blob: bf69cd933709a162a6509f1a4da922d47d7161df [file] [log] [blame]
/**************************************************************************
*
* Copyright 2008 Red Hat Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/imports.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/context.h"
#include "main/texrender.h"
#include "drivers/common/meta.h"
#include "radeon_common.h"
#include "radeon_mipmap_tree.h"
#define FILE_DEBUG_FLAG RADEON_TEXTURE
#define DBG(...) do { \
if (RADEON_DEBUG & FILE_DEBUG_FLAG) \
_mesa_printf(__VA_ARGS__); \
} while(0)
static struct gl_framebuffer *
radeon_new_framebuffer(GLcontext *ctx, GLuint name)
{
return _mesa_new_framebuffer(ctx, name);
}
static void
radeon_delete_renderbuffer(struct gl_renderbuffer *rb)
{
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
ASSERT(rrb);
if (rrb && rrb->bo) {
radeon_bo_unref(rrb->bo);
}
_mesa_free(rrb);
}
static void *
radeon_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
return NULL;
}
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
*/
static GLboolean
radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct radeon_context *radeon = RADEON_CONTEXT(ctx);
struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb);
GLboolean software_buffer = GL_FALSE;
int cpp;
ASSERT(rb->Name != 0);
switch (internalFormat) {
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
rb->Format = MESA_FORMAT_RGB565;
rb->DataType = GL_UNSIGNED_BYTE;
cpp = 2;
break;
case GL_RGB:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
cpp = 4;
break;
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
cpp = 4;
break;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* alloc a depth+stencil buffer */
rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
cpp = 4;
break;
case GL_DEPTH_COMPONENT16:
rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_SHORT;
cpp = 2;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
rb->Format = MESA_FORMAT_X8_Z24;
rb->DataType = GL_UNSIGNED_INT;
cpp = 4;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
cpp = 4;
break;
default:
_mesa_problem(ctx,
"Unexpected format in radeon_alloc_renderbuffer_storage");
return GL_FALSE;
}
rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
if (ctx->Driver.Flush)
ctx->Driver.Flush(ctx); /* +r6/r7 */
if (rrb->bo)
radeon_bo_unref(rrb->bo);
if (software_buffer) {
return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
width, height);
}
else {
uint32_t size;
uint32_t pitch = ((cpp * width + 63) & ~63) / cpp;
fprintf(stderr,"Allocating %d x %d radeon RBO (pitch %d)\n", width,
height, pitch);
size = pitch * height * cpp;
rrb->pitch = pitch * cpp;
rrb->cpp = cpp;
rrb->bo = radeon_bo_open(radeon->radeonScreen->bom,
0,
size,
0,
RADEON_GEM_DOMAIN_VRAM,
0);
rb->Width = width;
rb->Height = height;
return GL_TRUE;
}
}
/**
* Called for each hardware renderbuffer when a _window_ is resized.
* Just update fields.
* Not used for user-created renderbuffers!
*/
static GLboolean
radeon_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
ASSERT(rb->Name == 0);
rb->Width = width;
rb->Height = height;
rb->InternalFormat = internalFormat;
return GL_TRUE;
}
static void
radeon_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
struct radeon_framebuffer *radeon_fb = (struct radeon_framebuffer*)fb;
int i;
_mesa_resize_framebuffer(ctx, fb, width, height);
fb->Initialized = GL_TRUE; /* XXX remove someday */
if (fb->Name != 0) {
return;
}
/* Make sure all window system renderbuffers are up to date */
for (i = 0; i < 2; i++) {
struct gl_renderbuffer *rb = &radeon_fb->color_rb[i]->base;
/* only resize if size is changing */
if (rb && (rb->Width != width || rb->Height != height)) {
rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
}
}
}
/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
radeon_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
_mesa_problem(ctx, "radeon_op_alloc_storage should never be called.");
return GL_FALSE;
}
/**
* Create a renderbuffer for a window's color, depth and/or stencil buffer.
* Not used for user-created renderbuffers.
