blob: 862cbb03c439673c570105b285ea39ad3656379e [file] [log] [blame]
/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "VG/openvg.h"
#include "vg_context.h"
#include "image.h"
#include "renderer.h"
#include "shaders_cache.h"
#include "st_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "pipe/p_inlines.h"
#include "pipe/p_screen.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_memory.h"
#include "asm_filters.h"
struct filter_info {
struct vg_image *dst;
struct vg_image *src;
struct vg_shader * (*setup_shader)(struct vg_context *, void *);
void *user_data;
const void *const_buffer;
VGint const_buffer_len;
VGTilingMode tiling_mode;
struct pipe_texture *extra_texture;
};
static INLINE struct pipe_texture *create_texture_1d(struct vg_context *ctx,
const VGuint *color_data,
const VGint color_data_len)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_texture *tex = 0;
struct pipe_texture templ;
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_1D;
templ.format = PIPE_FORMAT_A8R8G8B8_UNORM;
templ.last_level = 0;
templ.width[0] = color_data_len;
templ.height[0] = 1;
templ.depth[0] = 1;
pf_get_block(PIPE_FORMAT_A8R8G8B8_UNORM, &templ.block);
templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
tex = screen->texture_create(screen, &templ);
{ /* upload color_data */
struct pipe_transfer *transfer =
screen->get_tex_transfer(screen, tex,
0, 0, 0,
PIPE_TRANSFER_READ_WRITE ,
0, 0, tex->width[0], tex->height[0]);
void *map = screen->transfer_map(screen, transfer);
memcpy(map, color_data, sizeof(VGint)*color_data_len);
screen->transfer_unmap(screen, transfer);
screen->tex_transfer_destroy(transfer);
}
return tex;
}
static INLINE struct pipe_surface * setup_framebuffer(struct vg_image *dst)
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe = ctx->pipe;
struct pipe_framebuffer_state fb;
struct pipe_surface *dst_surf = pipe->screen->get_tex_surface(
pipe->screen, dst->texture, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
/* drawing dest */
memset(&fb, 0, sizeof(fb));
fb.width = dst->x + dst_surf->width;
fb.height = dst->y + dst_surf->height;
fb.nr_cbufs = 1;
fb.cbufs[0] = dst_surf;
{
VGint i;
for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
fb.cbufs[i] = 0;
}
cso_set_framebuffer(ctx->cso_context, &fb);
return dst_surf;
}
static void setup_viewport(struct vg_image *dst)
{
struct vg_context *ctx = vg_current_context();
vg_set_viewport(ctx, VEGA_Y0_TOP);
}
static void setup_blend()
{
struct vg_context *ctx = vg_current_context();
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
if (ctx->state.vg.filter_channel_mask & VG_RED)
blend.colormask |= PIPE_MASK_R;
if (ctx->state.vg.filter_channel_mask & VG_GREEN)
blend.colormask |= PIPE_MASK_G;
if (ctx->state.vg.filter_channel_mask & VG_BLUE)
blend.colormask |= PIPE_MASK_B;
if (ctx->state.vg.filter_channel_mask & VG_ALPHA)
blend.colormask |= PIPE_MASK_A;
blend.blend_enable = 1;
cso_set_blend(ctx->cso_context, &blend);
}
static void setup_constant_buffer(struct vg_context *ctx, const void *buffer,
VGint param_bytes)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_constant_buffer *cbuf = &ctx->filter.buffer;
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization. */
pipe_buffer_reference(&cbuf->buffer, NULL);
cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
param_bytes);
if (cbuf->buffer) {
st_no_flush_pipe_buffer_write(ctx, cbuf->buffer,
0, param_bytes, buffer);
}
ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
}
static void setup_samplers(struct vg_context *ctx, struct filter_info *info)
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
struct pipe_sampler_state sampler[3];
int num_samplers = 0;
int num_textures = 0;
samplers[0] = NULL;
samplers[1] = NULL;
samplers[2] = NULL;
samplers[3] = NULL;
textures[0] = NULL;
textures[1] = NULL;
textures[2] = NULL;
textures[3] = NULL;
