| /**************************************************************************** |
| Copyright 1995 by Silicon Graphics Incorporated, Mountain View, California. |
| |
| All Rights Reserved |
| |
| Permission to use, copy, modify, and distribute this software and its |
| documentation for any purpose and without fee is hereby granted, |
| provided that the above copyright notice appear in all copies and that |
| both that copyright notice and this permission notice appear in |
| supporting documentation, and that the name of Silicon Graphics not be |
| used in advertising or publicity pertaining to distribution of the |
| software without specific, written prior permission. |
| |
| SILICON GRAPHICS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, |
| INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO |
| EVENT SHALL SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INDIRECT OR |
| CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF |
| USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR |
| OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR |
| PERFORMANCE OF THIS SOFTWARE. |
| |
| ****************************************************************************/ |
| |
| /* |
| * Derived from code written by Kurt Akeley, November 1992 |
| * |
| * Uses PolygonOffset to draw hidden-line images. PolygonOffset |
| * shifts the z values of polygons an amount that is |
| * proportional to their slope in screen z. This keeps |
| * the lines, which are drawn without displacement, from |
| * interacting with their respective polygons, and |
| * thus eliminates line dropouts. |
| * |
| * The left image shows an ordinary antialiased wireframe image. |
| * The center image shows an antialiased hidden-line image without |
| * PolygonOffset. |
| * The right image shows an antialiased hidden-line image using |
| * PolygonOffset to reduce artifacts. |
| * |
| * Drag with a mouse button pressed to rotate the models. |
| * Press the escape key to exit. |
| */ |
| |
| /* |
| * Modified for OpenGL 1.1 glPolygonOffset() conventions |
| */ |
| |
| |
| #include <GL/glx.h> |
| #include <GL/glu.h> |
| #include <X11/keysym.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| |
| /*#undef GL_EXT_polygon_offset uncomment to use new version*/ |
| |
| |
| #ifndef EXIT_FAILURE |
| # define EXIT_FAILURE 1 |
| #endif |
| #ifndef EXIT_SUCCESS |
| # define EXIT_SUCCESS 0 |
| #endif |
| |
| #define MAXQUAD 6 |
| |
| typedef float Vertex[3]; |
| |
| typedef Vertex Quad[4]; |
| |
| /* data to define the six faces of a unit cube */ |
| Quad quads[MAXQUAD] = { |
| { {0,0,0}, {1,0,0}, {1,1,0}, {0,1,0} }, |
| { {0,0,1}, {1,0,1}, {1,1,1}, {0,1,1} }, |
| { {0,0,0}, {1,0,0}, {1,0,1}, {0,0,1} }, |
| { {0,1,0}, {1,1,0}, {1,1,1}, {0,1,1} }, |
| { {0,0,0}, {0,0,1}, {0,1,1}, {0,1,0} }, |
| { {1,0,0}, {1,0,1}, {1,1,1}, {1,1,0} } |
| }; |
| |
| #define WIREFRAME 0 |
| #define HIDDEN_LINE 1 |
| |
| static void error(const char* prog, const char* msg); |
| static void cubes(int mx, int my, int mode); |
| static void fill(Quad quad); |
| static void outline(Quad quad); |
| static void draw_hidden(Quad quad, int mode); |
| static void process_input(Display *dpy, Window win); |
| static int query_extension(char* extName); |
| |
| static int attributeList[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, |
| GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; |
| |
| static int dimension = 3; |
| |
| int main(int argc, char** argv) { |
| Display *dpy; |
| XVisualInfo *vi; |
| XSetWindowAttributes swa; |
| Window win; |
| GLXContext cx; |
| |
| dpy = XOpenDisplay(0); |
| if (!dpy) error(argv[0], "can't open display"); |
| |
| vi = glXChooseVisual(dpy, DefaultScreen(dpy), attributeList); |
| if (!vi) error(argv[0], "no suitable visual"); |
| |
| cx = glXCreateContext(dpy, vi, 0, GL_TRUE); |
| |
| swa.colormap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), |
| vi->visual, AllocNone); |
| |
| swa.border_pixel = 0; |
| swa.event_mask = ExposureMask | StructureNotifyMask | KeyPressMask | |
| ButtonPressMask | ButtonMotionMask; |
| win = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 900, 300, |
| 0, vi->depth, InputOutput, vi->visual, |
| CWBorderPixel|CWColormap|CWEventMask, &swa); |
| XStoreName(dpy, win, "hiddenline"); |
| XMapWindow(dpy, win); |
| |
| glXMakeCurrent(dpy, win, cx); |
| |
| /* check for the polygon offset extension */ |
| #ifndef GL_VERSION_1_1 |
| if (!query_extension("GL_EXT_polygon_offset")) |
