| |
| /* Copyright (c) Mark J. Kilgard, 1994. */ |
| |
| /** |
| * (c) Copyright 1993, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
| */ |
| |
| /* |
| * Demonstrates texture environment modes and internal image formats. |
| */ |
| |
| /* |
| * Hacked on, updated by Gareth Hughes <gareth@valinux.com> |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <GL/glut.h> |
| |
| #undef max |
| #undef min |
| #define max( a, b ) ((a) >= (b) ? (a) : (b)) |
| #define min( a, b ) ((a) <= (b) ? (a) : (b)) |
| |
| GLfloat lightCheck[4] = { 0.7, 0.7, 0.7, 1.0 }; |
| GLfloat darkCheck[4] = { 0.3, 0.3, 0.3, 1.0 }; |
| |
| GLfloat labelColor0[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat labelColor1[4] = { 1.0, 1.0, 0.4, 1.0 }; |
| GLfloat *labelInfoColor = labelColor0; |
| GLfloat labelLevelColor0[4] = { 0.8, 0.8, 0.1, 1.0 }; |
| GLfloat labelLevelColor1[4] = { 0.0, 0.0, 0.0, 1.0 }; |
| |
| GLboolean doubleBuffered = GL_TRUE; |
| GLboolean drawBackground = GL_FALSE; |
| GLboolean drawBlended = GL_TRUE; |
| GLboolean drawSmooth = GL_FALSE; |
| GLboolean drawTextured = GL_TRUE; |
| GLboolean displayLevelInfo = GL_FALSE; |
| |
| int textureWidth = 64; |
| int textureHeight = 64; |
| |
| int winWidth = 580, winHeight = 720; |
| |
| struct formatInfo { |
| GLenum baseFormat; |
| GLenum internalFormat; |
| char *name; |
| }; |
| |
| #define NUM_LUMINANCE_FORMATS (sizeof(luminanceFormats) / sizeof(luminanceFormats[0])) |
| struct formatInfo luminanceFormats[] = |
| { |
| { GL_LUMINANCE, GL_LUMINANCE, "LUMINANCE" }, |
| { GL_LUMINANCE, GL_LUMINANCE4, "LUMINANCE4" }, |
| { GL_LUMINANCE, GL_LUMINANCE8, "LUMINANCE8" }, |
| { GL_LUMINANCE, GL_LUMINANCE12, "LUMINANCE12" }, |
| { GL_LUMINANCE, GL_LUMINANCE16, "LUMINANCE16" }, |
| }; |
| |
| #define NUM_ALPHA_FORMATS (sizeof(alphaFormats) / sizeof(alphaFormats[0])) |
| struct formatInfo alphaFormats[] = |
| { |
| { GL_ALPHA, GL_ALPHA, "ALPHA" }, |
| { GL_ALPHA, GL_ALPHA4, "ALPHA4" }, |
| { GL_ALPHA, GL_ALPHA8, "ALPHA8" }, |
| { GL_ALPHA, GL_ALPHA12, "ALPHA12" }, |
| { GL_ALPHA, GL_ALPHA16, "ALPHA16" }, |
| }; |
| |
| #define NUM_INTENSITY_FORMATS (sizeof(intensityFormats) / sizeof(intensityFormats[0])) |
| struct formatInfo intensityFormats[] = |
| { |
| { GL_INTENSITY, GL_INTENSITY, "INTENSITY" }, |
| { GL_INTENSITY, GL_INTENSITY4, "INTENSITY4" }, |
| { GL_INTENSITY, GL_INTENSITY8, "INTENSITY8" }, |
| { GL_INTENSITY, GL_INTENSITY12, "INTENSITY12" }, |
| { GL_INTENSITY, GL_INTENSITY16, "INTENSITY16" }, |
| }; |
| |
| #define NUM_LUMINANCE_ALPHA_FORMATS (sizeof(luminanceAlphaFormats) / sizeof(luminanceAlphaFormats[0])) |
| struct formatInfo luminanceAlphaFormats[] = |
| { |
| { GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, "LUMINANCE_ALPHA" }, |
| { GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, "LUMINANCE4_ALPHA4" }, |
| { GL_LUMINANCE_ALPHA, GL_LUMINANCE6_ALPHA2, "LUMINANCE6_ALPHA2" }, |
| { GL_LUMINANCE_ALPHA, GL_LUMINANCE8_ALPHA8, "LUMINANCE8_ALPHA8" }, |
