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/*
* Mesa 3-D graphics library
* Version: 7.7
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (c) 2009 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file texfetch.c
*
* Texel fetch/store functions
*
* \author Gareth Hughes
*/
#include "colormac.h"
#include "context.h"
#include "texcompress.h"
#include "texcompress_fxt1.h"
#include "texcompress_s3tc.h"
#include "texfetch.h"
/**
* Convert an 8-bit sRGB value from non-linear space to a
* linear RGB value in [0, 1].
* Implemented with a 256-entry lookup table.
*/
static INLINE GLfloat
nonlinear_to_linear(GLubyte cs8)
{
static GLfloat table[256];
static GLboolean tableReady = GL_FALSE;
if (!tableReady) {
/* compute lookup table now */
GLuint i;
for (i = 0; i < 256; i++) {
const GLfloat cs = UBYTE_TO_FLOAT(i);
if (cs <= 0.04045) {
table[i] = cs / 12.92f;
}
else {
table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4);
}
}
tableReady = GL_TRUE;
}
return table[cs8];
}
/* Texel fetch routines for all supported formats
*/
#define DIM 1
#include "texfetch_tmp.h"
#define DIM 2
#include "texfetch_tmp.h"
#define DIM 3
#include "texfetch_tmp.h"
/**
* Null texel fetch function.
*
* Have to have this so the FetchTexel function pointer is never NULL.
*/
static void fetch_null_texelf( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
(void) texImage; (void) i; (void) j; (void) k;
texel[RCOMP] = 0.0;
texel[GCOMP] = 0.0;
texel[BCOMP] = 0.0;
texel[ACOMP] = 0.0;
_mesa_warning(NULL, "fetch_null_texelf() called!");
}
static void store_null_texel(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
(void) texImage;
(void) i;
(void) j;
(void) k;
(void) texel;
/* no-op */
}
/**
* Table to map MESA_FORMAT_ to texel fetch/store funcs.
* XXX this is somewhat temporary.
*/
static struct {
GLuint Name;
FetchTexelFuncF Fetch1D;
FetchTexelFuncF Fetch2D;
FetchTexelFuncF Fetch3D;
StoreTexelFunc StoreTexel;
}
texfetch_funcs[MESA_FORMAT_COUNT] =
{
{
MESA_FORMAT_SRGB8,
fetch_texel_1d_srgb8,
fetch_texel_2d_srgb8,
fetch_texel_3d_srgb8,
store_texel_srgb8
},
{
MESA_FORMAT_SRGBA8,
fetch_texel_1d_srgba8,
fetch_texel_2d_srgba8,
fetch_texel_3d_srgba8,
store_texel_srgba8
},
{
MESA_FORMAT_SARGB8,
fetch_texel_1d_sargb8,
fetch_texel_2d_sargb8,
fetch_texel_3d_sargb8,
store_texel_sargb8
},
{
MESA_FORMAT_SL8,
fetch_texel_1d_sl8,
fetch_texel_2d_sl8,
fetch_texel_3d_sl8,
store_texel_sl8
},
{
MESA_FORMAT_SLA8,
fetch_texel_1d_sla8,
fetch_texel_2d_sla8,
fetch_texel_3d_sla8,
store_texel_sla8
},
{
MESA_FORMAT_RGB_FXT1,
NULL,
_mesa_fetch_texel_2d_f_rgb_fxt1,
NULL,
NULL
},
{
MESA_FORMAT_RGBA_FXT1,
NULL,
_mesa_fetch_texel_2d_f_rgba_fxt1,
NULL,
NULL
},
{
MESA_FORMAT_RGB_DXT1,
NULL,
_mesa_fetch_texel_2d_f_rgb_dxt1,
NULL,
NULL
},
{
MESA_FORMAT_RGBA_DXT1,
NULL,
_mesa_fetch_texel_2d_f_rgba_dxt1,
NULL,
NULL
},
{
MESA_FORMAT_RGBA_DXT3,
NULL,
_mesa_fetch_texel_2d_f_rgba_dxt3,
NULL,
NULL
},
{
MESA_FORMAT_RGBA_DXT5,
NULL,
_mesa_fetch_texel_2d_f_rgba_dxt5,
