| /************************************************************************** |
| * |
| * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| /** |
| * Framebuffer/renderbuffer functions. |
| * |
| * \author Brian Paul |
| */ |
| |
| |
| #include "main/imports.h" |
| #include "main/context.h" |
| #include "main/fbobject.h" |
| #include "main/framebuffer.h" |
| #include "main/renderbuffer.h" |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "pipe/p_screen.h" |
| #include "st_context.h" |
| #include "st_cb_fbo.h" |
| #include "st_cb_texture.h" |
| #include "st_format.h" |
| #include "st_public.h" |
| #include "st_texture.h" |
| |
| #include "util/u_rect.h" |
| |
| |
| /** |
| * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format. |
| */ |
| static int |
| init_renderbuffer_bits(struct st_renderbuffer *strb, |
| enum pipe_format pipeFormat) |
| { |
| struct pipe_format_info info; |
| |
| if (!st_get_format_info( pipeFormat, &info )) { |
| assert( 0 ); |
| } |
| |
| strb->Base.Format = info.mesa_format; |
| strb->Base.DataType = st_format_datatype(pipeFormat); |
| |
| return info.size; |
| } |
| |
| /** |
| * gl_renderbuffer::AllocStorage() |
| * This is called to allocate the original drawing surface, and |
| * during window resize. |
| */ |
| static GLboolean |
| st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, |
| GLenum internalFormat, |
| GLuint width, GLuint height) |
| { |
| struct pipe_context *pipe = ctx->st->pipe; |
| struct st_renderbuffer *strb = st_renderbuffer(rb); |
| enum pipe_format format; |
| |
| if (strb->format != PIPE_FORMAT_NONE) |
| format = strb->format; |
| else |
| format = st_choose_renderbuffer_format(pipe->screen, internalFormat); |
| |
| /* init renderbuffer fields */ |
| strb->Base.Width = width; |
| strb->Base.Height = height; |
| init_renderbuffer_bits(strb, format); |
| |
| strb->defined = GL_FALSE; /* undefined contents now */ |
| |
| if(strb->software) { |
| struct pipe_format_block block; |
| size_t size; |
| |
| _mesa_free(strb->data); |
| |
| assert(strb->format != PIPE_FORMAT_NONE); |
| pf_get_block(strb->format, &block); |
| |
| strb->stride = pf_get_stride(&block, width); |
| size = pf_get_2d_size(&block, strb->stride, height); |
| |
| strb->data = _mesa_malloc(size); |
| |
| return strb->data != NULL; |
| } |
| else { |
| struct pipe_texture template; |
| unsigned surface_usage; |
| |
| /* Free the old surface and texture |
| */ |
| pipe_surface_reference( &strb->surface, NULL ); |
| pipe_texture_reference( &strb->texture, NULL ); |
| |
| /* Setup new texture template. |
| */ |
| memset(&template, 0, sizeof(template)); |
| template.target = PIPE_TEXTURE_2D; |
| template.format = format; |
| pf_get_block(format, &template.block); |
| template.width[0] = width; |
| template.height[0] = height; |
| template.depth[0] = 1; |
| template.last_level = 0; |
| template.nr_samples = rb->NumSamples; |
| if (pf_is_depth_stencil(format)) { |
| template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; |
| } |
| else { |
| template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | |
| PIPE_TEXTURE_USAGE_RENDER_TARGET); |
| } |
| |
| /* Probably need dedicated flags for surface usage too: |
| */ |
| surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | |
| PIPE_BUFFER_USAGE_GPU_WRITE); |
| #if 0 |
| PIPE_BUFFER_USAGE_CPU_READ | |
| PIPE_BUFFER_USAGE_CPU_WRITE); |
| #endif |
| |
| strb->texture = pipe->screen->texture_create( pipe->screen, |
| &template ); |
| |
| if (!strb->texture) |
