| |
| #ifndef COMMON_CONTEXT_H |
| #define COMMON_CONTEXT_H |
| |
| #include "main/mm.h" |
| #include "math/m_vector.h" |
| #include "texmem.h" |
| #include "tnl/t_context.h" |
| #include "main/colormac.h" |
| |
| #include "radeon_debug.h" |
| #include "radeon_screen.h" |
| #include "radeon_drm.h" |
| #include "dri_util.h" |
| #include "tnl/t_vertex.h" |
| |
| #include "dri_metaops.h" |
| struct radeon_context; |
| |
| #include "radeon_bocs_wrapper.h" |
| |
| /* This union is used to avoid warnings/miscompilation |
| with float to uint32_t casts due to strict-aliasing */ |
| typedef union { GLfloat f; uint32_t ui32; } float_ui32_type; |
| |
| struct radeon_context; |
| typedef struct radeon_context radeonContextRec; |
| typedef struct radeon_context *radeonContextPtr; |
| |
| |
| #define TEX_0 0x1 |
| #define TEX_1 0x2 |
| #define TEX_2 0x4 |
| #define TEX_3 0x8 |
| #define TEX_4 0x10 |
| #define TEX_5 0x20 |
| |
| /* Rasterizing fallbacks */ |
| /* See correponding strings in r200_swtcl.c */ |
| #define RADEON_FALLBACK_TEXTURE 0x0001 |
| #define RADEON_FALLBACK_DRAW_BUFFER 0x0002 |
| #define RADEON_FALLBACK_STENCIL 0x0004 |
| #define RADEON_FALLBACK_RENDER_MODE 0x0008 |
| #define RADEON_FALLBACK_BLEND_EQ 0x0010 |
| #define RADEON_FALLBACK_BLEND_FUNC 0x0020 |
| #define RADEON_FALLBACK_DISABLE 0x0040 |
| #define RADEON_FALLBACK_BORDER_MODE 0x0080 |
| #define RADEON_FALLBACK_DEPTH_BUFFER 0x0100 |
| #define RADEON_FALLBACK_STENCIL_BUFFER 0x0200 |
| |
| #define R200_FALLBACK_TEXTURE 0x01 |
| #define R200_FALLBACK_DRAW_BUFFER 0x02 |
| #define R200_FALLBACK_STENCIL 0x04 |
| #define R200_FALLBACK_RENDER_MODE 0x08 |
| #define R200_FALLBACK_DISABLE 0x10 |
| #define R200_FALLBACK_BORDER_MODE 0x20 |
| |
| #define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */ |
| #define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */ |
| #define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */ |
| #define RADEON_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */ |
| #define RADEON_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */ |
| #define RADEON_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */ |
| #define RADEON_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */ |
| #define RADEON_TCL_FALLBACK_TCL_DISABLE 0x80 /* user disable */ |
| #define RADEON_TCL_FALLBACK_FOGCOORDSPEC 0x100 /* fogcoord, sep. spec light */ |
| |
| /* The blit width for texture uploads |
| */ |
| #define BLIT_WIDTH_BYTES 1024 |
| |
| /* Use the templated vertex format: |
| */ |
| #define COLOR_IS_RGBA |
| #define TAG(x) radeon##x |
| #include "tnl_dd/t_dd_vertex.h" |
| #undef TAG |
| |
| #define RADEON_RB_CLASS 0xdeadbeef |
| |
| struct radeon_renderbuffer |
| { |
| struct gl_renderbuffer base; |
| struct radeon_bo *bo; |
| unsigned int cpp; |
| /* unsigned int offset; */ |
| unsigned int pitch; |
| |
| uint32_t draw_offset; /* FBO */ |
| /* boo Xorg 6.8.2 compat */ |
| int has_surface; |
| |
| GLuint pf_pending; /**< sequence number of pending flip */ |
| GLuint vbl_pending; /**< vblank sequence number of pending flip */ |
| __DRIdrawablePrivate *dPriv; |
| }; |
| |
| struct radeon_framebuffer |
| { |
| struct gl_framebuffer base; |
| |
| struct radeon_renderbuffer *color_rb[2]; |
| |
| GLuint vbl_waited; |
| |
| /* buffer swap */ |
| int64_t swap_ust; |
| int64_t swap_missed_ust; |
| |
| GLuint swap_count; |
| GLuint swap_missed_count; |
