blob: 2f5346ad6752297ee61c4bf97e40839c120ae61a [file] [log] [blame]
/* $XFree86: xc/lib/GL/glx/renderpix.c,v 1.5 2003/09/28 20:15:04 alanh Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
#include "packrender.h"
/*
** This file contains routines that deal with unpacking data from client
** memory using the pixel store unpack modes and then shipping it to
** the server. For all of these routines (except glPolygonStipple) there
** are two forms of the transport - small and large. Small commands are
** the commands that fit into the "rendering" transport buffer. Large
** commands are sent to the server in chunks by __glXSendLargeCommand.
**
** All of the commands send over a pixel header (see glxproto.h) which
** describes the pixel store modes that the server must use to properly
** handle the data. Any pixel store modes not done by the __glFillImage
** routine are passed on to the server.
*/
/*
** Send a large image to the server. If necessary, a buffer is allocated
** to hold the unpacked data that is copied from the clients memory.
*/
static void SendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const GLvoid *src,
GLubyte *pc, GLubyte *modes)
{
if (!gc->fastImageUnpack) {
/* Allocate a temporary holding buffer */
GLubyte *buf = (GLubyte *) Xmalloc(compsize);
if (!buf) {
__glXSetError(gc, GL_OUT_OF_MEMORY);
return;
}
/* Apply pixel store unpack modes to copy data into buf */
(*gc->fillImage)(gc, dim, width, height, depth, format, type, src, buf,
modes);
/* Send large command */
__glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);
/* Free buffer */
Xfree((char*) buf);
} else {
/* Just send the data straight as is */
__glXSendLargeCommand(gc, gc->pc, pc - gc->pc, pc, compsize);
}
}
/*
** Send a large null image to the server. To be backwards compatible,
** data must be sent to the server even when the application has passed
** a null pointer into glTexImage1D, glTexImage2D or glTexImage3D.
*/
static void SendLargeNULLImage(__GLXcontext *gc, GLint compsize,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const GLvoid *src,
GLubyte *pc, GLubyte *modes)
{
GLubyte *buf = (GLubyte *) Xmalloc(compsize);
/* Allocate a temporary holding buffer */
if (!buf) {
__glXSetError(gc, GL_OUT_OF_MEMORY);
return;
}
/* Send large command */
__glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);
/* Free buffer */
Xfree((char*) buf);
}
/************************************************************************/
void glPolygonStipple(const GLubyte *mask)
{
__GLX_DECLARE_VARIABLES();
__GLX_LOAD_VARIABLES();
compsize = __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP);
cmdlen = __GLX_PAD(__GLX_POLYGONSTIPPLE_CMD_HDR_SIZE + compsize);
if (!gc->currentDpy) return;
__GLX_BEGIN(X_GLrop_PolygonStipple,cmdlen);
pc += __GLX_RENDER_HDR_SIZE;
pixelHeaderPC = pc;
pc += __GLX_PIXEL_HDR_SIZE;
(*gc->fillImage)(gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
mask, pc, pixelHeaderPC);
__GLX_END(__GLX_PAD(compsize));
}
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
