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/* -*- mode: c; c-basic-offset: 3 -*-
*
* Copyright 2000 VA Linux Systems Inc., Fremont, California.
*
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_dd.c,v 1.10 2002/10/30 12:52:00 alanh Exp $ */
/*
* Original rewrite:
* Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
*
* Authors:
* Gareth Hughes <gareth@valinux.com>
* Brian Paul <brianp@valinux.com>
*
*/
#include "tdfx_context.h"
#include "tdfx_dd.h"
#include "tdfx_lock.h"
#include "tdfx_vb.h"
#include "tdfx_pixels.h"
#include "context.h"
#include "enums.h"
#include "framebuffer.h"
#include "swrast/swrast.h"
#if defined(USE_X86_ASM)
#include "x86/common_x86_asm.h"
#endif
#define TDFX_DATE "20040719"
/* These are used in calls to FX_grColorMaskv() */
const GLboolean false4[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE };
const GLboolean true4[4] = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE };
/* KW: Put the word Mesa in the render string because quakeworld
* checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE).
* Why?
*/
static const GLubyte *tdfxDDGetString( GLcontext *ctx, GLenum name )
{
tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;
switch ( name ) {
case GL_RENDERER:
{
/* The renderer string must be per-context state to handle
* multihead correctly.
*/
char *buffer = fxMesa->rendererString;
char hardware[100];
LOCK_HARDWARE(fxMesa);
strcpy( hardware, fxMesa->Glide.grGetString(GR_HARDWARE) );
UNLOCK_HARDWARE(fxMesa);
strcpy( buffer, "Mesa DRI " );
strcat( buffer, TDFX_DATE );
strcat( buffer, " " );
if ( strcmp( hardware, "Voodoo3 (tm)" ) == 0 ) {
strcat( buffer, "Voodoo3" );
}
else if ( strcmp( hardware, "Voodoo Banshee (tm)" ) == 0 ) {
strcat( buffer, "VoodooBanshee" );
}
else if ( strcmp( hardware, "Voodoo4 (tm)" ) == 0 ) {
strcat( buffer, "Voodoo4" );
}
else if ( strcmp( hardware, "Voodoo5 (tm)" ) == 0 ) {
strcat( buffer, "Voodoo5" );
}
else {
/* unexpected result: replace spaces with hyphens */
int i;
for ( i = 0 ; hardware[i] && i < 60 ; i++ ) {
if ( hardware[i] == ' ' || hardware[i] == '\t' )
hardware[i] = '-';
}
strcat( buffer, hardware );
}
/* Append any CPU-specific information.
*/
#ifdef USE_X86_ASM
if ( _mesa_x86_cpu_features ) {
strncat( buffer, " x86", 4 );
}
#endif
#ifdef USE_MMX_ASM
if ( cpu_has_mmx ) {
strncat( buffer, "/MMX", 4 );
}
#endif
#ifdef USE_3DNOW_ASM
if ( cpu_has_3dnow ) {
strncat( buffer, "/3DNow!", 7 );
}
#endif
#ifdef USE_SSE_ASM
if ( cpu_has_xmm ) {
strncat( buffer, "/SSE", 4 );
}
#endif
return (const GLubyte *) buffer;
}
case GL_VENDOR:
return (const GLubyte *)"VA Linux Systems, Inc.";
default:
return NULL;
}
}
/* Return uptodate buffer size information.
*/
static void tdfxDDGetBufferSize( GLframebuffer *buffer,
GLuint *width, GLuint *height )
{
GET_CURRENT_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
LOCK_HARDWARE( fxMesa );
*width = fxMesa->width;
*height = fxMesa->height;
UNLOCK_HARDWARE( fxMesa );
}
/*
* Return the current value of the occlusion test flag and
* reset the flag (hardware counters) to false.
*/
static GLboolean get_occlusion_result( GLcontext *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GLboolean result;
LOCK_HARDWARE( fxMesa );
fxMesa->Glide.grFinish(); /* required to flush the FIFO - FB 21-01-2002 */
if (ctx->Depth.OcclusionTest) {
if (ctx->OcclusionResult) {
result = GL_TRUE; /* result of software rendering */
}
else {
FxI32 zfail, in;
fxMesa->Glide.grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, 4, &zfail);
fxMesa->Glide.grGet(GR_STATS_PIXELS_IN, 4, &in);
/* Geometry is occluded if there is no input (in == 0) */
/* or if all pixels failed the depth test (zfail == in) */
/* The < 1 is there because I have empirically seen cases where */
/* zfail > in.... go figure. FB - 21-01-2002. */
result = ((in - zfail) < 1 || in == 0) ? GL_FALSE : GL_TRUE;
}
}
else {
result = ctx->OcclusionResultSaved;
}
/* reset results now */
fxMesa->Glide.grReset(GR_STATS_PIXELS);
ctx->OcclusionResult = GL_FALSE;
ctx->OcclusionResultSaved = GL_FALSE;
UNLOCK_HARDWARE( fxMesa );
return result;
}
/*
* We're only implementing this function to handle the
* GL_OCCLUSTION_TEST_RESULT_HP case. It's special because it
* has a side-effect: resetting the occlustion result flag.