memset(&sampler[0], 0, sizeof(struct pipe_sampler_state));
sampler[0].wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler[0].wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler[0].wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler[0].min_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
sampler[0].mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
sampler[0].normalized_coords = 1;
switch(info->tiling_mode) {
case VG_TILE_FILL:
sampler[0].wrap_s = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
sampler[0].wrap_t = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
memcpy(sampler[0].border_color,
ctx->state.vg.tile_fill_color,
sizeof(VGfloat) * 4);
break;
case VG_TILE_PAD:
sampler[0].wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler[0].wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
break;
case VG_TILE_REPEAT:
sampler[0].wrap_s = PIPE_TEX_WRAP_REPEAT;
sampler[0].wrap_t = PIPE_TEX_WRAP_REPEAT;
break;
case VG_TILE_REFLECT:
sampler[0].wrap_s = PIPE_TEX_WRAP_MIRROR_REPEAT;
sampler[0].wrap_t = PIPE_TEX_WRAP_MIRROR_REPEAT;
break;
default:
debug_assert(!"Unknown tiling mode");
}
samplers[0] = &sampler[0];
textures[0] = info->src->texture;
++num_samplers;
++num_textures;
if (info->extra_texture) {
memcpy(&sampler[1], &sampler[0], sizeof(struct pipe_sampler_state));
samplers[1] = &sampler[1];
textures[1] = info->extra_texture;
++num_samplers;
++num_textures;
}
cso_set_samplers(ctx->cso_context, num_samplers, (const struct pipe_sampler_state **)samplers);
cso_set_sampler_textures(ctx->cso_context, num_textures, textures);
}
static struct vg_shader * setup_color_matrix(struct vg_context *ctx, void *user_data)
{
struct vg_shader *shader =
shader_create_from_text(ctx->pipe, color_matrix_asm, 200,
PIPE_SHADER_FRAGMENT);
cso_set_fragment_shader_handle(ctx->cso_context, shader->driver);
return shader;
}
static struct vg_shader * setup_convolution(struct vg_context *ctx, void *user_data)
{
char buffer[1024];
VGint num_consts = (VGint)(long)(user_data);
struct vg_shader *shader;
snprintf(buffer, 1023, convolution_asm, num_consts, num_consts / 2 + 1);
shader = shader_create_from_text(ctx->pipe, buffer, 200,
PIPE_SHADER_FRAGMENT);
cso_set_fragment_shader_handle(ctx->cso_context, shader->driver);
return shader;
}
static struct vg_shader * setup_lookup(struct vg_context *ctx, void *user_data)
{
struct vg_shader *shader =
shader_create_from_text(ctx->pipe, lookup_asm,
200, PIPE_SHADER_FRAGMENT);
cso_set_fragment_shader_handle(ctx->cso_context, shader->driver);
return shader;
}
static struct vg_shader * setup_lookup_single(struct vg_context *ctx, void *user_data)
{
char buffer[1024];
VGImageChannel channel = (VGImageChannel)(user_data);
struct vg_shader *shader;
switch(channel) {
case VG_RED:
snprintf(buffer, 1023, lookup_single_asm, "xxxx");
break;
case VG_GREEN:
snprintf(buffer, 1023, lookup_single_asm, "yyyy");
break;
case VG_BLUE:
snprintf(buffer, 1023, lookup_single_asm, "zzzz");
break;
case VG_ALPHA:
snprintf(buffer, 1023, lookup_single_asm, "wwww");
break;
default:
debug_assert(!"Unknown color channel");
}
shader = shader_create_from_text(ctx->pipe, buffer, 200,
PIPE_SHADER_FRAGMENT);
cso_set_fragment_shader_handle(ctx->cso_context, shader->driver);
return shader;
}
static void execute_filter(struct vg_context *ctx,
struct filter_info *info)
{
struct pipe_surface *dst_surf;
struct vg_shader *shader;
cso_save_framebuffer(ctx->cso_context);
cso_save_fragment_shader(ctx->cso_context);
cso_save_viewport(ctx->cso_context);
cso_save_blend(ctx->cso_context);
cso_save_samplers(ctx->cso_context);
cso_save_sampler_textures(ctx->cso_context);
dst_surf = setup_framebuffer(info->dst);
setup_viewport(info->dst);
setup_blend();
setup_constant_buffer(ctx, info->const_buffer, info->const_buffer_len);
shader = info->setup_shader(ctx, info->user_data);
