| /************************************************************************** |
| * |
| * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /** |
| * Private data structures, etc for the draw module. |
| */ |
| |
| |
| /** |
| * Authors: |
| * Keith Whitwell <keith@tungstengraphics.com> |
| * Brian Paul |
| */ |
| |
| |
| #ifndef DRAW_PRIVATE_H |
| #define DRAW_PRIVATE_H |
| |
| |
| #include "pipe/p_state.h" |
| #include "pipe/p_defines.h" |
| |
| #include "tgsi/tgsi_scan.h" |
| |
| |
| struct pipe_context; |
| struct draw_vertex_shader; |
| struct draw_context; |
| struct draw_stage; |
| struct vbuf_render; |
| struct tgsi_exec_machine; |
| struct tgsi_sampler; |
| |
| |
| /** |
| * Basic vertex info. |
| * Carry some useful information around with the vertices in the prim pipe. |
| */ |
| struct vertex_header { |
| unsigned clipmask:12; |
| unsigned edgeflag:1; |
| unsigned pad:3; |
| unsigned vertex_id:16; |
| |
| float clip[4]; |
| |
| /* This will probably become float (*data)[4] soon: |
| */ |
| float data[][4]; |
| }; |
| |
| /* NOTE: It should match vertex_id size above */ |
| #define UNDEFINED_VERTEX_ID 0xffff |
| |
| |
| /** |
| * Private context for the drawing module. |
| */ |
| struct draw_context |
| { |
| /** Drawing/primitive pipeline stages */ |
| struct { |
| struct draw_stage *first; /**< one of the following */ |
| |
| struct draw_stage *validate; |
| |
| /* stages (in logical order) */ |
| struct draw_stage *flatshade; |
| struct draw_stage *clip; |
| struct draw_stage *cull; |
| struct draw_stage *twoside; |
| struct draw_stage *offset; |
| struct draw_stage *unfilled; |
| struct draw_stage *stipple; |
| struct draw_stage *aapoint; |
| struct draw_stage *aaline; |
| struct draw_stage *pstipple; |
| struct draw_stage *wide_line; |
| struct draw_stage *wide_point; |
| struct draw_stage *rasterize; |
| |
| float wide_point_threshold; /**< convert pnts to tris if larger than this */ |
| float wide_line_threshold; /**< convert lines to tris if wider than this */ |
| boolean line_stipple; /**< do line stipple? */ |
| boolean point_sprite; /**< convert points to quads for sprites? */ |
| |
| /* Temporary storage while the pipeline is being run: |
| */ |
| char *verts; |
| unsigned vertex_stride; |
| unsigned vertex_count; |
| } pipeline; |
| |
| |
| struct vbuf_render *render; |
| |
| /* Support prototype passthrough path: |
| */ |
| struct { |
| struct { |
| struct draw_pt_middle_end *fetch_emit; |
| struct draw_pt_middle_end *fetch_shade_emit; |
| struct draw_pt_middle_end *general; |
| } middle; |
| |
| struct { |
| struct draw_pt_front_end *vcache; |
| struct draw_pt_front_end *varray; |
| } front; |
| |
| struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; |
| unsigned nr_vertex_buffers; |
| |
| struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; |
| unsigned nr_vertex_elements; |
| |
| /* user-space vertex data, buffers */ |
| struct { |
| /** vertex element/index buffer (ex: glDrawElements) */ |
| const void *elts; |
| /** bytes per index (0, 1, 2 or 4) */ |
| unsigned eltSize; |
| unsigned min_index; |
| unsigned max_index; |
| |
| /** vertex arrays */ |
| const void *vbuffer[PIPE_MAX_ATTRIBS]; |
| |
| /** constant buffer (for vertex/geometry shader) */ |
| const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS]; |
| const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS]; |
| } user; |
| |
| boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */ |
| boolean no_fse; /* disable FSE even when it is correct */ |
| } pt; |
| |
| struct { |
| boolean bypass_clipping; |
| boolean bypass_vs; |
| } driver; |
| |
| boolean flushing; /**< debugging/sanity */ |
| boolean suspend_flushing; /**< internally set */ |
| boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */ |
| |
| boolean force_passthrough; /**< never clip or shade */ |
| |
| boolean dump_vs; |
| |
| double mrd; /**< minimum resolvable depth value, for polygon offset */ |
| |
| /* pipe state that we need: */ |
| const struct pipe_rasterizer_state *rasterizer; |
| struct pipe_viewport_state viewport; |
| boolean identity_viewport; |
| |
| struct { |
| struct draw_vertex_shader *vertex_shader; |
| uint num_vs_outputs; /**< convenience, from vertex_shader */ |
| uint position_output; |
| uint edgeflag_output; |
| |
| /** TGSI program interpreter runtime state */ |
| struct tgsi_exec_machine *machine; |
| |
| uint num_samplers; |
| struct tgsi_sampler **samplers; |