| { GL_LUMINANCE_ALPHA, GL_LUMINANCE12_ALPHA4, "LUMINANCE12_ALPHA4" }, |
| { GL_LUMINANCE_ALPHA, GL_LUMINANCE12_ALPHA12, "LUMINANCE12_ALPHA12" }, |
| { GL_LUMINANCE_ALPHA, GL_LUMINANCE16_ALPHA16, "LUMINANCE16_ALPHA16" }, |
| }; |
| |
| #define NUM_RGB_FORMATS (sizeof(rgbFormats) / sizeof(rgbFormats[0])) |
| struct formatInfo rgbFormats[] = |
| { |
| { GL_RGB, GL_RGB, "RGB" }, |
| { GL_RGB, GL_R3_G3_B2, "R3_G3_B2" }, |
| { GL_RGB, GL_RGB4, "RGB4" }, |
| { GL_RGB, GL_RGB5, "RGB5" }, |
| { GL_RGB, GL_RGB8, "RGB8" }, |
| { GL_RGB, GL_RGB10, "RGB10" }, |
| { GL_RGB, GL_RGB12, "RGB12" }, |
| { GL_RGB, GL_RGB16, "RGB16" }, |
| }; |
| |
| #define NUM_RGBA_FORMATS (sizeof(rgbaFormats) / sizeof(rgbaFormats[0])) |
| struct formatInfo rgbaFormats[] = |
| { |
| { GL_RGBA, GL_RGBA, "RGBA" }, |
| { GL_RGBA, GL_RGBA2, "RGBA2" }, |
| { GL_RGBA, GL_RGBA4, "RGBA4" }, |
| { GL_RGBA, GL_RGB5_A1, "RGB5_A1" }, |
| { GL_RGBA, GL_RGBA8, "RGBA8" }, |
| { GL_RGBA, GL_RGB10_A2, "RGB10_A2" }, |
| { GL_RGBA, GL_RGBA12, "RGBA12" }, |
| { GL_RGBA, GL_RGBA16, "RGBA16" }, |
| }; |
| |
| struct baseFormatInfo { |
| struct formatInfo *format; |
| int current, number; |
| }; |
| |
| #define NUM_BASE_FORMATS (sizeof(baseFormats) / sizeof(baseFormats[0])) |
| int baseFormat; |
| struct baseFormatInfo baseFormats[] = |
| { |
| { luminanceFormats, 0, NUM_LUMINANCE_FORMATS }, |
| { alphaFormats, 0, NUM_ALPHA_FORMATS }, |
| { intensityFormats, 0, NUM_INTENSITY_FORMATS }, |
| { luminanceAlphaFormats, 0, NUM_LUMINANCE_ALPHA_FORMATS }, |
| { rgbFormats, 0, NUM_RGB_FORMATS }, |
| { rgbaFormats, 0, NUM_RGBA_FORMATS }, |
| }; |
| |
| #define NUM_ENV_COLORS (sizeof(envColors) / sizeof(envColors[0])) |
| int envColor = 0; |
| GLfloat envColors[][4] = |
| { |
| { 0.0, 0.0, 0.0, 1.0 }, |
| { 1.0, 0.0, 0.0, 1.0 }, |
| { 0.0, 1.0, 0.0, 1.0 }, |
| { 0.0, 0.0, 1.0, 1.0 }, |
| { 1.0, 1.0, 1.0, 1.0 }, |
| }; |
| |
| struct envModeInfo { |
| GLenum mode; |
| char *name; |
| }; |
| |
| /* allow for run-time check for GL_EXT_texture_env_add */ |
| int NUM_ENV_MODES = 5; |
| struct envModeInfo envModes[] = |
| { |
| { GL_REPLACE, "REPLACE" }, |
| { GL_MODULATE, "MODULATE" }, |
| { GL_BLEND, "BLEND" }, |
| { GL_DECAL, "DECAL" }, |
| #if GL_EXT_texture_env_add |
| { GL_ADD, "ADD" }, |
| #endif |
| }; |
| |
| static void checkErrors( void ) |
| { |
| GLenum error; |
| |
| while ( (error = glGetError()) != GL_NO_ERROR ) { |
| fprintf( stderr, "Error: %s\n", (char *) gluErrorString( error ) ); |
| } |
| } |
| |
| static void drawString( const char *string, GLfloat x, GLfloat y, |
| const GLfloat color[4] ) |
| { |
| glColor4fv( color ); |
| glRasterPos2f( x, y ); |
| |
| while ( *string ) { |
| glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string ); |
| string++; |
| } |
| } |
| |
| static void drawStringOutline( const char *string, GLfloat x, GLfloat y, |
| const GLfloat color[4], |
| const GLfloat outline[4] ) |
| { |
