| /* $Id: enable.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.1 |
| * |
| * Copyright (C) 1999 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #ifdef PC_HEADER |
| #include "all.h" |
| #else |
| #include <string.h> |
| #include <stdio.h> |
| #include "context.h" |
| #include "enable.h" |
| #include "light.h" |
| #include "macros.h" |
| #include "matrix.h" |
| #include "mmath.h" |
| #include "simple_list.h" |
| #include "types.h" |
| #include "vbfill.h" |
| #include "xform.h" |
| #include "enums.h" |
| #ifdef XFree86Server |
| #include "GL/xf86glx.h" |
| #endif |
| #endif |
| |
| |
| |
| /* |
| * Perform glEnable and glDisable calls. |
| */ |
| void gl_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) |
| { |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "gl_enable/disable" ); |
| |
| if (MESA_VERBOSE & VERBOSE_API) |
| fprintf(stderr, "%s %s (%x)\n", |
| state ? "glEnable" : "glDisable", |
| gl_lookup_enum_by_nr(cap), |
| ctx->NewState); |
| |
| switch (cap) { |
| case GL_ALPHA_TEST: |
| if (ctx->Color.AlphaEnabled!=state) { |
| ctx->Color.AlphaEnabled = state; |
| ctx->NewState |= NEW_RASTER_OPS; |
| } |
| break; |
| case GL_AUTO_NORMAL: |
| ctx->Eval.AutoNormal = state; |
| break; |
| case GL_BLEND: |
| if (ctx->Color.BlendEnabled!=state) { |
| ctx->Color.BlendEnabled = state; |
| /* The following needed to accomodate 1.0 RGB logic op blending */ |
| if (ctx->Color.BlendEquation==GL_LOGIC_OP && state) { |
| ctx->Color.ColorLogicOpEnabled = GL_TRUE; |
| } |
| else { |
| ctx->Color.ColorLogicOpEnabled = GL_FALSE; |
| } |
| ctx->NewState |= NEW_RASTER_OPS; |
| } |
| break; |
| case GL_CLIP_PLANE0: |
| case GL_CLIP_PLANE1: |
| case GL_CLIP_PLANE2: |
| case GL_CLIP_PLANE3: |
| case GL_CLIP_PLANE4: |
| case GL_CLIP_PLANE5: |
| if (cap >= GL_CLIP_PLANE0 && |
| cap <= GL_CLIP_PLANE5 && |
| ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0] != state) |
| { |
| GLuint p = cap-GL_CLIP_PLANE0; |
| |
| ctx->Transform.ClipEnabled[p] = state; |
| ctx->NewState |= NEW_USER_CLIP; |
| |
| if (state) { |
| ctx->Enabled |= ENABLE_USERCLIP; |
| ctx->Transform.AnyClip++; |
| |
| if (ctx->ProjectionMatrix.flags & MAT_DIRTY_ALL_OVER) { |
| gl_matrix_analyze( &ctx->ProjectionMatrix ); |
| } |
| |
| gl_transform_vector( ctx->Transform.ClipUserPlane[p], |
| ctx->Transform.EyeUserPlane[p], |
| ctx->ProjectionMatrix.inv ); |
| } else { |
| if (--ctx->Transform.AnyClip == 0) |
| ctx->Enabled &= ~ENABLE_USERCLIP; |
| } |
| } |
| break; |
| case GL_COLOR_MATERIAL: |
| if (ctx->Light.ColorMaterialEnabled!=state) { |
| ctx->Light.ColorMaterialEnabled = state; |
| ctx->NewState |= NEW_LIGHTING; |
| } |
| break; |
| case GL_CULL_FACE: |
| if (ctx->Polygon.CullFlag!=state) { |
| ctx->Polygon.CullFlag = state; |
| ctx->TriangleCaps ^= DD_TRI_CULL; |
| ctx->NewState |= NEW_POLYGON; |
| } |
| break; |
| case GL_DEPTH_TEST: |
| if (state && ctx->Visual->DepthBits==0) { |
| gl_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); |
