blob: e82598c8e7e0b2b4c62873d03dc5bab911859c7f [file] [log] [blame]
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/imports.h"
#include "main/context.h"
#include "main/extensions.h"
#include "main/matrix.h"
#include "main/buffers.h"
#include "main/scissor.h"
#include "main/viewport.h"
#include "vbo/vbo.h"
#include "shader/shader_api.h"
#include "glapi/glapi.h"
#include "st_public.h"
#include "st_debug.h"
#include "st_context.h"
#include "st_cb_accum.h"
#include "st_cb_bitmap.h"
#include "st_cb_blit.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_clear.h"
#if FEATURE_drawpix
#include "st_cb_drawpixels.h"
#include "st_cb_rasterpos.h"
#endif
#if FEATURE_OES_draw_texture
#include "st_cb_drawtex.h"
#endif
#include "st_cb_fbo.h"
#include "st_cb_get.h"
#if FEATURE_feedback
#include "st_cb_feedback.h"
#endif
#include "st_cb_program.h"
#include "st_cb_queryobj.h"
#include "st_cb_readpixels.h"
#include "st_cb_texture.h"
#include "st_cb_flush.h"
#include "st_cb_strings.h"
#include "st_cb_viewport.h"
#include "st_atom.h"
#include "st_draw.h"
#include "st_extensions.h"
#include "st_gen_mipmap.h"
#include "st_program.h"
#include "pipe/p_context.h"
#include "draw/draw_context.h"
#include "cso_cache/cso_cache.h"
#include "cso_cache/cso_context.h"
/**
* Called via ctx->Driver.UpdateState()
*/
void st_invalidate_state(GLcontext * ctx, GLuint new_state)
{
struct st_context *st = st_context(ctx);
st->dirty.mesa |= new_state;
st->dirty.st |= ST_NEW_MESA;
/* This is the only core Mesa module we depend upon.
* No longer use swrast, swsetup, tnl.
*/
_vbo_InvalidateState(ctx, new_state);
}
/**
* Check for multisample env var override.
*/
int
st_get_msaa(void)
{
const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
if (msaa)
return atoi(msaa);
return 0;
}
static struct st_context *
st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
{
uint i;
struct st_context *st = ST_CALLOC_STRUCT( st_context );
ctx->st = st;
st->ctx = ctx;
st->pipe = pipe;
/* XXX: this is one-off, per-screen init: */
st_debug_init();
/* state tracker needs the VBO module */
_vbo_CreateContext(ctx);
#if FEATURE_feedback || FEATURE_drawpix
st->draw = draw_create(); /* for selection/feedback */
/* Disable draw options that might convert points/lines to tris, etc.
* as that would foul-up feedback/selection mode.
*/
draw_wide_line_threshold(st->draw, 1000.0f);
draw_wide_point_threshold(st->draw, 1000.0f);
draw_enable_line_stipple(st->draw, FALSE);
draw_enable_point_sprites(st->draw, FALSE);
#endif
st->dirty.mesa = ~0;
st->dirty.st = ~0;
st->cso_context = cso_create_context(pipe);
st_init_atoms( st );
st_init_bitmap(st);
st_init_clear(st);
st_init_draw( st );
st_init_generate_mipmap(st);
st_init_blit(st);
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
st->state.sampler_list[i] = &st->state.samplers[i];
/* we want all vertex data to be placed in buffer objects */
vbo_use_buffer_objects(ctx);
/* Need these flags:
*/
st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
st->pixel_xfer.cache = _mesa_new_program_cache();
st->force_msaa = st_get_msaa();
/* GL limits and extensions */
st_init_limits(st);
st_init_extensions(st);
return st;
}
struct st_context *st_create_context(struct pipe_context *pipe,
const __GLcontextModes *visual,
struct st_context *share)
{
GLcontext *ctx;
GLcontext *shareCtx = share ? share->ctx : NULL;
struct dd_function_table funcs;
memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(&funcs);
ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);
/* XXX: need a capability bit in gallium to query if the pipe
* driver prefers DP4 or MUL/MAD for vertex transformation.