__GLX_DECLARE_VARIABLES();
__GLX_LOAD_VARIABLES();
compsize = __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP);
cmdlen = __GLX_PAD(__GLX_BITMAP_CMD_HDR_SIZE + compsize);
if (!gc->currentDpy) return;
if (cmdlen <= gc->maxSmallRenderCommandSize) {
/* Use GLXRender protocol to send small command */
__GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_Bitmap,cmdlen);
__GLX_PUT_LONG(0,width);
__GLX_PUT_LONG(4,height);
__GLX_PUT_FLOAT(8,xorig);
__GLX_PUT_FLOAT(12,yorig);
__GLX_PUT_FLOAT(16,xmove);
__GLX_PUT_FLOAT(20,ymove);
pc += __GLX_BITMAP_HDR_SIZE;
if (compsize > 0) {
(*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX,
GL_BITMAP, bitmap, pc, pixelHeaderPC);
} else {
/* Setup default store modes */
GLubyte *pc = pixelHeaderPC;
__GLX_PUT_CHAR(0,GL_FALSE);
__GLX_PUT_CHAR(1,GL_FALSE);
__GLX_PUT_CHAR(2,0);
__GLX_PUT_CHAR(3,0);
__GLX_PUT_LONG(4,0);
__GLX_PUT_LONG(8,0);
__GLX_PUT_LONG(12,0);
__GLX_PUT_LONG(16,1);
}
__GLX_END(__GLX_PAD(compsize));
} else {
/* Use GLXRenderLarge protocol to send command */
__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_Bitmap,cmdlen+4);
__GLX_PUT_LONG(0,width);
__GLX_PUT_LONG(4,height);
__GLX_PUT_FLOAT(8,xorig);
__GLX_PUT_FLOAT(12,yorig);
__GLX_PUT_FLOAT(16,xmove);
__GLX_PUT_FLOAT(20,ymove);
pc += __GLX_BITMAP_HDR_SIZE;
SendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX,
GL_BITMAP, bitmap, pc, pixelHeaderPC);
}
}
void glTexImage1D(GLenum target, GLint level, GLint components,
GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *image)
{
__GLX_DECLARE_VARIABLES();
__GLX_LOAD_VARIABLES();
if (target == GL_PROXY_TEXTURE_1D) {
compsize = 0;
} else {
compsize = __glImageSize(width, 1, 1, format, type);
}
cmdlen = __GLX_PAD(__GLX_TEXIMAGE_CMD_HDR_SIZE + compsize);
if (!gc->currentDpy) return;
if (cmdlen <= gc->maxSmallRenderCommandSize) {
/* Use GLXRender protocol to send small command */
__GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_TexImage1D,cmdlen);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,level);
__GLX_PUT_LONG(8,components);
__GLX_PUT_LONG(12,width);
__GLX_PUT_LONG(20,border);
__GLX_PUT_LONG(24,format);
__GLX_PUT_LONG(28,type);
pc += __GLX_TEXIMAGE_HDR_SIZE;
if (compsize > 0 && image != NULL) {
(*gc->fillImage)(gc, 1, width, 1, 1, format, type,
image, pc, pixelHeaderPC);
} else {
/* Setup default store modes */
GLubyte *pc = pixelHeaderPC;
__GLX_PUT_CHAR(0,GL_FALSE);
__GLX_PUT_CHAR(1,GL_FALSE);
__GLX_PUT_CHAR(2,0);
__GLX_PUT_CHAR(3,0);
__GLX_PUT_LONG(4,0);
__GLX_PUT_LONG(8,0);
__GLX_PUT_LONG(12,0);
__GLX_PUT_LONG(16,1);
}
__GLX_END(__GLX_PAD(compsize));
} else {
/* Use GLXRenderLarge protocol to send command */
__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_TexImage1D,cmdlen+4);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,level);
__GLX_PUT_LONG(8,components);
__GLX_PUT_LONG(12,width);
__GLX_PUT_LONG(16,1);
__GLX_PUT_LONG(20,border);
__GLX_PUT_LONG(24,format);
__GLX_PUT_LONG(28,type);
pc += __GLX_TEXIMAGE_HDR_SIZE;
if (image != NULL) {
SendLargeImage(gc, compsize, 1, width, 1, 1, format,
type, image, pc, pixelHeaderPC);