NULL,
NULL
},
{
MESA_FORMAT_SRGB_DXT1,
NULL,
_mesa_fetch_texel_2d_f_srgb_dxt1,
NULL,
NULL
},
{
MESA_FORMAT_SRGBA_DXT1,
NULL,
_mesa_fetch_texel_2d_f_srgba_dxt1,
NULL,
NULL
},
{
MESA_FORMAT_SRGBA_DXT3,
NULL,
_mesa_fetch_texel_2d_f_srgba_dxt3,
NULL,
NULL
},
{
MESA_FORMAT_SRGBA_DXT5,
NULL,
_mesa_fetch_texel_2d_f_srgba_dxt5,
NULL,
NULL
},
{
MESA_FORMAT_RGBA_FLOAT32,
fetch_texel_1d_f_rgba_f32,
fetch_texel_2d_f_rgba_f32,
fetch_texel_3d_f_rgba_f32,
store_texel_rgba_f32
},
{
MESA_FORMAT_RGBA_FLOAT16,
fetch_texel_1d_f_rgba_f16,
fetch_texel_2d_f_rgba_f16,
fetch_texel_3d_f_rgba_f16,
store_texel_rgba_f16
},
{
MESA_FORMAT_RGB_FLOAT32,
fetch_texel_1d_f_rgb_f32,
fetch_texel_2d_f_rgb_f32,
fetch_texel_3d_f_rgb_f32,
store_texel_rgb_f32
},
{
MESA_FORMAT_RGB_FLOAT16,
fetch_texel_1d_f_rgb_f16,
fetch_texel_2d_f_rgb_f16,
fetch_texel_3d_f_rgb_f16,
store_texel_rgb_f16
},
{
MESA_FORMAT_ALPHA_FLOAT32,
fetch_texel_1d_f_alpha_f32,
fetch_texel_2d_f_alpha_f32,
fetch_texel_3d_f_alpha_f32,
store_texel_alpha_f32
},
{
MESA_FORMAT_ALPHA_FLOAT16,
fetch_texel_1d_f_alpha_f16,
fetch_texel_2d_f_alpha_f16,
fetch_texel_3d_f_alpha_f16,
store_texel_alpha_f16
},
{
MESA_FORMAT_LUMINANCE_FLOAT32,
fetch_texel_1d_f_luminance_f32,
fetch_texel_2d_f_luminance_f32,
fetch_texel_3d_f_luminance_f32,
store_texel_luminance_f32
},
{
MESA_FORMAT_LUMINANCE_FLOAT16,
fetch_texel_1d_f_luminance_f16,
fetch_texel_2d_f_luminance_f16,
fetch_texel_3d_f_luminance_f16,
store_texel_luminance_f16
},
{
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
fetch_texel_1d_f_luminance_alpha_f32,
fetch_texel_2d_f_luminance_alpha_f32,
fetch_texel_3d_f_luminance_alpha_f32,
store_texel_luminance_alpha_f32
},
{
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
fetch_texel_1d_f_luminance_alpha_f16,
fetch_texel_2d_f_luminance_alpha_f16,
fetch_texel_3d_f_luminance_alpha_f16,
store_texel_luminance_alpha_f16
},
{
MESA_FORMAT_INTENSITY_FLOAT32,
fetch_texel_1d_f_intensity_f32,
fetch_texel_2d_f_intensity_f32,
fetch_texel_3d_f_intensity_f32,
store_texel_intensity_f32
},
{
MESA_FORMAT_INTENSITY_FLOAT16,
fetch_texel_1d_f_intensity_f16,
fetch_texel_2d_f_intensity_f16,
fetch_texel_3d_f_intensity_f16,
store_texel_intensity_f16
},
{
MESA_FORMAT_DUDV8,
fetch_texel_1d_dudv8,
fetch_texel_2d_dudv8,
fetch_texel_3d_dudv8,
NULL
},
{
MESA_FORMAT_SIGNED_RGBA8888,
fetch_texel_1d_signed_rgba8888,
fetch_texel_2d_signed_rgba8888,
fetch_texel_3d_signed_rgba8888,
store_texel_signed_rgba8888
},
{
MESA_FORMAT_SIGNED_RGBA8888_REV,
fetch_texel_1d_signed_rgba8888_rev,
fetch_texel_2d_signed_rgba8888_rev,
fetch_texel_3d_signed_rgba8888_rev,
store_texel_signed_rgba8888_rev
},
{
MESA_FORMAT_SIGNED_RGBA_16,
NULL, /* XXX to do */
NULL,
NULL,
NULL
},
{
MESA_FORMAT_RGBA8888,
fetch_texel_1d_f_rgba8888,
fetch_texel_2d_f_rgba8888,
fetch_texel_3d_f_rgba8888,
store_texel_rgba8888
},
{
MESA_FORMAT_RGBA8888_REV,
fetch_texel_1d_f_rgba8888_rev,
fetch_texel_2d_f_rgba8888_rev,
fetch_texel_3d_f_rgba8888_rev,
store_texel_rgba8888_rev
