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| <TITLE>Mesa fbdev/DRI Environment</TITLE> |
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| <center><H1>Mesa fbdev/DRI Drivers</H1></center> |
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| <H1>1. Introduction</H1> |
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| <p> |
| The fbdev/DRI sub-project within Mesa brings hardware accelerated OpenGL |
| rendering to the Linux fbdev environment. |
| The X Window System / XFree86 is not needed. |
| </p> |
| |
| <p> |
| Basically, the <a href="http://dri.sf.net/">DRI</a> drivers for hardware |
| accelerated OpenGL for XFree86 have been ported to fbdev so that X is |
| not needed. |
| This means fbdev/DRI works in full-screen mode only. |
| </p> |
| |
| <p> |
| DRI driver writers may find this simplified environment easier to work in, |
| compared to the full XFree86/DRI environment. |
| </p> |
| |
| <p> |
| Much of the work for this project has been done by Jon Smirl and |
| Keith Whitwell. |
| </p> |
| |
| <p> |
| To use fbdev/DRI, you'll need a Linux 2.4 or 2.6 kernel. |
| </p> |
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| <h3>Background Info</h3> |
| |
| <p> |
| The Mesa-based DRI drivers used to be hosted in the DRI tree (which is |
| basically a copy of the XFree86 tree). |
| Since the Mesa-based DRI drivers are moreso "Mesa drivers" than "XFree86 |
| drivers" and the fact that with some work, the drivers could be used |
| without X, the driver code was moved into the Mesa tree. |
| </p> |
| |
| <p> |
| So now the DRI drivers can be compiled for two different environments: |
| fbdev and XFree86. |
| To build the drivers for XFree86, one has to download/build the DRI |
| source tree. |
| Eventually, we'd like to be able to build the drivers for XFree86 outside |
| of the XFree86/DRI trees. |
| </p> |
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| <h1>2. Compilation</h1> |
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| <h2>2.1 Compiling the DRM modules</h2> |
| |
| <p> |
| First, you'll need the DRM (Direct Rendering Manager) kernel module sources. |
| They're found in a module of the DRI CVS tree. |
| To obtain the code do the following: |
| </p> |
| <pre> |
| cvs -d:pserver:anonymous@pdx.freedesktop.org:/cvs/dri login |
| </pre> |
| <p> |
| Press Enter/Return when prompted for a password. Then, |
| </p> |
| <pre> |
| cvs -d:pserver:anonymous@pdx.freedesktop.org:/cvs/dri co drm |
| </pre> |
| |
| <p> |
| Compile the DRM kernel modules: |
| </p> |
| <pre> |
| cd drm/linux |
| make |
| </pre> |
| |
| <p> |
| Note: you may need to be root in order to make a few symlinks. |
| </p> |
| <p> |
| When compilation is done, you should have at least the following |
| kernel modules: |
| </p> |
| <pre> |
| gamma.o |
| i810.o |
| i830.o |
| mach64.o |
| mga.o |
| r128.o |
| radeon.o |
| savage.o |
| sis.o |
| tdfx.o |
| via.o |
| </pre> |
| <p> |
| You'll probably want to copy/move them into your kernel module directory |
| (for example: <code>/lib/modules/2.4.18-14/kernel/drivers/char/drm/</code>). |
| </p> |
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| <h2>2.2 Compiling the Mesa drivers</h2> |
| |
| <p> |
| Begin by editing the <code>Mesa/configs/default</code> file to set |
| the <code>DRM_SOURCE_PATH</code> variable. |
| Set it to the location where the DRM module sources are located. |
| For example, if your current directory in step 2.1 was <code>/home/fred/</code> |
| set DRM_SOURCE_PATH to <code>/home/fred/drm</code> |
| </p> |
| |
| <p> |
| Next, assuming you're starting with a fresh Mesa CVS checkout, |
| do the following: |
| </p> |
| <pre> |
| make linux-solo |
| </pre> |
| |
| <p> |
| If you previously built the source tree, run <code>make realclean</code> |
| first to remove the old object files. |
| </p> |
| |
| <p> |
| When this is finished, check the <code>Mesa/lib/</code> directory |
| to verify that the following files were made: |
| </p> |
| |
| <ul> |
| <li><code>libGL.so.1.2</code> - the client-side OpenGL library |
| (and a few symlinks to it). |
| <li><code>libGLU.so.1.1</code> - the GLU library (and a few symlinks to it). |
| <li><code>libglut.so.3.7</code> - the GLUT library (and a few symlinks to it). |
| <li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards. |
| <li><code>r128_dri.so</code> - DRI driver for ATI Rage 128 cards. |
| <li><code>r200_dri.so</code> - DRI driver for ATI R200 Radeon cards. |
| <li><code>radeon_dri.so</code> - DRI driver for original ATI Radeon cards. |
| <li><code>i810_dri.so</code> - DRI driver for Intel i810/i815 chips. |