| |
| /* Drawable page flipping state */ |
| GLboolean pf_active; |
| GLint pf_current_page; |
| GLint pf_num_pages; |
| |
| }; |
| |
| |
| struct radeon_colorbuffer_state { |
| GLuint clear; |
| int roundEnable; |
| struct gl_renderbuffer *rb; |
| uint32_t draw_offset; /* offset into color renderbuffer - FBOs */ |
| }; |
| |
| struct radeon_depthbuffer_state { |
| GLuint clear; |
| struct gl_renderbuffer *rb; |
| }; |
| |
| struct radeon_scissor_state { |
| drm_clip_rect_t rect; |
| GLboolean enabled; |
| |
| GLuint numClipRects; /* Cliprects active */ |
| GLuint numAllocedClipRects; /* Cliprects available */ |
| drm_clip_rect_t *pClipRects; |
| }; |
| |
| struct radeon_stencilbuffer_state { |
| GLuint clear; /* rb3d_stencilrefmask value */ |
| }; |
| |
| struct radeon_state_atom { |
| struct radeon_state_atom *next, *prev; |
| const char *name; /* for debug */ |
| int cmd_size; /* size in bytes */ |
| GLuint idx; |
| GLuint is_tcl; |
| GLuint *cmd; /* one or more cmd's */ |
| GLuint *lastcmd; /* one or more cmd's */ |
| GLboolean dirty; /* dirty-mark in emit_state_list */ |
| int (*check) (GLcontext *, struct radeon_state_atom *atom); /* is this state active? */ |
| void (*emit) (GLcontext *, struct radeon_state_atom *atom); |
| }; |
| |
| struct radeon_hw_state { |
| /* Head of the linked list of state atoms. */ |
| struct radeon_state_atom atomlist; |
| int max_state_size; /* Number of bytes necessary for a full state emit. */ |
| int max_post_flush_size; /* Number of bytes necessary for post flushing emits */ |
| GLboolean is_dirty, all_dirty; |
| }; |
| |
| |
| /* Texture related */ |
| typedef struct _radeon_texture_image radeon_texture_image; |
| |
| struct _radeon_texture_image { |
| struct gl_texture_image base; |
| |
| /** |
| * If mt != 0, the image is stored in hardware format in the |
| * given mipmap tree. In this case, base.Data may point into the |
| * mapping of the buffer object that contains the mipmap tree. |
| * |
| * If mt == 0, the image is stored in normal memory pointed to |
| * by base.Data. |
| */ |
| struct _radeon_mipmap_tree *mt; |
| struct radeon_bo *bo; |
| |
| int mtlevel; /** if mt != 0, this is the image's level in the mipmap tree */ |
| int mtface; /** if mt != 0, this is the image's face in the mipmap tree */ |
| }; |
| |
| |
| static INLINE radeon_texture_image *get_radeon_texture_image(struct gl_texture_image *image) |
| { |
| return (radeon_texture_image*)image; |
| } |
| |
| |
| typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr; |
| |
| #define RADEON_TXO_MICRO_TILE (1 << 3) |
| |
| /* Texture object in locally shared texture space. |
| */ |
| struct radeon_tex_obj { |
| struct gl_texture_object base; |
| struct _radeon_mipmap_tree *mt; |
| |
| /** |
| * This is true if we've verified that the mipmap tree above is complete |
| * and so on. |
| */ |
| GLboolean validated; |
| |
| GLuint override_offset; |
| GLboolean image_override; /* Image overridden by GLX_EXT_tfp */ |
| GLuint tile_bits; /* hw texture tile bits used on this texture */ |
| struct radeon_bo *bo; |
| |
| GLuint pp_txfilter; /* hardware register values */ |
| GLuint pp_txformat; |
| GLuint pp_txformat_x; |
| GLuint pp_txsize; /* npot only */ |
| GLuint pp_txpitch; /* npot only */ |
| GLuint pp_border_color; |
| GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ |
| |
| GLuint pp_txfilter_1; /* r300 */ |