} else {
/* Setup default store modes */
{
GLubyte *pc = pixelHeaderPC;
__GLX_PUT_CHAR(0,GL_FALSE);
__GLX_PUT_CHAR(1,GL_FALSE);
__GLX_PUT_CHAR(2,0);
__GLX_PUT_CHAR(3,0);
__GLX_PUT_LONG(4,0);
__GLX_PUT_LONG(8,0);
__GLX_PUT_LONG(12,0);
__GLX_PUT_LONG(16,1);
}
SendLargeNULLImage(gc, compsize, width, 1, 1, format,
type, image, pc, pixelHeaderPC);
}
}
}
void glTexImage2D(GLenum target, GLint level, GLint components,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const GLvoid *image)
{
__GLX_DECLARE_VARIABLES();
__GLX_LOAD_VARIABLES();
if (target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
compsize = 0;
} else {
compsize = __glImageSize(width, height, 1, format, type);
}
cmdlen = __GLX_PAD(__GLX_TEXIMAGE_CMD_HDR_SIZE + compsize);
if (!gc->currentDpy) return;
if (cmdlen <= gc->maxSmallRenderCommandSize) {
/* Use GLXRender protocol to send small command */
__GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_TexImage2D,cmdlen);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,level);
__GLX_PUT_LONG(8,components);
__GLX_PUT_LONG(12,width);
__GLX_PUT_LONG(16,height);
__GLX_PUT_LONG(20,border);
__GLX_PUT_LONG(24,format);
__GLX_PUT_LONG(28,type);
pc += __GLX_TEXIMAGE_HDR_SIZE;
if (compsize > 0 && image != NULL) {
(*gc->fillImage)(gc, 2, width, height, 1, format, type,
image, pc, pixelHeaderPC);
} else {
/* Setup default store modes */
GLubyte *pc = pixelHeaderPC;
__GLX_PUT_CHAR(0,GL_FALSE);
__GLX_PUT_CHAR(1,GL_FALSE);
__GLX_PUT_CHAR(2,0);
__GLX_PUT_CHAR(3,0);
__GLX_PUT_LONG(4,0);
__GLX_PUT_LONG(8,0);
__GLX_PUT_LONG(12,0);
__GLX_PUT_LONG(16,1);
}
__GLX_END(__GLX_PAD(compsize));
} else {
/* Use GLXRenderLarge protocol to send command */
__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_TexImage2D,cmdlen+4);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,level);
__GLX_PUT_LONG(8,components);
__GLX_PUT_LONG(12,width);
__GLX_PUT_LONG(16,height);
__GLX_PUT_LONG(20,border);
__GLX_PUT_LONG(24,format);
__GLX_PUT_LONG(28,type);
pc += __GLX_TEXIMAGE_HDR_SIZE;
if (image != NULL) {
SendLargeImage(gc, compsize, 2, width, height, 1, format,
type, image, pc, pixelHeaderPC);
} else {
/* Setup default store modes */
{
GLubyte *pc = pixelHeaderPC;
__GLX_PUT_CHAR(0,GL_FALSE);
__GLX_PUT_CHAR(1,GL_FALSE);
__GLX_PUT_CHAR(2,0);
__GLX_PUT_CHAR(3,0);
__GLX_PUT_LONG(4,0);
__GLX_PUT_LONG(8,0);
__GLX_PUT_LONG(12,0);
__GLX_PUT_LONG(16,1);
}
SendLargeNULLImage(gc, compsize, width, height, 1, format,
type, image, pc, pixelHeaderPC);
}
}
}
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image)
{
__GLX_DECLARE_VARIABLES();
__GLX_LOAD_VARIABLES();
compsize = __glImageSize(width, height, 1, format, type);
cmdlen = __GLX_PAD(__GLX_DRAWPIXELS_CMD_HDR_SIZE + compsize);
if (!gc->currentDpy) return;
if (cmdlen <= gc->maxSmallRenderCommandSize) {
/* Use GLXRender protocol to send small command */
__GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_DrawPixels,cmdlen);
__GLX_PUT_LONG(0,width);
__GLX_PUT_LONG(4,height);
__GLX_PUT_LONG(8,format);
__GLX_PUT_LONG(12,type);
pc += __GLX_DRAWPIXELS_HDR_SIZE;
