| /* |
| * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #ifndef R300_CONTEXT_H |
| #define R300_CONTEXT_H |
| |
| #include "draw/draw_vertex.h" |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_inlines.h" |
| |
| struct r300_fragment_shader; |
| struct r300_vertex_shader; |
| |
| struct r300_blend_state { |
| uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */ |
| uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */ |
| uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */ |
| uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */ |
| uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */ |
| }; |
| |
| struct r300_blend_color_state { |
| /* RV515 and earlier */ |
| uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */ |
| /* R520 and newer */ |
| uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */ |
| uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */ |
| }; |
| |
| struct r300_dsa_state { |
| uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */ |
| uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */ |
| uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */ |
| uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */ |
| uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */ |
| uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */ |
| }; |
| |
| struct r300_rs_state { |
| /* Draw-specific rasterizer state */ |
| struct pipe_rasterizer_state rs; |
| |
| /* Whether or not to enable the VTE. This is referenced at the very |
| * last moment during emission of VTE state, to decide whether or not |
| * the VTE should be used for transformation. */ |
| boolean enable_vte; |
| |
| uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */ |
| uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */ |
| uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */ |
| uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */ |
| uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */ |
| uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */ |
| uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */ |
| uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */ |
| uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */ |
| uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */ |
| uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */ |
| uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */ |
| uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */ |
| uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */ |
| }; |
| |
| struct r300_rs_block { |
| uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */ |
| uint32_t count; /* R300_RS_COUNT */ |
| uint32_t inst_count; /* R300_RS_INST_COUNT */ |
| uint32_t inst[8]; /* R300_RS_INST_[0-7] */ |
| }; |
| |
| struct r300_sampler_state { |
| uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */ |
| uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */ |
| uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */ |
| }; |
| |
| struct r300_scissor_state { |
| uint32_t scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */ |
| uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */ |
| }; |
| |
| struct r300_texture_state { |
| uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */ |
| uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */ |
| uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */ |
| }; |
| |
| struct r300_viewport_state { |
| float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */ |
| float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */ |
| float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */ |
| float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */ |
| float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */ |
| float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */ |
| uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */ |
| }; |
| |
| struct r300_ztop_state { |
| uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */ |
| }; |
| |
| #define R300_NEW_BLEND 0x00000001 |
| #define R300_NEW_BLEND_COLOR 0x00000002 |
| #define R300_NEW_CLIP 0x00000004 |
| #define R300_NEW_DSA 0x00000008 |
| #define R300_NEW_FRAMEBUFFERS 0x00000010 |
| #define R300_NEW_FRAGMENT_SHADER 0x00000020 |
| #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040 |
| #define R300_NEW_RASTERIZER 0x00000080 |
| #define R300_NEW_RS_BLOCK 0x00000100 |
| #define R300_NEW_SAMPLER 0x00000200 |
| #define R300_ANY_NEW_SAMPLERS 0x0001fe00 |
| #define R300_NEW_SCISSOR 0x00020000 |
| #define R300_NEW_TEXTURE 0x00040000 |
| #define R300_ANY_NEW_TEXTURES 0x03fc0000 |
| #define R300_NEW_VERTEX_FORMAT 0x04000000 |
| #define R300_NEW_VERTEX_SHADER 0x08000000 |
| #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000 |
| #define R300_NEW_VIEWPORT 0x20000000 |
| #define R300_NEW_QUERY 0x40000000 |
| #define R300_NEW_KITCHEN_SINK 0x7fffffff |
| |
| /* The next several objects are not pure Radeon state; they inherit from |
| * various Gallium classes. */ |
| |
| struct r300_constant_buffer { |
| /* Buffer of constants */ |
| /* XXX first number should be raised */ |
| float constants[32][4]; |
| /* Total number of constants */ |
| unsigned count; |
| }; |
| |
| /* Query object. |
| * |
| * This is not a subclass of pipe_query because pipe_query is never |
| * actually fully defined. So, rather than have it as a member, and do |
| * subclass-style casting, we treat pipe_query as an opaque, and just |
| * trust that our state tracker does not ever mess up query objects. |
| */ |
| struct r300_query { |
| /* The kind of query. Currently only OQ is supported. */ |
| unsigned type; |
| /* Whether this query is currently active. Only active queries will |
| * get emitted into the command stream, and only active queries get |
| * tallied. */ |
| boolean active; |
| /* The current count of this query. Required to be at least 32 bits. */ |
| unsigned int count; |
