blob: c22ee86b66c4f670375ffcb796b24c6e3498b5b3 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
* Copyright 2008 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Texture sampling
*
* Authors:
* Brian Paul
* Keith Whitwell
*/
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "sp_quad.h" /* only for #define QUAD_* tokens */
#include "sp_tex_sample.h"
#include "sp_tex_tile_cache.h"
/*
* Return fractional part of 'f'. Used for computing interpolation weights.
* Need to be careful with negative values.
* Note, if this function isn't perfect you'll sometimes see 1-pixel bands
* of improperly weighted linear-filtered textures.
* The tests/texwrap.c demo is a good test.
*/
static INLINE float
frac(float f)
{
return f - util_ifloor(f);
}
/**
* Linear interpolation macro
*/
static INLINE float
lerp(float a, float v0, float v1)
{
return v0 + a * (v1 - v0);
}
/**
* Do 2D/biliner interpolation of float values.
* v00, v10, v01 and v11 are typically four texture samples in a square/box.
* a and b are the horizontal and vertical interpolants.
* It's important that this function is inlined when compiled with
* optimization! If we find that's not true on some systems, convert
* to a macro.
*/
static INLINE float
lerp_2d(float a, float b,
float v00, float v10, float v01, float v11)
{
const float temp0 = lerp(a, v00, v10);
const float temp1 = lerp(a, v01, v11);
return lerp(b, temp0, temp1);
}
/**
* As above, but 3D interpolation of 8 values.
*/
static INLINE float
lerp_3d(float a, float b, float c,
float v000, float v100, float v010, float v110,
float v001, float v101, float v011, float v111)
{
const float temp0 = lerp_2d(a, b, v000, v100, v010, v110);
const float temp1 = lerp_2d(a, b, v001, v101, v011, v111);
return lerp(c, temp0, temp1);
}
/**
* Compute coord % size for repeat wrap modes.
* Note that if coord is a signed integer, coord % size doesn't give
* the right value for coord < 0 (in terms of texture repeat). Just
* casting to unsigned fixes that.
*/
static INLINE int
repeat(int coord, unsigned size)
{
return (int) ((unsigned) coord % size);
}
/**
* Apply texture coord wrapping mode and return integer texture indexes
* for a vector of four texcoords (S or T or P).
* \param wrapMode PIPE_TEX_WRAP_x
* \param s the incoming texcoords
* \param size the texture image size
* \param icoord returns the integer texcoords
* \return integer texture index
*/
static void
wrap_nearest_repeat(const float s[4], unsigned size, int icoord[4])
{
uint ch;
/* s limited to [0,1) */
/* i limited to [0,size-1] */
for (ch = 0; ch < 4; ch++) {
int i = util_ifloor(s[ch] * size);
icoord[ch] = repeat(i, size);
}
}
static void
wrap_nearest_clamp(const float s[4], unsigned size, int icoord[4])
{
uint ch;
/* s limited to [0,1] */
/* i limited to [0,size-1] */
for (ch = 0; ch < 4; ch++) {
if (s[ch] <= 0.0F)
icoord[ch] = 0;
else if (s[ch] >= 1.0F)
icoord[ch] = size - 1;
else
icoord[ch] = util_ifloor(s[ch] * size);
}
}
static void
wrap_nearest_clamp_to_edge(const float s[4], unsigned size, int icoord[4])
{
uint ch;
/* s limited to [min,max] */
/* i limited to [0, size-1] */
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
for (ch = 0; ch < 4; ch++) {
if (s[ch] < min)
icoord[ch] = 0;
else if (s[ch] > max)
icoord[ch] = size - 1;
else
icoord[ch] = util_ifloor(s[ch] * size);
}
}
static void
wrap_nearest_clamp_to_border(const float s[4], unsigned size, int icoord[4])
{
uint ch;
/* s limited to [min,max] */
/* i limited to [-1, size] */
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
for (ch = 0; ch < 4; ch++) {
if (s[ch] <= min)
icoord[ch] = -1;
else if (s[ch] >= max)
icoord[ch] = size;
else
icoord[ch] = util_ifloor(s[ch] * size);
}
}
static void
wrap_nearest_mirror_repeat(const float s[4], unsigned size, int icoord[4])
{
uint ch;
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
for (ch = 0; ch < 4; ch++) {
const int flr = util_ifloor(s[ch]);
float u;
if (flr & 1)
u = 1.0F - (s[ch] - (float) flr);
else
u = s[ch] - (float) flr;
if (u < min)
icoord[ch] = 0;
else if (u > max)
icoord[ch] = size - 1;
else
icoord[ch] = util_ifloor(u * size);
}
}
static void
wrap_nearest_mirror_clamp(const float s[4], unsigned size, int icoord[4])
{
uint ch;
for (ch = 0; ch < 4; ch++) {
/* s limited to [0,1] */
/* i limited to [0,size-1] */
const float u = fabsf(s[ch]);
if (u <= 0.0F)
icoord[ch] = 0;
else if (u >= 1.0F)
icoord[ch] = size - 1;
else
icoord[ch] = util_ifloor(u * size);
}
}
static void
wrap_nearest_mirror_clamp_to_edge(const float s[4], unsigned size,
int icoord[4])
{
uint ch;
/* s limited to [min,max] */
/* i limited to [0, size-1] */
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
for (ch = 0; ch < 4; ch++) {
const float u = fabsf(s[ch]);
if (u < min)
icoord[ch] = 0;
else if (u > max)
icoord[ch] = size - 1;
else
icoord[ch] = util_ifloor(u * size);
}
}
static void
wrap_nearest_mirror_clamp_to_border(const float s[4], unsigned size,
int icoord[4])
{
uint ch;
/* s limited to [min,max] */
/* i limited to [0, size-1] */
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
for (ch = 0; ch < 4; ch++) {
const float u = fabsf(s[ch]);
if (u < min)
icoord[ch] = -1;
else if (u > max)
icoord[ch] = size;
else
icoord[ch] = util_ifloor(u * size);
}
}
/**
* Used to compute texel locations for linear sampling for four texcoords.