| |
| /* Here's another one: |
| */ |
| struct aos_machine *aos_machine; |
| |
| |
| const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS]; |
| |
| const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS]; |
| unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS]; |
| |
| |
| struct translate *fetch; |
| struct translate_cache *fetch_cache; |
| struct translate *emit; |
| struct translate_cache *emit_cache; |
| } vs; |
| |
| struct { |
| struct draw_geometry_shader *geometry_shader; |
| uint num_gs_outputs; /**< convenience, from geometry_shader */ |
| uint position_output; |
| |
| /** TGSI program interpreter runtime state */ |
| struct tgsi_exec_machine *machine; |
| |
| uint num_samplers; |
| struct tgsi_sampler **samplers; |
| } gs; |
| |
| /* Clip derived state: |
| */ |
| float plane[12][4]; |
| unsigned nr_planes; |
| |
| /* If a prim stage introduces new vertex attributes, they'll be stored here |
| */ |
| struct { |
| uint semantic_name; |
| uint semantic_index; |
| int slot; |
| } extra_shader_outputs; |
| |
| unsigned reduced_prim; |
| |
| unsigned instance_id; |
| |
| void *driver_private; |
| }; |
| |
| |
| /******************************************************************************* |
| * Vertex shader code: |
| */ |
| boolean draw_vs_init( struct draw_context *draw ); |
| void draw_vs_destroy( struct draw_context *draw ); |
| |
| void draw_vs_set_viewport( struct draw_context *, |
| const struct pipe_viewport_state * ); |
| |
| void |
| draw_vs_set_constants(struct draw_context *, |
| unsigned slot, |
| const void *constants, |
| unsigned size); |
| |
| |
| |
| /******************************************************************************* |
| * Geometry shading code: |
| */ |
| boolean draw_gs_init( struct draw_context *draw ); |
| |
| void |
| draw_gs_set_constants(struct draw_context *, |
| unsigned slot, |
| const void *constants, |
| unsigned size); |
| |
| void draw_gs_destroy( struct draw_context *draw ); |
| |
| /******************************************************************************* |
| * Common shading code: |
| */ |
| uint draw_current_shader_outputs(const struct draw_context *draw); |
| uint draw_current_shader_position_output(const struct draw_context *draw); |
| |
| /******************************************************************************* |
| * Vertex processing (was passthrough) code: |
| */ |
| boolean draw_pt_init( struct draw_context *draw ); |
| void draw_pt_destroy( struct draw_context *draw ); |
| void draw_pt_reset_vertex_ids( struct draw_context *draw ); |
| |
| |
| /******************************************************************************* |
| * Primitive processing (pipeline) code: |
| */ |
| |
| boolean draw_pipeline_init( struct draw_context *draw ); |
| void draw_pipeline_destroy( struct draw_context *draw ); |
| |
| |
| |
| |
| |
| /* We use the top few bits in the elts[] parameter to convey a little |
| * API information. This limits the number of vertices we can address |
| * to only 4096 -- if that becomes a problem, we can switch to 32-bit |
| * draw indices. |
| * |
| * These flags expected at first vertex of lines & triangles when |
| * unfilled and/or line stipple modes are operational. |
| */ |
| #define DRAW_PIPE_MAX_VERTICES (0x1<<12) |
| #define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12) |
| #define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12) |
| #define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12) |
| #define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12) |
| #define DRAW_PIPE_RESET_STIPPLE (0x8<<12) |
| #define DRAW_PIPE_FLAG_MASK (0xf<<12) |
| |
| void draw_pipeline_run( struct draw_context *draw, |
| unsigned prim, |
| struct vertex_header *vertices, |
| unsigned vertex_count, |
| unsigned stride, |
| const ushort *elts, |
| unsigned count ); |
| |
| void draw_pipeline_run_linear( struct draw_context *draw, |
| unsigned prim, |
| struct vertex_header *vertices, |
| unsigned count, |
| unsigned stride ); |
| |
| |
| |
| void draw_pipeline_flush( struct draw_context *draw, |
| unsigned flags ); |
| |
| |
| |
| /******************************************************************************* |
| * Flushing |
| */ |
| |
| #define DRAW_FLUSH_STATE_CHANGE 0x8 |
| #define DRAW_FLUSH_BACKEND 0x10 |
| |
| |
| void draw_do_flush( struct draw_context *draw, unsigned flags ); |
| |
| |
| |
| |
| #endif /* DRAW_PRIVATE_H */ |