setup_samplers(ctx, info);
renderer_draw_texture(ctx->renderer,
info->src->texture,
info->dst->x, info->dst->y,
info->dst->x + info->dst->width,
info->dst->y + info->dst->height,
info->dst->x, info->dst->y,
info->dst->x + info->dst->width,
info->dst->y + info->dst->height);
cso_restore_framebuffer(ctx->cso_context);
cso_restore_fragment_shader(ctx->cso_context);
cso_restore_viewport(ctx->cso_context);
cso_restore_blend(ctx->cso_context);
cso_restore_samplers(ctx->cso_context);
cso_restore_sampler_textures(ctx->cso_context);
vg_shader_destroy(ctx, shader);
pipe_surface_reference(&dst_surf, NULL);
}
void vgColorMatrix(VGImage dst, VGImage src,
const VGfloat * matrix)
{
struct vg_context *ctx = vg_current_context();
struct vg_image *d, *s;
struct filter_info info;
if (dst == VG_INVALID_HANDLE || src == VG_INVALID_HANDLE) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
if (!matrix || !is_aligned(matrix)) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
d = (struct vg_image*)dst;
s = (struct vg_image*)src;
if (vg_image_overlaps(d, s)) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
info.dst = d;
info.src = s;
info.setup_shader = &setup_color_matrix;
info.user_data = NULL;
info.const_buffer = matrix;
info.const_buffer_len = 20 * sizeof(VGfloat);
info.tiling_mode = VG_TILE_PAD;
info.extra_texture = 0;
execute_filter(ctx, &info);
}
static VGfloat texture_offset(VGfloat width, VGint kernelSize, VGint current, VGint shift)
{
VGfloat diff = current - shift;
return diff / width;
}
void vgConvolve(VGImage dst, VGImage src,
VGint kernelWidth, VGint kernelHeight,
VGint shiftX, VGint shiftY,
const VGshort * kernel,
VGfloat scale,
VGfloat bias,
VGTilingMode tilingMode)
{
struct vg_context *ctx = vg_current_context();
VGfloat *buffer;
VGint buffer_len;
VGint i, j;
VGint idx = 0;
struct vg_image *d, *s;
VGint kernel_size = kernelWidth * kernelHeight;
struct filter_info info;
const VGint max_kernel_size = vgGeti(VG_MAX_KERNEL_SIZE);
if (dst == VG_INVALID_HANDLE || src == VG_INVALID_HANDLE) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
if (kernelWidth <= 0 || kernelHeight <= 0 ||
kernelWidth > max_kernel_size || kernelHeight > max_kernel_size) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
if (!kernel || !is_aligned_to(kernel, 2)) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
if (tilingMode < VG_TILE_FILL ||
tilingMode > VG_TILE_REFLECT) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
d = (struct vg_image*)dst;
s = (struct vg_image*)src;
if (vg_image_overlaps(d, s)) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
vg_validate_state(ctx);
buffer_len = 8 + 2 * 4 * kernel_size;
buffer = (VGfloat*)malloc(buffer_len * sizeof(VGfloat));
buffer[0] = 0.f;
buffer[1] = 1.f;
buffer[2] = 2.f; /*unused*/
buffer[3] = 4.f; /*unused*/
buffer[4] = kernelWidth * kernelHeight;
buffer[5] = scale;
buffer[6] = bias;
buffer[7] = 0.f;
idx = 8;
for (j = 0; j < kernelHeight; ++j) {
for (i = 0; i < kernelWidth; ++i) {
VGint index = j * kernelWidth + i;
VGfloat x, y;
x = texture_offset(s->width, kernelWidth, i, shiftX);
y = texture_offset(s->height, kernelHeight, j, shiftY);
buffer[idx + index*4 + 0] = x;
buffer[idx + index*4 + 1] = y;
buffer[idx + index*4 + 2] = 0.f;
buffer[idx + index*4 + 3] = 0.f;
}
}
idx += kernel_size * 4;
for (j = 0; j < kernelHeight; ++j) {
for (i = 0; i < kernelWidth; ++i) {
/* transpose the kernel */
VGint index = j * kernelWidth + i;
VGint kindex = (kernelWidth - i - 1) * kernelHeight + (kernelHeight - j - 1);
buffer[idx + index*4 + 0] = kernel[kindex];
buffer[idx + index*4 + 1] = kernel[kindex];
buffer[idx + index*4 + 2] = kernel[kindex];
buffer[idx + index*4 + 3] = kernel[kindex];
}
}
info.dst = d;
info.src = s;
info.setup_shader = &setup_convolution;
info.user_data = (void*)(long)(buffer_len/4);
info.const_buffer = buffer;