* \param wrapMode PIPE_TEX_WRAP_x
* \param s the texcoords
* \param size the texture image size
* \param icoord0 returns first texture indexes
* \param icoord1 returns second texture indexes (usually icoord0 + 1)
* \param w returns blend factor/weight between texture indexes
* \param icoord returns the computed integer texture coords
*/
static void
wrap_linear_repeat(const float s[4], unsigned size,
int icoord0[4], int icoord1[4], float w[4])
{
uint ch;
for (ch = 0; ch < 4; ch++) {
float u = s[ch] * size - 0.5F;
icoord0[ch] = repeat(util_ifloor(u), size);
icoord1[ch] = repeat(icoord0[ch] + 1, size);
w[ch] = frac(u);
}
}
static void
wrap_linear_clamp(const float s[4], unsigned size,
int icoord0[4], int icoord1[4], float w[4])
{
uint ch;
for (ch = 0; ch < 4; ch++) {
float u = CLAMP(s[ch], 0.0F, 1.0F);
u = u * size - 0.5f;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
w[ch] = frac(u);
}
}
static void
wrap_linear_clamp_to_edge(const float s[4], unsigned size,
int icoord0[4], int icoord1[4], float w[4])
{
uint ch;
for (ch = 0; ch < 4; ch++) {
float u = CLAMP(s[ch], 0.0F, 1.0F);
u = u * size - 0.5f;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
if (icoord0[ch] < 0)
icoord0[ch] = 0;
if (icoord1[ch] >= (int) size)
icoord1[ch] = size - 1;
w[ch] = frac(u);
}
}
static void
wrap_linear_clamp_to_border(const float s[4], unsigned size,
int icoord0[4], int icoord1[4], float w[4])
{
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
uint ch;
for (ch = 0; ch < 4; ch++) {
float u = CLAMP(s[ch], min, max);
u = u * size - 0.5f;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
w[ch] = frac(u);
}
}
static void
wrap_linear_mirror_repeat(const float s[4], unsigned size,
int icoord0[4], int icoord1[4], float w[4])
{
uint ch;
for (ch = 0; ch < 4; ch++) {
const int flr = util_ifloor(s[ch]);
float u;
if (flr & 1)
u = 1.0F - (s[ch] - (float) flr);
else
u = s[ch] - (float) flr;
u = u * size - 0.5F;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
if (icoord0[ch] < 0)
icoord0[ch] = 0;
if (icoord1[ch] >= (int) size)
icoord1[ch] = size - 1;
w[ch] = frac(u);
}
}
static void
wrap_linear_mirror_clamp(const float s[4], unsigned size,
int icoord0[4], int icoord1[4], float w[4])
{
uint ch;
for (ch = 0; ch < 4; ch++) {
float u = fabsf(s[ch]);
if (u >= 1.0F)
u = (float) size;
else
u *= size;
u -= 0.5F;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
w[ch] = frac(u);
}
}
static void
wrap_linear_mirror_clamp_to_edge(const float s[4], unsigned size,
int icoord0[4], int icoord1[4], float w[4])
{
uint ch;
for (ch = 0; ch < 4; ch++) {
float u = fabsf(s[ch]);
if (u >= 1.0F)
u = (float) size;
else
u *= size;
u -= 0.5F;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
if (icoord0[ch] < 0)
icoord0[ch] = 0;
if (icoord1[ch] >= (int) size)
icoord1[ch] = size - 1;
w[ch] = frac(u);
}
}
static void
wrap_linear_mirror_clamp_to_border(const float s[4], unsigned size,
int icoord0[4], int icoord1[4], float w[4])
{
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
uint ch;
for (ch = 0; ch < 4; ch++) {
float u = fabsf(s[ch]);
if (u <= min)
u = min * size;
else if (u >= max)
u = max * size;
else
u *= size;
u -= 0.5F;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
w[ch] = frac(u);
}
}
/**
* For RECT textures / unnormalized texcoords
* Only a subset of wrap modes supported.
*/
static void
wrap_nearest_unorm_clamp(const float s[4], unsigned size, int icoord[4])
{
uint ch;
for (ch = 0; ch < 4; ch++) {
int i = util_ifloor(s[ch]);
icoord[ch]= CLAMP(i, 0, (int) size-1);
}
}
/**
* Handles clamp_to_edge and clamp_to_border:
*/
static void
wrap_nearest_unorm_clamp_to_border(const float s[4], unsigned size,
int icoord[4])
{
uint ch;
for (ch = 0; ch < 4; ch++) {
icoord[ch]= util_ifloor( CLAMP(s[ch], 0.5F, (float) size - 0.5F) );
}
}
/**
* For RECT textures / unnormalized texcoords.
* Only a subset of wrap modes supported.
*/
static void
wrap_linear_unorm_clamp(const float s[4], unsigned size,
int icoord0[4], int icoord1[4], float w[4])
{
uint ch;
for (ch = 0; ch < 4; ch++) {
/* Not exactly what the spec says, but it matches NVIDIA output */
float u = CLAMP(s[ch] - 0.5F, 0.0f, (float) size - 1.0f);
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
w[ch] = frac(u);
}
}
static void
wrap_linear_unorm_clamp_to_border(const float s[4], unsigned size,
int icoord0[4], int icoord1[4], float w[4])
{
uint ch;
for (ch = 0; ch < 4; ch++) {
float u = CLAMP(s[ch], 0.5F, (float) size - 0.5F);
u -= 0.5F;
icoord0[ch] = util_ifloor(u);
icoord1[ch] = icoord0[ch] + 1;
if (icoord1[ch] > (int) size - 1)
icoord1[ch] = size - 1;
w[ch] = frac(u);
}
}
/**
* Examine the quad's texture coordinates to compute the partial
* derivatives w.r.t X and Y, then compute lambda (level of detail).