| drawString( string, x - 1, y, outline ); |
| drawString( string, x + 1, y, outline ); |
| drawString( string, x, y - 1, outline ); |
| drawString( string, x, y + 1, outline ); |
| drawString( string, x, y, color ); |
| } |
| |
| static void begin2D( int width, int height ) |
| { |
| glMatrixMode( GL_PROJECTION ); |
| |
| glPushMatrix(); |
| glLoadIdentity(); |
| |
| glOrtho( 0, width, 0, height, -1, 1 ); |
| glMatrixMode( GL_MODELVIEW ); |
| |
| glPushMatrix(); |
| glLoadIdentity(); |
| } |
| |
| static void end2D( void ) |
| { |
| glMatrixMode( GL_PROJECTION ); |
| glPopMatrix(); |
| glMatrixMode( GL_MODELVIEW ); |
| glPopMatrix(); |
| } |
| |
| static void initialize( void ) |
| { |
| glMatrixMode( GL_PROJECTION ); |
| glLoadIdentity(); |
| |
| glOrtho( -1.5, 1.5, -1.5, 1.5, -1.5, 1.5 ); |
| |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| |
| glShadeModel( GL_FLAT ); |
| } |
| |
| /* ARGSUSED1 */ |
| static void keyboard( unsigned char c, int x, int y ) |
| { |
| switch ( c ) { |
| case 'c': |
| envColor++; |
| envColor = envColor % (int) NUM_ENV_COLORS; |
| break; |
| case 'g': |
| drawBackground = !drawBackground; |
| break; |
| case 'b': |
| drawBlended = !drawBlended; |
| break; |
| case 's': |
| drawSmooth = !drawSmooth; |
| break; |
| case 't': |
| drawTextured = !drawTextured; |
| break; |
| case 'i': |
| displayLevelInfo = !displayLevelInfo; |
| break; |
| case 27: /* Escape key should force exit. */ |
| exit(0); |
| break; |
| default: |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| /* ARGSUSED1 */ |
| static void special( int key, int x, int y ) |
| { |
| switch ( key ) { |
| case GLUT_KEY_DOWN: |
| if ( ++baseFormat > NUM_BASE_FORMATS - 1 ) { |
| baseFormat = 0; |
| } |
| break; |
| case GLUT_KEY_UP: |
| if ( --baseFormat < 0 ) { |
| baseFormat = NUM_BASE_FORMATS - 1; |
| } |
| break; |
| case GLUT_KEY_LEFT: |
| --baseFormats[baseFormat].current; |
| if ( baseFormats[baseFormat].current < 0 ) { |
| baseFormats[baseFormat].current = baseFormats[baseFormat].number - 1; |
| } |
| break; |
| case GLUT_KEY_RIGHT: |
| ++baseFormats[baseFormat].current; |
| if ( baseFormats[baseFormat].current > baseFormats[baseFormat].number - 1 ) { |
| baseFormats[baseFormat].current = 0; |
| } |
| break; |
| default: |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| static void |
| reshape( int w, int h ) |
| { |
| winWidth = w; |
| winHeight = h; |
| /* No need to call glViewPort here since "draw" calls it! */ |
| } |
| |
| static void loadTexture( int width, int height, |
| const struct formatInfo *format ) |
| { |
| int luminanceSize = 0; |
| int alphaSize = 0; |
| int rgbSize = 0; |
| GLenum textureFormat; |
| GLubyte *texImage, *p; |
| int elementsPerGroup, elementSize, groupSize, rowSize; |
| int i, j; |
| |
| switch ( format->baseFormat ) { |
| case GL_LUMINANCE: |
| luminanceSize = 1; |
| textureFormat = GL_LUMINANCE; |
| break; |
| case GL_INTENSITY: |
| luminanceSize = 1; |