| return; |
| } |
| if (ctx->Depth.Test!=state) { |
| ctx->Depth.Test = state; |
| ctx->NewState |= NEW_RASTER_OPS; |
| } |
| break; |
| case GL_DITHER: |
| if (ctx->NoDither) { |
| /* MESA_NO_DITHER env var */ |
| state = GL_FALSE; |
| } |
| if (ctx->Color.DitherFlag!=state) { |
| ctx->Color.DitherFlag = state; |
| ctx->NewState |= NEW_RASTER_OPS; |
| } |
| break; |
| case GL_FOG: |
| if (ctx->Fog.Enabled!=state) { |
| ctx->Fog.Enabled = state; |
| ctx->Enabled ^= ENABLE_FOG; |
| ctx->NewState |= NEW_FOG; |
| } |
| break; |
| case GL_LIGHT0: |
| case GL_LIGHT1: |
| case GL_LIGHT2: |
| case GL_LIGHT3: |
| case GL_LIGHT4: |
| case GL_LIGHT5: |
| case GL_LIGHT6: |
| case GL_LIGHT7: |
| if (ctx->Light.Light[cap-GL_LIGHT0].Enabled != state) |
| { |
| ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; |
| |
| if (state) { |
| insert_at_tail(&ctx->Light.EnabledList, |
| &ctx->Light.Light[cap-GL_LIGHT0]); |
| if (ctx->Light.Enabled) |
| ctx->Enabled |= ENABLE_LIGHT; |
| } else { |
| remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]); |
| if (is_empty_list(&ctx->Light.EnabledList)) |
| ctx->Enabled &= ~ENABLE_LIGHT; |
| } |
| |
| ctx->NewState |= NEW_LIGHTING; |
| } |
| break; |
| case GL_LIGHTING: |
| if (ctx->Light.Enabled!=state) { |
| ctx->Light.Enabled = state; |
| ctx->Enabled &= ~ENABLE_LIGHT; |
| if (state && !is_empty_list(&ctx->Light.EnabledList)) |
| ctx->Enabled |= ENABLE_LIGHT; |
| ctx->NewState |= NEW_LIGHTING; |
| } |
| break; |
| case GL_LINE_SMOOTH: |
| if (ctx->Line.SmoothFlag!=state) { |
| ctx->Line.SmoothFlag = state; |
| ctx->NewState |= NEW_RASTER_OPS; |
| } |
| break; |
| case GL_LINE_STIPPLE: |
| if (ctx->Line.StippleFlag!=state) { |
| ctx->Line.StippleFlag = state; |
| ctx->TriangleCaps ^= DD_LINE_STIPPLE; |
| ctx->NewState |= NEW_RASTER_OPS; |
| } |
| break; |
| case GL_INDEX_LOGIC_OP: |
| if (ctx->Color.IndexLogicOpEnabled!=state) { |
| ctx->Color.IndexLogicOpEnabled = state; |
| ctx->NewState |= NEW_RASTER_OPS; |
| } |
| break; |
| case GL_COLOR_LOGIC_OP: |
| if (ctx->Color.ColorLogicOpEnabled!=state) { |
| ctx->Color.ColorLogicOpEnabled = state; |
| ctx->NewState |= NEW_RASTER_OPS; |
| } |
| break; |
| case GL_MAP1_COLOR_4: |
| ctx->Eval.Map1Color4 = state; |
| break; |
| case GL_MAP1_INDEX: |
| ctx->Eval.Map1Index = state; |
| break; |
| case GL_MAP1_NORMAL: |
| ctx->Eval.Map1Normal = state; |
| break; |
| case GL_MAP1_TEXTURE_COORD_1: |
| ctx->Eval.Map1TextureCoord1 = state; |
| break; |
| case GL_MAP1_TEXTURE_COORD_2: |
| ctx->Eval.Map1TextureCoord2 = state; |
| break; |
| case GL_MAP1_TEXTURE_COORD_3: |
| ctx->Eval.Map1TextureCoord3 = state; |
| break; |
| case GL_MAP1_TEXTURE_COORD_4: |
| ctx->Eval.Map1TextureCoord4 = state; |
| break; |
| case GL_MAP1_VERTEX_3: |
| ctx->Eval.Map1Vertex3 = state; |
| break; |
| case GL_MAP1_VERTEX_4: |
| ctx->Eval.Map1Vertex4 = state; |
| break; |
| case GL_MAP2_COLOR_4: |
| ctx->Eval.Map2Color4 = state; |