| error(argv[0], "polygon_offset extension is not available"); |
| #else |
| (void) query_extension; |
| #endif |
| |
| /* set up viewing parameters */ |
| glMatrixMode(GL_PROJECTION); |
| gluPerspective(20, 1, 0.1, 20); |
| glMatrixMode(GL_MODELVIEW); |
| glTranslatef(0, 0, -15); |
| |
| /* set other relevant state information */ |
| glEnable(GL_DEPTH_TEST); |
| |
| #ifdef GL_EXT_polygon_offset |
| printf("using 1.0 offset extension\n"); |
| glPolygonOffsetEXT( 1.0, 0.00001 ); |
| #else |
| printf("using 1.1 offset\n"); |
| glPolygonOffset( 1.0, 0.5 ); |
| #endif |
| |
| glShadeModel( GL_FLAT ); |
| glDisable( GL_DITHER ); |
| |
| /* process events until the user presses ESC */ |
| while (1) process_input(dpy, win); |
| |
| return 0; |
| } |
| |
| static void |
| draw_scene(int mx, int my) { |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glPushMatrix(); |
| glTranslatef(-1.7, 0.0, 0.0); |
| cubes(mx, my, WIREFRAME); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| cubes(mx, my, HIDDEN_LINE); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(1.7, 0.0, 0.0); |
| #ifdef GL_EXT_polygon_offset |
| glEnable(GL_POLYGON_OFFSET_EXT); |
| #else |
| glEnable(GL_POLYGON_OFFSET_FILL); |
| #endif |
| cubes(mx, my, HIDDEN_LINE); |
| #ifdef GL_EXT_polygon_offset |
| glDisable(GL_POLYGON_OFFSET_EXT); |
| #else |
| glDisable(GL_POLYGON_OFFSET_FILL); |
| #endif |
| glPopMatrix(); |
| } |
| |
| |
| static void |
| cubes(int mx, int my, int mode) { |
| int x, y, z, i; |
| |
| /* track the mouse */ |
| glRotatef(mx / 2.0, 0, 1, 0); |
| glRotatef(my / 2.0, 1, 0, 0); |
| |
| /* draw the lines as hidden polygons */ |
| glTranslatef(-0.5, -0.5, -0.5); |
| glScalef(1.0/dimension, 1.0/dimension, 1.0/dimension); |
| for (z = 0; z < dimension; z++) { |
| for (y = 0; y < dimension; y++) { |
| for (x = 0; x < dimension; x++) { |
| glPushMatrix(); |
| glTranslatef(x, y, z); |
| glScalef(0.8, 0.8, 0.8); |
| for (i = 0; i < MAXQUAD; i++) |
| draw_hidden(quads[i], mode); |
| glPopMatrix(); |
| } |
| } |
| } |
| } |
| |
| static void |
| fill(Quad quad) { |
| /* draw a filled polygon */ |
| glBegin(GL_QUADS); |
| glVertex3fv(quad[0]); |
| glVertex3fv(quad[1]); |
| glVertex3fv(quad[2]); |
| glVertex3fv(quad[3]); |
| glEnd(); |
| } |
| |
| static void |
| outline(Quad quad) { |
| /* draw an outlined polygon */ |
| glBegin(GL_LINE_LOOP); |
| glVertex3fv(quad[0]); |
| glVertex3fv(quad[1]); |
| glVertex3fv(quad[2]); |
| glVertex3fv(quad[3]); |
| glEnd(); |
| } |
| |
| static void |
| draw_hidden(Quad quad, int mode) { |
| if (mode == HIDDEN_LINE) { |
| glColor3f(0, 0, 0); |
| fill(quad); |
| } |
| |
| /* draw the outline using white, optionally fill the interior with black */ |
| glColor3f(1, 1, 1); |
| outline(quad); |
| } |
| |
| static void |
| process_input(Display *dpy, Window win) { |
| XEvent event; |
| static int prevx, prevy; |
| static int deltax = 90, deltay = 40; |
| |
| do { |
| char buf[31]; |
| KeySym keysym; |
| |
| XNextEvent(dpy, &event); |
| switch(event.type) { |
| case Expose: |
| break; |
| case ConfigureNotify: { |
| /* this approach preserves a 1:1 viewport aspect ratio */ |
| int vX, vY, vW, vH; |
| int eW = event.xconfigure.width, eH = event.xconfigure.height; |
| if (eW >= eH) { |
| vX = 0; |
| vY = (eH - eW) >> 1; |
| vW = vH = eW; |
| } else { |
| vX = (eW - eH) >> 1; |
| vY = 0; |
| vW = vH = eH; |
| } |
| glViewport(vX, vY, vW, vH); |
| } |
| break; |
| case KeyPress: |
| (void) XLookupString(&event.xkey, buf, sizeof(buf), &keysym, NULL); |
| switch (keysym) { |
| case XK_Escape: |
| exit(EXIT_SUCCESS); |
| default: |
| break; |
| } |
| case ButtonPress: |
| prevx = event.xbutton.x; |
| prevy = event.xbutton.y; |
| break; |
| case MotionNotify: |
| deltax += (event.xbutton.x - prevx); prevx = event.xbutton.x; |
| deltay += (event.xbutton.y - prevy); prevy = event.xbutton.y; |
| break; |
| default: |
| break; |
| } |
| } while (XPending(dpy)); |
| |
| draw_scene(deltax, deltay); |
| glXSwapBuffers(dpy, win); |
| } |
| |
| static void |
| error(const char *prog, const char *msg) { |
| fprintf(stderr, "%s: %s\n", prog, msg); |
| exit(EXIT_FAILURE); |
| } |
| |
| static int |
| query_extension(char* extName) { |
| char *p = (char *) glGetString(GL_EXTENSIONS); |
| char *end = p + strlen(p); |
| while (p < end) { |
| int n = strcspn(p, " "); |
| if ((strlen(extName) == n) && (strncmp(extName, p, n) == 0)) |
| return GL_TRUE; |
| p += (n + 1); |
| } |
| return GL_FALSE; |
| } |
| |