*/
static GLboolean tdfxDDGetBooleanv( GLcontext *ctx, GLenum pname,
GLboolean *result )
{
if ( pname == GL_OCCLUSION_TEST_RESULT_HP ) {
*result = get_occlusion_result( ctx );
return GL_TRUE;
}
return GL_FALSE;
}
static GLboolean tdfxDDGetDoublev( GLcontext *ctx, GLenum pname,
GLdouble *result )
{
if ( pname == GL_OCCLUSION_TEST_RESULT_HP ) {
*result = (GLdouble) get_occlusion_result( ctx );
return GL_TRUE;
}
return GL_FALSE;
}
static GLboolean tdfxDDGetFloatv( GLcontext *ctx, GLenum pname,
GLfloat *result )
{
if ( pname == GL_OCCLUSION_TEST_RESULT_HP ) {
*result = (GLfloat) get_occlusion_result( ctx );
return GL_TRUE;
}
return GL_FALSE;
}
static GLboolean tdfxDDGetIntegerv( GLcontext *ctx, GLenum pname,
GLint *result )
{
if ( pname == GL_OCCLUSION_TEST_RESULT_HP ) {
*result = (GLint) get_occlusion_result( ctx );
return GL_TRUE;
}
return GL_FALSE;
}
#define VISUAL_EQUALS_RGBA(vis, r, g, b, a) \
((vis->redBits == r) && \
(vis->greenBits == g) && \
(vis->blueBits == b) && \
(vis->alphaBits == a))
void tdfxDDInitDriverFuncs( const __GLcontextModes *visual,
struct dd_function_table *functions )
{
if ( MESA_VERBOSE & VERBOSE_DRIVER ) {
fprintf( stderr, "tdfx: %s()\n", __FUNCTION__ );
}
functions->GetString = tdfxDDGetString;
functions->GetBufferSize = tdfxDDGetBufferSize;
functions->ResizeBuffers = _mesa_resize_framebuffer;
/* Accelerated paths
*/
if ( VISUAL_EQUALS_RGBA(visual, 8, 8, 8, 8) )
{
functions->DrawPixels = tdfx_drawpixels_R8G8B8A8;
functions->ReadPixels = tdfx_readpixels_R8G8B8A8;
}
else if ( VISUAL_EQUALS_RGBA(visual, 5, 6, 5, 0) )
{
functions->ReadPixels = tdfx_readpixels_R5G6B5;
}
functions->GetBooleanv = tdfxDDGetBooleanv;
functions->GetDoublev = tdfxDDGetDoublev;
functions->GetFloatv = tdfxDDGetFloatv;
functions->GetIntegerv = tdfxDDGetIntegerv;
}
/*
* These are here for lack of a better place.
*/
void
FX_grColorMaskv(GLcontext *ctx, const GLboolean rgba[4])
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
LOCK_HARDWARE(fxMesa);
if (ctx->Visual.redBits == 8) {
/* 32bpp mode */
ASSERT( fxMesa->Glide.grColorMaskExt );
fxMesa->Glide.grColorMaskExt(rgba[RCOMP], rgba[GCOMP],
rgba[BCOMP], rgba[ACOMP]);
}
else {
/* 16 bpp mode */
/* we never have an alpha buffer */
fxMesa->Glide.grColorMask(rgba[RCOMP] || rgba[GCOMP] || rgba[BCOMP],
GL_FALSE);
}
UNLOCK_HARDWARE(fxMesa);
}
void
FX_grColorMaskv_NoLock(GLcontext *ctx, const GLboolean rgba[4])
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
if (ctx->Visual.redBits == 8) {
/* 32bpp mode */
ASSERT( fxMesa->Glide.grColorMaskExt );
fxMesa->Glide.grColorMaskExt(rgba[RCOMP], rgba[GCOMP],
rgba[BCOMP], rgba[ACOMP]);
}
else {
/* 16 bpp mode */
/* we never have an alpha buffer */
fxMesa->Glide.grColorMask(rgba[RCOMP] || rgba[GCOMP] || rgba[BCOMP],
GL_FALSE);
}
}