| /* $XFree86: xc/lib/GL/glx/packrender.h,v 1.7tsi Exp $ */ |
| #ifndef __GLX_packrender_h__ |
| #define __GLX_packrender_h__ |
| |
| /* |
| ** License Applicability. Except to the extent portions of this file are |
| ** made subject to an alternative license as permitted in the SGI Free |
| ** Software License B, Version 1.1 (the "License"), the contents of this |
| ** file are subject only to the provisions of the License. You may not use |
| ** this file except in compliance with the License. You may obtain a copy |
| ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 |
| ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: |
| ** |
| ** http://oss.sgi.com/projects/FreeB |
| ** |
| ** Note that, as provided in the License, the Software is distributed on an |
| ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS |
| ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND |
| ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A |
| ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. |
| ** |
| ** Original Code. The Original Code is: OpenGL Sample Implementation, |
| ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, |
| ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. |
| ** Copyright in any portions created by third parties is as indicated |
| ** elsewhere herein. All Rights Reserved. |
| ** |
| ** Additional Notice Provisions: The application programming interfaces |
| ** established by SGI in conjunction with the Original Code are The |
| ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released |
| ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version |
| ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X |
| ** Window System(R) (Version 1.3), released October 19, 1998. This software |
| ** was created using the OpenGL(R) version 1.2.1 Sample Implementation |
| ** published by SGI, but has not been independently verified as being |
| ** compliant with the OpenGL(R) version 1.2.1 Specification. |
| ** |
| */ |
| |
| #define NEED_GL_FUNCS_WRAPPED |
| #include "glxclient.h" |
| |
| /* |
| ** The macros in this header convert the client machine's native data types to |
| ** wire protocol data types. The header is part of the porting layer of the |
| ** client library, and it is intended that hardware vendors will rewrite this |
| ** header to suit their own machines. |
| */ |
| |
| /* |
| ** Pad a count of bytes to the nearest multiple of 4. The X protocol |
| ** transfers data in 4 byte quantities, so this macro is used to |
| ** insure the right amount of data being sent. |
| */ |
| #define __GLX_PAD(a) (((a)+3) & ~3) |
| |
| /* |
| ** Network size parameters |
| */ |
| #define sz_double 8 |
| |
| /* Setup for all commands */ |
| #define __GLX_DECLARE_VARIABLES() \ |
| __GLXcontext *gc; \ |
| GLubyte *pc, *pixelHeaderPC; \ |
| GLuint compsize, cmdlen |
| |
| #define __GLX_LOAD_VARIABLES() \ |
| gc = __glXGetCurrentContext(); \ |
| pc = gc->pc; \ |
| /* Muffle compilers */ \ |
| cmdlen = 0; (void)cmdlen; \ |
| compsize = 0; (void)compsize; \ |
| pixelHeaderPC = 0; (void)pixelHeaderPC |
| |
| /* |
| ** Variable sized command support macro. This macro is used by calls |
| ** that are potentially larger than __GLX_SMALL_RENDER_CMD_SIZE. |
| ** Because of their size, they may not automatically fit in the buffer. |
| ** If the buffer can't hold the command then it is flushed so that |
| ** the command will fit in the next buffer. |
| */ |
| #define __GLX_BEGIN_VARIABLE(opcode,size) \ |
| if (pc + (size) > gc->bufEnd) { \ |
| pc = __glXFlushRenderBuffer(gc, pc); \ |
| } \ |
| __GLX_PUT_SHORT(0,size); \ |
| __GLX_PUT_SHORT(2,opcode) |
| |
| #define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \ |
| pc = __glXFlushRenderBuffer(gc, pc); \ |
| __GLX_PUT_LONG(0,size); \ |
| __GLX_PUT_LONG(4,opcode) |
| |
| #define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size) \ |
| if (pc + (size) > gc->bufEnd) { \ |
| pc = __glXFlushRenderBuffer(gc, pc); \ |
| } \ |
| __GLX_PUT_SHORT(0,size); \ |
| __GLX_PUT_SHORT(2,opcode); \ |
| pc += __GLX_RENDER_HDR_SIZE; \ |
| pixelHeaderPC = pc; \ |
| pc += __GLX_PIXEL_HDR_SIZE |
| |
| #define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size) \ |
| pc = __glXFlushRenderBuffer(gc, pc); \ |
| __GLX_PUT_LONG(0,size); \ |
| __GLX_PUT_LONG(4,opcode); \ |
| pc += __GLX_RENDER_LARGE_HDR_SIZE; \ |
| pixelHeaderPC = pc; \ |
| pc += __GLX_PIXEL_HDR_SIZE |
| |
| #define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size) \ |
| if (pc + (size) > gc->bufEnd) { \ |