*/
static float
compute_lambda_1d(const struct sp_sampler_varient *samp,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias)
{
const struct pipe_texture *texture = samp->texture;
const struct pipe_sampler_state *sampler = samp->sampler;
float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
float rho = MAX2(dsdx, dsdy) * texture->width[0];
float lambda;
lambda = util_fast_log2(rho);
lambda += lodbias + sampler->lod_bias;
lambda = CLAMP(lambda, sampler->min_lod, sampler->max_lod);
return lambda;
}
static float
compute_lambda_2d(const struct sp_sampler_varient *samp,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias)
{
const struct pipe_texture *texture = samp->texture;
const struct pipe_sampler_state *sampler = samp->sampler;
float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
float maxx = MAX2(dsdx, dsdy) * texture->width[0];
float maxy = MAX2(dtdx, dtdy) * texture->height[0];
float rho = MAX2(maxx, maxy);
float lambda;
lambda = util_fast_log2(rho);
lambda += lodbias + sampler->lod_bias;
lambda = CLAMP(lambda, sampler->min_lod, sampler->max_lod);
return lambda;
}
static float
compute_lambda_3d(const struct sp_sampler_varient *samp,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias)
{
const struct pipe_texture *texture = samp->texture;
const struct pipe_sampler_state *sampler = samp->sampler;
float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]);
float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]);
float maxx = MAX2(dsdx, dsdy) * texture->width[0];
float maxy = MAX2(dtdx, dtdy) * texture->height[0];
float maxz = MAX2(dpdx, dpdy) * texture->depth[0];
float rho, lambda;
rho = MAX2(maxx, maxy);
rho = MAX2(rho, maxz);
lambda = util_fast_log2(rho);
lambda += lodbias + sampler->lod_bias;
lambda = CLAMP(lambda, sampler->min_lod, sampler->max_lod);
return lambda;
}
/**
* Compute lambda for a vertex texture sampler.
* Since there aren't derivatives to use, just return the LOD bias.
*/
static float
compute_lambda_vert(const struct sp_sampler_varient *samp,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias)
{
return lodbias;
}
/**
* Get a texel from a texture, using the texture tile cache.
*
* \param addr the template tex address containing cube, z, face info.
* \param x the x coord of texel within 2D image
* \param y the y coord of texel within 2D image
* \param rgba the quad to put the texel/color into
*
* XXX maybe move this into sp_tex_tile_cache.c and merge with the
* sp_get_cached_tile_tex() function. Also, get 4 texels instead of 1...
*/
static INLINE const float *
get_texel_2d_no_border(const struct sp_sampler_varient *samp,
union tex_tile_address addr, int x, int y)
{
const struct softpipe_tex_cached_tile *tile;
addr.bits.x = x / TILE_SIZE;
addr.bits.y = y / TILE_SIZE;
y %= TILE_SIZE;
x %= TILE_SIZE;
tile = sp_get_cached_tile_tex(samp->cache, addr);
return &tile->data.color[y][x][0];
}
static INLINE const float *
get_texel_2d(const struct sp_sampler_varient *samp,
union tex_tile_address addr, int x, int y)
{
const struct pipe_texture *texture = samp->texture;
unsigned level = addr.bits.level;
if (x < 0 || x >= (int) texture->width[level] ||
y < 0 || y >= (int) texture->height[level]) {
return samp->sampler->border_color;
}
else {
return get_texel_2d_no_border( samp, addr, x, y );
}
}
/* Gather a quad of adjacent texels within a tile:
*/
static INLINE void
get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_varient *samp,
union tex_tile_address addr,
unsigned x, unsigned y,
const float *out[4])
{
const struct softpipe_tex_cached_tile *tile;
addr.bits.x = x / TILE_SIZE;
addr.bits.y = y / TILE_SIZE;
y %= TILE_SIZE;
x %= TILE_SIZE;
tile = sp_get_cached_tile_tex(samp->cache, addr);
out[0] = &tile->data.color[y ][x ][0];
out[1] = &tile->data.color[y ][x+1][0];
out[2] = &tile->data.color[y+1][x ][0];
out[3] = &tile->data.color[y+1][x+1][0];
}
/* Gather a quad of potentially non-adjacent texels:
*/
static INLINE void
get_texel_quad_2d_no_border(const struct sp_sampler_varient *samp,
union tex_tile_address addr,
int x0, int y0,
int x1, int y1,
const float *out[4])
{
out[0] = get_texel_2d_no_border( samp, addr, x0, y0 );
out[1] = get_texel_2d_no_border( samp, addr, x1, y0 );
out[2] = get_texel_2d_no_border( samp, addr, x0, y1 );
out[3] = get_texel_2d_no_border( samp, addr, x1, y1 );
}
/* Can involve a lot of unnecessary checks for border color:
*/
static INLINE void
get_texel_quad_2d(const struct sp_sampler_varient *samp,
union tex_tile_address addr,
int x0, int y0,
int x1, int y1,
const float *out[4])
{
out[0] = get_texel_2d( samp, addr, x0, y0 );
out[1] = get_texel_2d( samp, addr, x1, y0 );
out[3] = get_texel_2d( samp, addr, x1, y1 );
out[2] = get_texel_2d( samp, addr, x0, y1 );
}
/* 3d varients:
*/
static INLINE const float *
get_texel_3d_no_border(const struct sp_sampler_varient *samp,
union tex_tile_address addr, int x, int y, int z)
{
const struct softpipe_tex_cached_tile *tile;
addr.bits.x = x / TILE_SIZE;
addr.bits.y = y / TILE_SIZE;
addr.bits.z = z;
y %= TILE_SIZE;
x %= TILE_SIZE;
tile = sp_get_cached_tile_tex(samp->cache, addr);
return &tile->data.color[y][x][0];
}
static INLINE const float *
get_texel_3d(const struct sp_sampler_varient *samp,
union tex_tile_address addr, int x, int y, int z)
{
const struct pipe_texture *texture = samp->texture;
unsigned level = addr.bits.level;
if (x < 0 || x >= (int) texture->width[level] ||
y < 0 || y >= (int) texture->height[level] ||
z < 0 || z >= (int) texture->depth[level]) {
return samp->sampler->border_color;
}
else {
return get_texel_3d_no_border( samp, addr, x, y, z );
}
}
/**
* Given the logbase2 of a mipmap's base level size and a mipmap level,
* return the size (in texels) of that mipmap level.
