| |
| #include <stdio.h> |
| #include <string.h> |
| #include <stdlib.h> |
| #define GL_GLEXT_PROTOTYPES |
| #include <GL/glut.h> |
| |
| |
| |
| static void Init(void) |
| { |
| fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); |
| fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); |
| |
| glClearColor(0.5, 0.5, 0.5, 0.0); |
| } |
| |
| static void Reshape(int width, int height) |
| { |
| |
| glViewport(0, 0, (GLint)width, (GLint)height); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); |
| glMatrixMode(GL_MODELVIEW); |
| } |
| |
| static void Key(unsigned char key, int x, int y) |
| { |
| |
| switch (key) { |
| case 27: |
| exit(1); |
| default: |
| return; |
| } |
| |
| glutPostRedisplay(); |
| } |
| |
| static void Draw(void) |
| { |
| glClear(GL_COLOR_BUFFER_BIT); |
| glShadeModel(GL_FLAT); |
| |
| glBegin(GL_TRIANGLES); |
| glColor3f(0,0,1); |
| glVertex3f( 0.9, -0.9, -30.0); |
| glColor3f(1,0,0); |
| glVertex3f( 0.9, 0.9, -30.0); |
| glColor3f(0,1,0); |
| glVertex3f(-0.9, 0.0, -30.0); |
| glEnd(); |
| |
| glFlush(); |
| |
| |
| |
| /* Exit after first frame |
| */ |
| exit(0); |
| } |
| |
| |
| int main(int argc, char **argv) |
| { |
| GLenum type; |
| |
| glutInit(&argc, argv); |
| |
| |
| |
| glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); |
| |
| type = GLUT_RGB; |
| type |= GLUT_SINGLE; |
| glutInitDisplayMode(type); |
| |
| if (glutCreateWindow("First Tri") == GL_FALSE) { |
| exit(1); |
| } |
| |
| Init(); |
| |
| glutReshapeFunc(Reshape); |
| glutKeyboardFunc(Key); |
| glutDisplayFunc(Draw); |
| glutMainLoop(); |
| return 0; |
| } |