| textureFormat = GL_INTENSITY; |
| break; |
| case GL_ALPHA: |
| alphaSize = 1; |
| textureFormat = GL_ALPHA; |
| break; |
| case GL_LUMINANCE_ALPHA: |
| luminanceSize = 1; |
| alphaSize = 1; |
| textureFormat = GL_LUMINANCE_ALPHA; |
| break; |
| case GL_RGB: |
| rgbSize = 3; |
| textureFormat = GL_RGB; |
| break; |
| case GL_RGBA: |
| rgbSize = 3; |
| alphaSize = 1; |
| textureFormat = GL_RGBA; |
| break; |
| default: |
| fprintf(stderr, "bad internal format info\n"); |
| return; |
| } |
| |
| elementsPerGroup = luminanceSize + alphaSize + rgbSize; |
| elementSize = sizeof(GLubyte); |
| groupSize = elementsPerGroup * elementSize; |
| rowSize = width * groupSize; |
| |
| if ( (texImage = (GLubyte *) malloc( height * rowSize ) ) == NULL ) { |
| fprintf( stderr, "texture malloc failed\n" ); |
| return; |
| } |
| |
| for ( i = 0 ; i < height ; i++ ) |
| { |
| p = texImage + i * rowSize; |
| |
| for ( j = 0 ; j < width ; j++ ) |
| { |
| if ( luminanceSize > 0 ) |
| { |
| /** |
| ** +-----+-----+ |
| ** | | | |
| ** | W | LG | |
| ** | | | |
| ** +-----+-----+ |
| ** | | | |
| ** | DG | B | |
| ** | | | |
| ** +-----+-----+ |
| **/ |
| if ( i > height / 2 ) { |
| if ( j < width / 2 ) { |
| p[0] = 0xff; |
| } else { |
| p[0] = 0xaa; |
| } |
| } else { |
| if ( j < width / 2 ) { |
| p[0] = 0x55; |
| } else { |
| p[0] = 0x00; |
| } |
| } |
| p += elementSize; |
| } |
| |
| if ( rgbSize > 0 ) |
| { |
| /** |
| ** +-----+-----+ |
| ** | | | |
| ** | R | G | |
| ** | | | |
| ** +-----+-----+ |
| ** | | | |
| ** | Y | B | |
| ** | | | |
| ** +-----+-----+ |
| **/ |
| if ( i > height / 2 ) { |
| if ( j < width / 2 ) { |
| p[0] = 0xff; |
| p[1] = 0x00; |
| p[2] = 0x00; |
| } else { |
| p[0] = 0x00; |
| p[1] = 0xff; |
| p[2] = 0x00; |
| } |
| } else { |
| if ( j < width / 2 ) { |
| p[0] = 0xff; |
| p[1] = 0xff; |
| p[2] = 0x00; |
| } else { |
| p[0] = 0x00; |
| p[1] = 0x00; |
| p[2] = 0xff; |
| } |
| } |
| p += 3 * elementSize; |
| } |
| |
| if ( alphaSize > 0 ) |
| { |
| /** |
| ** +-----------+ |
| ** | W | |
| ** | +-----+ | |
| ** | | | | |
| ** | | B | | |
| ** | | | | |
| ** | +-----+ | |
| ** | | |
| ** +-----------+ |
| **/ |
| int i2 = i - height / 2; |
| int j2 = j - width / 2; |
| int h8 = height / 8; |
| int w8 = width / 8; |
| if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) { |
| p[0] = 0x00; |
| } else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) { |
| p[0] = 0x55; |
| } else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) { |
| p[0] = 0xaa; |
| } else { |
| p[0] = 0xff; |
| } |
| p += elementSize; |
| } |
| } |
| } |
| |
| glTexImage2D( GL_TEXTURE_2D, 0, |
| format->internalFormat, width, height, 0, |
| textureFormat, GL_UNSIGNED_BYTE, texImage ); |
| |
| free( texImage ); |
| } |
| |
| static void drawCheck( int w, int h, const GLfloat lightCheck[4], |
| const GLfloat darkCheck[4] ) |
| { |
| float dw = 2.0 / w; |
| float dh = 2.0 / h; |
| int i, j; |
| |
| for ( i = 0 ; i < w ; i++ ) { |