| return FALSE; |
| |
| strb->surface = pipe->screen->get_tex_surface( pipe->screen, |
| strb->texture, |
| 0, 0, 0, |
| surface_usage ); |
| if (strb->surface) { |
| assert(strb->surface->texture); |
| assert(strb->surface->format); |
| assert(strb->surface->width == width); |
| assert(strb->surface->height == height); |
| } |
| |
| return strb->surface != NULL; |
| } |
| } |
| |
| |
| /** |
| * gl_renderbuffer::Delete() |
| */ |
| static void |
| st_renderbuffer_delete(struct gl_renderbuffer *rb) |
| { |
| struct st_renderbuffer *strb = st_renderbuffer(rb); |
| ASSERT(strb); |
| pipe_surface_reference(&strb->surface, NULL); |
| pipe_texture_reference(&strb->texture, NULL); |
| _mesa_free(strb->data); |
| _mesa_free(strb); |
| } |
| |
| |
| /** |
| * gl_renderbuffer::GetPointer() |
| */ |
| static void * |
| null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, |
| GLint x, GLint y) |
| { |
| /* By returning NULL we force all software rendering to go through |
| * the span routines. |
| */ |
| #if 0 |
| assert(0); /* Should never get called with softpipe */ |
| #endif |
| return NULL; |
| } |
| |
| |
| /** |
| * Called via ctx->Driver.NewFramebuffer() |
| */ |
| static struct gl_framebuffer * |
| st_new_framebuffer(GLcontext *ctx, GLuint name) |
| { |
| /* XXX not sure we need to subclass gl_framebuffer for pipe */ |
| return _mesa_new_framebuffer(ctx, name); |
| } |
| |
| |
| /** |
| * Called via ctx->Driver.NewRenderbuffer() |
| */ |
| static struct gl_renderbuffer * |
| st_new_renderbuffer(GLcontext *ctx, GLuint name) |
| { |
| struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer); |
| if (strb) { |
| _mesa_init_renderbuffer(&strb->Base, name); |
| strb->Base.Delete = st_renderbuffer_delete; |
| strb->Base.AllocStorage = st_renderbuffer_alloc_storage; |
| strb->Base.GetPointer = null_get_pointer; |
| strb->format = PIPE_FORMAT_NONE; |
| return &strb->Base; |
| } |
| return NULL; |
| } |
| |
| |
| /** |
| * Allocate a renderbuffer for a an on-screen window (not a user-created |
| * renderbuffer). The window system code determines the format. |
| */ |
| struct gl_renderbuffer * |
| st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) |
| { |
| struct st_renderbuffer *strb; |
| |
| strb = ST_CALLOC_STRUCT(st_renderbuffer); |
| if (!strb) { |
| _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer"); |
| return NULL; |
| } |
| |
| _mesa_init_renderbuffer(&strb->Base, 0); |
| strb->Base.ClassID = 0x4242; /* just a unique value */ |
| strb->Base.NumSamples = samples; |
| strb->format = format; |
| init_renderbuffer_bits(strb, format); |
| strb->software = sw; |
| |
| switch (format) { |
| case PIPE_FORMAT_A8R8G8B8_UNORM: |
| case PIPE_FORMAT_B8G8R8A8_UNORM: |
| case PIPE_FORMAT_X8R8G8B8_UNORM: |
| case PIPE_FORMAT_B8G8R8X8_UNORM: |
| case PIPE_FORMAT_A1R5G5B5_UNORM: |
| case PIPE_FORMAT_A4R4G4B4_UNORM: |
| case PIPE_FORMAT_R5G6B5_UNORM: |
| strb->Base.InternalFormat = GL_RGBA; |
| break; |
| case PIPE_FORMAT_Z16_UNORM: |
| strb->Base.InternalFormat = GL_DEPTH_COMPONENT16; |
| break; |
| case PIPE_FORMAT_Z32_UNORM: |
| strb->Base.InternalFormat = GL_DEPTH_COMPONENT32; |
| break; |
| case PIPE_FORMAT_S8Z24_UNORM: |
| case PIPE_FORMAT_Z24S8_UNORM: |
| case PIPE_FORMAT_X8Z24_UNORM: |
| case PIPE_FORMAT_Z24X8_UNORM: |
| strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; |
| break; |
| case PIPE_FORMAT_S8_UNORM: |
| strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT; |
| break; |
| case PIPE_FORMAT_R16G16B16A16_SNORM: |