| break; |
| case GL_MAP2_INDEX: |
| ctx->Eval.Map2Index = state; |
| break; |
| case GL_MAP2_NORMAL: |
| ctx->Eval.Map2Normal = state; |
| break; |
| case GL_MAP2_TEXTURE_COORD_1: |
| ctx->Eval.Map2TextureCoord1 = state; |
| break; |
| case GL_MAP2_TEXTURE_COORD_2: |
| ctx->Eval.Map2TextureCoord2 = state; |
| break; |
| case GL_MAP2_TEXTURE_COORD_3: |
| ctx->Eval.Map2TextureCoord3 = state; |
| break; |
| case GL_MAP2_TEXTURE_COORD_4: |
| ctx->Eval.Map2TextureCoord4 = state; |
| break; |
| case GL_MAP2_VERTEX_3: |
| ctx->Eval.Map2Vertex3 = state; |
| break; |
| case GL_MAP2_VERTEX_4: |
| ctx->Eval.Map2Vertex4 = state; |
| break; |
| case GL_NORMALIZE: |
| if (ctx->Transform.Normalize != state) { |
| ctx->Transform.Normalize = state; |
| ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING; |
| ctx->Enabled ^= ENABLE_NORMALIZE; |
| } |
| break; |
| case GL_POINT_SMOOTH: |
| if (ctx->Point.SmoothFlag!=state) { |
| ctx->Point.SmoothFlag = state; |
| ctx->NewState |= NEW_RASTER_OPS; |
| } |
| break; |
| case GL_POLYGON_SMOOTH: |
| if (ctx->Polygon.SmoothFlag!=state) { |
| ctx->Polygon.SmoothFlag = state; |
| ctx->NewState |= NEW_RASTER_OPS; |
| } |
| break; |
| case GL_POLYGON_STIPPLE: |
| if (ctx->Polygon.StippleFlag!=state) { |
| ctx->Polygon.StippleFlag = state; |
| ctx->TriangleCaps ^= DD_TRI_STIPPLE; |
| ctx->NewState |= NEW_RASTER_OPS; |
| } |
| break; |
| case GL_POLYGON_OFFSET_POINT: |
| if (ctx->Polygon.OffsetPoint!=state) { |
| ctx->Polygon.OffsetPoint = state; |
| ctx->NewState |= NEW_POLYGON; |
| } |
| break; |
| case GL_POLYGON_OFFSET_LINE: |
| if (ctx->Polygon.OffsetLine!=state) { |
| ctx->Polygon.OffsetLine = state; |
| ctx->NewState |= NEW_POLYGON; |
| } |
| break; |
| case GL_POLYGON_OFFSET_FILL: |
| /*case GL_POLYGON_OFFSET_EXT:*/ |
| if (ctx->Polygon.OffsetFill!=state) { |
| ctx->Polygon.OffsetFill = state; |
| ctx->NewState |= NEW_POLYGON; |
| } |
| break; |
| case GL_RESCALE_NORMAL_EXT: |
| if (ctx->Transform.RescaleNormals != state) { |
| ctx->Transform.RescaleNormals = state; |
| ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING; |
| ctx->Enabled ^= ENABLE_RESCALE; |
| } |
| break; |
| case GL_SCISSOR_TEST: |
| if (ctx->Scissor.Enabled!=state) { |
| ctx->Scissor.Enabled = state; |
| ctx->NewState |= NEW_RASTER_OPS; |
| } |
| break; |
| case GL_SHARED_TEXTURE_PALETTE_EXT: |
| ctx->Texture.SharedPalette = state; |
| if (ctx->Driver.UseGlobalTexturePalette) |
| (*ctx->Driver.UseGlobalTexturePalette)( ctx, state ); |
| break; |
| case GL_STENCIL_TEST: |
| if (state && ctx->Visual->StencilBits==0) { |
| gl_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer"); |
| return; |
| } |
| if (ctx->Stencil.Enabled!=state) { |
| ctx->Stencil.Enabled = state; |
| ctx->NewState |= NEW_RASTER_OPS; |
| } |
| break; |
| case GL_TEXTURE_1D: |
| if (ctx->Visual->RGBAflag) { |
| const GLuint curr = ctx->Texture.CurrentUnit; |
| const GLuint flag = TEXTURE0_1D << (curr * 4); |