| /* The offset of this query into the query buffer, in bytes. */ |
| unsigned offset; |
| /* if we've flushed the query */ |
| boolean flushed; |
| /* if begin has been emitted */ |
| boolean begin_emitted; |
| /* Linked list members. */ |
| struct r300_query* prev; |
| struct r300_query* next; |
| }; |
| |
| struct r300_texture { |
| /* Parent class */ |
| struct pipe_texture tex; |
| |
| /* Offsets into the buffer. */ |
| unsigned offset[PIPE_MAX_TEXTURE_LEVELS]; |
| |
| /* A pitch for each mip-level */ |
| unsigned pitch[PIPE_MAX_TEXTURE_LEVELS]; |
| |
| /* Size of one zslice or face based on the texture target */ |
| unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS]; |
| |
| /** |
| * If non-zero, override the natural texture layout with |
| * a custom stride (in bytes). |
| * |
| * \note Mipmapping fails for textures with a non-natural layout! |
| * |
| * \sa r300_texture_get_stride |
| */ |
| unsigned stride_override; |
| |
| /* Total size of this texture, in bytes. */ |
| unsigned size; |
| |
| /* Whether this texture has non-power-of-two dimensions. |
| * It can be either a regular texture or a rectangle one. |
| */ |
| boolean is_npot; |
| |
| /* Pipe buffer backing this texture. */ |
| struct pipe_buffer* buffer; |
| |
| /* Registers carrying texture format data. */ |
| struct r300_texture_state state; |
| }; |
| |
| struct r300_vertex_format { |
| /* Parent class */ |
| struct vertex_info vinfo; |
| /* R300_VAP_PROG_STREAK_CNTL_[0-7] */ |
| uint32_t vap_prog_stream_cntl[8]; |
| /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */ |
| uint32_t vap_prog_stream_cntl_ext[8]; |
| /* Map of vertex attributes into PVS memory for HW TCL, |
| * or GA memory for SW TCL. */ |
| int vs_tab[16]; |
| /* Map of rasterizer attributes from GB through RS to US. */ |
| int fs_tab[16]; |
| }; |
| |
| extern struct pipe_viewport_state r300_viewport_identity; |
| |
| struct r300_context { |
| /* Parent class */ |
| struct pipe_context context; |
| |
| /* The interface to the windowing system, etc. */ |
| struct r300_winsys* winsys; |
| /* Draw module. Used mostly for SW TCL. */ |
| struct draw_context* draw; |
| |
| /* Vertex buffer for rendering. */ |
| struct pipe_buffer* vbo; |
| /* Offset into the VBO. */ |
| size_t vbo_offset; |
| |
| /* Occlusion query buffer. */ |
| struct pipe_buffer* oqbo; |
| /* Query list. */ |
| struct r300_query *query_current; |
| struct r300_query query_list; |
| |
| /* Shader hash table. Used to store vertex formatting information, which |
| * depends on the combination of both currently loaded shaders. */ |
| struct util_hash_table* shader_hash_table; |
| /* Vertex formatting information. */ |
| struct r300_vertex_format* vertex_info; |
| |
| /* Various CSO state objects. */ |
| /* Blend state. */ |
| struct r300_blend_state* blend_state; |
| /* Blend color state. */ |
| struct r300_blend_color_state* blend_color_state; |
| /* User clip planes. */ |
| struct pipe_clip_state clip_state; |
| /* Shader constants. */ |
| struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES]; |
| /* Depth, stencil, and alpha state. */ |
| struct r300_dsa_state* dsa_state; |
| /* Fragment shader. */ |
| struct r300_fragment_shader* fs; |
| /* Framebuffer state. We currently don't need our own version of this. */ |
| struct pipe_framebuffer_state framebuffer_state; |
| /* Rasterizer state. */ |
| struct r300_rs_state* rs_state; |
| /* RS block state. */ |
| struct r300_rs_block* rs_block; |
| /* Sampler states. */ |
| struct r300_sampler_state* sampler_states[8]; |
| int sampler_count; |
| /* Scissor state. */ |
| struct r300_scissor_state* scissor_state; |
| /* Texture states. */ |
| struct r300_texture* textures[8]; |
| int texture_count; |
| /* Vertex buffers for Gallium. */ |
| struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; |
| int vertex_buffer_count; |
| /* Vertex elements for Gallium. */ |
| struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS]; |
| int vertex_element_count; |
| /* Vertex shader. */ |
| struct r300_vertex_shader* vs; |
| /* Viewport state. */ |
| struct r300_viewport_state* viewport_state; |
| /* ZTOP state. */ |
| struct r300_ztop_state ztop_state; |
| |
| /* Bitmask of dirty state objects. */ |
| uint32_t dirty_state; |
| /* Flag indicating whether or not the HW is dirty. */ |
| uint32_t dirty_hw; |
| |
| /** Combination of DBG_xxx flags */ |
| unsigned debug; |
| }; |
| |
| /* Convenience cast wrapper. */ |
| static INLINE struct r300_context* r300_context(struct pipe_context* context) |
| { |
| return (struct r300_context*)context; |
| } |
| |
| /* Context initialization. */ |
| struct draw_stage* r300_draw_stage(struct r300_context* r300); |
| void r300_init_state_functions(struct r300_context* r300); |
| void r300_init_surface_functions(struct r300_context* r300); |
| |
| /* Debug functionality. */ |
| |
| /** |
| * Debug flags to disable/enable certain groups of debugging outputs. |
| * |
| * \note These may be rather coarse, and the grouping may be impractical. |
| * If you find, while debugging the driver, that a different grouping |
| * of these flags would be beneficial, just feel free to change them |
| * but make sure to update the documentation in r300_debug.c to reflect |
| * those changes. |
| */ |
| /*@{*/ |
| #define DBG_HELP 0x0000001 |
| #define DBG_FP 0x0000002 |
| #define DBG_VP 0x0000004 |
| #define DBG_CS 0x0000008 |
| #define DBG_DRAW 0x0000010 |
| #define DBG_TEX 0x0000020 |
| #define DBG_FALL 0x0000040 |
| /*@}*/ |
| |
| static INLINE boolean DBG_ON(struct r300_context * ctx, unsigned flags) |
| { |
| return (ctx->debug & flags) ? TRUE : FALSE; |
| } |
| |
| static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * fmt, ...) |
| { |
| if (DBG_ON(ctx, flags)) { |
| va_list va; |
| va_start(va, fmt); |
| debug_vprintf(fmt, va); |
| va_end(va); |
| } |
| } |
| |
| void r300_init_debug(struct r300_context * ctx); |
| |
| #endif /* R300_CONTEXT_H */ |