| strb->Base.InternalFormat = GL_RGBA16; |
| break; |
| default: |
| _mesa_problem(NULL, |
| "Unexpected format in st_new_renderbuffer_fb"); |
| _mesa_free(strb); |
| return NULL; |
| } |
| |
| /* st-specific methods */ |
| strb->Base.Delete = st_renderbuffer_delete; |
| strb->Base.AllocStorage = st_renderbuffer_alloc_storage; |
| strb->Base.GetPointer = null_get_pointer; |
| |
| /* surface is allocated in st_renderbuffer_alloc_storage() */ |
| strb->surface = NULL; |
| |
| return &strb->Base; |
| } |
| |
| |
| |
| |
| /** |
| * Called via ctx->Driver.BindFramebufferEXT(). |
| */ |
| static void |
| st_bind_framebuffer(GLcontext *ctx, GLenum target, |
| struct gl_framebuffer *fb, struct gl_framebuffer *fbread) |
| { |
| |
| } |
| |
| /** |
| * Called by ctx->Driver.FramebufferRenderbuffer |
| */ |
| static void |
| st_framebuffer_renderbuffer(GLcontext *ctx, |
| struct gl_framebuffer *fb, |
| GLenum attachment, |
| struct gl_renderbuffer *rb) |
| { |
| /* XXX no need for derivation? */ |
| _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); |
| } |
| |
| |
| /** |
| * Called by ctx->Driver.RenderTexture |
| */ |
| static void |
| st_render_texture(GLcontext *ctx, |
| struct gl_framebuffer *fb, |
| struct gl_renderbuffer_attachment *att) |
| { |
| struct pipe_screen *screen = ctx->st->pipe->screen; |
| struct st_renderbuffer *strb; |
| struct gl_renderbuffer *rb; |
| struct pipe_texture *pt = st_get_texobj_texture(att->Texture); |
| struct st_texture_object *stObj; |
| const struct gl_texture_image *texImage = |
| att->Texture->Image[att->CubeMapFace][att->TextureLevel]; |
| |
| if (!pt) |
| return; |
| |
| /* create new renderbuffer which wraps the texture image */ |
| rb = st_new_renderbuffer(ctx, 0); |
| if (!rb) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()"); |
| return; |
| } |
| |
| _mesa_reference_renderbuffer(&att->Renderbuffer, rb); |
| assert(rb->RefCount == 1); |
| rb->AllocStorage = NULL; /* should not get called */ |
| strb = st_renderbuffer(rb); |
| |
| assert(strb->Base.RefCount > 0); |
| |
| /* get the texture for the texture object */ |
| stObj = st_texture_object(att->Texture); |
| |
| /* point renderbuffer at texobject */ |
| strb->rtt = stObj; |
| strb->rtt_level = att->TextureLevel; |
| strb->rtt_face = att->CubeMapFace; |
| strb->rtt_slice = att->Zoffset; |
| |
| rb->Width = texImage->Width2; |
| rb->Height = texImage->Height2; |
| rb->_BaseFormat = texImage->_BaseFormat; |
| /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/ |
| |
| /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/ |
| |
| pipe_texture_reference( &strb->texture, pt ); |
| |
| pipe_surface_reference(&strb->surface, NULL); |
| |
| /* new surface for rendering into the texture */ |
| strb->surface = screen->get_tex_surface(screen, |
| strb->texture, |
| strb->rtt_face, |
| strb->rtt_level, |
| strb->rtt_slice, |
| PIPE_BUFFER_USAGE_GPU_READ | |
| PIPE_BUFFER_USAGE_GPU_WRITE); |
| |
| init_renderbuffer_bits(strb, pt->format); |
| |
| /* |
| printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n", |
| att->Texture, pt, strb->surface, rb->Width, rb->Height); |
| */ |
| |
| /* Invalidate buffer state so that the pipe's framebuffer state |
| * gets updated. |
| * That's where the new renderbuffer (which we just created) gets |
| * passed to the pipe as a (color/depth) render target. |
| */ |
| st_invalidate_state(ctx, _NEW_BUFFERS); |
| } |
| |
| |
| /** |
| * Called via ctx->Driver.FinishRenderTexture. |
| */ |
| static void |
