| Name |
| |
| MESA_shader_debug |
| |
| Name Strings |
| |
| GL_MESA_shader_debug |
| |
| Contact |
| |
| Brian Paul (brian.paul 'at' tungstengraphics.com) |
| Michal Krol (mjkrol 'at' gmail.com) |
| |
| Status |
| |
| XXX - Not complete yet!!! |
| |
| Version |
| |
| Last Modified Date: May 29, 2006 |
| Author Revision: 0.1 |
| $Date: 2006/05/30 09:35:36 $ $Revision: 1.1 $ |
| |
| Number |
| |
| TBD |
| |
| Dependencies |
| |
| OpenGL 1.5 is required. |
| The extension is written against the OpenGL 1.5 specification. |
| ARB_shading_language_100 is required. |
| ARB_shader_objects is required. |
| The extension is written against the OpenGL Shading Language |
| 1.10 Specification. |
| |
| Overview |
| |
| TBD |
| |
| IP Status |
| |
| None |
| |
| Issues |
| |
| None |
| |
| New Procedures and Functions |
| |
| TBD |
| |
| New Types |
| |
| None |
| |
| New Tokens |
| |
| TBD |
| |
| Additions to Chapter 2 of the OpenGL 1.5 Specification |
| (OpenGL Operation) |
| |
| None |
| |
| Additions to Chapter 3 of the OpenGL 1.5 Specification (Rasterization) |
| |
| None |
| |
| Additions to Chapter 4 of the OpenGL 1.5 Specification (Per-Fragment |
| Operations and the Frame Buffer) |
| |
| None |
| |
| Additions to Chapter 5 of the OpenGL 1.5 Specification |
| (Special Functions) |
| |
| None |
| |
| Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State |
| Requests) |
| |
| None |
| |
| Additions to Appendix A of the OpenGL 1.5 Specification (Invariance) |
| |
| None |
| |
| Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification |
| (Introduction) |
| |
| None |
| |
| Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification |
| (Overview of OpenGL Shading) |
| |
| None |
| |
| Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification |
| (Basics) |
| |
| None |
| |
| Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification |
| (Variables and Types) |
| |
| None |
| |
| Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification |
| (Operators and Expressions) |
| |
| None |
| |
| Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification |
| (Statements and Structure) |
| |
| None |
| |
| Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification |
| (Built-in Variables) |
| |
| None |
| |
| Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specification |
| (Built-in Functions) |
| |
| Add a new section 8.10 "Debug Functions": |
| |
| Debug functions are available to both fragment and vertex shaders. |
| They are used to track the execution of a shader by logging |
| passed-in arguments to the shader's info log. That values can be |
| retrieved and validated by the application after shader execution |
| is complete. |
| |
| void printMESA(const float value); |
| void printMESA(const int value); |
| void printMESA(const bool value); |
| void printMESA(const vec2 value); |
| void printMESA(const vec3 value); |
| void printMESA(const vec4 value); |
| void printMESA(const ivec2 value); |
| void printMESA(const ivec3 value); |
| void printMESA(const ivec4 value); |
| void printMESA(const bvec2 value); |
| void printMESA(const bvec3 value); |
| void printMESA(const bvec4 value); |
| void printMESA(const mat2 value); |
| void printMESA(const mat3 value); |
| void printMESA(const mat4 value); |
| void printMESA(const sampler1D value); |
| void printMESA(const sampler2D value); |
| void printMESA(const sampler3D value); |
| void printMESA(const samplerCube value); |
| void printMESA(const sampler1DShadow value); |
| void printMESA(const sampler2DShadow value); |
| |
| Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification |
| (Shading Language Grammar) |
| |
| None |
| |
| Additions to Chapter 10 of the OpenGL Shading Language 1.10 |
| Specification (Issues) |
| |
| None |
| |
| Additions to the AGL/EGL/GLX/WGL Specifications |
| |
| None |
| |
| GLX Protocol |
| |
| None |
| |
| Errors |
| |
| TBD |
| |
| New State |
| |
| TBD |
| |
| New Implementation Dependent State |
| |
| TBD |
| |
| Sample Code |
| |
| TBD |
| |
| Revision History |
| |
| 29 May 2006 |
| Initial draft. (Michal Krol) |