* For example, if level[0].width = 256 then base_pot will be 8.
* If level = 2, then we'll return 64 (the width at level=2).
* Return 1 if level > base_pot.
*/
static INLINE unsigned
pot_level_size(unsigned base_pot, unsigned level)
{
return (base_pot >= level) ? (1 << (base_pot - level)) : 1;
}
/* Some image-filter fastpaths:
*/
static INLINE void
img_filter_2d_linear_repeat_POT(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
unsigned j;
unsigned level = samp->level;
unsigned xpot = pot_level_size(samp->xpot, level);
unsigned ypot = pot_level_size(samp->ypot, level);
unsigned xmax = (xpot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, xpot) - 1; */
unsigned ymax = (ypot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, ypot) - 1; */
union tex_tile_address addr;
addr.value = 0;
addr.bits.level = samp->level;
for (j = 0; j < QUAD_SIZE; j++) {
int c;
float u = s[j] * xpot - 0.5F;
float v = t[j] * ypot - 0.5F;
int uflr = util_ifloor(u);
int vflr = util_ifloor(v);
float xw = u - (float)uflr;
float yw = v - (float)vflr;
int x0 = uflr & (xpot - 1);
int y0 = vflr & (ypot - 1);
const float *tx[4];
/* Can we fetch all four at once:
*/
if (x0 < xmax && y0 < ymax) {
get_texel_quad_2d_no_border_single_tile(samp, addr, x0, y0, tx);
}
else {
unsigned x1 = (x0 + 1) & (xpot - 1);
unsigned y1 = (y0 + 1) & (ypot - 1);
get_texel_quad_2d_no_border(samp, addr, x0, y0, x1, y1, tx);
}
/* interpolate R, G, B, A */
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp_2d(xw, yw,
tx[0][c], tx[1][c],
tx[2][c], tx[3][c]);
}
}
}
static INLINE void
img_filter_2d_nearest_repeat_POT(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
unsigned j;
unsigned level = samp->level;
unsigned xpot = pot_level_size(samp->xpot, level);
unsigned ypot = pot_level_size(samp->ypot, level);
union tex_tile_address addr;
addr.value = 0;
addr.bits.level = samp->level;
for (j = 0; j < QUAD_SIZE; j++) {
int c;
float u = s[j] * xpot;
float v = t[j] * ypot;
int uflr = util_ifloor(u);
int vflr = util_ifloor(v);
int x0 = uflr & (xpot - 1);
int y0 = vflr & (ypot - 1);
const float *out = get_texel_2d_no_border(samp, addr, x0, y0);
for (c = 0; c < 4; c++) {
rgba[c][j] = out[c];
}
}
}
static INLINE void
img_filter_2d_nearest_clamp_POT(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
unsigned j;
unsigned level = samp->level;
unsigned xpot = pot_level_size(samp->xpot, level);
unsigned ypot = pot_level_size(samp->ypot, level);
union tex_tile_address addr;
addr.value = 0;
addr.bits.level = samp->level;
for (j = 0; j < QUAD_SIZE; j++) {
int c;
float u = s[j] * xpot;
float v = t[j] * ypot;
int x0, y0;
const float *out;
x0 = util_ifloor(u);
if (x0 < 0)
x0 = 0;
else if (x0 > xpot - 1)
x0 = xpot - 1;
y0 = util_ifloor(v);
if (y0 < 0)
y0 = 0;
else if (y0 > ypot - 1)
y0 = ypot - 1;
out = get_texel_2d_no_border(samp, addr, x0, y0);
for (c = 0; c < 4; c++) {
rgba[c][j] = out[c];
}
}
}
static void
img_filter_1d_nearest(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
unsigned level0, j;
int width;
int x[4];
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
assert(width > 0);
addr.value = 0;
addr.bits.level = samp->level;
samp->nearest_texcoord_s(s, width, x);
for (j = 0; j < QUAD_SIZE; j++) {
const float *out = get_texel_2d(samp, addr, x[j], 0);
int c;
for (c = 0; c < 4; c++) {
rgba[c][j] = out[c];
}
}
}
static void
img_filter_2d_nearest(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
unsigned level0, j;
int width, height;
int x[4], y[4];
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
height = texture->height[level0];
assert(width > 0);
assert(height > 0);
addr.value = 0;
addr.bits.level = samp->level;
samp->nearest_texcoord_s(s, width, x);
samp->nearest_texcoord_t(t, height, y);
for (j = 0; j < QUAD_SIZE; j++) {
const float *out = get_texel_2d(samp, addr, x[j], y[j]);
int c;
for (c = 0; c < 4; c++) {
rgba[c][j] = out[c];
}
}
}
static INLINE union tex_tile_address
face(union tex_tile_address addr, unsigned face )
{
addr.bits.face = face;
return addr;
}
static void
img_filter_cube_nearest(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