| st_finish_render_texture(GLcontext *ctx, |
| struct gl_renderbuffer_attachment *att) |
| { |
| struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer); |
| |
| if (!strb) |
| return; |
| |
| st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL ); |
| |
| if (strb->surface) |
| pipe_surface_reference( &strb->surface, NULL ); |
| |
| strb->rtt = NULL; |
| |
| /* |
| printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface); |
| */ |
| |
| _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); |
| |
| /* restore previous framebuffer state */ |
| st_invalidate_state(ctx, _NEW_BUFFERS); |
| } |
| |
| |
| /** |
| * Validate a renderbuffer attachment for a particular usage. |
| */ |
| |
| static GLboolean |
| st_validate_attachment(struct pipe_screen *screen, |
| const struct gl_renderbuffer_attachment *att, |
| GLuint usage) |
| { |
| const struct st_texture_object *stObj = |
| st_texture_object(att->Texture); |
| |
| /** |
| * Only validate texture attachments for now, since |
| * st_renderbuffer_alloc_storage makes sure that |
| * the format is supported. |
| */ |
| |
| if (att->Type != GL_TEXTURE) |
| return GL_TRUE; |
| |
| if (!stObj) |
| return GL_FALSE; |
| |
| return screen->is_format_supported(screen, stObj->pt->format, |
| PIPE_TEXTURE_2D, |
| usage, 0); |
| } |
| |
| /** |
| * Check that the framebuffer configuration is valid in terms of what |
| * the driver can support. |
| * |
| * For Gallium we only supports combined Z+stencil, not separate buffers. |
| */ |
| static void |
| st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) |
| { |
| struct pipe_screen *screen = ctx->st->pipe->screen; |
| const struct gl_renderbuffer *depthRb = |
| fb->Attachment[BUFFER_DEPTH].Renderbuffer; |
| const struct gl_renderbuffer *stencilRb = |
| fb->Attachment[BUFFER_STENCIL].Renderbuffer; |
| GLuint i; |
| |
| if (stencilRb && depthRb && stencilRb != depthRb) { |
| fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; |
| return; |
| } |
| |
| if (!st_validate_attachment(screen, |
| &fb->Attachment[BUFFER_DEPTH], |
| PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) { |
| fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; |
| return; |
| } |
| if (!st_validate_attachment(screen, |
| &fb->Attachment[BUFFER_STENCIL], |
| PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) { |
| fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; |
| return; |
| } |
| for (i = 0; i < ctx->Const.MaxColorAttachments; i++) { |
| if (!st_validate_attachment(screen, |
| &fb->Attachment[BUFFER_COLOR0 + i], |
| PIPE_TEXTURE_USAGE_RENDER_TARGET)) { |
| fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; |
| return; |
| } |
| } |
| } |
| |
| |
| /** |
| * Copy back color buffer to front color buffer. |
| */ |
| static void |
| copy_back_to_front(struct st_context *st, |
| struct gl_framebuffer *fb, |
| gl_buffer_index frontIndex, |
| gl_buffer_index backIndex) |
| |
| { |
| struct st_framebuffer *stfb = (struct st_framebuffer *) fb; |
| struct pipe_surface *surf_front, *surf_back; |
| |
| (void) st_get_framebuffer_surface(stfb, frontIndex, &surf_front); |
| (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back); |
| |
| if (surf_front && surf_back) { |
| if (st->pipe->surface_copy) { |
| st->pipe->surface_copy(st->pipe, |
| surf_front, 0, 0, /* dest */ |
| surf_back, 0, 0, /* src */ |
| fb->Width, fb->Height); |
| } else { |
| util_surface_copy(st->pipe, FALSE, |
| surf_front, 0, 0, |
| surf_back, 0, 0, |
| fb->Width, fb->Height); |