info.const_buffer_len = buffer_len * sizeof(VGfloat);
info.tiling_mode = tilingMode;
info.extra_texture = 0;
execute_filter(ctx, &info);
free(buffer);
}
void vgSeparableConvolve(VGImage dst, VGImage src,
VGint kernelWidth,
VGint kernelHeight,
VGint shiftX, VGint shiftY,
const VGshort * kernelX,
const VGshort * kernelY,
VGfloat scale,
VGfloat bias,
VGTilingMode tilingMode)
{
struct vg_context *ctx = vg_current_context();
VGshort *kernel;
VGint i, j, idx = 0;
const VGint max_kernel_size = vgGeti(VG_MAX_SEPARABLE_KERNEL_SIZE);
if (dst == VG_INVALID_HANDLE || src == VG_INVALID_HANDLE) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
if (kernelWidth <= 0 || kernelHeight <= 0 ||
kernelWidth > max_kernel_size || kernelHeight > max_kernel_size) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
if (!kernelX || !kernelY ||
!is_aligned_to(kernelX, 2) || !is_aligned_to(kernelY, 2)) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
if (tilingMode < VG_TILE_FILL ||
tilingMode > VG_TILE_REFLECT) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
kernel = malloc(sizeof(VGshort)*kernelWidth*kernelHeight);
for (i = 0; i < kernelWidth; ++i) {
for (j = 0; j < kernelHeight; ++j) {
kernel[idx] = kernelX[i] * kernelY[j];
++idx;
}
}
vgConvolve(dst, src, kernelWidth, kernelHeight, shiftX, shiftY,
kernel, scale, bias, tilingMode);
free(kernel);
}
static INLINE VGfloat compute_gaussian_componenet(VGfloat x, VGfloat y,
VGfloat stdDeviationX,
VGfloat stdDeviationY)
{
VGfloat mult = 1 / ( 2 * M_PI * stdDeviationX * stdDeviationY);
VGfloat e = exp( - ( pow(x, 2)/(2*pow(stdDeviationX, 2)) +
pow(y, 2)/(2*pow(stdDeviationY, 2)) ) );
return mult * e;
}
static INLINE VGint compute_kernel_size(VGfloat deviation)
{
VGint size = ceil(2.146 * deviation);
if (size > 11)
return 11;
return size;
}
static void compute_gaussian_kernel(VGfloat *kernel,
VGint width, VGint height,
VGfloat stdDeviationX,
VGfloat stdDeviationY)
{
VGint i, j;
VGfloat scale = 0.0f;
for (j = 0; j < height; ++j) {
for (i = 0; i < width; ++i) {
VGint idx = (height - j -1) * width + (width - i -1);
kernel[idx] = compute_gaussian_componenet(i-(ceil(width/2))-1,
j-ceil(height/2)-1,
stdDeviationX, stdDeviationY);
scale += kernel[idx];
}
}
for (j = 0; j < height; ++j) {
for (i = 0; i < width; ++i) {
VGint idx = j * width + i;
kernel[idx] /= scale;
}
}
}
void vgGaussianBlur(VGImage dst, VGImage src,
VGfloat stdDeviationX,
VGfloat stdDeviationY,
VGTilingMode tilingMode)
{
struct vg_context *ctx = vg_current_context();
struct vg_image *d, *s;
VGfloat *buffer, *kernel;
VGint kernel_width, kernel_height, kernel_size;
VGint buffer_len;
VGint idx, i, j;
struct filter_info info;
if (dst == VG_INVALID_HANDLE || src == VG_INVALID_HANDLE) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
if (stdDeviationX <= 0 || stdDeviationY <= 0) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
if (tilingMode < VG_TILE_FILL ||
tilingMode > VG_TILE_REFLECT) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
d = (struct vg_image*)dst;
s = (struct vg_image*)src;
if (vg_image_overlaps(d, s)) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
kernel_width = compute_kernel_size(stdDeviationX);
kernel_height = compute_kernel_size(stdDeviationY);
kernel_size = kernel_width * kernel_height;
kernel = malloc(sizeof(VGfloat)*kernel_size);
compute_gaussian_kernel(kernel, kernel_width, kernel_height,
stdDeviationX, stdDeviationY);
buffer_len = 8 + 2 * 4 * kernel_size;
buffer = (VGfloat*)malloc(buffer_len * sizeof(VGfloat));
buffer[0] = 0.f;
buffer[1] = 1.f;
buffer[2] = 2.f; /*unused*/
buffer[3] = 4.f; /*unused*/
buffer[4] = kernel_width * kernel_height;
buffer[5] = 1.f;/*scale*/
buffer[6] = 0.f;/*bias*/
buffer[7] = 0.f;
idx = 8;
for (j = 0; j < kernel_height; ++j) {
for (i = 0; i < kernel_width; ++i) {
VGint index = j * kernel_width + i;
VGfloat x, y;