| |
| /* r700 texture states */ |
| GLuint SQ_TEX_RESOURCE0; |
| GLuint SQ_TEX_RESOURCE1; |
| GLuint SQ_TEX_RESOURCE2; |
| GLuint SQ_TEX_RESOURCE3; |
| GLuint SQ_TEX_RESOURCE4; |
| GLuint SQ_TEX_RESOURCE5; |
| GLuint SQ_TEX_RESOURCE6; |
| |
| GLuint SQ_TEX_SAMPLER0; |
| GLuint SQ_TEX_SAMPLER1; |
| GLuint SQ_TEX_SAMPLER2; |
| |
| GLuint TD_PS_SAMPLER0_BORDER_RED; |
| GLuint TD_PS_SAMPLER0_BORDER_GREEN; |
| GLuint TD_PS_SAMPLER0_BORDER_BLUE; |
| GLuint TD_PS_SAMPLER0_BORDER_ALPHA; |
| |
| GLboolean border_fallback; |
| |
| |
| }; |
| |
| static INLINE radeonTexObj* radeon_tex_obj(struct gl_texture_object *texObj) |
| { |
| return (radeonTexObj*)texObj; |
| } |
| |
| /* occlusion query */ |
| struct radeon_query_object { |
| struct gl_query_object Base; |
| struct radeon_bo *bo; |
| int curr_offset; |
| GLboolean emitted_begin; |
| |
| /* Double linked list of not flushed query objects */ |
| struct radeon_query_object *prev, *next; |
| }; |
| |
| /* Need refcounting on dma buffers: |
| */ |
| struct radeon_dma_buffer { |
| int refcount; /* the number of retained regions in buf */ |
| drmBufPtr buf; |
| }; |
| |
| struct radeon_aos { |
| struct radeon_bo *bo; /** Buffer object where vertex data is stored */ |
| int offset; /** Offset into buffer object, in bytes */ |
| int components; /** Number of components per vertex */ |
| int stride; /** Stride in dwords (may be 0 for repeating) */ |
| int count; /** Number of vertices */ |
| }; |
| |
| #define DMA_BO_FREE_TIME 100 |
| |
| struct radeon_dma_bo { |
| struct radeon_dma_bo *next, *prev; |
| struct radeon_bo *bo; |
| int expire_counter; |
| }; |
| |
| struct radeon_dma { |
| /* Active dma region. Allocations for vertices and retained |
| * regions come from here. Also used for emitting random vertices, |
| * these may be flushed by calling flush_current(); |
| */ |
| struct radeon_dma_bo free; |
| struct radeon_dma_bo wait; |
| struct radeon_dma_bo reserved; |
| size_t current_used; /** Number of bytes allocated and forgotten about */ |
| size_t current_vertexptr; /** End of active vertex region */ |
| size_t minimum_size; |
| |
| /** |
| * If current_vertexptr != current_used then flush must be non-zero. |
| * flush must be called before non-active vertex allocations can be |
| * performed. |
| */ |
| void (*flush) (GLcontext *); |
| }; |
| |
| /* radeon_swtcl.c |
| */ |
| struct radeon_swtcl_info { |
| |
| GLuint RenderIndex; |
| GLuint vertex_size; |
| GLubyte *verts; |
| |
| /* Fallback rasterization functions |
| */ |
| GLuint hw_primitive; |
| GLenum render_primitive; |
| GLuint numverts; |
| |
| struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; |
| GLuint vertex_attr_count; |
| |
| GLuint emit_prediction; |
| }; |
| |
| #define RADEON_MAX_AOS_ARRAYS 16 |
| struct radeon_tcl_info { |
| struct radeon_aos aos[RADEON_MAX_AOS_ARRAYS]; |
| GLuint aos_count; |
| struct radeon_bo *elt_dma_bo; /** Buffer object that contains element indices */ |
| int elt_dma_offset; /** Offset into this buffer object, in bytes */ |
| }; |
| |
| struct radeon_ioctl { |
| GLuint vertex_offset; |
| GLuint vertex_max; |
| struct radeon_bo *bo; |
| GLuint vertex_size; |
| }; |
| |
| #define RADEON_MAX_PRIMS 64 |
| |
| struct radeon_prim { |
| GLuint start; |
| GLuint end; |
| GLuint prim; |
| }; |
| |
| static INLINE GLuint radeonPackColor(GLuint cpp, |
| GLubyte r, GLubyte g, |
