| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.3 |
| * |
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #ifdef PC_HEADER |
| #include "all.h" |
| #else |
| #include "glheader.h" |
| #include "context.h" |
| #include "image.h" |
| #include "mem.h" |
| #include "mmath.h" |
| #include "span.h" |
| #include "teximage.h" |
| #include "texstate.h" |
| #include "types.h" |
| #endif |
| |
| |
| /* |
| * NOTES: |
| * |
| * Mesa's native texture datatype is GLubyte. Native formats are |
| * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA, |
| * and GL_COLOR_INDEX. |
| * Device drivers are free to implement any internal format they want. |
| */ |
| |
| |
| #ifdef DEBUG |
| static void PrintTexture(const struct gl_texture_image *img) |
| { |
| int i, j, c; |
| GLubyte *data = img->Data; |
| |
| if (!data) { |
| printf("No texture data\n"); |
| return; |
| } |
| |
| switch (img->Format) { |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_INTENSITY: |
| case GL_COLOR_INDEX: |
| c = 1; |
| break; |
| case GL_LUMINANCE_ALPHA: |
| c = 2; |
| break; |
| case GL_RGB: |
| c = 3; |
| break; |
| case GL_RGBA: |
| c = 4; |
| break; |
| default: |
| gl_problem(NULL, "error in PrintTexture\n"); |
| return; |
| } |
| |
| |
| for (i = 0; i < img->Height; i++) { |
| for (j = 0; j < img->Width; j++) { |
| if (c==1) |
| printf("%02x ", data[0]); |
| else if (c==2) |
| printf("%02x%02x ", data[0], data[1]); |
| else if (c==3) |
| printf("%02x%02x%02x ", data[0], data[1], data[2]); |
| else if (c==4) |
| printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); |
| data += c; |
| } |
| printf("\n"); |
| } |
| } |
| #endif |
| |
| |
| |
| /* |
| * Compute log base 2 of n. |
| * If n isn't an exact power of two return -1. |
| * If n<0 return -1. |
| */ |
| static int |
| logbase2( int n ) |
| { |
| GLint i = 1; |
| GLint log2 = 0; |
| |
| if (n<0) { |
| return -1; |
| } |
| |
| while ( n > i ) { |
| i *= 2; |
| log2++; |
| } |
| if (i != n) { |
| return -1; |
| } |
| else { |
| return log2; |
| } |
| } |
| |
| |
| |
| /* |
| * Given an internal texture format enum or 1, 2, 3, 4 return the |
| * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, |
| * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. |
| * Return -1 if invalid enum. |
| */ |
| GLint |
| _mesa_base_tex_format( GLint format ) |
| { |
| switch (format) { |
| case GL_ALPHA: |
| case GL_ALPHA4: |
| case GL_ALPHA8: |
| case GL_ALPHA12: |
| case GL_ALPHA16: |
| return GL_ALPHA; |
| case 1: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE4: |
| case GL_LUMINANCE8: |
| case GL_LUMINANCE12: |
| case GL_LUMINANCE16: |
| return GL_LUMINANCE; |
| case 2: |
| case GL_LUMINANCE_ALPHA: |
| case GL_LUMINANCE4_ALPHA4: |
| case GL_LUMINANCE6_ALPHA2: |
| case GL_LUMINANCE8_ALPHA8: |
| case GL_LUMINANCE12_ALPHA4: |
| case GL_LUMINANCE12_ALPHA12: |
| case GL_LUMINANCE16_ALPHA16: |
| return GL_LUMINANCE_ALPHA; |
| case GL_INTENSITY: |
| case GL_INTENSITY4: |
| case GL_INTENSITY8: |
| case GL_INTENSITY12: |
| case GL_INTENSITY16: |
| return GL_INTENSITY; |
| case 3: |
| case GL_RGB: |
| case GL_R3_G3_B2: |
| case GL_RGB4: |
| case GL_RGB5: |
| case GL_RGB8: |
| case GL_RGB10: |
| case GL_RGB12: |
| case GL_RGB16: |
| return GL_RGB; |
| case 4: |
| case GL_RGBA: |
| case GL_RGBA2: |
| case GL_RGBA4: |
| case GL_RGB5_A1: |
| case GL_RGBA8: |
| case GL_RGB10_A2: |
| case GL_RGBA12: |
| case GL_RGBA16: |
| return GL_RGBA; |
| case GL_COLOR_INDEX: |
