| /* Tests to validate fixes to various bugs in src/mesa/shader/shader_api.c |
| * |
| * Written by Bruce Merry |
| */ |
| #include <string.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <GL/glew.h> |
| #include <GL/glut.h> |
| |
| #ifndef APIENTRY |
| #define APIENTRY |
| #endif |
| |
| static void assert_test(const char *file, int line, int cond, const char *msg) |
| { |
| if (!cond) |
| fprintf(stderr, "%s:%d assertion \"%s\" failed\n", file, line, msg); |
| } |
| |
| #undef assert |
| #define assert(x) assert_test(__FILE__, __LINE__, (x), #x) |
| |
| static void assert_no_error_test(const char *file, int line) |
| { |
| GLenum err; |
| |
| err = glGetError(); |
| if (err != GL_NO_ERROR) |
| fprintf(stderr, "%s:%d received error %s\n", |
| file, line, gluErrorString(err)); |
| } |
| |
| #define assert_no_error() assert_no_error_test(__FILE__, __LINE__) |
| |
| static void assert_error_test(const char *file, int line, GLenum expect) |
| { |
| GLenum err; |
| |
| err = glGetError(); |
| if (err != expect) |
| fprintf(stderr, "%s:%d expected %s but received %s\n", |
| file, line, gluErrorString(expect), gluErrorString(err)); |
| while (glGetError()); /* consume any following errors */ |
| } |
| |
| #define assert_error(err) assert_error_test(__FILE__, __LINE__, (err)) |
| |
| static void check_status(GLuint id, GLenum pname, void (APIENTRY *query)(GLuint, GLenum, GLint *)) |
| { |
| GLint status; |
| |
| query(id, pname, &status); |
| if (!status) |
| { |
| char info[65536]; |
| |
| fprintf(stderr, "Compilation/link failure:\n"); |
| glGetInfoLogARB(id, sizeof(info), NULL, info); |
| fprintf(stderr, "%s\n", info); |
| exit(1); |
| } |
| } |
| |
| static void check_compile_status(GLuint id) |
| { |
| check_status(id, GL_COMPILE_STATUS, glGetShaderiv); |
| } |
| |
| static void check_link_status(GLuint id) |
| { |
| check_status(id, GL_LINK_STATUS, glGetProgramiv); |
| } |
| |
| static GLuint make_shader(GLenum type, const char *src) |
| { |
| GLuint id; |
| |
| assert_no_error(); |
| id = glCreateShader(type); |
| glShaderSource(id, 1, &src, NULL); |
| glCompileShader(id); |
| check_compile_status(id); |
| assert_no_error(); |
| return id; |
| } |
| |
| static GLuint make_program(const char *vs_src, const char *fs_src) |
| { |
| GLuint id, vs, fs; |
| |
| assert_no_error(); |
| id = glCreateProgram(); |
| if (vs_src) { |
| vs = make_shader(GL_VERTEX_SHADER, vs_src); |
| glAttachShader(id, vs); |
| glDeleteShader(vs); |
| } |
| if (fs_src) { |
| fs = make_shader(GL_FRAGMENT_SHADER, fs_src); |
| glAttachShader(id, fs); |
| glDeleteShader(fs); |
| } |
| glLinkProgram(id); |
| check_link_status(id); |
| glUseProgram(id); |
| glDeleteProgram(id); |
| assert_no_error(); |
| return id; |
| } |
| |
| static void test_uniform_size_type1(const char *glslType, GLenum glType, const char *el) |
| { |
| char buffer[1024]; |
| GLuint program; |
| GLint active, i; |
| GLenum type; |
| GLint size; |
| |
| printf(" Running subtest %s\n", glslType); |
| fflush(stdout); |
| sprintf(buffer, "#version 120\nuniform %s m[60];\nvoid main() { gl_Position[0] = m[59]%s; }\n", |
| glslType, el); |
| |
| program = make_program(buffer, NULL); |
| glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &active); |
| assert_no_error(); |
| for (i = 0; i < active; i++) { |
| size = -1; |
| type = 0; |
| glGetActiveUniform(program, i, sizeof(buffer), NULL, &size, &type, buffer); |
| assert_no_error(); |
| if (strncmp(buffer, "m", 1) == 0) |
| break; |
| } |
| assert(i < active); /* Otherwise the compiler optimised it out */ |
| assert(type == glType); |
