /* |
| * Print current value of the given state variable. |
| */ |
| void PrintState( int indent, GLenum var ) |
| { |
| const struct EnumRecord *rec = FindRecord(var); |
| |
| while (indent-- > 0) |
| putchar(' '); |
| |
| if (rec) { |
| if (rec->getCount <= 0) { |
| assert(rec->getType == ENUM); |
| printf("%s is not a state variable\n", rec->string); |
| } |
| else { |
| switch (rec->getType) { |
| case INT: |
| { |
| GLint values[100]; |
| int i; |
| glGetIntegerv(rec->enumerator, values); |
| printf("%s = ", rec->string); |
| for (i = 0; i < rec->getCount; i++) |
| printf("%d ", values[i]); |
| printf("\n"); |
| } |
| break; |
| case FLOAT: |
| { |
| GLfloat values[100]; |
| int i; |
| glGetFloatv(rec->enumerator, values); |
| printf("%s = ", rec->string); |
| for (i = 0; i < rec->getCount; i++) |
| printf("%f ", values[i]); |
| printf("\n"); |
| } |
| break; |
| case DOUBLE: |
| { |
| GLdouble values[100]; |
| int i; |
| glGetDoublev(rec->enumerator, values); |
| printf("%s = ", rec->string); |
| for (i = 0; i < rec->getCount; i++) |
| printf("%f ", (float) values[i]); |
| printf("\n"); |
| } |
| break; |
| case BOOLEAN: |
| { |
| GLboolean values[100]; |
| int i; |
| glGetBooleanv(rec->enumerator, values); |
| printf("%s = ", rec->string); |
| for (i = 0; i < rec->getCount; i++) |
| printf("%s ", values[i] ? "GL_TRUE" : "GL_FALSE"); |
| printf("\n"); |
| } |
| break; |
| case ENUM: |
| { |
| GLint values[100]; |
| int i; |
| glGetIntegerv(rec->enumerator, values); |
| printf("%s = ", rec->string); |
| for (i = 0; i < rec->getCount; i++) { |
| const char *str = GetEnumString((GLenum) values[i]); |
| if (str) |
| printf("%s ", str); |
| else |
| printf("??? "); |
| } |
| printf("\n"); |
| } |
| break; |
| case VOID: |
| { |
| GLvoid *values[100]; |
| int i; |
| glGetPointerv(rec->enumerator, values); |
| printf("%s = ", rec->string); |
| for (i = 0; i < rec->getCount; i++) { |
| printf("%p ", values[i]); |
| } |
| printf("\n"); |
| } |
| break; |
| default: |
| printf("fatal error in PrintState()\n"); |
| abort(); |
| } |
| } |
| } |
| else { |
| printf("Unknown GLenum passed to PrintState()\n"); |
| } |
| } |
| |
| |
| |
| /* |
| * Print all glPixelStore-related state. |
| * NOTE: Should write similar functions for lighting, texturing, etc. |
| */ |
| void PrintPixelStoreState( void ) |
| { |
| const GLenum enums[] = { |
| GL_PACK_SWAP_BYTES, |
| GL_PACK_LSB_FIRST, |
| GL_PACK_ROW_LENGTH, |
| GL_PACK_SKIP_PIXELS, |
| GL_PACK_SKIP_ROWS, |
| GL_PACK_ALIGNMENT, |
| GL_UNPACK_SWAP_BYTES, |
| GL_UNPACK_LSB_FIRST, |
| GL_UNPACK_ROW_LENGTH, |
| GL_UNPACK_SKIP_PIXELS, |
| GL_UNPACK_SKIP_ROWS, |
| GL_UNPACK_ALIGNMENT, |
| 0 |
| }; |
| int i; |
| printf("Pixel pack/unpack state:\n"); |
| for (i = 0; enums[i]; i++) { |
| PrintState(3, enums[i]); |
| } |
| } |
| |
| |
| |
| |
| /* |
| * Print all state for the given attribute group. |
| */ |
| void PrintAttribState( GLbitfield attrib ) |
| { |
| static const GLenum depth_buffer_enums[] = { |
| GL_DEPTH_FUNC, |
| GL_DEPTH_CLEAR_VALUE, |
| GL_DEPTH_TEST, |
| GL_DEPTH_WRITEMASK, |
| 0 |
| }; |
| static const GLenum fog_enums[] = { |
| GL_FOG, |
| GL_FOG_COLOR, |
| GL_FOG_DENSITY, |
| GL_FOG_START, |
| GL_FOG_END, |
| GL_FOG_INDEX, |
| GL_FOG_MODE, |
| 0 |
| }; |
| static const GLenum line_enums[] = { |
| GL_LINE_SMOOTH, |
| GL_LINE_STIPPLE, |
| GL_LINE_STIPPLE_PATTERN, |
| GL_LINE_STIPPLE_REPEAT, |
| GL_LINE_WIDTH, |
| 0 |
| }; |
| |
| const GLenum *enumList = NULL; |
| |
| switch (attrib) { |
| case GL_DEPTH_BUFFER_BIT: |
| enumList = depth_buffer_enums; |
| printf("GL_DEPTH_BUFFER_BIT state:\n"); |
| break; |
| case GL_FOG_BIT: |
| enumList = fog_enums; |
| printf("GL_FOG_BIT state:\n"); |
| break; |
| case GL_LINE_BIT: |
| enumList = line_enums; |
| printf("GL_LINE_BIT state:\n"); |
| break; |
| default: |
| printf("Bad value in PrintAttribState()\n"); |
| } |
| |
| if (enumList) { |
| int i; |
| for (i = 0; enumList[i]; i++) |
| PrintState(3, enumList[i]); |
| } |
| } |
| |
| |
| /*#define TEST*/ |
| #ifdef TEST |
| |
| #include <GL/glut.h> |
| |
| int main( int argc, char *argv[] ) |
| { |
| glutInit( &argc, argv ); |
| glutInitWindowPosition(0, 0); |
| glutInitWindowSize(400, 300); |
| glutInitDisplayMode(GLUT_RGB); |
| glutCreateWindow(argv[0]); |
| PrintAttribState(GL_DEPTH_BUFFER_BIT); |
| PrintAttribState(GL_FOG_BIT); |
| PrintAttribState(GL_LINE_BIT); |
| PrintState(0, GL_ALPHA_BITS); |
| PrintState(0, GL_VIEWPORT); |
| PrintState(0, GL_ALPHA_TEST_FUNC); |
| PrintState(0, GL_MODELVIEW_MATRIX); |
| PrintState(0, GL_ALWAYS); |
| PrintPixelStoreState(); |
| return 0; |
| } |
| |
| #endif |