commit | dc32eb8f93a884064e04f63eed8e557c54c43ea3 | [log] [tgz] |
---|---|---|
author | Brian Paul <brian.paul@tungstengraphics.com> | Thu Apr 06 04:25:48 2006 +0000 |
committer | Brian Paul <brian.paul@tungstengraphics.com> | Thu Apr 06 04:25:48 2006 +0000 |
tree | 13a9ac7612df7544d4f8c5846defe0e279191c33 | |
parent | a9bcf751030895494fc098f8d0ff56b2496bd993 [diff] [blame] |
fix render to depth texture bugs
diff --git a/docs/VERSIONS b/docs/VERSIONS index 5e6ecc2..528cb50 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS
@@ -1478,3 +1478,4 @@ - fixed broken texture border handling for depth textures (bug 6498) - removed the test for duplicated framebuffer attachments, per version 117 of the GL_EXT_framebuffer_object specification + - fixed a few render-to-texture bugs, including render to depth texture