| <li><code>i830_dri.so</code> - DRI driver for Intel i830/i845 chips. |
| <li><code>mga_dri.so</code> - DRI driver for Matrox G200/G400 cards. |
| <li><code>sis_dri.so</code> - DRI driver for SIS cards. |
| <li><code>tdfx_dri.so</code> - DRI driver for 3dfx Voodoo 3/4/5 cards. |
| <li><code>gamma_dri.so</code> - DRI driver for 3Dlabs gamma cards. |
| <li><code>fb_dri.so</code> - software-only fbdev driver. |
| <li><code>miniglx.conf</code> - configuration file for the MiniGLX interface |
| </ul> |
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| <h1>3. Using fbdev/DRI</h1> |
| |
| <p> |
| If XFree86 is currently running, exit/stop the X server so you're |
| working from the console. |
| </p> |
| |
| |
| <h2>3.1 Load Kernel Modules</h2> |
| |
| <p> |
| You'll need to load the kernel modules specific to your graphics hardware. |
| Typically, this consists of the agpgart module, an fbdev driver module |
| and the DRM kernel module (from step 2.1). |
| </p> |
| |
| |
| <p> |
| If you have ATI Radeon/R200 hardware, run as root: |
| </p> |
| <pre> |
| modprobe agpgart # the AGP GART module |
| modprobe radeonfb # the Radeon fbdev driver |
| modprobe radeon # the Radeon DRI kernel module |
| </pre> |
| |
| <p> |
| If you have ATI Rage 128 hardware, run as root: |
| </p> |
| <pre> |
| modprobe agpgart # the AGP GART module |
| modprobe aty128fb # the Rage 128 fbdev driver |
| modprobe r128 # the Rage 128 DRI kernel module |
| </pre> |
| |
| <p> |
| If you have Matrox G200/G400 hardware, run as root: |
| </p> |
| <pre> |
| modprobe agpgart # the AGP GART module |
| modprobe mgafb # the Matrox fbdev driver |
| modprobe mga # the Matrox DRI kernel module |
| </pre> |
| |
| <p> |
| Then run <code>lsmod</code> to be sure the modules are loaded. |
| For a Radeon card, you should see something like this: |
| </p> |
| <pre> |
| Module Size Used by Not tainted |
| radeon 110308 0 (unused) |
| radeonfb 21900 0 (unused) |
| agpgart 43072 1 |
| </pre> |
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| <h2>3.2 Configuration File</h2> |
| |
| <p> |
| The <code>Mesa/lib/miniglx.conf</code> file should be installed |
| in <code>/etc/</code>. |
| </p> |
| |
| <p> |
| Edit <code>/etc/miniglx.conf</code> to be sure it's set up correctly |
| for your hardware. |
| Comments in the file explain the options. |
| </p> |
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| <h2>3.3 Running fbdev/DRI Programs</h2> |
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| <p> |
| Make sure your LD_LIBRARY_PATH environment variable is set to the |
| <code>Mesa/lib/</code> directory. |
| </p> |
| |
| <p> |
| Change to the <code>Mesa/progs/miniglx/</code> directory and |
| start the sample_server program in the background: |
| </p> |
| <pre> |
| ./sample_server & |
| </pre> |
| |
| <p> |
| Then try running the <code>miniglxtest</code> program: |
| </p> |
| <pre> |
| ./miniglxtest |
| </pre> |
| <p> |
| You should see a rotating quadrilateral which changes color as it rotates. |
| It will exit automatically after a bit. |
| </p> |
| |
| <p> |
| If you run other tests in the miniglx/ directory, you may want to run |
| them from a remote shell so that you can stop them with ctrl-C. |
| </p> |
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| <h1>4.0 Troubleshooting</h1> |
| |
| <p> |
| If you try to run miniglxtest and get the following: |
| </p> |
| <pre> |
| [miniglx] failed to probe chipset |
| connect: Connection refused |
| server connection lost |
| </pre> |
| <p> |
| It means that the sample_server process is not running. |
| </p> |
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| <h1>5.0 Programming Information</h1> |
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| <p> |
| The full OpenGL API is available with fbdev/DRI. |
| </p> |
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| <p> |
| OpenGL/Mesa is interfaced to fbdev via the <a href="MiniGLX.html">MiniGLX</a> |
| interface. |
| MiniGLX is a subset of Xlib and GLX API functions which provides just |
| enough functionality to setup OpenGL rendering and respond to simple |
| input events. |
| </p> |
| |
| <p> |
| Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written |
| to the MiniGLX API can also be run on full Xlib/GLX implementations. |
| This allows some degree of flexibility for software development and testing. |
| </p> |
| |
| <p> |
| However, the MiniGLX API is not binary-compatible with full Xlib/GLX. |
| Some of the structures are different and some macros/functions work |
| differently. |
| See the <code>GL/miniglx.h</code> header file for details. |
| </p> |
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