| } |
| } |
| } |
| |
| |
| /** |
| * Check if we're drawing into, or read from, a front color buffer. If the |
| * front buffer is missing, create it now. |
| * |
| * The back color buffer must exist since we'll use its format/samples info |
| * for creating the front buffer. |
| * |
| * \param frontIndex either BUFFER_FRONT_LEFT or BUFFER_FRONT_RIGHT |
| * \param backIndex either BUFFER_BACK_LEFT or BUFFER_BACK_RIGHT |
| */ |
| static void |
| check_create_front_buffer(GLcontext *ctx, struct gl_framebuffer *fb, |
| gl_buffer_index frontIndex, |
| gl_buffer_index backIndex) |
| { |
| if (fb->Attachment[frontIndex].Renderbuffer == NULL) { |
| GLboolean create = GL_FALSE; |
| |
| /* check if drawing to or reading from front buffer */ |
| if (fb->_ColorReadBufferIndex == frontIndex) { |
| create = GL_TRUE; |
| } |
| else { |
| GLuint b; |
| for (b = 0; b < fb->_NumColorDrawBuffers; b++) { |
| if (fb->_ColorDrawBufferIndexes[b] == frontIndex) { |
| create = GL_TRUE; |
| break; |
| } |
| } |
| } |
| |
| if (create) { |
| struct st_renderbuffer *back; |
| struct gl_renderbuffer *front; |
| enum pipe_format colorFormat; |
| uint samples; |
| |
| if (0) |
| _mesa_debug(ctx, "Allocate new front buffer\n"); |
| |
| /* get back renderbuffer info */ |
| back = st_renderbuffer(fb->Attachment[backIndex].Renderbuffer); |
| colorFormat = back->format; |
| samples = back->Base.NumSamples; |
| |
| /* create front renderbuffer */ |
| front = st_new_renderbuffer_fb(colorFormat, samples, FALSE); |
| _mesa_add_renderbuffer(fb, frontIndex, front); |
| |
| /* alloc texture/surface for new front buffer */ |
| front->AllocStorage(ctx, front, front->InternalFormat, |
| fb->Width, fb->Height); |
| |
| /* initialize the front color buffer contents by copying |
| * the back buffer. |
| */ |
| copy_back_to_front(ctx->st, fb, frontIndex, backIndex); |
| } |
| } |
| } |
| |
| |
| /** |
| * If front left/right color buffers are missing, create them now. |
| */ |
| static void |
| check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb) |
| { |
| /* check if we need to create the front left buffer now */ |
| check_create_front_buffer(ctx, fb, BUFFER_FRONT_LEFT, BUFFER_BACK_LEFT); |
| |
| if (fb->Visual.stereoMode) { |
| check_create_front_buffer(ctx, fb, BUFFER_FRONT_RIGHT, BUFFER_BACK_RIGHT); |
| } |
| |
| st_invalidate_state(ctx, _NEW_BUFFERS); |
| } |
| |
| |
| /** |
| * Called via glDrawBuffer. |
| */ |
| static void |
| st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers) |
| { |
| (void) count; |
| (void) buffers; |
| check_create_front_buffers(ctx, ctx->DrawBuffer); |
| } |
| |
| |
| /** |
| * Called via glReadBuffer. |
| */ |
| static void |
| st_ReadBuffer(GLcontext *ctx, GLenum buffer) |
| { |
| (void) buffer; |
| check_create_front_buffers(ctx, ctx->ReadBuffer); |
| } |
| |
| |
| void st_init_fbo_functions(struct dd_function_table *functions) |
| { |
| functions->NewFramebuffer = st_new_framebuffer; |
| functions->NewRenderbuffer = st_new_renderbuffer; |
| functions->BindFramebuffer = st_bind_framebuffer; |
| functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer; |
| functions->RenderTexture = st_render_texture; |
| functions->FinishRenderTexture = st_finish_render_texture; |
| functions->ValidateFramebuffer = st_validate_framebuffer; |
| /* no longer needed by core Mesa, drivers handle resizes... |
| functions->ResizeBuffers = st_resize_buffers; |
| */ |
| |
| functions->DrawBuffers = st_DrawBuffers; |
| functions->ReadBuffer = st_ReadBuffer; |
| } |