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; |
| ctx->NewState |= NEW_TEXTURE_ENABLE; |
| if (state) { |
| texUnit->Enabled |= TEXTURE0_1D; |
| ctx->Enabled |= flag; |
| } |
| else { |
| texUnit->Enabled &= ~TEXTURE0_1D; |
| ctx->Enabled &= ~flag; |
| } |
| } |
| break; |
| case GL_TEXTURE_2D: |
| if (ctx->Visual->RGBAflag) { |
| const GLuint curr = ctx->Texture.CurrentUnit; |
| const GLuint flag = TEXTURE0_2D << (curr * 4); |
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; |
| ctx->NewState |= NEW_TEXTURE_ENABLE; |
| if (state) { |
| texUnit->Enabled |= TEXTURE0_2D; |
| ctx->Enabled |= flag; |
| } |
| else { |
| texUnit->Enabled &= ~TEXTURE0_2D; |
| ctx->Enabled &= ~flag; |
| } |
| } |
| break; |
| case GL_TEXTURE_3D: |
| if (ctx->Visual->RGBAflag) { |
| const GLuint curr = ctx->Texture.CurrentUnit; |
| const GLuint flag = TEXTURE0_3D << (curr * 4); |
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; |
| ctx->NewState |= NEW_TEXTURE_ENABLE; |
| if (state) { |
| texUnit->Enabled |= TEXTURE0_3D; |
| ctx->Enabled |= flag; |
| } |
| else { |
| texUnit->Enabled &= ~TEXTURE0_3D; |
| ctx->Enabled &= ~flag; |
| } |
| } |
| break; |
| case GL_TEXTURE_GEN_Q: |
| { |
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| if (state) |
| texUnit->TexGenEnabled |= Q_BIT; |
| else |
| texUnit->TexGenEnabled &= ~Q_BIT; |
| ctx->NewState |= NEW_TEXTURING; |
| } |
| break; |
| case GL_TEXTURE_GEN_R: |
| { |
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| if (state) |
| texUnit->TexGenEnabled |= R_BIT; |
| else |
| texUnit->TexGenEnabled &= ~R_BIT; |
| ctx->NewState |= NEW_TEXTURING; |
| } |
| break; |
| case GL_TEXTURE_GEN_S: |
| { |
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| if (state) |
| texUnit->TexGenEnabled |= S_BIT; |
| else |
| texUnit->TexGenEnabled &= ~S_BIT; |
| ctx->NewState |= NEW_TEXTURING; |
| } |
| break; |
| case GL_TEXTURE_GEN_T: |
| { |
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| if (state) |
| texUnit->TexGenEnabled |= T_BIT; |
| else |
| texUnit->TexGenEnabled &= ~T_BIT; |
| ctx->NewState |= NEW_TEXTURING; |
| } |
| break; |
| |
| /* |
| * CLIENT STATE!!! |
| */ |
| case GL_VERTEX_ARRAY: |
| ctx->Array.Vertex.Enabled = state; |
| break; |
| case GL_NORMAL_ARRAY: |
| ctx->Array.Normal.Enabled = state; |
| break; |
| case GL_COLOR_ARRAY: |
| ctx->Array.Color.Enabled = state; |
| break; |
| case GL_INDEX_ARRAY: |
| ctx->Array.Index.Enabled = state; |
| break; |
| case GL_TEXTURE_COORD_ARRAY: |
| ctx->Array.TexCoord[ctx->TexCoordUnit].Enabled = state; |
| break; |
| case GL_EDGE_FLAG_ARRAY: |
| ctx->Array.EdgeFlag.Enabled = state; |
| break; |
| |
| default: |
| if (state) { |
| gl_error( ctx, GL_INVALID_ENUM, "glEnable" ); |
| } |
| else { |
| gl_error( ctx, GL_INVALID_ENUM, "glDisable" ); |
| } |
| return; |
| } |
| |
| if (ctx->Driver.Enable) { |
| (*ctx->Driver.Enable)( ctx, cap, state ); |
| } |
| } |
| |
| |
| |
| |
| void gl_Enable( GLcontext* ctx, GLenum cap ) |