*/
if (debug_get_bool_option("MESA_MVP_DP4", FALSE))
_mesa_set_mvp_with_dp4( ctx, GL_TRUE );
return st_create_context_priv(ctx, pipe);
}
static void st_destroy_context_priv( struct st_context *st )
{
uint i;
#if FEATURE_feedback || FEATURE_drawpix
draw_destroy(st->draw);
#endif
st_destroy_atoms( st );
st_destroy_draw( st );
st_destroy_generate_mipmap(st);
#if FEATURE_EXT_framebuffer_blit
st_destroy_blit(st);
#endif
st_destroy_clear(st);
#if FEATURE_drawpix
st_destroy_bitmap(st);
st_destroy_drawpix(st);
#endif
#if FEATURE_OES_draw_texture
st_destroy_drawtex(st);
#endif
for (i = 0; i < Elements(st->state.sampler_texture); i++) {
pipe_texture_reference(&st->state.sampler_texture[i], NULL);
}
for (i = 0; i < Elements(st->state.constants); i++) {
if (st->state.constants[i].buffer) {
pipe_buffer_reference(&st->state.constants[i].buffer, NULL);
}
}
if (st->default_texture) {
st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
st->default_texture = NULL;
}
_mesa_free( st );
}
void st_destroy_context( struct st_context *st )
{
struct pipe_context *pipe = st->pipe;
struct cso_context *cso = st->cso_context;
GLcontext *ctx = st->ctx;
GLuint i;
/* need to unbind and destroy CSO objects before anything else */
cso_release_all(st->cso_context);
st_reference_fragprog(st, &st->fp, NULL);
st_reference_vertprog(st, &st->vp, NULL);
/* release framebuffer surfaces */
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
}
pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
_mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
_vbo_DestroyContext(st->ctx);
_mesa_free_context_data(ctx);
st_destroy_context_priv(st);
cso_destroy_context(cso);
pipe->destroy( pipe );
_mesa_free(ctx);
}
GLboolean
st_make_current(struct st_context *st,
struct st_framebuffer *draw,
struct st_framebuffer *read)
{
/* Call this periodically to detect when the user has begun using
* GL rendering from multiple threads.
*/
_glapi_check_multithread();
if (st) {
if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base))
return GL_FALSE;
_mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight);
return GL_TRUE;
}
else {
return _mesa_make_current(NULL, NULL, NULL);
}
}
struct st_context *st_get_current(void)
{
GET_CURRENT_CONTEXT(ctx);
return (ctx == NULL) ? NULL : ctx->st;
}
void st_copy_context_state(struct st_context *dst,
struct st_context *src,
uint mask)
{
_mesa_copy_context(dst->ctx, src->ctx, mask);
}
st_proc st_get_proc_address(const char *procname)
{
return (st_proc) _glapi_get_proc_address(procname);
}
void st_init_driver_functions(struct dd_function_table *functions)
{
_mesa_init_glsl_driver_functions(functions);
#if FEATURE_accum
st_init_accum_functions(functions);
#endif
#if FEATURE_EXT_framebuffer_blit
st_init_blit_functions(functions);
#endif
st_init_bufferobject_functions(functions);
st_init_clear_functions(functions);
#if FEATURE_drawpix
st_init_bitmap_functions(functions);
st_init_drawpixels_functions(functions);
st_init_rasterpos_functions(functions);
#endif
#if FEATURE_OES_draw_texture
st_init_drawtex_functions(functions);
#endif
st_init_fbo_functions(functions);
st_init_get_functions(functions);
#if FEATURE_feedback
st_init_feedback_functions(functions);
#endif
st_init_program_functions(functions);
#if FEATURE_queryobj
st_init_query_functions(functions);
#endif
st_init_readpixels_functions(functions);
st_init_texture_functions(functions);
st_init_flush_functions(functions);
st_init_string_functions(functions);
st_init_viewport_functions(functions);
functions->UpdateState = st_invalidate_state;
}