| GLubyte b, GLubyte a) |
| { |
| switch (cpp) { |
| case 2: |
| return PACK_COLOR_565(r, g, b); |
| case 4: |
| return PACK_COLOR_8888(a, r, g, b); |
| default: |
| return 0; |
| } |
| } |
| |
| #define MAX_CMD_BUF_SZ (16*1024) |
| |
| #define MAX_DMA_BUF_SZ (64*1024) |
| |
| struct radeon_store { |
| GLuint statenr; |
| GLuint primnr; |
| char cmd_buf[MAX_CMD_BUF_SZ]; |
| int cmd_used; |
| int elts_start; |
| }; |
| |
| struct radeon_dri_mirror { |
| __DRIcontextPrivate *context; /* DRI context */ |
| __DRIscreenPrivate *screen; /* DRI screen */ |
| |
| drm_context_t hwContext; |
| drm_hw_lock_t *hwLock; |
| int hwLockCount; |
| int fd; |
| int drmMinor; |
| }; |
| |
| typedef void (*radeon_tri_func) (radeonContextPtr, |
| radeonVertex *, |
| radeonVertex *, radeonVertex *); |
| |
| typedef void (*radeon_line_func) (radeonContextPtr, |
| radeonVertex *, radeonVertex *); |
| |
| typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *); |
| |
| #define RADEON_MAX_BOS 32 |
| struct radeon_state { |
| struct radeon_colorbuffer_state color; |
| struct radeon_depthbuffer_state depth; |
| struct radeon_scissor_state scissor; |
| struct radeon_stencilbuffer_state stencil; |
| |
| struct radeon_cs_space_check bos[RADEON_MAX_BOS]; |
| int validated_bo_count; |
| }; |
| |
| /** |
| * This structure holds the command buffer while it is being constructed. |
| * |
| * The first batch of commands in the buffer is always the state that needs |
| * to be re-emitted when the context is lost. This batch can be skipped |
| * otherwise. |
| */ |
| struct radeon_cmdbuf { |
| struct radeon_cs_manager *csm; |
| struct radeon_cs *cs; |
| int size; /** # of dwords total */ |
| unsigned int flushing:1; /** whether we're currently in FlushCmdBufLocked */ |
| }; |
| |
| struct radeon_context { |
| GLcontext *glCtx; |
| radeonScreenPtr radeonScreen; /* Screen private DRI data */ |
| |
| /* Texture object bookkeeping |
| */ |
| int texture_depth; |
| float initialMaxAnisotropy; |
| uint32_t texture_row_align; |
| uint32_t texture_rect_row_align; |
| uint32_t texture_compressed_row_align; |
| |
| struct radeon_dma dma; |
| struct radeon_hw_state hw; |
| /* Rasterization and vertex state: |
| */ |
| GLuint TclFallback; |
| GLuint Fallback; |
| GLuint NewGLState; |
| DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */ |
| |
| /* Drawable, cliprect and scissor information */ |
| GLuint numClipRects; /* Cliprects for the draw buffer */ |
| drm_clip_rect_t *pClipRects; |
| unsigned int lastStamp; |
| drm_radeon_sarea_t *sarea; /* Private SAREA data */ |
| |
| /* Mirrors of some DRI state */ |
| struct radeon_dri_mirror dri; |
| |
| /* Busy waiting */ |
| GLuint do_usleeps; |
| GLuint do_irqs; |
| GLuint irqsEmitted; |
| drm_radeon_irq_wait_t iw; |
| |
| /* Derived state - for r300 only */ |
| struct radeon_state state; |
| |
| struct radeon_swtcl_info swtcl; |
| struct radeon_tcl_info tcl; |
| /* Configuration cache |
| */ |
| driOptionCache optionCache; |
| |
| struct radeon_cmdbuf cmdbuf; |
| |
| struct radeon_debug debug; |
| |
| drm_clip_rect_t fboRect; |
| GLboolean constant_cliprect; /* use for FBO or DRI2 rendering */ |
| GLboolean front_cliprects; |
| |
| /** |
| * Set if rendering has occured to the drawable's front buffer. |
| * |
| * This is used in the DRI2 case to detect that glFlush should also copy |
| * the contents of the fake front buffer to the real front buffer. |