},
{
MESA_FORMAT_ARGB8888,
fetch_texel_1d_f_argb8888,
fetch_texel_2d_f_argb8888,
fetch_texel_3d_f_argb8888,
store_texel_argb8888
},
{
MESA_FORMAT_ARGB8888_REV,
fetch_texel_1d_f_argb8888_rev,
fetch_texel_2d_f_argb8888_rev,
fetch_texel_3d_f_argb8888_rev,
store_texel_argb8888_rev
},
{
MESA_FORMAT_XRGB8888,
fetch_texel_1d_f_xrgb8888,
fetch_texel_2d_f_xrgb8888,
fetch_texel_3d_f_xrgb8888,
store_texel_xrgb8888
},
{
MESA_FORMAT_RGB888,
fetch_texel_1d_f_rgb888,
fetch_texel_2d_f_rgb888,
fetch_texel_3d_f_rgb888,
store_texel_rgb888
},
{
MESA_FORMAT_BGR888,
fetch_texel_1d_f_bgr888,
fetch_texel_2d_f_bgr888,
fetch_texel_3d_f_bgr888,
store_texel_bgr888
},
{
MESA_FORMAT_RGB565,
fetch_texel_1d_f_rgb565,
fetch_texel_2d_f_rgb565,
fetch_texel_3d_f_rgb565,
store_texel_rgb565
},
{
MESA_FORMAT_RGB565_REV,
fetch_texel_1d_f_rgb565_rev,
fetch_texel_2d_f_rgb565_rev,
fetch_texel_3d_f_rgb565_rev,
store_texel_rgb565_rev
},
{
MESA_FORMAT_ARGB4444,
fetch_texel_1d_f_argb4444,
fetch_texel_2d_f_argb4444,
fetch_texel_3d_f_argb4444,
store_texel_argb4444
},
{
MESA_FORMAT_ARGB4444_REV,
fetch_texel_1d_f_argb4444_rev,
fetch_texel_2d_f_argb4444_rev,
fetch_texel_3d_f_argb4444_rev,
store_texel_argb4444_rev
},
{
MESA_FORMAT_RGBA5551,
fetch_texel_1d_f_rgba5551,
fetch_texel_2d_f_rgba5551,
fetch_texel_3d_f_rgba5551,
store_texel_rgba5551
},
{
MESA_FORMAT_ARGB1555,
fetch_texel_1d_f_argb1555,
fetch_texel_2d_f_argb1555,
fetch_texel_3d_f_argb1555,
store_texel_argb1555
},
{
MESA_FORMAT_ARGB1555_REV,
fetch_texel_1d_f_argb1555_rev,
fetch_texel_2d_f_argb1555_rev,
fetch_texel_3d_f_argb1555_rev,
store_texel_argb1555_rev
},
{
MESA_FORMAT_AL88,
fetch_texel_1d_f_al88,
fetch_texel_2d_f_al88,
fetch_texel_3d_f_al88,
store_texel_al88
},
{
MESA_FORMAT_AL88_REV,
fetch_texel_1d_f_al88_rev,
fetch_texel_2d_f_al88_rev,
fetch_texel_3d_f_al88_rev,
store_texel_al88_rev
},
{
MESA_FORMAT_RGB332,
fetch_texel_1d_f_rgb332,
fetch_texel_2d_f_rgb332,
fetch_texel_3d_f_rgb332,
store_texel_rgb332
},
{
MESA_FORMAT_A8,
fetch_texel_1d_f_a8,
fetch_texel_2d_f_a8,
fetch_texel_3d_f_a8,
store_texel_a8
},
{
MESA_FORMAT_L8,
fetch_texel_1d_f_l8,
fetch_texel_2d_f_l8,
fetch_texel_3d_f_l8,
store_texel_l8
},
{
MESA_FORMAT_I8,
fetch_texel_1d_f_i8,
fetch_texel_2d_f_i8,
fetch_texel_3d_f_i8,
store_texel_i8
},
{
MESA_FORMAT_CI8,
fetch_texel_1d_f_ci8,
fetch_texel_2d_f_ci8,
fetch_texel_3d_f_ci8,
store_texel_ci8
},
{
MESA_FORMAT_YCBCR,
fetch_texel_1d_f_ycbcr,
fetch_texel_2d_f_ycbcr,
fetch_texel_3d_f_ycbcr,
store_texel_ycbcr
},
{
MESA_FORMAT_YCBCR_REV,
fetch_texel_1d_f_ycbcr_rev,
fetch_texel_2d_f_ycbcr_rev,
fetch_texel_3d_f_ycbcr_rev,
store_texel_ycbcr_rev
},
{
MESA_FORMAT_Z24_S8,
fetch_texel_1d_f_z24_s8,
fetch_texel_2d_f_z24_s8,
fetch_texel_3d_f_z24_s8,
store_texel_z24_s8
},
{
MESA_FORMAT_S8_Z24,
fetch_texel_1d_f_s8_z24,
fetch_texel_2d_f_s8_z24,
fetch_texel_3d_f_s8_z24,
store_texel_s8_z24
},
{
MESA_FORMAT_Z16,
fetch_texel_1d_f_z16,
fetch_texel_2d_f_z16,
fetch_texel_3d_f_z16,
store_texel_z16
},
