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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
* Copyright 2008 VMware, Inc. All rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* TGSI program scan utility.
* Used to determine which registers and instructions are used by a shader.
*
* Authors: Brian Paul
*/
#include "util/u_math.h"
#include "tgsi/tgsi_build.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_scan.h"
/**
* Scan the given TGSI shader to collect information such as number of
* registers used, special instructions used, etc.
* \return info the result of the scan
*/
void
tgsi_scan_shader(const struct tgsi_token *tokens,
struct tgsi_shader_info *info)
{
uint procType, i;
struct tgsi_parse_context parse;
memset(info, 0, sizeof(*info));
for (i = 0; i < TGSI_FILE_COUNT; i++)
info->file_max[i] = -1;
/**
** Setup to begin parsing input shader
**/
if (tgsi_parse_init( &parse, tokens ) != TGSI_PARSE_OK) {
debug_printf("tgsi_parse_init() failed in tgsi_scan_shader()!\n");
return;
}
procType = parse.FullHeader.Processor.Processor;
assert(procType == TGSI_PROCESSOR_FRAGMENT ||
procType == TGSI_PROCESSOR_VERTEX ||
procType == TGSI_PROCESSOR_GEOMETRY);
/**
** Loop over incoming program tokens/instructions
*/
while( !tgsi_parse_end_of_tokens( &parse ) ) {
info->num_tokens++;
tgsi_parse_token( &parse );
switch( parse.FullToken.Token.Type ) {
case TGSI_TOKEN_TYPE_INSTRUCTION:
{
const struct tgsi_full_instruction *fullinst
= &parse.FullToken.FullInstruction;
assert(fullinst->Instruction.Opcode < TGSI_OPCODE_LAST);
info->opcode_count[fullinst->Instruction.Opcode]++;
/* special case: scan fragment shaders for use of the fog
* input/attribute. The X component is fog, the Y component
* is the front/back-face flag.
*/
if (procType == TGSI_PROCESSOR_FRAGMENT) {
uint i;
for (i = 0; i < fullinst->Instruction.NumSrcRegs; i++) {
const struct tgsi_full_src_register *src =
&fullinst->FullSrcRegisters[i];
if (src->SrcRegister.File == TGSI_FILE_INPUT) {
const int ind = src->SrcRegister.Index;
if (info->input_semantic_name[ind] == TGSI_SEMANTIC_FOG) {
if (src->SrcRegister.SwizzleX == TGSI_SWIZZLE_X) {
info->uses_fogcoord = TRUE;
}
else if (src->SrcRegister.SwizzleX == TGSI_SWIZZLE_Y) {
info->uses_frontfacing = TRUE;
}
}
}
}
}
}
break;
case TGSI_TOKEN_TYPE_DECLARATION:
{
const struct tgsi_full_declaration *fulldecl
= &parse.FullToken.FullDeclaration;
const uint file = fulldecl->Declaration.File;
uint reg;
for (reg = fulldecl->DeclarationRange.First;
reg <= fulldecl->DeclarationRange.Last;
reg++) {
/* only first 32 regs will appear in this bitfield */
info->file_mask[file] |= (1 << reg);
info->file_count[file]++;
info->file_max[file] = MAX2(info->file_max[file], (int)reg);
if (file == TGSI_FILE_INPUT) {
info->input_semantic_name[reg] = (ubyte)fulldecl->Semantic.SemanticName;
info->input_semantic_index[reg] = (ubyte)fulldecl->Semantic.SemanticIndex;
info->input_interpolate[reg] = (ubyte)fulldecl->Declaration.Interpolate;
info->num_inputs++;
}
else if (file == TGSI_FILE_OUTPUT) {
info->output_semantic_name[reg] = (ubyte)fulldecl->Semantic.SemanticName;
info->output_semantic_index[reg] = (ubyte)fulldecl->Semantic.SemanticIndex;
info->num_outputs++;
}
/* special case */
if (procType == TGSI_PROCESSOR_FRAGMENT &&
file == TGSI_FILE_OUTPUT &&
fulldecl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION) {
info->writes_z = TRUE;
}
}
}
break;
case TGSI_TOKEN_TYPE_IMMEDIATE:
{
uint reg = info->immediate_count++;
uint file = TGSI_FILE_IMMEDIATE;
info->file_mask[file] |= (1 << reg);
info->file_count[file]++;
info->file_max[file] = MAX2(info->file_max[file], (int)reg);
}
break;
default:
assert( 0 );
}
}
info->uses_kill = (info->opcode_count[TGSI_OPCODE_KIL] ||
info->opcode_count[TGSI_OPCODE_KILP]);
tgsi_parse_free (&parse);
}
/**
* Check if the given shader is a "passthrough" shader consisting of only
* MOV instructions of the form: MOV OUT[n], IN[n]
*
*/
boolean
tgsi_is_passthrough_shader(const struct tgsi_token *tokens)
{
struct tgsi_parse_context parse;
/**
** Setup to begin parsing input shader
**/
if (tgsi_parse_init(&parse, tokens) != TGSI_PARSE_OK) {
debug_printf("tgsi_parse_init() failed in tgsi_is_passthrough_shader()!\n");
return FALSE;
}
/**
** Loop over incoming program tokens/instructions
*/
while (!tgsi_parse_end_of_tokens(&parse)) {
tgsi_parse_token(&parse);
switch (parse.FullToken.Token.Type) {
case TGSI_TOKEN_TYPE_INSTRUCTION:
{
struct tgsi_full_instruction *fullinst =
&parse.FullToken.FullInstruction;
const struct tgsi_full_src_register *src =
&fullinst->FullSrcRegisters[0];
const struct tgsi_full_dst_register *dst =
&fullinst->FullDstRegisters[0];
/* Do a whole bunch of checks for a simple move */
if (fullinst->Instruction.Opcode != TGSI_OPCODE_MOV ||
src->SrcRegister.File != TGSI_FILE_INPUT ||
dst->DstRegister.File != TGSI_FILE_OUTPUT ||
src->SrcRegister.Index != dst->DstRegister.Index ||
src->SrcRegister.Negate ||
src->SrcRegisterExtMod.Negate ||
src->SrcRegisterExtMod.Absolute ||
src->SrcRegisterExtMod.Scale2X ||
src->SrcRegisterExtMod.Bias ||
src->SrcRegisterExtMod.Complement ||
src->SrcRegister.SwizzleX != TGSI_SWIZZLE_X ||
src->SrcRegister.SwizzleY != TGSI_SWIZZLE_Y ||
src->SrcRegister.SwizzleZ != TGSI_SWIZZLE_Z ||
src->SrcRegister.SwizzleW != TGSI_SWIZZLE_W ||
dst->DstRegister.WriteMask != TGSI_WRITEMASK_XYZW)
{
tgsi_parse_free(&parse);
return FALSE;
}
}
break;
case TGSI_TOKEN_TYPE_DECLARATION:
/* fall-through */
case TGSI_TOKEN_TYPE_IMMEDIATE:
/* fall-through */
default:
; /* no-op */
}
}
tgsi_parse_free(&parse);
/* if we get here, it's a pass-through shader */
return TRUE;
}