*/
struct radeon_renderbuffer *
radeon_create_renderbuffer(gl_format format, __DRIdrawablePrivate *driDrawPriv)
{
struct radeon_renderbuffer *rrb;
rrb = CALLOC_STRUCT(radeon_renderbuffer);
if (!rrb)
return NULL;
_mesa_init_renderbuffer(&rrb->base, 0);
rrb->base.ClassID = RADEON_RB_CLASS;
rrb->base.Format = format;
switch (format) {
case MESA_FORMAT_RGB565:
rrb->base.DataType = GL_UNSIGNED_BYTE;
rrb->base._BaseFormat = GL_RGB;
break;
case MESA_FORMAT_XRGB8888:
rrb->base.DataType = GL_UNSIGNED_BYTE;
rrb->base._BaseFormat = GL_RGB;
break;
case MESA_FORMAT_ARGB8888:
rrb->base.DataType = GL_UNSIGNED_BYTE;
rrb->base._BaseFormat = GL_RGBA;
break;
case MESA_FORMAT_S8:
rrb->base.DataType = GL_UNSIGNED_BYTE;
rrb->base._BaseFormat = GL_STENCIL_INDEX;
break;
case MESA_FORMAT_Z16:
rrb->base.DataType = GL_UNSIGNED_SHORT;
rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
break;
case MESA_FORMAT_X8_Z24:
rrb->base.DataType = GL_UNSIGNED_INT;
rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
break;
case MESA_FORMAT_S8_Z24:
rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
rrb->base._BaseFormat = GL_DEPTH_STENCIL;
break;
default:
fprintf(stderr, "%s: Unknown format %s\n",
__FUNCTION__, _mesa_get_format_name(format));
_mesa_delete_renderbuffer(&rrb->base);
return NULL;
}
rrb->dPriv = driDrawPriv;
rrb->base.InternalFormat = _mesa_get_format_base_format(format);
rrb->base.Delete = radeon_delete_renderbuffer;
rrb->base.AllocStorage = radeon_alloc_window_storage;
rrb->base.GetPointer = radeon_get_pointer;
rrb->bo = NULL;
return rrb;
}
static struct gl_renderbuffer *
radeon_new_renderbuffer(GLcontext * ctx, GLuint name)
{
struct radeon_renderbuffer *rrb;
rrb = CALLOC_STRUCT(radeon_renderbuffer);
if (!rrb)
return NULL;
_mesa_init_renderbuffer(&rrb->base, name);
rrb->base.ClassID = RADEON_RB_CLASS;
rrb->base.Delete = radeon_delete_renderbuffer;
rrb->base.AllocStorage = radeon_alloc_renderbuffer_storage;
rrb->base.GetPointer = radeon_get_pointer;
return &rrb->base;
}
static void
radeon_bind_framebuffer(GLcontext * ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
radeon_draw_buffer(ctx, fb);
}
else {
/* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
}
}
static void
radeon_framebuffer_renderbuffer(GLcontext * ctx,
struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
if (ctx->Driver.Flush)
ctx->Driver.Flush(ctx); /* +r6/r7 */
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
radeon_draw_buffer(ctx, fb);
}
static GLboolean
radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb,
struct gl_texture_image *texImage)
{
int retry = 0;
gl_format texFormat;
restart:
if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGBA8 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGB5 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to ARGB1555 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to ARGB1555 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_Z16) {
rrb->base.DataType = GL_UNSIGNED_SHORT;
DBG("Render to DEPTH16 texture OK\n");
}
else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
DBG("Render to DEPTH_STENCIL texture OK\n");
}
else {
/* try redoing the FBO */
if (retry == 1) {
DBG("Render to texture BAD FORMAT %d\n",
texImage->TexFormat);
return GL_FALSE;
}
/* XXX why is the tex format being set here?
* I think this can be removed.