const unsigned *faces = samp->faces; /* zero when not cube-mapping */
unsigned level0, j;
int width, height;
int x[4], y[4];
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
height = texture->height[level0];
assert(width > 0);
assert(height > 0);
addr.value = 0;
addr.bits.level = samp->level;
samp->nearest_texcoord_s(s, width, x);
samp->nearest_texcoord_t(t, height, y);
for (j = 0; j < QUAD_SIZE; j++) {
const float *out = get_texel_2d(samp, face(addr, faces[j]), x[j], y[j]);
int c;
for (c = 0; c < 4; c++) {
rgba[c][j] = out[c];
}
}
}
static void
img_filter_3d_nearest(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
unsigned level0, j;
int width, height, depth;
int x[4], y[4], z[4];
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
height = texture->height[level0];
depth = texture->depth[level0];
assert(width > 0);
assert(height > 0);
assert(depth > 0);
samp->nearest_texcoord_s(s, width, x);
samp->nearest_texcoord_t(t, height, y);
samp->nearest_texcoord_p(p, depth, z);
addr.value = 0;
addr.bits.level = samp->level;
for (j = 0; j < QUAD_SIZE; j++) {
const float *out = get_texel_3d(samp, addr, x[j], y[j], z[j]);
int c;
for (c = 0; c < 4; c++) {
rgba[c][j] = out[c];
}
}
}
static void
img_filter_1d_linear(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
unsigned level0, j;
int width;
int x0[4], x1[4];
float xw[4]; /* weights */
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
assert(width > 0);
addr.value = 0;
addr.bits.level = samp->level;
samp->linear_texcoord_s(s, width, x0, x1, xw);
for (j = 0; j < QUAD_SIZE; j++) {
const float *tx0 = get_texel_2d(samp, addr, x0[j], 0);
const float *tx1 = get_texel_2d(samp, addr, x1[j], 0);
int c;
/* interpolate R, G, B, A */
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp(xw[j], tx0[c], tx1[c]);
}
}
}
static void
img_filter_2d_linear(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
unsigned level0, j;
int width, height;
int x0[4], y0[4], x1[4], y1[4];
float xw[4], yw[4]; /* weights */
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
height = texture->height[level0];
assert(width > 0);
assert(height > 0);
addr.value = 0;
addr.bits.level = samp->level;
samp->linear_texcoord_s(s, width, x0, x1, xw);
samp->linear_texcoord_t(t, height, y0, y1, yw);
for (j = 0; j < QUAD_SIZE; j++) {
const float *tx0 = get_texel_2d(samp, addr, x0[j], y0[j]);
const float *tx1 = get_texel_2d(samp, addr, x1[j], y0[j]);
const float *tx2 = get_texel_2d(samp, addr, x0[j], y1[j]);
const float *tx3 = get_texel_2d(samp, addr, x1[j], y1[j]);
int c;
/* interpolate R, G, B, A */
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp_2d(xw[j], yw[j],
tx0[c], tx1[c],
tx2[c], tx3[c]);
}
}
}
static void
img_filter_cube_linear(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
const unsigned *faces = samp->faces; /* zero when not cube-mapping */
unsigned level0, j;
int width, height;
int x0[4], y0[4], x1[4], y1[4];
float xw[4], yw[4]; /* weights */
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
height = texture->height[level0];
assert(width > 0);
assert(height > 0);
addr.value = 0;
addr.bits.level = samp->level;
samp->linear_texcoord_s(s, width, x0, x1, xw);
samp->linear_texcoord_t(t, height, y0, y1, yw);
for (j = 0; j < QUAD_SIZE; j++) {
union tex_tile_address addrj = face(addr, faces[j]);
const float *tx0 = get_texel_2d(samp, addrj, x0[j], y0[j]);
const float *tx1 = get_texel_2d(samp, addrj, x1[j], y0[j]);
const float *tx2 = get_texel_2d(samp, addrj, x0[j], y1[j]);
const float *tx3 = get_texel_2d(samp, addrj, x1[j], y1[j]);
int c;
/* interpolate R, G, B, A */
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp_2d(xw[j], yw[j],
tx0[c], tx1[c],
tx2[c], tx3[c]);
}
}
}
static void
img_filter_3d_linear(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
unsigned level0, j;
int width, height, depth;
int x0[4], x1[4], y0[4], y1[4], z0[4], z1[4];
float xw[4], yw[4], zw[4]; /* interpolation weights */
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
height = texture->height[level0];
depth = texture->depth[level0];
addr.value = 0;
addr.bits.level = level0;
assert(width > 0);
assert(height > 0);
assert(depth > 0);