if (compsize > 0) {
(*gc->fillImage)(gc, 2, width, height, 1, format, type,
image, pc, pixelHeaderPC);
} else {
/* Setup default store modes */
GLubyte *pc = pixelHeaderPC;
__GLX_PUT_CHAR(0,GL_FALSE);
__GLX_PUT_CHAR(1,GL_FALSE);
__GLX_PUT_CHAR(2,0);
__GLX_PUT_CHAR(3,0);
__GLX_PUT_LONG(4,0);
__GLX_PUT_LONG(8,0);
__GLX_PUT_LONG(12,0);
__GLX_PUT_LONG(16,1);
}
__GLX_END(__GLX_PAD(compsize));
} else {
/* Use GLXRenderLarge protocol to send command */
__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_DrawPixels,cmdlen+4);
__GLX_PUT_LONG(0,width);
__GLX_PUT_LONG(4,height);
__GLX_PUT_LONG(8,format);
__GLX_PUT_LONG(12,type);
pc += __GLX_DRAWPIXELS_HDR_SIZE;
SendLargeImage(gc, compsize, 2, width, height, 1, format,
type, image, pc, pixelHeaderPC);
}
}
static void __glx_TexSubImage1D2D(GLshort opcode, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type,
const GLvoid *image, GLint dim)
{
__GLX_DECLARE_VARIABLES();
__GLX_LOAD_VARIABLES();
if (image == NULL) {
compsize = 0;
} else {
compsize = __glImageSize(width, height, 1, format, type);
}
cmdlen = __GLX_PAD(__GLX_TEXSUBIMAGE_CMD_HDR_SIZE + compsize);
if (!gc->currentDpy) return;
if (cmdlen <= gc->maxSmallRenderCommandSize) {
/* Use GLXRender protocol to send small command */
__GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode, cmdlen);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,level);
__GLX_PUT_LONG(8,xoffset);
__GLX_PUT_LONG(12,yoffset);
__GLX_PUT_LONG(16,width);
__GLX_PUT_LONG(20,height);
__GLX_PUT_LONG(24,format);
__GLX_PUT_LONG(28,type);
if (image == NULL) {
__GLX_PUT_LONG(32,GL_TRUE);
} else {
__GLX_PUT_LONG(32,GL_FALSE);
}
pc += __GLX_TEXSUBIMAGE_HDR_SIZE;
if (compsize > 0) {
(*gc->fillImage)(gc, dim, width, height, 1, format, type, image,
pc, pixelHeaderPC);
} else {
/* Setup default store modes */
GLubyte *pc = pixelHeaderPC;
__GLX_PUT_CHAR(0,GL_FALSE);
__GLX_PUT_CHAR(1,GL_FALSE);
__GLX_PUT_CHAR(2,0);
__GLX_PUT_CHAR(3,0);
__GLX_PUT_LONG(4,0);
__GLX_PUT_LONG(8,0);
__GLX_PUT_LONG(12,0);
__GLX_PUT_LONG(16,1);
}
__GLX_END(__GLX_PAD(compsize));
} else {
/* Use GLXRenderLarge protocol to send command */
__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,cmdlen+4);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,level);
__GLX_PUT_LONG(8,xoffset);
__GLX_PUT_LONG(12,yoffset);
__GLX_PUT_LONG(16,width);
__GLX_PUT_LONG(20,height);
__GLX_PUT_LONG(24,format);
__GLX_PUT_LONG(28,type);
if (image == NULL) {
__GLX_PUT_LONG(32,GL_TRUE);
} else {
__GLX_PUT_LONG(32,GL_FALSE);
}
pc += __GLX_TEXSUBIMAGE_HDR_SIZE;
SendLargeImage(gc, compsize, dim, width, height, 1,
format, type, image, pc, pixelHeaderPC);
}
}
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
const GLvoid *image)
{
__glx_TexSubImage1D2D(X_GLrop_TexSubImage1D, target, level, xoffset,
0, width, 1, format, type, image, 1);
}
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *image)
{
__glx_TexSubImage1D2D(X_GLrop_TexSubImage2D, target, level, xoffset,
yoffset, width, height, format, type, image, 2);
}
void glColorTable(GLenum target, GLenum internalformat, GLsizei width,