*/
texImage->TexFormat = radeonChooseTextureFormat(ctx, texImage->InternalFormat, 0,
_mesa_get_format_datatype(texImage->TexFormat),
1);
retry++;
goto restart;
}
texFormat = texImage->TexFormat;
rrb->base.Format = texFormat;
rrb->cpp = _mesa_get_format_bytes(texFormat);
rrb->pitch = texImage->Width * rrb->cpp;
rrb->base.InternalFormat = texImage->InternalFormat;
rrb->base._BaseFormat = _mesa_base_fbo_format(ctx, rrb->base.InternalFormat);
rrb->base.Width = texImage->Width;
rrb->base.Height = texImage->Height;
rrb->base.Delete = radeon_delete_renderbuffer;
rrb->base.AllocStorage = radeon_nop_alloc_storage;
return GL_TRUE;
}
static struct radeon_renderbuffer *
radeon_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
{
const GLuint name = ~0; /* not significant, but distinct for debugging */
struct radeon_renderbuffer *rrb;
/* make an radeon_renderbuffer to wrap the texture image */
rrb = CALLOC_STRUCT(radeon_renderbuffer);
if (!rrb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
return NULL;
}
_mesa_init_renderbuffer(&rrb->base, name);
rrb->base.ClassID = RADEON_RB_CLASS;
if (!radeon_update_wrapper(ctx, rrb, texImage)) {
_mesa_free(rrb);
return NULL;
}
return rrb;
}
static void
radeon_render_texture(GLcontext * ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct gl_texture_image *newImage
= att->Texture->Image[att->CubeMapFace][att->TextureLevel];
struct radeon_renderbuffer *rrb = radeon_renderbuffer(att->Renderbuffer);
radeon_texture_image *radeon_image;
GLuint imageOffset;
(void) fb;
ASSERT(newImage);
if (newImage->Border != 0) {
/* Fallback on drawing to a texture with a border, which won't have a
* miptree.
*/
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
return;
}
else if (!rrb) {
rrb = radeon_wrap_texture(ctx, newImage);
if (rrb) {
/* bind the wrapper to the attachment point */
_mesa_reference_renderbuffer(&att->Renderbuffer, &rrb->base);
}
else {
/* fallback to software rendering */
_mesa_render_texture(ctx, fb, att);
return;
}
}
if (!radeon_update_wrapper(ctx, rrb, newImage)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
return;
}
DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
_glthread_GetID(),
att->Texture->Name, newImage->Width, newImage->Height,
rrb->base.RefCount);
/* point the renderbufer's region to the texture image region */
radeon_image = (radeon_texture_image *)newImage;
if (rrb->bo != radeon_image->mt->bo) {
if (rrb->bo)
radeon_bo_unref(rrb->bo);
rrb->bo = radeon_image->mt->bo;
radeon_bo_ref(rrb->bo);
}
/* compute offset of the particular 2D image within the texture region */
imageOffset = radeon_miptree_image_offset(radeon_image->mt,
att->CubeMapFace,
att->TextureLevel);
if (att->Texture->Target == GL_TEXTURE_3D) {
GLuint offsets[6];
radeon_miptree_depth_offsets(radeon_image->mt, att->TextureLevel,
offsets);
imageOffset += offsets[att->Zoffset];
}
/* store that offset in the region, along with the correct pitch for
* the image we are rendering to */
rrb->draw_offset = imageOffset;
rrb->pitch = radeon_image->mt->levels[att->TextureLevel].rowstride;
/* update drawing region, etc */
radeon_draw_buffer(ctx, fb);
}
static void
radeon_finish_render_texture(GLcontext * ctx,
struct gl_renderbuffer_attachment *att)
{
}
static void
radeon_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
{
}
void radeon_fbo_init(struct radeon_context *radeon)
{
radeon->glCtx->Driver.NewFramebuffer = radeon_new_framebuffer;
radeon->glCtx->Driver.NewRenderbuffer = radeon_new_renderbuffer;
radeon->glCtx->Driver.BindFramebuffer = radeon_bind_framebuffer;
radeon->glCtx->Driver.FramebufferRenderbuffer = radeon_framebuffer_renderbuffer;
radeon->glCtx->Driver.RenderTexture = radeon_render_texture;
radeon->glCtx->Driver.FinishRenderTexture = radeon_finish_render_texture;
radeon->glCtx->Driver.ResizeBuffers = radeon_resize_buffers;
radeon->glCtx->Driver.ValidateFramebuffer = radeon_validate_framebuffer;
radeon->glCtx->Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
}
void radeon_renderbuffer_set_bo(struct radeon_renderbuffer *rb,
struct radeon_bo *bo)
{
struct radeon_bo *old;
old = rb->bo;
rb->bo = bo;
radeon_bo_ref(bo);
if (old)
radeon_bo_unref(old);
}