samp->linear_texcoord_s(s, width, x0, x1, xw);
samp->linear_texcoord_t(t, height, y0, y1, yw);
samp->linear_texcoord_p(p, depth, z0, z1, zw);
for (j = 0; j < QUAD_SIZE; j++) {
int c;
const float *tx00 = get_texel_3d(samp, addr, x0[j], y0[j], z0[j]);
const float *tx01 = get_texel_3d(samp, addr, x1[j], y0[j], z0[j]);
const float *tx02 = get_texel_3d(samp, addr, x0[j], y1[j], z0[j]);
const float *tx03 = get_texel_3d(samp, addr, x1[j], y1[j], z0[j]);
const float *tx10 = get_texel_3d(samp, addr, x0[j], y0[j], z1[j]);
const float *tx11 = get_texel_3d(samp, addr, x1[j], y0[j], z1[j]);
const float *tx12 = get_texel_3d(samp, addr, x0[j], y1[j], z1[j]);
const float *tx13 = get_texel_3d(samp, addr, x1[j], y1[j], z1[j]);
/* interpolate R, G, B, A */
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp_3d(xw[j], yw[j], zw[j],
tx00[c], tx01[c],
tx02[c], tx03[c],
tx10[c], tx11[c],
tx12[c], tx13[c]);
}
}
}
static void
mip_filter_linear(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
int level0;
float lambda;
lambda = samp->compute_lambda(samp, s, t, p, lodbias);
level0 = (int)lambda;
if (lambda < 0.0) {
samp->level = 0;
samp->mag_img_filter( tgsi_sampler, s, t, p, 0, rgba );
}
else if (level0 >= texture->last_level) {
samp->level = texture->last_level;
samp->min_img_filter( tgsi_sampler, s, t, p, 0, rgba );
}
else {
float levelBlend = lambda - level0;
float rgba0[4][4];
float rgba1[4][4];
int c,j;
samp->level = level0;
samp->min_img_filter( tgsi_sampler, s, t, p, 0, rgba0 );
samp->level = level0+1;
samp->min_img_filter( tgsi_sampler, s, t, p, 0, rgba1 );
for (j = 0; j < QUAD_SIZE; j++) {
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp(levelBlend, rgba0[c][j], rgba1[c][j]);
}
}
}
}
static void
mip_filter_nearest(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
float lambda;
lambda = samp->compute_lambda(samp, s, t, p, lodbias);
if (lambda < 0.0) {
samp->level = 0;
samp->mag_img_filter( tgsi_sampler, s, t, p, 0, rgba );
}
else {
samp->level = (int)(lambda + 0.5) ;
samp->level = MIN2(samp->level, (int)texture->last_level);
samp->min_img_filter( tgsi_sampler, s, t, p, 0, rgba );
}
#if 0
printf("RGBA %g %g %g %g, %g %g %g %g, %g %g %g %g, %g %g %g %g\n",
rgba[0][0], rgba[1][0], rgba[2][0], rgba[3][0],
rgba[0][1], rgba[1][1], rgba[2][1], rgba[3][1],
rgba[0][2], rgba[1][2], rgba[2][2], rgba[3][2],
rgba[0][3], rgba[1][3], rgba[2][3], rgba[3][3]);
#endif
}
static void
mip_filter_none(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
float lambda = samp->compute_lambda(samp, s, t, p, lodbias);
if (lambda < 0.0) {
samp->mag_img_filter( tgsi_sampler, s, t, p, 0, rgba );
}
else {
samp->min_img_filter( tgsi_sampler, s, t, p, 0, rgba );
}
}
/**
* Specialized version of mip_filter_linear with hard-wired calls to
* 2d lambda calculation and 2d_linear_repeat_POT img filters.
*/
static void
mip_filter_linear_2d_linear_repeat_POT(
struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
int level0;
float lambda;
lambda = compute_lambda_2d(samp, s, t, p, lodbias);
level0 = (int)lambda;
/* Catches both negative and large values of level0:
*/
if ((unsigned)level0 >= texture->last_level) {
if (level0 < 0)
samp->level = 0;
else
samp->level = texture->last_level;
img_filter_2d_linear_repeat_POT( tgsi_sampler, s, t, p, 0, rgba );
}
else {
float levelBlend = lambda - level0;
float rgba0[4][4];
float rgba1[4][4];
int c,j;
samp->level = level0;
img_filter_2d_linear_repeat_POT( tgsi_sampler, s, t, p, 0, rgba0 );
samp->level = level0+1;
img_filter_2d_linear_repeat_POT( tgsi_sampler, s, t, p, 0, rgba1 );
for (j = 0; j < QUAD_SIZE; j++) {
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp(levelBlend, rgba0[c][j], rgba1[c][j]);
}
}
}
}
/**
* Do shadow/depth comparisons.
*/
static void
sample_compare(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
const struct pipe_sampler_state *sampler = samp->sampler;
int j, k0, k1, k2, k3;
float val;
samp->mip_filter( tgsi_sampler, s, t, p, lodbias, rgba );
/**
* Compare texcoord 'p' (aka R) against texture value 'rgba[0]'
* When we sampled the depth texture, the depth value was put into all
* RGBA channels. We look at the red channel here.