GLenum format, GLenum type, const GLvoid *table)
{
__GLX_DECLARE_VARIABLES();
__GLX_LOAD_VARIABLES();
switch (target) {
case GL_PROXY_TEXTURE_1D:
case GL_PROXY_TEXTURE_2D:
case GL_PROXY_TEXTURE_3D:
case GL_PROXY_COLOR_TABLE:
case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
compsize = 0;
break;
default:
compsize = __glImageSize(width, 1, 1, format, type);
break;
}
cmdlen = __GLX_PAD(__GLX_COLOR_TABLE_CMD_HDR_SIZE + compsize);
if (!gc->currentDpy) {
return;
}
if (cmdlen <= gc->maxSmallRenderCommandSize) {
/* Use GLXRender protocol to send small command */
__GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_ColorTable, (short)cmdlen);
__GLX_PUT_LONG(0, (long)target);
__GLX_PUT_LONG(4, (long)internalformat);
__GLX_PUT_LONG(8, width);
__GLX_PUT_LONG(12, (long)format);
__GLX_PUT_LONG(16, (long)type);
pc += __GLX_COLOR_TABLE_HDR_SIZE;
if (compsize > 0 && table != NULL) {
(*gc->fillImage)(gc, 1, width, 1, 1, format, type, table, pc,
pixelHeaderPC);
} else {
/* Setup default store modes */
GLubyte *pc = pixelHeaderPC;
__GLX_PUT_CHAR(0, GL_FALSE);
__GLX_PUT_CHAR(1, GL_FALSE);
__GLX_PUT_CHAR(2, 0);
__GLX_PUT_CHAR(3, 0);
__GLX_PUT_LONG(4, 0);
__GLX_PUT_LONG(8, 0);
__GLX_PUT_LONG(12, 0);
__GLX_PUT_LONG(16, 1);
}
__GLX_END(__GLX_PAD(compsize));
} else {
/* Use GLXRenderLarge protocol to send command */
__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_ColorTable, cmdlen+4);
__GLX_PUT_LONG(0, (long)target);
__GLX_PUT_LONG(4, (long)internalformat);
__GLX_PUT_LONG(8, width);
__GLX_PUT_LONG(12, (long)format);
__GLX_PUT_LONG(16, (long)type);
pc += __GLX_COLOR_TABLE_HDR_SIZE;
SendLargeImage(gc, compsize, 1, width, 1, 1, format,
type, table, pc, pixelHeaderPC);
}
}
void glColorSubTable(GLenum target, GLsizei start, GLsizei count,
GLenum format, GLenum type, const GLvoid *table)
{
__GLX_DECLARE_VARIABLES();
__GLX_LOAD_VARIABLES();
compsize = __glImageSize(count, 1, 1, format, type);
cmdlen = __GLX_PAD(__GLX_COLOR_SUBTABLE_CMD_HDR_SIZE + compsize);
if (!gc->currentDpy) {
return;
}
if (cmdlen <= gc->maxSmallRenderCommandSize) {
/* Use GLXRender protocol to send small command */
__GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_ColorSubTable, (short)cmdlen);
__GLX_PUT_LONG(0, (long)target);
__GLX_PUT_LONG(4, start);
__GLX_PUT_LONG(8, count);
__GLX_PUT_LONG(12, (long)format);
__GLX_PUT_LONG(16, (long)type);
pc += __GLX_COLOR_SUBTABLE_HDR_SIZE;
if (compsize > 0 && table != NULL) {
(*gc->fillImage)(gc, 1, start+count, 1, 1, format, type, table, pc,
pixelHeaderPC);
} else {
/* Setup default store modes */
GLubyte *pc = pixelHeaderPC;
__GLX_PUT_CHAR(0, GL_FALSE);
__GLX_PUT_CHAR(1, GL_FALSE);
__GLX_PUT_CHAR(2, 0);
__GLX_PUT_CHAR(3, 0);
__GLX_PUT_LONG(4, 0);
__GLX_PUT_LONG(8, 0);
__GLX_PUT_LONG(12, 0);
__GLX_PUT_LONG(16, 1);
}
__GLX_END(__GLX_PAD(compsize));
} else {
/* Use GLXRenderLarge protocol to send command */
__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_ColorSubTable, cmdlen+4);
__GLX_PUT_LONG(0, (long)target);
__GLX_PUT_LONG(4, start);
__GLX_PUT_LONG(8, count);
__GLX_PUT_LONG(12, (long)format);
__GLX_PUT_LONG(16, (long)type);
pc += __GLX_COLOR_SUBTABLE_HDR_SIZE;