| GLfloat x0 = -1.0 + i * dw; |
| GLfloat x1 = x0 + dw; |
| |
| glBegin( GL_QUAD_STRIP ); |
| |
| for ( j = 0 ; j <= h ; j++ ) { |
| GLfloat y = -1.0 + j * dh; |
| |
| if ( (i ^ j) & 1 ) { |
| glColor4fv( lightCheck ); |
| } else { |
| glColor4fv( darkCheck ); |
| } |
| |
| glVertex2f( x0, y ); |
| glVertex2f( x1, y ); |
| } |
| |
| glEnd(); |
| } |
| } |
| |
| static const char *lookupFormat( GLint format ) |
| { |
| switch ( format ) { |
| case GL_RGBA: |
| return "GL_RGBA"; |
| case GL_RGB: |
| return "GL_RGB"; |
| case GL_ALPHA: |
| return "GL_ALPHA"; |
| case GL_LUMINANCE: |
| return "GL_LUMINANCE"; |
| case GL_LUMINANCE_ALPHA: |
| return "GL_LUMINANCE_ALPHA"; |
| case GL_INTENSITY: |
| return "GL_INTENSITY"; |
| case GL_COLOR_INDEX: |
| return "GL_COLOR_INDEX"; |
| case GL_BGRA: |
| return "GL_BGRA"; |
| case GL_BGR: |
| return "GL_BGR"; |
| default: |
| return "unknown format"; |
| } |
| } |
| |
| static void drawSample( int x, int y, int w, int h, |
| const struct formatInfo *format, |
| const struct envModeInfo *envMode ) |
| { |
| glViewport( x, y, w, h ); |
| glScissor( x, y, w, h ); |
| |
| glClearColor( 0.1, 0.1, 0.1, 1.0 ); |
| glClear( GL_COLOR_BUFFER_BIT ); |
| |
| begin2D( w, h ); |
| drawString( format->name, 10, h - 15, labelInfoColor ); |
| drawString( envMode->name, 10, 5, labelInfoColor ); |
| end2D(); |
| |
| glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, envMode->mode ); |
| glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColors[envColor] ); |
| |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
| |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); |
| |
| loadTexture( textureWidth, textureHeight, format ); |
| |
| if ( drawBackground ) { |
| drawCheck( 15, 15, lightCheck, darkCheck ); |
| } |
| if ( drawBlended ) { |
| glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
| glEnable( GL_BLEND ); |
| } |
| if ( drawSmooth ) { |
| glShadeModel( GL_SMOOTH ); |
| } |
| else { |
| glShadeModel( GL_FLAT ); |
| glColor4f(1, 1, 1, 1); |
| } |
| if ( drawTextured ) { |
| glEnable( GL_TEXTURE_2D ); |
| } |
| |
| /* |
| * if (drawSmooth) then draw quad which goes from purple at the |
| * bottom (100% alpha) to green at the top (50% alpha). |
| */ |
| glBegin( GL_QUADS ); |
| if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 ); |
| glTexCoord2f( 0.0, 0.0 ); |
| glVertex2f( -0.8, -0.8 ); |
| |
| if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 ); |
| glTexCoord2f( 1.0, 0.0 ); |
| glVertex2f( 0.8, -0.8 ); |
| |
| if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 0.5 ); |
| glTexCoord2f( 1.0, 1.0 ); |
| glVertex2f( 0.8, 0.8 ); |
| |
| if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 0.5 ); |
| glTexCoord2f( 0.0, 1.0 ); |
| glVertex2f( -0.8, 0.8 ); |
| glEnd(); |
| |
| glDisable( GL_BLEND ); |
| glShadeModel( GL_FLAT ); |
| glDisable( GL_TEXTURE_2D ); |
| |
| if ( envMode->mode == GL_DECAL && |
| (format->baseFormat == GL_ALPHA || |