*/
/* compare four texcoords vs. four texture samples */
switch (sampler->compare_func) {
case PIPE_FUNC_LESS:
k0 = p[0] < rgba[0][0];
k1 = p[1] < rgba[0][1];
k2 = p[2] < rgba[0][2];
k3 = p[3] < rgba[0][3];
break;
case PIPE_FUNC_LEQUAL:
k0 = p[0] <= rgba[0][0];
k1 = p[1] <= rgba[0][1];
k2 = p[2] <= rgba[0][2];
k3 = p[3] <= rgba[0][3];
break;
case PIPE_FUNC_GREATER:
k0 = p[0] > rgba[0][0];
k1 = p[1] > rgba[0][1];
k2 = p[2] > rgba[0][2];
k3 = p[3] > rgba[0][3];
break;
case PIPE_FUNC_GEQUAL:
k0 = p[0] >= rgba[0][0];
k1 = p[1] >= rgba[0][1];
k2 = p[2] >= rgba[0][2];
k3 = p[3] >= rgba[0][3];
break;
case PIPE_FUNC_EQUAL:
k0 = p[0] == rgba[0][0];
k1 = p[1] == rgba[0][1];
k2 = p[2] == rgba[0][2];
k3 = p[3] == rgba[0][3];
break;
case PIPE_FUNC_NOTEQUAL:
k0 = p[0] != rgba[0][0];
k1 = p[1] != rgba[0][1];
k2 = p[2] != rgba[0][2];
k3 = p[3] != rgba[0][3];
break;
case PIPE_FUNC_ALWAYS:
k0 = k1 = k2 = k3 = 1;
break;
case PIPE_FUNC_NEVER:
k0 = k1 = k2 = k3 = 0;
break;
default:
k0 = k1 = k2 = k3 = 0;
assert(0);
break;
}
/* convert four pass/fail values to an intensity in [0,1] */
val = 0.25F * (k0 + k1 + k2 + k3);
/* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
for (j = 0; j < 4; j++) {
rgba[0][j] = rgba[1][j] = rgba[2][j] = val;
rgba[3][j] = 1.0F;
}
}
/**
* Compute which cube face is referenced by each texcoord and put that
* info into the sampler faces[] array. Then sample the cube faces
*/
static void
sample_cube(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler);
unsigned j;
float ssss[4], tttt[4];
/*
major axis
direction target sc tc ma
---------- ------------------------------- --- --- ---
+rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
-rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
+ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
-ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
+rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
-rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
*/
for (j = 0; j < QUAD_SIZE; j++) {
float rx = s[j];
float ry = t[j];
float rz = p[j];
const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz);
unsigned face;
float sc, tc, ma;
if (arx >= ary && arx >= arz) {
if (rx >= 0.0F) {
face = PIPE_TEX_FACE_POS_X;
sc = -rz;
tc = -ry;
ma = arx;
}
else {
face = PIPE_TEX_FACE_NEG_X;
sc = rz;
tc = -ry;
ma = arx;
}
}
else if (ary >= arx && ary >= arz) {
if (ry >= 0.0F) {
face = PIPE_TEX_FACE_POS_Y;
sc = rx;
tc = rz;
ma = ary;
}
else {
face = PIPE_TEX_FACE_NEG_Y;
sc = rx;
tc = -rz;
ma = ary;
}
}
else {
if (rz > 0.0F) {
face = PIPE_TEX_FACE_POS_Z;
sc = rx;
tc = -ry;
ma = arz;
}
else {
face = PIPE_TEX_FACE_NEG_Z;
sc = -rx;
tc = -ry;
ma = arz;
}
}
{
const float ima = 1.0 / ma;
ssss[j] = ( sc * ima + 1.0F ) * 0.5F;
tttt[j] = ( tc * ima + 1.0F ) * 0.5F;
samp->faces[j] = face;
}
}
/* In our little pipeline, the compare stage is next. If compare
* is not active, this will point somewhere deeper into the
* pipeline, eg. to mip_filter or even img_filter.
*/
samp->compare(tgsi_sampler, ssss, tttt, NULL, lodbias, rgba);
}
static wrap_nearest_func
get_nearest_unorm_wrap(unsigned mode)
{
switch (mode) {
case PIPE_TEX_WRAP_CLAMP:
return wrap_nearest_unorm_clamp;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return wrap_nearest_unorm_clamp_to_border;
default:
assert(0);
return wrap_nearest_unorm_clamp;
}
}
static wrap_nearest_func
get_nearest_wrap(unsigned mode)
{
switch (mode) {
case PIPE_TEX_WRAP_REPEAT:
return wrap_nearest_repeat;
case PIPE_TEX_WRAP_CLAMP:
return wrap_nearest_clamp;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return wrap_nearest_clamp_to_edge;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return wrap_nearest_clamp_to_border;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return wrap_nearest_mirror_repeat;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
return wrap_nearest_mirror_clamp;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
return wrap_nearest_mirror_clamp_to_edge;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
return wrap_nearest_mirror_clamp_to_border;
default:
assert(0);
return wrap_nearest_repeat;
}
}
static wrap_linear_func
get_linear_unorm_wrap(unsigned mode)
{
switch (mode) {
case PIPE_TEX_WRAP_CLAMP:
return wrap_linear_unorm_clamp;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return wrap_linear_unorm_clamp_to_border;
default:
assert(0);
return wrap_linear_unorm_clamp;
}
}
static wrap_linear_func
get_linear_wrap(unsigned mode)
{
switch (mode) {
case PIPE_TEX_WRAP_REPEAT:
return wrap_linear_repeat;
case PIPE_TEX_WRAP_CLAMP:
return wrap_linear_clamp;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return wrap_linear_clamp_to_edge;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return wrap_linear_clamp_to_border;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return wrap_linear_mirror_repeat;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
return wrap_linear_mirror_clamp;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
return wrap_linear_mirror_clamp_to_edge;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
return wrap_linear_mirror_clamp_to_border;
default:
assert(0);
return wrap_linear_repeat;
}
}
static compute_lambda_func
get_lambda_func(const union sp_sampler_key key)
{
if (key.bits.processor == TGSI_PROCESSOR_VERTEX)
return compute_lambda_vert;
switch (key.bits.target) {
case PIPE_TEXTURE_1D:
return compute_lambda_1d;
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_CUBE:
return compute_lambda_2d;
case PIPE_TEXTURE_3D:
return compute_lambda_3d;
default:
assert(0);
return compute_lambda_1d;
}
}
static filter_func
get_img_filter(const union sp_sampler_key key,
unsigned filter,
const struct pipe_sampler_state *sampler)
{
switch (key.bits.target) {
case PIPE_TEXTURE_1D:
if (filter == PIPE_TEX_FILTER_NEAREST)
return img_filter_1d_nearest;
else
return img_filter_1d_linear;
break;
case PIPE_TEXTURE_2D:
/* Try for fast path:
*/
if (key.bits.is_pot &&
sampler->wrap_s == sampler->wrap_t &&
sampler->normalized_coords)
{
switch (sampler->wrap_s) {
case PIPE_TEX_WRAP_REPEAT:
switch (filter) {
case PIPE_TEX_FILTER_NEAREST:
return img_filter_2d_nearest_repeat_POT;
case PIPE_TEX_FILTER_LINEAR:
return img_filter_2d_linear_repeat_POT;
default:
break;
}
break;
case PIPE_TEX_WRAP_CLAMP:
switch (filter) {
case PIPE_TEX_FILTER_NEAREST:
return img_filter_2d_nearest_clamp_POT;
default:
break;
}
}
}
/* Otherwise use default versions:
*/
if (filter == PIPE_TEX_FILTER_NEAREST)
return img_filter_2d_nearest;
else
return img_filter_2d_linear;
break;
case PIPE_TEXTURE_CUBE:
if (filter == PIPE_TEX_FILTER_NEAREST)
return img_filter_cube_nearest;
else
return img_filter_cube_linear;
break;
case PIPE_TEXTURE_3D:
if (filter == PIPE_TEX_FILTER_NEAREST)
return img_filter_3d_nearest;
else
return img_filter_3d_linear;
break;
default:
assert(0);
return img_filter_1d_nearest;
}
}
/**
* Bind the given texture object and texture cache to the sampler varient.