SendLargeImage(gc, compsize, 1, start+count, 1, 1, format,
type, table, pc, pixelHeaderPC);
}
}
static void __glx_ConvolutionFilter1D2D(GLshort opcode, GLint dim,
GLenum target,
GLenum internalformat,
GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *image)
{
__GLX_DECLARE_VARIABLES();
__GLX_LOAD_VARIABLES();
compsize = __glImageSize(width, height, 1, format, type);
cmdlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE + compsize);
if (!gc->currentDpy) return;
if (cmdlen <= gc->maxSmallRenderCommandSize) {
/* Use GLXRender protocol to send small command */
__GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode, cmdlen);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,internalformat);
__GLX_PUT_LONG(8,width);
__GLX_PUT_LONG(12,height);
__GLX_PUT_LONG(16,format);
__GLX_PUT_LONG(20,type);
pc += __GLX_CONV_FILT_HDR_SIZE;
if (compsize > 0) {
(*gc->fillImage)(gc, dim, width, height, 1, format, type,
image, pc, pixelHeaderPC);
} else {
/* Setup default store modes */
GLubyte *pc = pixelHeaderPC;
__GLX_PUT_CHAR(0,GL_FALSE);
__GLX_PUT_CHAR(1,GL_FALSE);
__GLX_PUT_CHAR(2,0);
__GLX_PUT_CHAR(3,0);
__GLX_PUT_LONG(4,0);
__GLX_PUT_LONG(8,0);
__GLX_PUT_LONG(12,0);
__GLX_PUT_LONG(16,1);
}
__GLX_END(__GLX_PAD(compsize));
} else {
/* Use GLXRenderLarge protocol to send command */
__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,cmdlen+4);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,internalformat);
__GLX_PUT_LONG(8,width);
__GLX_PUT_LONG(12,height);
__GLX_PUT_LONG(16,format);
__GLX_PUT_LONG(20,type);
pc += __GLX_CONV_FILT_HDR_SIZE;
SendLargeImage(gc, compsize, dim, width, height, 1, format,
type, image, pc, pixelHeaderPC);
}
}
void glConvolutionFilter1D(GLenum target, GLenum internalformat,
GLsizei width, GLenum format,
GLenum type, const GLvoid *image)
{
__glx_ConvolutionFilter1D2D(X_GLrop_ConvolutionFilter1D, 1, target,
internalformat, width, 1, format, type,
image);
}
void glConvolutionFilter2D(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *image)
{
__glx_ConvolutionFilter1D2D(X_GLrop_ConvolutionFilter2D, 2, target,
internalformat, width, height, format, type,
image);
}
void glSeparableFilter2D(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *row,
const GLvoid *column)
{
__GLX_DECLARE_VARIABLES();
GLuint compsize2, hdrlen, totalhdrlen, image1len, image2len;
__GLX_LOAD_VARIABLES();
compsize = __glImageSize(width, 1, 1, format, type);
compsize2 = __glImageSize(height, 1, 1, format, type);
totalhdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
hdrlen = __GLX_PAD(__GLX_CONV_FILT_HDR_SIZE);
image1len = __GLX_PAD(compsize);
image2len = __GLX_PAD(compsize2);
cmdlen = totalhdrlen + image1len + image2len;
if (!gc->currentDpy) return;
if (cmdlen <= gc->maxSmallRenderCommandSize) {
/* Use GLXRender protocol to send small command */
__GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_SeparableFilter2D, cmdlen);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,internalformat);
__GLX_PUT_LONG(8,width);
__GLX_PUT_LONG(12,height);
__GLX_PUT_LONG(16,format);
__GLX_PUT_LONG(20,type);
pc += hdrlen;
if (compsize > 0) {
(*gc->fillImage)(gc, 1, width, 1, 1, format, type,
row, pc, pixelHeaderPC);
pc += image1len;
}
if (compsize2 > 0) {
(*gc->fillImage)(gc, 1, height, 1, 1, format, type,
column, pc, NULL);
pc += image2len;
}
if ((compsize == 0) && (compsize2 == 0)) {
/* Setup default store modes */
GLubyte *pc = pixelHeaderPC;
__GLX_PUT_CHAR(0,GL_FALSE);
__GLX_PUT_CHAR(1,GL_FALSE);
__GLX_PUT_CHAR(2,0);
__GLX_PUT_CHAR(3,0);
__GLX_PUT_LONG(4,0);
__GLX_PUT_LONG(8,0);
__GLX_PUT_LONG(12,0);
__GLX_PUT_LONG(16,1);
}
__GLX_END(0);
} else {
GLint bufsize;
bufsize = image1len + image2len;
/* Use GLXRenderLarge protocol to send command */
__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_SeparableFilter2D,cmdlen+4);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,internalformat);
__GLX_PUT_LONG(8,width);
__GLX_PUT_LONG(12,height);
__GLX_PUT_LONG(16,format);
__GLX_PUT_LONG(20,type);
pc += hdrlen;
if (!gc->fastImageUnpack) {
/* Allocate a temporary holding buffer */
GLubyte *buf = (GLubyte *) Xmalloc(bufsize);
if (!buf) {
__glXSetError(gc, GL_OUT_OF_MEMORY);
return;
}
(*gc->fillImage)(gc, 1, width, 1, 1, format, type, row, buf, pixelHeaderPC);
(*gc->fillImage)(gc, 1, height, 1, 1, format, type, column,
buf + image1len, pixelHeaderPC);
/* Send large command */
__glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), buf, bufsize);
/* Free buffer */
Xfree((char*) buf);
} else {
/* Just send the data straight as is */
__glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), pc, bufsize);
}
}
}
void glTexImage3D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLsizei depth, GLint border,
GLenum format, GLenum type, const GLvoid *image)
{
__GLX_DECLARE_VARIABLES();
__GLX_LOAD_VARIABLES();
if ((target == GL_PROXY_TEXTURE_3D) || (image == NULL)) {
compsize = 0;
} else {
compsize = __glImageSize(width, height, depth, format, type);
}
cmdlen = __GLX_PAD(__GLX_TEXIMAGE_3D_CMD_HDR_SIZE + compsize);
if (!gc->currentDpy) return;
if (cmdlen <= gc->maxSmallRenderCommandSize) {
/* Use GLXRender protocol to send small command */
__GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(X_GLrop_TexImage3D,cmdlen);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,level);
__GLX_PUT_LONG(8,internalformat);
__GLX_PUT_LONG(12,width);
__GLX_PUT_LONG(16,height);
__GLX_PUT_LONG(20,depth);
__GLX_PUT_LONG(24,0); /* size4d */
__GLX_PUT_LONG(28,border);
__GLX_PUT_LONG(32,format);
__GLX_PUT_LONG(36,type);
if (image == NULL) {
__GLX_PUT_LONG(40,GL_TRUE);
} else {
__GLX_PUT_LONG(40,GL_FALSE);
}
pc += __GLX_TEXIMAGE_3D_HDR_SIZE;
if (compsize > 0 && image != NULL) {
(*gc->fillImage)(gc, 3, width, height, depth, format, type,
image, pc, pixelHeaderPC);
} else {
/* Setup default store modes */
GLubyte *pc = pixelHeaderPC;
__GLX_PUT_CHAR(0,GL_FALSE);
__GLX_PUT_CHAR(1,GL_FALSE);
__GLX_PUT_CHAR(2,0);
__GLX_PUT_CHAR(3,0);
__GLX_PUT_LONG(4,0);
__GLX_PUT_LONG(8,0);
__GLX_PUT_LONG(12,0);
__GLX_PUT_LONG(16,0);
__GLX_PUT_LONG(20,0);
__GLX_PUT_LONG(24,0);
__GLX_PUT_LONG(28,0);
__GLX_PUT_LONG(32,1);
}