x = texture_offset(s->width, kernel_width, i, kernel_width/2);
y = texture_offset(s->height, kernel_height, j, kernel_height/2);
buffer[idx + index*4 + 0] = x;
buffer[idx + index*4 + 1] = y;
buffer[idx + index*4 + 2] = 0.f;
buffer[idx + index*4 + 3] = 0.f;
}
}
idx += kernel_size * 4;
for (j = 0; j < kernel_height; ++j) {
for (i = 0; i < kernel_width; ++i) {
/* transpose the kernel */
VGint index = j * kernel_width + i;
VGint kindex = (kernel_width - i - 1) * kernel_height + (kernel_height - j - 1);
buffer[idx + index*4 + 0] = kernel[kindex];
buffer[idx + index*4 + 1] = kernel[kindex];
buffer[idx + index*4 + 2] = kernel[kindex];
buffer[idx + index*4 + 3] = kernel[kindex];
}
}
info.dst = d;
info.src = s;
info.setup_shader = &setup_convolution;
info.user_data = (void*)(long)(buffer_len/4);
info.const_buffer = buffer;
info.const_buffer_len = buffer_len * sizeof(VGfloat);
info.tiling_mode = tilingMode;
info.extra_texture = 0;
execute_filter(ctx, &info);
free(buffer);
free(kernel);
}
void vgLookup(VGImage dst, VGImage src,
const VGubyte * redLUT,
const VGubyte * greenLUT,
const VGubyte * blueLUT,
const VGubyte * alphaLUT,
VGboolean outputLinear,
VGboolean outputPremultiplied)
{
struct vg_context *ctx = vg_current_context();
struct vg_image *d, *s;
VGuint color_data[256];
VGint i;
struct pipe_texture *lut_texture;
VGfloat buffer[4];
struct filter_info info;
if (dst == VG_INVALID_HANDLE || src == VG_INVALID_HANDLE) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
if (!redLUT || !greenLUT || !blueLUT || !alphaLUT) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
d = (struct vg_image*)dst;
s = (struct vg_image*)src;
if (vg_image_overlaps(d, s)) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
for (i = 0; i < 256; ++i) {
color_data[i] = blueLUT[i] << 24 | greenLUT[i] << 16 |
redLUT[i] << 8 | alphaLUT[i];
}
lut_texture = create_texture_1d(ctx, color_data, 255);
buffer[0] = 0.f;
buffer[1] = 0.f;
buffer[2] = 1.f;
buffer[3] = 1.f;
info.dst = d;
info.src = s;
info.setup_shader = &setup_lookup;
info.user_data = NULL;
info.const_buffer = buffer;
info.const_buffer_len = 4 * sizeof(VGfloat);
info.tiling_mode = VG_TILE_PAD;
info.extra_texture = lut_texture;
execute_filter(ctx, &info);
pipe_texture_reference(&lut_texture, NULL);
}
void vgLookupSingle(VGImage dst, VGImage src,
const VGuint * lookupTable,
VGImageChannel sourceChannel,
VGboolean outputLinear,
VGboolean outputPremultiplied)
{
struct vg_context *ctx = vg_current_context();
struct vg_image *d, *s;
struct pipe_texture *lut_texture;
VGfloat buffer[4];
struct filter_info info;
VGuint color_data[256];
VGint i;
if (dst == VG_INVALID_HANDLE || src == VG_INVALID_HANDLE) {
vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
return;
}
if (!lookupTable || !is_aligned(lookupTable)) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
if (sourceChannel != VG_RED && sourceChannel != VG_GREEN &&
sourceChannel != VG_BLUE && sourceChannel != VG_ALPHA) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
d = (struct vg_image*)dst;
s = (struct vg_image*)src;
if (vg_image_overlaps(d, s)) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
for (i = 0; i < 256; ++i) {
VGuint rgba = lookupTable[i];
VGubyte blue, green, red, alpha;
red = (rgba & 0xff000000)>>24;
green = (rgba & 0x00ff0000)>>16;
blue = (rgba & 0x0000ff00)>> 8;
alpha = (rgba & 0x000000ff)>> 0;
color_data[i] = blue << 24 | green << 16 |
red << 8 | alpha;
}
lut_texture = create_texture_1d(ctx, color_data, 256);
buffer[0] = 0.f;
buffer[1] = 0.f;
buffer[2] = 1.f;
buffer[3] = 1.f;
info.dst = d;
info.src = s;
info.setup_shader = &setup_lookup_single;
info.user_data = (void*)sourceChannel;
info.const_buffer = buffer;
info.const_buffer_len = 4 * sizeof(VGfloat);
info.tiling_mode = VG_TILE_PAD;
info.extra_texture = lut_texture;
execute_filter(ctx, &info);
pipe_texture_reference(&lut_texture, NULL);
}