| pc = __glXFlushRenderBuffer(gc, pc); \ |
| } \ |
| __GLX_PUT_SHORT(0,size); \ |
| __GLX_PUT_SHORT(2,opcode); \ |
| pc += __GLX_RENDER_HDR_SIZE; \ |
| pixelHeaderPC = pc; \ |
| pc += __GLX_PIXEL_3D_HDR_SIZE |
| |
| #define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size) \ |
| pc = __glXFlushRenderBuffer(gc, pc); \ |
| __GLX_PUT_LONG(0,size); \ |
| __GLX_PUT_LONG(4,opcode); \ |
| pc += __GLX_RENDER_LARGE_HDR_SIZE; \ |
| pixelHeaderPC = pc; \ |
| pc += __GLX_PIXEL_3D_HDR_SIZE |
| |
| /* |
| ** Fixed size command support macro. This macro is used by calls that |
| ** are never larger than __GLX_SMALL_RENDER_CMD_SIZE. Because they |
| ** always fit in the buffer, and because the buffer promises to |
| ** maintain enough room for them, we don't need to check for space |
| ** before doing the storage work. |
| */ |
| #define __GLX_BEGIN(opcode,size) \ |
| __GLX_PUT_SHORT(0,size); \ |
| __GLX_PUT_SHORT(2,opcode) |
| |
| /* |
| ** Finish a rendering command by advancing the pc. If the pc is now past |
| ** the limit pointer then there is no longer room for a |
| ** __GLX_SMALL_RENDER_CMD_SIZE sized command, which will break the |
| ** assumptions present in the __GLX_BEGIN macro. In this case the |
| ** rendering buffer is flushed out into the X protocol stream (which may |
| ** or may not do I/O). |
| */ |
| #define __GLX_END(size) \ |
| pc += size; \ |
| if (pc > gc->limit) { \ |
| (void) __glXFlushRenderBuffer(gc, pc); \ |
| } else { \ |
| gc->pc = pc; \ |
| } |
| |
| /* Array copy macros */ |
| #define __GLX_MEM_COPY(dest,src,bytes) \ |
| if (src && dest) \ |
| memcpy(dest, src, bytes) |
| |
| /* Single item copy macros */ |
| #define __GLX_PUT_CHAR(offset,a) \ |
| *((INT8 *) (pc + offset)) = a |
| |
| #ifndef _CRAY |
| #define __GLX_PUT_SHORT(offset,a) \ |
| *((INT16 *) (pc + offset)) = a |
| |
| #define __GLX_PUT_LONG(offset,a) \ |
| *((INT32 *) (pc + offset)) = a |
| |
| #define __GLX_PUT_FLOAT(offset,a) \ |
| *((FLOAT32 *) (pc + offset)) = a |
| |
| #else |
| #define __GLX_PUT_SHORT(offset,a) \ |
| { GLubyte *cp = (pc+offset); \ |
| int shift = (64-16) - ((int)(cp) >> (64-6)); \ |
| *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); } |
| |
| #define __GLX_PUT_LONG(offset,a) \ |
| { GLubyte *cp = (pc+offset); \ |
| int shift = (64-32) - ((int)(cp) >> (64-6)); \ |
| *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); } |
| |
| #define __GLX_PUT_FLOAT(offset,a) \ |
| gl_put_float((pc + offset),a) |
| |
| #define __GLX_PUT_DOUBLE(offset,a) \ |
| gl_put_double(pc + offset, a) |
| |
| extern void gl_put_float(/*GLubyte *, struct cray_single*/); |
| extern void gl_put_double(/*GLubyte *, struct cray_double*/); |
| #endif |
| |
| #ifndef _CRAY |
| |
| #ifdef __GLX_ALIGN64 |
| /* |
| ** This can certainly be done better for a particular machine |
| ** architecture! |
| */ |
| #define __GLX_PUT_DOUBLE(offset,a) \ |
| __GLX_MEM_COPY(pc + offset, &a, 8) |
| #else |
| #define __GLX_PUT_DOUBLE(offset,a) \ |
| *((FLOAT64 *) (pc + offset)) = a |
| #endif |
| |
| #endif |
| |
| #define __GLX_PUT_CHAR_ARRAY(offset,a,alen) \ |
| __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8) |
| |
| #ifndef _CRAY |
| #define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \ |
| __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16) |
| |
| #define __GLX_PUT_LONG_ARRAY(offset,a,alen) \ |
| __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32) |
| |
| #define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \ |
| __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32) |
| |
| #define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \ |
| __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64) |
| |
| #else |
| #define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \ |
| gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16) |
| |
| #define __GLX_PUT_LONG_ARRAY(offset,a,alen) \ |
| gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32) |
| |
| #define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \ |
| gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32) |
| |
| #define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \ |
| gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64) |
| |
| extern gl_put_short_array (GLubyte *, short *, int); |
| extern gl_put_long_array (GLubyte *, long *, int); |
| extern gl_put_float_array (GLubyte *, float *, int); |
| extern gl_put_double_array (GLubyte *, double *, int); |
| |
| #endif /* _CRAY */ |
| |
| #endif /* !__GLX_packrender_h__ */ |