__GLX_END(__GLX_PAD(compsize));
} else {
/* Use GLXRenderLarge protocol to send command */
__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(X_GLrop_TexImage3D,cmdlen+4);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,level);
__GLX_PUT_LONG(8,internalformat);
__GLX_PUT_LONG(12,width);
__GLX_PUT_LONG(16,height);
__GLX_PUT_LONG(20,depth);
__GLX_PUT_LONG(24,0); /* size4d */
__GLX_PUT_LONG(28,border);
__GLX_PUT_LONG(32,format);
__GLX_PUT_LONG(36,type);
if (image == NULL) {
__GLX_PUT_LONG(40,GL_TRUE);
} else {
__GLX_PUT_LONG(40,GL_FALSE);
}
pc += __GLX_TEXIMAGE_3D_HDR_SIZE;
SendLargeImage(gc, compsize, 3, width, height, depth, format,
type, image, pc, pixelHeaderPC);
}
}
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height,
GLsizei depth, GLenum format, GLenum type,
const GLvoid *image)
{
__GLX_DECLARE_VARIABLES();
__GLX_LOAD_VARIABLES();
if (image == NULL) {
compsize = 0;
} else {
compsize = __glImageSize(width, height, depth, format, type);
}
cmdlen = __GLX_PAD(__GLX_TEXSUBIMAGE_3D_CMD_HDR_SIZE + compsize);
if (!gc->currentDpy) return;
if (cmdlen <= gc->maxSmallRenderCommandSize) {
/* Use GLXRender protocol to send small command */
__GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(X_GLrop_TexSubImage3D,cmdlen);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,level);
__GLX_PUT_LONG(8,xoffset);
__GLX_PUT_LONG(12,yoffset);
__GLX_PUT_LONG(16,zoffset);
__GLX_PUT_LONG(20,0); /* woffset */
__GLX_PUT_LONG(24,width);
__GLX_PUT_LONG(28,height);
__GLX_PUT_LONG(32,depth);
__GLX_PUT_LONG(36,0); /* size4d */
__GLX_PUT_LONG(40,format);
__GLX_PUT_LONG(44,type);
if (image == NULL) {
__GLX_PUT_LONG(48,GL_TRUE);
} else {
__GLX_PUT_LONG(48,GL_FALSE);
}
pc += __GLX_TEXSUBIMAGE_3D_HDR_SIZE;
if (compsize > 0) {
(*gc->fillImage)(gc, 3, width, height, depth, format, type, image,
pc, pixelHeaderPC);
} else {
/* Setup default store modes */
GLubyte *pc = pixelHeaderPC;
__GLX_PUT_CHAR(0,GL_FALSE);
__GLX_PUT_CHAR(1,GL_FALSE);
__GLX_PUT_CHAR(2,0);
__GLX_PUT_CHAR(3,0);
__GLX_PUT_LONG(4,0);
__GLX_PUT_LONG(8,0);
__GLX_PUT_LONG(12,0);
__GLX_PUT_LONG(16,0);
__GLX_PUT_LONG(20,0);
__GLX_PUT_LONG(24,0);
__GLX_PUT_LONG(28,0);
__GLX_PUT_LONG(32,1);
}
__GLX_END(__GLX_PAD(compsize));
} else {
/* Use GLXRenderLarge protocol to send command */
__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(X_GLrop_TexSubImage3D,
cmdlen+4);
__GLX_PUT_LONG(0,target);
__GLX_PUT_LONG(4,level);
__GLX_PUT_LONG(8,xoffset);
__GLX_PUT_LONG(12,yoffset);
__GLX_PUT_LONG(16,zoffset);
__GLX_PUT_LONG(20,0); /* woffset */
__GLX_PUT_LONG(24,width);
__GLX_PUT_LONG(28,height);
__GLX_PUT_LONG(32,depth);
__GLX_PUT_LONG(36,0); /* size4d */
__GLX_PUT_LONG(40,format);
__GLX_PUT_LONG(44,type);
if (image == NULL) {
__GLX_PUT_LONG(48,GL_TRUE);
} else {
__GLX_PUT_LONG(48,GL_FALSE);
}
pc += __GLX_TEXSUBIMAGE_3D_HDR_SIZE;
SendLargeImage(gc, compsize, 3, width, height, depth, format, type,
image, pc, pixelHeaderPC);
}
}