| /* |
| * Mesa 3-D graphics library |
| * Version: 6.5.1 |
| * |
| * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file programopt.c |
| * Vertex/Fragment program optimizations and transformations for program |
| * options, etc. |
| * |
| * \author Brian Paul |
| */ |
| |
| |
| #include "glheader.h" |
| #include "context.h" |
| #include "imports.h" |
| #include "mtypes.h" |
| #include "program.h" |
| #include "programopt.h" |
| #include "program_instruction.h" |
| |
| |
| /** |
| * This function inserts instructions for coordinate modelview * projection |
| * into a vertex program. |
| * May be used to implement the position_invariant option. |
| */ |
| void |
| _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog) |
| { |
| struct prog_instruction *newInst; |
| const GLuint origLen = vprog->Base.NumInstructions; |
| const GLuint newLen = origLen + 4; |
| GLuint i; |
| |
| /* |
| * Setup state references for the modelview/projection matrix. |
| * XXX we should check if these state vars are already declared. |
| */ |
| static const GLint mvpState[4][5] = { |
| { STATE_MATRIX, STATE_MVP, 0, 0, 0 }, /* state.matrix.mvp.row[0] */ |
| { STATE_MATRIX, STATE_MVP, 0, 1, 1 }, /* state.matrix.mvp.row[1] */ |
| { STATE_MATRIX, STATE_MVP, 0, 2, 2 }, /* state.matrix.mvp.row[2] */ |
| { STATE_MATRIX, STATE_MVP, 0, 3, 3 }, /* state.matrix.mvp.row[3] */ |
| }; |
| GLint mvpRef[4]; |
| |
| for (i = 0; i < 4; i++) { |
| mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, |
| mvpState[i]); |
| } |
| |
| /* Alloc storage for new instructions */ |
| newInst = _mesa_alloc_instructions(newLen); |
| if (!newInst) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, |
| "glProgramString(inserting position_invariant code)"); |
| return; |
| } |
| |
| /* |
| * Generated instructions: |
| * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position; |
| * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position; |
| * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position; |
| * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position; |
| */ |
| for (i = 0; i < 4; i++) { |
| _mesa_init_instruction(newInst + i); |
| newInst[i].Opcode = OPCODE_DP4; |
| newInst[i].DstReg.File = PROGRAM_OUTPUT; |
| newInst[i].DstReg.Index = VERT_RESULT_HPOS; |
| newInst[i].DstReg.WriteMask = (WRITEMASK_X << i); |
| newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR; |
| newInst[i].SrcReg[0].Index = mvpRef[i]; |
| newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP; |
| newInst[i].SrcReg[1].File = PROGRAM_INPUT; |
| newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS; |
| newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; |
| } |
| |
| /* Append original instructions after new instructions */ |
| _mesa_memcpy(newInst + 4, vprog->Base.Instructions, |
| origLen * sizeof(struct prog_instruction)); |
| |
| /* free old instructions */ |
| _mesa_free(vprog->Base.Instructions); |
| |
| /* install new instructions */ |
| vprog->Base.Instructions = newInst; |
| vprog->Base.NumInstructions = newLen; |
| vprog->Base.InputsRead |= VERT_BIT_POS; |
| vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS); |
| } |
| |
| |
| |
| /** |
| * Append extra instructions onto the given fragment program to implement |
| * the fog mode specified by program->FogOption. |
| * XXX incomplete. |
| */ |
| void |
| _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) |
| { |
| struct prog_instruction newInst[10]; |
| |
| switch (fprog->FogOption) { |
| case GL_LINEAR: |
| /* lerp */ |
| break; |
| case GL_EXP: |
| break; |
| case GL_EXP2: |
| break; |
| case GL_NONE: |
| /* no-op */ |
| return; |
| default: |
| _mesa_problem(ctx, "Invalid fog option"); |
| return; |
| } |
| |
| |
| (void) newInst; |
| |
| } |