blob: f058b3c8e4dfa21f748297d8f1f016d9f219dedf [file] [log] [blame]
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/glheader.h"
#include "main/image.h"
#include "main/state.h"
#include "main/mtypes.h"
#include "drivers/common/meta.h"
#include "intel_context.h"
#include "intel_buffers.h"
#include "intel_regions.h"
#include "intel_pixel.h"
#define FILE_DEBUG_FLAG DEBUG_PIXEL
static struct intel_region *
copypix_src_region(struct intel_context *intel, GLenum type)
{
switch (type) {
case GL_COLOR:
return intel_readbuf_region(intel);
case GL_DEPTH:
/* Don't think this is really possible execpt at 16bpp, when we have no stencil.
*/
if (intel->depth_region && intel->depth_region->cpp == 2)
return intel->depth_region;
case GL_STENCIL:
/* Don't think this is really possible.
*/
break;
case GL_DEPTH_STENCIL_EXT:
/* Does it matter whether it is stencil/depth or depth/stencil?
*/
return intel->depth_region;
default:
break;
}
return NULL;
}
/**
* Check if any fragment operations are in effect which might effect
* glCopyPixels. Differs from intel_check_blit_fragment_ops in that
* we allow Scissor.
*/
static GLboolean
intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
{
if (ctx->NewState)
_mesa_update_state(ctx);
/* Could do logicop with the blitter:
*/
return !(ctx->_ImageTransferState ||
ctx->Color.AlphaEnabled ||
ctx->Depth.Test ||
ctx->Fog.Enabled ||
ctx->Stencil._Enabled ||
!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] ||
ctx->Texture._EnabledUnits ||
ctx->FragmentProgram._Enabled ||
ctx->Color.BlendEnabled);
}
/**
* CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
*/
static GLboolean
do_blit_copypixels(GLcontext * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
struct intel_region *src = copypix_src_region(intel, type);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_framebuffer *read_fb = ctx->ReadBuffer;
unsigned int num_cliprects;
drm_clip_rect_t *cliprects;
int x_off, y_off;
if (type == GL_DEPTH || type == GL_STENCIL) {
if (INTEL_DEBUG & DEBUG_FALLBACKS)
fprintf(stderr, "glCopyPixels() fallback: GL_DEPTH || GL_STENCIL\n");
return GL_FALSE;
}
/* Update draw buffer bounds */
_mesa_update_state(ctx);
/* Copypixels can be more than a straight copy. Ensure all the
* extra operations are disabled:
*/
if (!intel_check_copypixel_blit_fragment_ops(ctx) ||
ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F)
return GL_FALSE;
if (!src || !dst)
return GL_FALSE;
intelFlush(&intel->ctx);
LOCK_HARDWARE(intel);
intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
if (num_cliprects != 0) {
GLint delta_x;
GLint delta_y;
GLint orig_dstx;
GLint orig_dsty;
GLint orig_srcx;
GLint orig_srcy;
GLuint i;
/* XXX: We fail to handle different inversion between read and draw framebuffer. */
/* Clip to destination buffer. */
orig_dstx = dstx;
orig_dsty = dsty;
if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
fb->_Xmax, fb->_Ymax,
&dstx, &dsty, &width, &height))
goto out;
/* Adjust src coords for our post-clipped destination origin */
srcx += dstx - orig_dstx;
srcy += dsty - orig_dsty;
/* Clip to source buffer. */
orig_srcx = srcx;
orig_srcy = srcy;
if (!_mesa_clip_to_region(0, 0,
read_fb->Width, read_fb->Height,
&srcx, &srcy, &width, &height))
goto out;
/* Adjust dst coords for our post-clipped source origin */
dstx += srcx - orig_srcx;
dsty += srcy - orig_srcy;
/* Convert from GL to hardware coordinates:
*/
if (fb->Name == 0) {
/* copypixels to a system framebuffer */
dstx = x_off + dstx;
dsty = y_off + (fb->Height - dsty - height);
} else {
/* copypixels to a user framebuffer object */
dstx = x_off + dstx;
dsty = y_off + dsty;
}
/* Flip source Y if it's a system framebuffer. */
if (read_fb->Name == 0) {
srcx = intel->driReadDrawable->x + srcx;
srcy = intel->driReadDrawable->y + (fb->Height - srcy - height);
}
delta_x = srcx - dstx;
delta_y = srcy - dsty;
/* Could do slightly more clipping: Eg, take the intersection of
* the destination cliprects and the read drawable cliprects
*
* This code will not overwrite other windows, but will
* introduce garbage when copying from obscured window regions.
*/
for (i = 0; i < num_cliprects; i++) {
GLint clip_x = dstx;
GLint clip_y = dsty;
GLint clip_w = width;
GLint clip_h = height;
if (!_mesa_clip_to_region(cliprects[i].x1, cliprects[i].y1,
cliprects[i].x2, cliprects[i].y2,
&clip_x, &clip_y, &clip_w, &clip_h))
continue;
if (!intel_region_copy(intel,
dst, 0, clip_x, clip_y,
src, 0, clip_x + delta_x, clip_y + delta_y,
clip_w, clip_h,
ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY)) {
DBG("%s: blit failure\n", __FUNCTION__);
UNLOCK_HARDWARE(intel);
return GL_FALSE;
}
}
}
out:
UNLOCK_HARDWARE(intel);
DBG("%s: success\n", __FUNCTION__);
return GL_TRUE;
}
void
intelCopyPixels(GLcontext * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type)
{
if (INTEL_DEBUG & DEBUG_PIXEL)
fprintf(stderr, "%s\n", __FUNCTION__);
if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
return;
/* this will use swrast if needed */
_mesa_meta_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
}