| { |
| gl_set_enable( ctx, cap, GL_TRUE ); |
| } |
| |
| |
| |
| void gl_Disable( GLcontext* ctx, GLenum cap ) |
| { |
| gl_set_enable( ctx, cap, GL_FALSE ); |
| } |
| |
| |
| |
| GLboolean gl_IsEnabled( GLcontext* ctx, GLenum cap ) |
| { |
| switch (cap) { |
| case GL_ALPHA_TEST: |
| return ctx->Color.AlphaEnabled; |
| case GL_AUTO_NORMAL: |
| return ctx->Eval.AutoNormal; |
| case GL_BLEND: |
| return ctx->Color.BlendEnabled; |
| case GL_CLIP_PLANE0: |
| case GL_CLIP_PLANE1: |
| case GL_CLIP_PLANE2: |
| case GL_CLIP_PLANE3: |
| case GL_CLIP_PLANE4: |
| case GL_CLIP_PLANE5: |
| return ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0]; |
| case GL_COLOR_MATERIAL: |
| return ctx->Light.ColorMaterialEnabled; |
| case GL_CULL_FACE: |
| return ctx->Polygon.CullFlag; |
| case GL_DEPTH_TEST: |
| return ctx->Depth.Test; |
| case GL_DITHER: |
| return ctx->Color.DitherFlag; |
| case GL_FOG: |
| return ctx->Fog.Enabled; |
| case GL_LIGHTING: |
| return ctx->Light.Enabled; |
| case GL_LIGHT0: |
| case GL_LIGHT1: |
| case GL_LIGHT2: |
| case GL_LIGHT3: |
| case GL_LIGHT4: |
| case GL_LIGHT5: |
| case GL_LIGHT6: |
| case GL_LIGHT7: |
| return ctx->Light.Light[cap-GL_LIGHT0].Enabled; |
| case GL_LINE_SMOOTH: |
| return ctx->Line.SmoothFlag; |
| case GL_LINE_STIPPLE: |
| return ctx->Line.StippleFlag; |
| case GL_INDEX_LOGIC_OP: |
| return ctx->Color.IndexLogicOpEnabled; |
| case GL_COLOR_LOGIC_OP: |
| return ctx->Color.ColorLogicOpEnabled; |
| case GL_MAP1_COLOR_4: |
| return ctx->Eval.Map1Color4; |
| case GL_MAP1_INDEX: |
| return ctx->Eval.Map1Index; |
| case GL_MAP1_NORMAL: |
| return ctx->Eval.Map1Normal; |
| case GL_MAP1_TEXTURE_COORD_1: |
| return ctx->Eval.Map1TextureCoord1; |
| case GL_MAP1_TEXTURE_COORD_2: |
| return ctx->Eval.Map1TextureCoord2; |
| case GL_MAP1_TEXTURE_COORD_3: |
| return ctx->Eval.Map1TextureCoord3; |
| case GL_MAP1_TEXTURE_COORD_4: |
| return ctx->Eval.Map1TextureCoord4; |
| case GL_MAP1_VERTEX_3: |
| return ctx->Eval.Map1Vertex3; |
| case GL_MAP1_VERTEX_4: |
| return ctx->Eval.Map1Vertex4; |
| case GL_MAP2_COLOR_4: |
| return ctx->Eval.Map2Color4; |
| case GL_MAP2_INDEX: |
| return ctx->Eval.Map2Index; |
| case GL_MAP2_NORMAL: |
| return ctx->Eval.Map2Normal; |
| case GL_MAP2_TEXTURE_COORD_1: |
| return ctx->Eval.Map2TextureCoord1; |
| case GL_MAP2_TEXTURE_COORD_2: |
| return ctx->Eval.Map2TextureCoord2; |
| case GL_MAP2_TEXTURE_COORD_3: |
| return ctx->Eval.Map2TextureCoord3; |
| case GL_MAP2_TEXTURE_COORD_4: |
| return ctx->Eval.Map2TextureCoord4; |
| case GL_MAP2_VERTEX_3: |
| return ctx->Eval.Map2Vertex3; |
| case GL_MAP2_VERTEX_4: |
| return ctx->Eval.Map2Vertex4; |
| case GL_NORMALIZE: |
| return ctx->Transform.Normalize; |
| case GL_POINT_SMOOTH: |
| return ctx->Point.SmoothFlag; |
| case GL_POLYGON_SMOOTH: |
| return ctx->Polygon.SmoothFlag; |
| case GL_POLYGON_STIPPLE: |
| return ctx->Polygon.StippleFlag; |
| case GL_POLYGON_OFFSET_POINT: |
