| /** |
| * Test multi-texturing with GL shading language. |
| * |
| * Copyright (C) 2008 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| |
| #include <assert.h> |
| #include <math.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include "GL/glut.h" |
| #include "readtex.h" |
| #include "extfuncs.h" |
| #include "shaderutil.h" |
| |
| static const char *Demo = "multitex"; |
| |
| static const char *VertFile = "multitex.vert.txt"; |
| static const char *FragFile = "multitex.frag.txt"; |
| |
| static const char *TexFiles[2] = |
| { |
| "../images/tile.rgb", |
| "../images/tree2.rgba" |
| }; |
| |
| |
| static GLuint Program; |
| |
| static GLfloat Xrot = -90.0, Yrot = .0, Zrot = 0.0; |
| static GLfloat EyeDist = 10; |
| static GLboolean Anim = GL_TRUE; |
| |
| |
| /* value[0] = tex unit */ |
| static struct uniform_info Uniforms[] = { |
| { "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 }, |
| { "tex2", 1, GL_INT, { 1, 0, 0, 0 }, -1 }, |
| END_OF_UNIFORMS |
| }; |
| |
| |
| static void |
| DrawPolygon(GLfloat size) |
| { |
| glPushMatrix(); |
| glRotatef(90, 1, 0, 0); |
| glNormal3f(0, 0, 1); |
| glBegin(GL_POLYGON); |
| |
| glMultiTexCoord2f(GL_TEXTURE0, 0, 0); |
| glMultiTexCoord2f(GL_TEXTURE1, 0, 0); |
| glVertex2f(-size, -size); |
| |
| glMultiTexCoord2f(GL_TEXTURE0, 2, 0); |
| glMultiTexCoord2f(GL_TEXTURE1, 1, 0); |
| glVertex2f( size, -size); |
| |
| glMultiTexCoord2f(GL_TEXTURE0, 2, 2); |
| glMultiTexCoord2f(GL_TEXTURE1, 1, 1); |
| glVertex2f( size, size); |
| |
| glMultiTexCoord2f(GL_TEXTURE0, 0, 2); |
| glMultiTexCoord2f(GL_TEXTURE1, 0, 1); |
| glVertex2f(-size, size); |
| |
| glEnd(); |
| glPopMatrix(); |
| } |
| |
| |
| static void |
| draw(void) |
| { |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glPushMatrix(); /* modelview matrix */ |
| glTranslatef(0.0, 0.0, -EyeDist); |
| glRotatef(Zrot, 0, 0, 1); |
| glRotatef(Yrot, 0, 1, 0); |
| glRotatef(Xrot, 1, 0, 0); |
| |
| DrawPolygon(3.0); |
| |
| glPopMatrix(); |
| |
| glutSwapBuffers(); |
| } |
| |
| |
| static void |
| idle(void) |
| { |
| GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME); |
| Yrot = t; |
| glutPostRedisplay(); |
| } |
| |
| |
| static void |
| key(unsigned char k, int x, int y) |
| { |
| (void) x; |
| (void) y; |
| switch (k) { |
| case ' ': |
| case 'a': |
| Anim = !Anim; |
| if (Anim) |
| glutIdleFunc(idle); |
| else |
| glutIdleFunc(NULL); |
| break; |
| case 'z': |
| EyeDist -= 0.5; |
| if (EyeDist < 3.0) |
| EyeDist = 3.0; |
| break; |
| case 'Z': |
| EyeDist += 0.5; |
| if (EyeDist > 90.0) |
| EyeDist = 90; |
| break; |
| case 27: |
| exit(0); |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void |
| specialkey(int key, int x, int y) |
| { |
| GLfloat step = 2.0; |
| (void) x; |
| (void) y; |
| switch (key) { |
| case GLUT_KEY_UP: |
| Xrot += step; |
| break; |
| case GLUT_KEY_DOWN: |
| Xrot -= step; |
| break; |
| case GLUT_KEY_LEFT: |
| Yrot -= step; |
| break; |
| case GLUT_KEY_RIGHT: |
| Yrot += step; |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| /* new window size or exposure */ |
| static void |
| Reshape(int width, int height) |
| { |
| GLfloat ar = (float) width / (float) height; |
| glViewport(0, 0, (GLint)width, (GLint)height); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glFrustum(-2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| } |
| |
| |
| static void |
| InitTextures(void) |
| { |
| GLenum filter = GL_LINEAR; |
| int i; |
| |
| for (i = 0; i < 2; i++) { |
| GLint imgWidth, imgHeight; |
| GLenum imgFormat; |
| GLubyte *image = NULL; |
| |
| image = LoadRGBImage(TexFiles[i], &imgWidth, &imgHeight, &imgFormat); |
| if (!image) { |
| printf("Couldn't read %s\n", TexFiles[i]); |
| exit(0); |
| } |
| |
| glActiveTexture(GL_TEXTURE0 + i); |
| glBindTexture(GL_TEXTURE_2D, 42 + i); |
| gluBuild2DMipmaps(GL_TEXTURE_2D, 4, imgWidth, imgHeight, |
| imgFormat, GL_UNSIGNED_BYTE, image); |
| free(image); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); |
| } |
| } |
| |
| |
| static GLuint |
| CreateProgram(const char *vertProgFile, const char *fragProgFile, |
| struct uniform_info *uniforms) |
| { |
| GLuint fragShader, vertShader, program; |
| |
| vertShader = CompileShaderFile(GL_VERTEX_SHADER, vertProgFile); |
| fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, fragProgFile); |
| assert(vertShader); |
| program = LinkShaders(vertShader, fragShader); |
| |
| glUseProgram_func(program); |
| |
| InitUniforms(program, uniforms); |
| |
| return program; |
| } |
| |
| |
| static void |
| InitPrograms(void) |
| { |
| Program = CreateProgram(VertFile, FragFile, Uniforms); |
| } |
| |
| |
| static void |
| InitGL(void) |
| { |
| const char *version = (const char *) glGetString(GL_VERSION); |
| |
| if (version[0] != '2' || version[1] != '.') { |
| printf("Warning: this program expects OpenGL 2.0\n"); |
| /*exit(1);*/ |
| } |
| printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); |
| |
| GetExtensionFuncs(); |
| |
| InitTextures(); |
| InitPrograms(); |
| |
| glEnable(GL_DEPTH_TEST); |
| |
| glClearColor(.6, .6, .9, 0); |
| glColor3f(1.0, 1.0, 1.0); |
| } |
| |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| glutInit(&argc, argv); |
| glutInitWindowSize(500, 400); |
| glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); |
| glutCreateWindow(Demo); |
| glutReshapeFunc(Reshape); |
| glutKeyboardFunc(key); |
| glutSpecialFunc(specialkey); |
| glutDisplayFunc(draw); |
| if (Anim) |
| glutIdleFunc(idle); |
| InitGL(); |
| glutMainLoop(); |
| return 0; |
| } |