commit | b46611633c5da6fa23ee17bce22939fe20ef194e | [log] [tgz] |
---|---|---|
author | Brian Paul <brianp@vmware.com> | Sat Feb 07 11:20:08 2009 -0700 |
committer | Brian Paul <brianp@vmware.com> | Sat Feb 07 11:20:08 2009 -0700 |
tree | d9a53f74246e03201b372deafdd01f12ad0901f9 | |
parent | f6d23943cd289ed2b60ec01006fb155f22969749 [diff] |
mesa: fix logic error in computing enableBits in update_texture_state() If we had a vertex shader but no fragment shader (i.e. fixed function) we didn't get the right enabled texture targets. Fixes blank/white texture problem.