| return ctx->Polygon.OffsetPoint; |
| case GL_POLYGON_OFFSET_LINE: |
| return ctx->Polygon.OffsetLine; |
| case GL_POLYGON_OFFSET_FILL: |
| /*case GL_POLYGON_OFFSET_EXT:*/ |
| return ctx->Polygon.OffsetFill; |
| case GL_RESCALE_NORMAL_EXT: |
| return ctx->Transform.RescaleNormals; |
| case GL_SCISSOR_TEST: |
| return ctx->Scissor.Enabled; |
| case GL_SHARED_TEXTURE_PALETTE_EXT: |
| return ctx->Texture.SharedPalette; |
| case GL_STENCIL_TEST: |
| return ctx->Stencil.Enabled; |
| case GL_TEXTURE_1D: |
| { |
| const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| return (texUnit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE; |
| } |
| case GL_TEXTURE_2D: |
| { |
| const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE; |
| } |
| case GL_TEXTURE_3D: |
| { |
| const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE; |
| } |
| case GL_TEXTURE_GEN_Q: |
| { |
| const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE; |
| } |
| case GL_TEXTURE_GEN_R: |
| { |
| const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE; |
| } |
| case GL_TEXTURE_GEN_S: |
| { |
| const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE; |
| } |
| case GL_TEXTURE_GEN_T: |
| { |
| const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE; |
| } |
| |
| /* |
| * CLIENT STATE!!! |
| */ |
| case GL_VERTEX_ARRAY: |
| return ctx->Array.Vertex.Enabled; |
| case GL_NORMAL_ARRAY: |
| return ctx->Array.Normal.Enabled; |
| case GL_COLOR_ARRAY: |
| return ctx->Array.Color.Enabled; |
| case GL_INDEX_ARRAY: |
| return ctx->Array.Index.Enabled; |
| case GL_TEXTURE_COORD_ARRAY: |
| return ctx->Array.TexCoord[ctx->TexCoordUnit].Enabled; |
| case GL_EDGE_FLAG_ARRAY: |
| return ctx->Array.EdgeFlag.Enabled; |
| default: |
| gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" ); |
| return GL_FALSE; |
| } |
| } |
| |
| |
| |
| |
| static void gl_client_state( GLcontext *ctx, GLenum cap, GLboolean state ) |
| { |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, |
| (state |
| ? "glEnableClientState" |
| : "glDisableClientState") ); |
| |
| switch (cap) { |
| case GL_VERTEX_ARRAY: |
| ctx->Array.Vertex.Enabled = state; |
| break; |
| case GL_NORMAL_ARRAY: |
| ctx->Array.Normal.Enabled = state; |
| break; |
| case GL_COLOR_ARRAY: |
| ctx->Array.Color.Enabled = state; |
| break; |
| case GL_INDEX_ARRAY: |
| ctx->Array.Index.Enabled = state; |
| break; |
| case GL_TEXTURE_COORD_ARRAY: |
| ctx->Array.TexCoord[ctx->TexCoordUnit].Enabled = state; |
| break; |
| case GL_EDGE_FLAG_ARRAY: |
| ctx->Array.EdgeFlag.Enabled = state; |
| break; |
| default: |
| gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" ); |
| } |
| |
| ctx->NewState |= NEW_CLIENT_STATE; |
| } |
| |
| |
| |
| void gl_EnableClientState( GLcontext *ctx, GLenum cap ) |
| { |
| gl_client_state( ctx, cap, GL_TRUE ); |
| } |
| |
| |
| |
| void gl_DisableClientState( GLcontext *ctx, GLenum cap ) |
| { |
| gl_client_state( ctx, cap, GL_FALSE ); |
| } |
| |