| /************************************************************************** |
| * |
| * Copyright 2009, VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| /* |
| * Author: Keith Whitwell <keithw@vmware.com> |
| * Author: Jakob Bornecrantz <wallbraker@gmail.com> |
| */ |
| |
| #include "dri_screen.h" |
| #include "dri_context.h" |
| #include "state_tracker/st_context.h" |
| |
| #define need_GL_ARB_map_buffer_range |
| #define need_GL_ARB_multisample |
| #define need_GL_ARB_occlusion_query |
| #define need_GL_ARB_point_parameters |
| #define need_GL_ARB_provoking_vertex |
| #define need_GL_ARB_shader_objects |
| #define need_GL_ARB_texture_compression |
| #define need_GL_ARB_vertex_array_object |
| #define need_GL_ARB_vertex_buffer_object |
| #define need_GL_ARB_vertex_program |
| #define need_GL_ARB_vertex_shader |
| #define need_GL_ARB_window_pos |
| #define need_GL_EXT_blend_color |
| #define need_GL_EXT_blend_equation_separate |
| #define need_GL_EXT_blend_func_separate |
| #define need_GL_EXT_blend_minmax |
| #define need_GL_EXT_cull_vertex |
| #define need_GL_EXT_fog_coord |
| #define need_GL_EXT_framebuffer_object |
| #define need_GL_EXT_multi_draw_arrays |
| #define need_GL_EXT_provoking_vertex |
| #define need_GL_EXT_secondary_color |
| #define need_GL_APPLE_vertex_array_object |
| #define need_GL_NV_vertex_program |
| #define need_GL_VERSION_2_0 |
| #define need_GL_VERSION_2_1 |
| #include "main/remap_helper.h" |
| #include "utils.h" |
| |
| /** |
| * Extension strings exported by the driver. |
| */ |
| static const struct dri_extension card_extensions[] = { |
| {"GL_ARB_fragment_shader", NULL}, |
| {"GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions}, |
| {"GL_ARB_multisample", GL_ARB_multisample_functions}, |
| {"GL_ARB_multitexture", NULL}, |
| {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions}, |
| {"GL_ARB_pixel_buffer_object", NULL}, |
| {"GL_ARB_provoking_vertex", GL_ARB_provoking_vertex_functions}, |
| {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, |
| {"GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, |
| {"GL_ARB_shading_language_120", GL_VERSION_2_1_functions }, |
| {"GL_ARB_shader_objects", GL_ARB_shader_objects_functions}, |
| {"GL_ARB_texture_border_clamp", NULL}, |
| {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions}, |
| {"GL_ARB_texture_cube_map", NULL}, |
| {"GL_ARB_texture_env_add", NULL}, |
| {"GL_ARB_texture_env_combine", NULL}, |
| {"GL_ARB_texture_env_dot3", NULL}, |
| {"GL_ARB_texture_mirrored_repeat", NULL}, |
| {"GL_ARB_texture_rectangle", NULL}, |
| {"GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions}, |
| {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, |
| {"GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions}, |
| {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, |
| {"GL_ARB_window_pos", GL_ARB_window_pos_functions}, |
| {"GL_EXT_blend_color", GL_EXT_blend_color_functions}, |
| {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions}, |
| {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, |
| {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, |
| {"GL_EXT_blend_subtract", NULL}, |
| {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions}, |
| {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions}, |
| {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, |
| {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions}, |
| {"GL_EXT_packed_depth_stencil", NULL}, |
| {"GL_EXT_pixel_buffer_object", NULL}, |
| {"GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions}, |
| {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, |
| {"GL_EXT_stencil_wrap", NULL}, |
| {"GL_EXT_texture_edge_clamp", NULL}, |
| {"GL_EXT_texture_env_combine", NULL}, |
| {"GL_EXT_texture_env_dot3", NULL}, |
| {"GL_EXT_texture_filter_anisotropic", NULL}, |
| {"GL_EXT_texture_lod_bias", NULL}, |
| {"GL_3DFX_texture_compression_FXT1", NULL}, |
| {"GL_APPLE_client_storage", NULL}, |
| {"GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions}, |
| {"GL_MESA_pack_invert", NULL}, |
| {"GL_MESA_ycbcr_texture", NULL}, |
| {"GL_NV_blend_square", NULL}, |
| {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, |
| {"GL_NV_vertex_program1_1", NULL}, |
| {"GL_SGIS_generate_mipmap", NULL}, |
| {NULL, NULL} |
| }; |
| |
| void |
| dri_init_extensions(struct dri_context *ctx) |
| { |
| /* The card_extensions list should be pruned according to the |
| * capabilities of the pipe_screen. This is actually something |
| * that can/should be done inside st_create_context(). |
| */ |
| driInitExtensions(ctx->st->ctx, card_extensions, GL_TRUE); |
| } |
| |
| /* vim: set sw=3 ts=8 sts=3 expandtab: */ |