{
MESA_FORMAT_X8_Z24,
fetch_texel_1d_f_s8_z24,
fetch_texel_2d_f_s8_z24,
fetch_texel_3d_f_s8_z24,
store_texel_s8_z24
},
{
MESA_FORMAT_Z24_X8,
fetch_texel_1d_f_z24_s8,
fetch_texel_2d_f_z24_s8,
fetch_texel_3d_f_z24_s8,
store_texel_z24_s8
},
{
MESA_FORMAT_Z32,
fetch_texel_1d_f_z32,
fetch_texel_2d_f_z32,
fetch_texel_3d_f_z32,
store_texel_z32
}
};
static FetchTexelFuncF
_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
{
FetchTexelFuncF f;
GLuint i;
/* XXX replace loop with direct table lookup */
for (i = 0; i < MESA_FORMAT_COUNT; i++) {
if (texfetch_funcs[i].Name == format) {
switch (dims) {
case 1:
f = texfetch_funcs[i].Fetch1D;
break;
case 2:
f = texfetch_funcs[i].Fetch2D;
break;
case 3:
f = texfetch_funcs[i].Fetch3D;
break;
}
if (!f)
f = fetch_null_texelf;
return f;
}
}
return NULL;
}
StoreTexelFunc
_mesa_get_texel_store_func(gl_format format)
{
GLuint i;
/* XXX replace loop with direct table lookup */
for (i = 0; i < MESA_FORMAT_COUNT; i++) {
if (texfetch_funcs[i].Name == format) {
if (texfetch_funcs[i].StoreTexel)
return texfetch_funcs[i].StoreTexel;
else
return store_null_texel;
}
}
return NULL;
}
/**
* Adaptor for fetching a GLchan texel from a float-valued texture.
*/
static void
fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texelOut)
{
GLfloat temp[4];
GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
ASSERT(texImage->FetchTexelf);
texImage->FetchTexelf(texImage, i, j, k, temp);
if (baseFormat == GL_DEPTH_COMPONENT ||
baseFormat == GL_DEPTH_STENCIL_EXT) {
/* just one channel */
UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
}
else {
/* four channels */
UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]);
UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]);
UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]);
}
}
#if 0
/**
* Adaptor for fetching a float texel from a GLchan-valued texture.
*/
static void
fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texelOut)
{
GLchan temp[4];
GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
ASSERT(texImage->FetchTexelc);
texImage->FetchTexelc(texImage, i, j, k, temp);
if (baseFormat == GL_DEPTH_COMPONENT ||
baseFormat == GL_DEPTH_STENCIL_EXT) {
/* just one channel */
texelOut[0] = CHAN_TO_FLOAT(temp[0]);
}
else {
/* four channels */
texelOut[0] = CHAN_TO_FLOAT(temp[0]);
texelOut[1] = CHAN_TO_FLOAT(temp[1]);
texelOut[2] = CHAN_TO_FLOAT(temp[2]);
texelOut[3] = CHAN_TO_FLOAT(temp[3]);
}
}
#endif
/**
* Initialize the texture image's FetchTexelc and FetchTexelf methods.
*/
void
_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
{
ASSERT(dims == 1 || dims == 2 || dims == 3);
ASSERT(texImage->TexFormat);
if (!texImage->FetchTexelf) {
texImage->FetchTexelf =
_mesa_get_texel_fetch_func(texImage->TexFormat, dims);
}
/* now check if we need to use a float/chan adaptor */
if (!texImage->FetchTexelc) {
texImage->FetchTexelc = fetch_texel_float_to_chan;
}
ASSERT(texImage->FetchTexelc);
ASSERT(texImage->FetchTexelf);
}