| */ |
| GLboolean front_buffer_dirty; |
| |
| /** |
| * Track whether front-buffer rendering is currently enabled |
| * |
| * A separate flag is used to track this in order to support MRT more |
| * easily. |
| */ |
| GLboolean is_front_buffer_rendering; |
| |
| /** |
| * Track whether front-buffer is the current read target. |
| * |
| * This is closely associated with is_front_buffer_rendering, but may |
| * be set separately. The DRI2 fake front buffer must be referenced |
| * either way. |
| */ |
| GLboolean is_front_buffer_reading; |
| |
| struct dri_metaops meta; |
| |
| struct { |
| struct radeon_query_object *current; |
| struct radeon_query_object not_flushed_head; |
| struct radeon_state_atom queryobj; |
| } query; |
| |
| struct { |
| void (*get_lock)(radeonContextPtr radeon); |
| void (*update_viewport_offset)(GLcontext *ctx); |
| void (*emit_cs_header)(struct radeon_cs *cs, radeonContextPtr rmesa); |
| void (*swtcl_flush)(GLcontext *ctx, uint32_t offset); |
| void (*pre_emit_atoms)(radeonContextPtr rmesa); |
| void (*pre_emit_state)(radeonContextPtr rmesa); |
| void (*fallback)(GLcontext *ctx, GLuint bit, GLboolean mode); |
| void (*free_context)(GLcontext *ctx); |
| void (*emit_query_finish)(radeonContextPtr radeon); |
| void (*update_scissor)(GLcontext *ctx); |
| } vtbl; |
| }; |
| |
| #define RADEON_CONTEXT(glctx) ((radeonContextPtr)(ctx->DriverCtx)) |
| |
| static inline __DRIdrawablePrivate* radeon_get_drawable(radeonContextPtr radeon) |
| { |
| return radeon->dri.context->driDrawablePriv; |
| } |
| |
| static inline __DRIdrawablePrivate* radeon_get_readable(radeonContextPtr radeon) |
| { |
| return radeon->dri.context->driReadablePriv; |
| } |
| |
| /** |
| * This function takes a float and packs it into a uint32_t |
| */ |
| static INLINE uint32_t radeonPackFloat32(float fl) |
| { |
| union { |
| float fl; |
| uint32_t u; |
| } u; |
| |
| u.fl = fl; |
| return u.u; |
| } |
| |
| /* This is probably wrong for some values, I need to test this |
| * some more. Range checking would be a good idea also.. |
| * |
| * But it works for most things. I'll fix it later if someone |
| * else with a better clue doesn't |
| */ |
| static INLINE uint32_t radeonPackFloat24(float f) |
| { |
| float mantissa; |
| int exponent; |
| uint32_t float24 = 0; |
| |
| if (f == 0.0) |
| return 0; |
| |
| mantissa = frexpf(f, &exponent); |
| |
| /* Handle -ve */ |
| if (mantissa < 0) { |
| float24 |= (1 << 23); |
| mantissa = mantissa * -1.0; |
| } |
| /* Handle exponent, bias of 63 */ |
| exponent += 62; |
| float24 |= (exponent << 16); |
| /* Kill 7 LSB of mantissa */ |
| float24 |= (radeonPackFloat32(mantissa) & 0x7FFFFF) >> 7; |
| |
| return float24; |
| } |
| |
| GLboolean radeonInitContext(radeonContextPtr radeon, |
| struct dd_function_table* functions, |
| const __GLcontextModes * glVisual, |
| __DRIcontextPrivate * driContextPriv, |
| void *sharedContextPrivate); |
| |
| void radeonCleanupContext(radeonContextPtr radeon); |
| GLboolean radeonUnbindContext(__DRIcontextPrivate * driContextPriv); |
| void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable); |
| GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv, |
| __DRIdrawablePrivate * driDrawPriv, |
| __DRIdrawablePrivate * driReadPriv); |
| extern void radeonDestroyContext(__DRIcontextPrivate * driContextPriv); |
| |
| #endif |