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| <H1>Mesa 6.5.3 Release Notes / April 27, 2007</H1> |
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| <p> |
| Mesa 6.5.3 is a development release with many changes and new features. |
| Mesa 7.0 is expected to follow shortly. |
| </p> |
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| <h2>MD5 checksums</h2> |
| <pre> |
| 39f33ea64e34e2d5b20640b008b57649 MesaLib-6.5.3.tar.gz |
| 46359457147c469745f24b5074a186f0 MesaLib-6.5.3.tar.bz2 |
| a8946fa861634ce15971396f47992c41 MesaLib-6.5.3.zip |
| 08e26948d57eaca74d02a530b2d8106e MesaDemos-6.5.3.tar.gz |
| 8af91773ab2653fe537499676b05f2e8 MesaDemos-6.5.3.tar.bz2 |
| 783f81b171bf89b0929abc894efd25a6 MesaDemos-6.5.3.zip |
| 9467d415388fe1ad82991fb20704b812 MesaGLUT-6.5.3.tar.gz |
| 360843e46b7ebb6909290b023f9b26fa MesaGLUT-6.5.3.tar.bz2 |
| 7686065e5c15a30de08a1610860b6840 MesaGLUT-6.5.3.zip |
| </pre> |
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| <h2>Shared library numbering</h2> |
| <p> |
| Mesa 6.5.3 supports the OpenGL 2.0/2.1 API. However, the (unix) |
| shared library version is still 1.5 (i.e. libGL.so.1.5.xxxxxx). |
| Bumping the shared library version to 2.x would cause linking problems |
| with existing OpenGL applications. Since OpenGL 2.x is backward |
| compatible with OpenGL 1.x the shared library version number doesn't |
| have to be incremented (which would indicate an incompatible ABI). |
| </p> |
| <p> |
| Other OpenGL vendors name their OpenGL 2.x libraries libGL.so.1.0.xxxxx |
| for the same reason. |
| </p> |
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| <h2>New features</h2> |
| <ul> |
| <li>OpenGL 2.0 and 2.1 API support. |
| <li>Entirely new Shading Language code generator. See the |
| <a href="shading.html">Shading Language</a> page for more information. |
| <li>Much faster software execution of vertex, fragment shaders. |
| <li>New vertex buffer object (vbo) infrastructure |
| <li>Updated glext.h file (version 39) |
| <li>Updated glxext.h file (version 19) |
| <li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so |
| "multiple render targets" are really supported. |
| </ul> |
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| <h2>Bug fixes</h2> |
| <ul> |
| <li>Fog was errantly applied when a fragment shader was enabled (bug 9346) |
| <li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445) |
| <li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong. |
| <li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken. |
| <li>1D convolution state could effect 2D image transfers |
| <li>Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521) |
| <li>Fixed a number of framebuffer/renderbuffer reference counting bugs |
| <li>Fixed a few bugs in software-emulated alpha planes |
| <li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc. |
| <li>Assorted DRI driver bug fixes. |
| <li>Fixed a number of bugs that prevented "depth-peeling" rendering from working. |
| </ul> |
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| <h2>Internal code changes</h2> |
| <ul> |
| <li>Old array_cache module replaced by new vbo module. All geometry |
| rendering is now cast in the form of vertex buffer objects. |
| <li>Massive changes to the Shading Language compiler and related state. |
| <li>Vertex/fragment shaders are compiled into GPU instructions and |
| programs very similar to GL_ARB_vertex/fragment_program. |
| <li>Vertex and fragment programs are executed with the same code now. |
| <li>The SSE-optimized vertex program path has been removed since it didn't |
| support more than 12 temp registers, didn't support branching/looping, etc. |
| </ul> |
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| <h2>To Do (someday) items</h2> |
| <ul> |
| <li>Switch to freeglut |
| <li>Fix linux-glide target/driver. |
| <li>Improved lambda and derivative calculation for frag progs. |
| </ul> |
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| <h2>Driver Status</h2> |
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| <pre> |
| Driver Status |
| ---------------------- ---------------------- |
| DRI drivers varies with the driver |
| XMesa/GLX (on Xlib) implements OpenGL 2.1 |
| OSMesa (off-screen) implements OpenGL 2.1 |
| Windows/Win32 implements OpenGL 2.1 |
| Glide (3dfx Voodoo1/2) implements OpenGL 1.3 |
| SVGA unsupported |
| Wind River UGL unsupported |
| DJGPP unsupported |
| GGI unsupported |
| BeOS unsupported |
| Allegro unsupported |
| D3D unsupported |
| </pre> |
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