| assert(size == 60); |
| } |
| |
| static void test_uniform_size_type(void) |
| { |
| test_uniform_size_type1("float", GL_FLOAT, ""); |
| test_uniform_size_type1("vec2", GL_FLOAT_VEC2, "[0]"); |
| test_uniform_size_type1("vec3", GL_FLOAT_VEC3, "[0]"); |
| test_uniform_size_type1("vec4", GL_FLOAT_VEC4, "[0]"); |
| |
| test_uniform_size_type1("bool", GL_BOOL, " ? 1.0 : 0.0"); |
| test_uniform_size_type1("bvec2", GL_BOOL_VEC2, "[0] ? 1.0 : 0.0"); |
| test_uniform_size_type1("bvec3", GL_BOOL_VEC3, "[0] ? 1.0 : 0.0"); |
| test_uniform_size_type1("bvec4", GL_BOOL_VEC4, "[0] ? 1.0 : 0.0"); |
| |
| test_uniform_size_type1("int", GL_INT, ""); |
| test_uniform_size_type1("ivec2", GL_INT_VEC2, "[0]"); |
| test_uniform_size_type1("ivec3", GL_INT_VEC3, "[0]"); |
| test_uniform_size_type1("ivec4", GL_INT_VEC4, "[0]"); |
| |
| test_uniform_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]"); |
| test_uniform_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]"); |
| test_uniform_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]"); |
| test_uniform_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]"); |
| test_uniform_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]"); |
| test_uniform_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]"); |
| test_uniform_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]"); |
| test_uniform_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]"); |
| test_uniform_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]"); |
| } |
| |
| static void test_attrib_size_type1(const char *glslType, GLenum glType, const char *el) |
| { |
| char buffer[1024]; |
| GLuint program; |
| GLint active, i; |
| GLenum type; |
| GLint size; |
| |
| printf(" Running subtest %s\n", glslType); |
| fflush(stdout); |
| sprintf(buffer, "#version 120\nattribute %s m;\nvoid main() { gl_Position[0] = m%s; }\n", |
| glslType, el); |
| |
| program = make_program(buffer, NULL); |
| glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &active); |
| assert_no_error(); |
| for (i = 0; i < active; i++) { |
| size = -1; |
| type = -1; |
| glGetActiveAttrib(program, i, sizeof(buffer), NULL, &size, &type, buffer); |
| assert_no_error(); |
| if (strncmp(buffer, "m", 1) == 0) |
| break; |
| } |
| assert(i < active); /* Otherwise the compiler optimised it out */ |
| assert(type == glType); |
| assert(size == 1); |
| } |
| |
| static void test_attrib_size_type(void) |
| { |
| test_attrib_size_type1("float", GL_FLOAT, ""); |
| test_attrib_size_type1("vec2", GL_FLOAT_VEC2, "[0]"); |
| test_attrib_size_type1("vec3", GL_FLOAT_VEC3, "[0]"); |
| test_attrib_size_type1("vec4", GL_FLOAT_VEC4, "[0]"); |
| |
| test_attrib_size_type1("mat2", GL_FLOAT_MAT2, "[0][0]"); |
| test_attrib_size_type1("mat3", GL_FLOAT_MAT3, "[0][0]"); |
| test_attrib_size_type1("mat4", GL_FLOAT_MAT4, "[0][0]"); |
| test_attrib_size_type1("mat2x3", GL_FLOAT_MAT2x3, "[0][0]"); |
| test_attrib_size_type1("mat2x4", GL_FLOAT_MAT2x4, "[0][0]"); |
| test_attrib_size_type1("mat3x2", GL_FLOAT_MAT3x2, "[0][0]"); |
| test_attrib_size_type1("mat3x4", GL_FLOAT_MAT3x4, "[0][0]"); |
| test_attrib_size_type1("mat4x2", GL_FLOAT_MAT4x2, "[0][0]"); |
| test_attrib_size_type1("mat4x3", GL_FLOAT_MAT4x3, "[0][0]"); |
| } |
| |
| static void test_uniform_array_overflow(void) |
| { |
| GLuint program; |
| GLint location; |
| GLfloat data[128]; |
| |
| program = make_program("#version 120\nuniform vec2 x[10];\nvoid main() { gl_Position.xy = x[9]; }\n", NULL); |
| location = glGetUniformLocation(program, "x"); |
| assert_no_error(); |
| glUniform2fv(location, 64, data); |