*/
void
sp_sampler_varient_bind_texture( struct sp_sampler_varient *samp,
struct softpipe_tex_tile_cache *tex_cache,
const struct pipe_texture *texture )
{
const struct pipe_sampler_state *sampler = samp->sampler;
samp->texture = texture;
samp->cache = tex_cache;
samp->xpot = util_unsigned_logbase2( texture->width[0] );
samp->ypot = util_unsigned_logbase2( texture->height[0] );
samp->level = CLAMP((int) sampler->min_lod, 0, (int) texture->last_level);
}
void
sp_sampler_varient_destroy( struct sp_sampler_varient *samp )
{
FREE(samp);
}
/**
* Create a sampler varient for a given set of non-orthogonal state.
*/
struct sp_sampler_varient *
sp_create_sampler_varient( const struct pipe_sampler_state *sampler,
const union sp_sampler_key key )
{
struct sp_sampler_varient *samp = CALLOC_STRUCT(sp_sampler_varient);
if (!samp)
return NULL;
samp->sampler = sampler;
samp->key = key;
/* Note that (for instance) linear_texcoord_s and
* nearest_texcoord_s may be active at the same time, if the
* sampler min_img_filter differs from its mag_img_filter.
*/
if (sampler->normalized_coords) {
samp->linear_texcoord_s = get_linear_wrap( sampler->wrap_s );
samp->linear_texcoord_t = get_linear_wrap( sampler->wrap_t );
samp->linear_texcoord_p = get_linear_wrap( sampler->wrap_r );
samp->nearest_texcoord_s = get_nearest_wrap( sampler->wrap_s );
samp->nearest_texcoord_t = get_nearest_wrap( sampler->wrap_t );
samp->nearest_texcoord_p = get_nearest_wrap( sampler->wrap_r );
}
else {
samp->linear_texcoord_s = get_linear_unorm_wrap( sampler->wrap_s );
samp->linear_texcoord_t = get_linear_unorm_wrap( sampler->wrap_t );
samp->linear_texcoord_p = get_linear_unorm_wrap( sampler->wrap_r );
samp->nearest_texcoord_s = get_nearest_unorm_wrap( sampler->wrap_s );
samp->nearest_texcoord_t = get_nearest_unorm_wrap( sampler->wrap_t );
samp->nearest_texcoord_p = get_nearest_unorm_wrap( sampler->wrap_r );
}
samp->compute_lambda = get_lambda_func( key );
samp->min_img_filter = get_img_filter(key, sampler->min_img_filter, sampler);
samp->mag_img_filter = get_img_filter(key, sampler->mag_img_filter, sampler);
switch (sampler->min_mip_filter) {
case PIPE_TEX_MIPFILTER_NONE:
if (sampler->min_img_filter == sampler->mag_img_filter)
samp->mip_filter = samp->min_img_filter;
else
samp->mip_filter = mip_filter_none;
break;
case PIPE_TEX_MIPFILTER_NEAREST:
samp->mip_filter = mip_filter_nearest;
break;
case PIPE_TEX_MIPFILTER_LINEAR:
if (key.bits.is_pot &&
sampler->min_img_filter == sampler->mag_img_filter &&
sampler->normalized_coords &&
sampler->wrap_s == PIPE_TEX_WRAP_REPEAT &&
sampler->wrap_t == PIPE_TEX_WRAP_REPEAT &&
sampler->min_img_filter == PIPE_TEX_FILTER_LINEAR)
{
samp->mip_filter = mip_filter_linear_2d_linear_repeat_POT;
}
else
{
samp->mip_filter = mip_filter_linear;
}
break;
}
if (sampler->compare_mode != FALSE) {
samp->compare = sample_compare;
}
else {
/* Skip compare operation by promoting the mip_filter function
* pointer:
*/
samp->compare = samp->mip_filter;
}
if (key.bits.target == PIPE_TEXTURE_CUBE) {
samp->base.get_samples = sample_cube;
}
else {
samp->faces[0] = 0;
samp->faces[1] = 0;
samp->faces[2] = 0;
samp->faces[3] = 0;
/* Skip cube face determination by promoting the compare
* function pointer:
*/
samp->base.get_samples = samp->compare;
}
return samp;
}