| format->baseFormat == GL_LUMINANCE || |
| format->baseFormat == GL_LUMINANCE_ALPHA || |
| format->baseFormat == GL_INTENSITY)) { |
| /* undefined format/mode combination */ |
| begin2D( w, h ); |
| drawStringOutline( "UNDEFINED MODE", 15, h / 2, |
| labelLevelColor0, labelLevelColor1 ); |
| end2D(); |
| } |
| else if ( displayLevelInfo ) { |
| GLint width, height, border, format; |
| GLint redSize, greenSize, blueSize, alphaSize; |
| GLint luminanceSize, intensitySize; |
| char buf[255]; |
| |
| glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width ); |
| glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height ); |
| glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_BORDER, &border ); |
| glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format ); |
| glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &redSize ); |
| glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &greenSize ); |
| glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &blueSize ); |
| glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alphaSize ); |
| glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &luminanceSize ); |
| glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &intensitySize ); |
| |
| begin2D( w, h ); |
| sprintf( buf, "dimensions: %d x %d", width, height ); |
| drawStringOutline( buf, 15, h / 2 + 20, labelLevelColor0, labelLevelColor1 ); |
| |
| sprintf( buf, "border: %d", border ); |
| drawStringOutline( buf, 15, h / 2 + 10, labelLevelColor0, labelLevelColor1 ); |
| |
| sprintf( buf, "internal format:" ); |
| drawStringOutline( buf, 15, h / 2, labelLevelColor0, labelLevelColor1 ); |
| |
| sprintf( buf, " %s", lookupFormat( format ) ); |
| drawStringOutline( buf, 15, h / 2 - 10, labelLevelColor0, labelLevelColor1 ); |
| |
| sprintf( buf, "sizes:" ); |
| drawStringOutline( buf, 15, h / 2 - 20, labelLevelColor0, labelLevelColor1 ); |
| |
| sprintf( buf, " %d / %d / %d / %d / %d / %d", |
| redSize, greenSize, blueSize, alphaSize, |
| luminanceSize, intensitySize ); |
| drawStringOutline( buf, 15, h / 2 - 30, labelLevelColor0, labelLevelColor1 ); |
| |
| end2D(); |
| } |
| } |
| |
| static void display( void ) |
| { |
| int numX = NUM_ENV_MODES, numY = NUM_BASE_FORMATS; |
| float xBase = (float) winWidth * 0.01; |
| float xOffset = (winWidth - xBase) / numX; |
| float xSize = max( xOffset - xBase, 1 ); |
| float yBase = (float) winHeight * 0.01; |
| float yOffset = (winHeight - yBase) / numY; |
| float ySize = max( yOffset - yBase, 1 ); |
| float x, y; |
| int i, j; |
| |
| glViewport( 0, 0, winWidth, winHeight ); |
| glDisable( GL_SCISSOR_TEST ); |
| glClearColor( 0.0, 0.0, 0.0, 0.0 ); |
| glClear( GL_COLOR_BUFFER_BIT ); |
| glEnable( GL_SCISSOR_TEST ); |
| |
| x = xBase; |
| y = (winHeight - 1) - yOffset; |
| |
| for ( i = 0 ; i < NUM_BASE_FORMATS ; i++ ) |
| { |
| struct formatInfo *format; |
| |
| if ( i == baseFormat ) { |
| labelInfoColor = labelColor1; |