| assert_no_error(); |
| } |
| |
| static void test_uniform_scalar_count(void) |
| { |
| GLuint program; |
| GLint location; |
| GLfloat data[128]; |
| |
| program = make_program("#version 110\nuniform vec2 x;\nvoid main() { gl_Position.xy = x; }\n", NULL); |
| location = glGetUniformLocation(program, "x"); |
| assert_no_error(); |
| glUniform2fv(location, 64, data); |
| assert_error(GL_INVALID_OPERATION); |
| } |
| |
| static void test_uniform_query_matrix(void) |
| { |
| GLuint program; |
| GLfloat data[18]; |
| GLint i, r, c; |
| GLint location; |
| |
| program = make_program("#version 110\nuniform mat3 m[2];\nvoid main() { gl_Position.xyz = m[1][2]; }\n", NULL); |
| location = glGetUniformLocation(program, "m"); |
| for (i = 0; i < 9; i++) |
| data[i] = i; |
| for (i = 9; i < 18; i++) |
| data[i] = 321.0; |
| glUniformMatrix3fv(location, 1, GL_TRUE, data); |
| |
| for (i = 0; i < 18; i++) |
| data[i] = 123.0; |
| glGetUniformfv(program, location, data); |
| for (c = 0; c < 3; c++) |
| for (r = 0; r < 3; r++) |
| assert(data[c * 3 + r] == r * 3 + c); |
| for (i = 9; i < 18; i++) |
| assert(data[i] == 123.0); |
| } |
| |
| static void test_uniform_neg_location(void) |
| { |
| GLuint program; |
| GLfloat data[4]; |
| |
| program = make_program("#version 110\nvoid main() { gl_Position = vec4(1.0, 1.0, 1.0, 1.0); }\n", NULL); |
| assert_no_error(); |
| glUniform1i(-1, 1); |
| assert_no_error(); |
| glUniform1i(-200, 1); |
| assert_error(GL_INVALID_OPERATION); |
| glUniformMatrix2fv(-1, 1, GL_FALSE, data); |
| assert_no_error(); |
| glUniformMatrix2fv(-200, 1, GL_FALSE, data); |
| assert_error(GL_INVALID_OPERATION); |
| } |
| |
| static void test_uniform_bool_conversion(void) |
| { |
| GLuint program; |
| GLint location; |
| GLint value[16]; /* in case glGetUniformiv goes nuts on the stack */ |
| |
| assert_no_error(); |
| program = make_program("uniform bool b;\nvoid main() { gl_Position.x = b ? 1.5 : 0.5; }\n", NULL); |
| location = glGetUniformLocation(program, "b"); |
| assert(location != -1); |
| assert_no_error(); |
| glUniform1i(location, 5); |
| assert_no_error(); |
| glGetUniformiv(program, location, &value[0]); |
| assert_no_error(); |
| assert(value[0] == 1); |
| } |
| |
| static void test_uniform_multiple_samplers(void) |
| { |
| GLuint program; |
| GLint location; |
| GLint values[2] = {0, 1}; |
| |
| assert_no_error(); |
| program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n"); |
| location = glGetUniformLocation(program, "s[0]"); |
| assert(location != -1); |
| assert_no_error(); |
| glUniform1iv(location, 2, values); |
| assert_no_error(); |
| } |
| |
| static void run_test(const char *name, void (*callback)(void)) |
| { |
| printf("Running %s\n", name); |
| fflush(stdout); |
| callback(); |
| } |
| |
| #define RUN_TEST(name) run_test(#name, (name)) |
| |
| int main(int argc, char **argv) |
| { |
| const char *version; |
| |
| glutInit(&argc, argv); |
| glutCreateWindow("Mesa bug demo"); |
| glewInit(); |
| |
| version = (const char *) glGetString(GL_VERSION); |
| if (version[0] == '1') { |
| printf("Sorry, this test requires OpenGL 2.x GLSL support\n"); |
| exit(0); |
| } |
| |
| RUN_TEST(test_uniform_size_type); |
| RUN_TEST(test_attrib_size_type); |
| RUN_TEST(test_uniform_array_overflow); |
| RUN_TEST(test_uniform_scalar_count); |
| RUN_TEST(test_uniform_query_matrix); |
| RUN_TEST(test_uniform_neg_location); |
| RUN_TEST(test_uniform_bool_conversion); |
| /* Leave this one at the end, since it crashes Mesa's shader compiler */ |
| RUN_TEST(test_uniform_multiple_samplers); |
| return 0; |
| } |