| } else { |
| labelInfoColor = labelColor0; |
| } |
| |
| format = &baseFormats[i].format[baseFormats[i].current]; |
| |
| for ( j = 0 ; j < NUM_ENV_MODES ; j++ ) { |
| struct envModeInfo *envMode; |
| |
| envMode = &envModes[j]; |
| drawSample( x, y, xSize, ySize, format, envMode ); |
| x += xOffset; |
| } |
| |
| x = xBase; |
| y -= yOffset; |
| } |
| |
| if ( doubleBuffered ) { |
| glutSwapBuffers(); |
| } else { |
| glFlush(); |
| } |
| |
| checkErrors(); |
| } |
| |
| static void usage( char *name ) |
| { |
| fprintf( stderr, "usage: %s [ options ]\n", name ); |
| fprintf( stderr, "\n" ); |
| fprintf( stderr, "options:\n" ); |
| fprintf( stderr, " -sb single buffered\n" ); |
| fprintf( stderr, " -db double buffered\n" ); |
| fprintf( stderr, " -info print OpenGL driver info\n" ); |
| } |
| |
| static void instructions( void ) |
| { |
| fprintf( stderr, "texenv - texture environment and internal format test\n" ); |
| fprintf( stderr, "\n" ); |
| fprintf( stderr, " [c] - cycle through background colors\n" ); |
| fprintf( stderr, " [g] - toggle background\n" ); |
| fprintf( stderr, " [b] - toggle blend\n" ); |
| fprintf( stderr, " [s] - toggle smooth shading\n" ); |
| fprintf( stderr, " [t] - toggle texturing\n" ); |
| fprintf( stderr, " [i] - toggle information display\n" ); |
| fprintf( stderr, " up/down - select row\n" ); |
| fprintf( stderr, " left/right - change row's internal format\n" ); |
| } |
| |
| int main( int argc, char *argv[] ) |
| { |
| GLboolean info = GL_FALSE; |
| int i; |
| |
| glutInit( &argc, argv ); |
| |
| for ( i = 1 ; i < argc ; i++ ) { |
| if ( !strcmp( "-sb", argv[i] ) ) { |
| doubleBuffered = GL_FALSE; |
| } else if ( !strcmp( "-db", argv[i] ) ) { |
| doubleBuffered = GL_TRUE; |
| } else if ( !strcmp( "-info", argv[i] ) ) { |
| info = GL_TRUE; |
| } else { |
| usage( argv[0] ); |
| exit( 1 ); |
| } |
| } |
| |
| if ( doubleBuffered ) { |
| glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| } else { |
| glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE ); |
| } |
| |
| glutInitWindowSize( winWidth, winHeight ); |
| glutInitWindowPosition( 0, 0 ); |
| glutCreateWindow( "Texture Environment Test" ); |
| |
| initialize(); |
| instructions(); |
| |
| if ( info ) { |
| printf( "\n" ); |
| printf( "GL_RENDERER = %s\n", (char *) glGetString( GL_RENDERER ) ); |
| printf( "GL_VERSION = %s\n", (char *) glGetString( GL_VERSION ) ); |
| printf( "GL_VENDOR = %s\n", (char *) glGetString( GL_VENDOR ) ) ; |
| printf( "GL_EXTENSIONS = %s\n", (char *) glGetString( GL_EXTENSIONS ) ); |
| } |
| |
| #if GL_EXT_texture_env_add |
| if ( !glutExtensionSupported( "GL_EXT_texture_env_add" ) ) { |
| fprintf( stderr, "missing extension: GL_EXT_texture_env_add\n" ); |
| NUM_ENV_MODES--; |
| } |
| #endif |
| |
| glutDisplayFunc( display ); |
| glutReshapeFunc( reshape ); |
| glutKeyboardFunc( keyboard ); |
| glutSpecialFunc( special ); |
| glutMainLoop(); |
| |
| return 0; |
| } |