| case GL_COLOR_INDEX1_EXT: |
| case GL_COLOR_INDEX2_EXT: |
| case GL_COLOR_INDEX4_EXT: |
| case GL_COLOR_INDEX8_EXT: |
| case GL_COLOR_INDEX12_EXT: |
| case GL_COLOR_INDEX16_EXT: |
| return GL_COLOR_INDEX; |
| default: |
| return -1; /* error */ |
| } |
| } |
| |
| |
| |
| /* |
| * Given an internal texture format enum or 1, 2, 3, 4 return the |
| * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, |
| * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the |
| * number of components for the format. Return -1 if invalid enum. |
| */ |
| static GLint |
| components_in_intformat( GLint format ) |
| { |
| switch (format) { |
| case GL_ALPHA: |
| case GL_ALPHA4: |
| case GL_ALPHA8: |
| case GL_ALPHA12: |
| case GL_ALPHA16: |
| return 1; |
| case 1: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE4: |
| case GL_LUMINANCE8: |
| case GL_LUMINANCE12: |
| case GL_LUMINANCE16: |
| return 1; |
| case 2: |
| case GL_LUMINANCE_ALPHA: |
| case GL_LUMINANCE4_ALPHA4: |
| case GL_LUMINANCE6_ALPHA2: |
| case GL_LUMINANCE8_ALPHA8: |
| case GL_LUMINANCE12_ALPHA4: |
| case GL_LUMINANCE12_ALPHA12: |
| case GL_LUMINANCE16_ALPHA16: |
| return 2; |
| case GL_INTENSITY: |
| case GL_INTENSITY4: |
| case GL_INTENSITY8: |
| case GL_INTENSITY12: |
| case GL_INTENSITY16: |
| return 1; |
| case 3: |
| case GL_RGB: |
| case GL_R3_G3_B2: |
| case GL_RGB4: |
| case GL_RGB5: |
| case GL_RGB8: |
| case GL_RGB10: |
| case GL_RGB12: |
| case GL_RGB16: |
| return 3; |
| case 4: |
| case GL_RGBA: |
| case GL_RGBA2: |
| case GL_RGBA4: |
| case GL_RGB5_A1: |
| case GL_RGBA8: |
| case GL_RGB10_A2: |
| case GL_RGBA12: |
| case GL_RGBA16: |
| return 4; |
| case GL_COLOR_INDEX: |
| case GL_COLOR_INDEX1_EXT: |
| case GL_COLOR_INDEX2_EXT: |
| case GL_COLOR_INDEX4_EXT: |
| case GL_COLOR_INDEX8_EXT: |
| case GL_COLOR_INDEX12_EXT: |
| case GL_COLOR_INDEX16_EXT: |
| return 1; |
| default: |
| return -1; /* error */ |
| } |
| } |
| |
| |
| |
| /* |
| * Examine the texImage->Format field and set the Red, Green, Blue, etc |
| * texel component sizes to default values. |
| * These fields are set only here by core Mesa but device drivers may |
| * overwritting these fields to indicate true texel resolution. |
| */ |
| static void |
| set_teximage_component_sizes( struct gl_texture_image *texImage ) |
| { |
| switch (texImage->Format) { |
| case GL_ALPHA: |
| texImage->RedBits = 0; |
| texImage->GreenBits = 0; |
| texImage->BlueBits = 0; |
| texImage->AlphaBits = 8; |
| texImage->IntensityBits = 0; |
| texImage->LuminanceBits = 0; |
| texImage->IndexBits = 0; |
| break; |
| case GL_LUMINANCE: |
| texImage->RedBits = 0; |
| texImage->GreenBits = 0; |
| texImage->BlueBits = 0; |
| texImage->AlphaBits = 0; |
| texImage->IntensityBits = 0; |
| texImage->LuminanceBits = 8; |
| texImage->IndexBits = 0; |
| break; |
| case GL_LUMINANCE_ALPHA: |
| texImage->RedBits = 0; |
| texImage->GreenBits = 0; |
| texImage->BlueBits = 0; |
| texImage->AlphaBits = 8; |
| texImage->IntensityBits = 0; |
| texImage->LuminanceBits = 8; |
| texImage->IndexBits = 0; |
| break; |
| case GL_INTENSITY: |
| texImage->RedBits = 0; |
| texImage->GreenBits = 0; |
| texImage->BlueBits = 0; |
| texImage->AlphaBits = 0; |
| texImage->IntensityBits = 8; |
| texImage->LuminanceBits = 0; |
| texImage->IndexBits = 0; |
| break; |
| case GL_RED: |
| texImage->RedBits = 8; |
| texImage->GreenBits = 0; |
| texImage->BlueBits = 0; |
| texImage->AlphaBits = 0; |
| texImage->IntensityBits = 0; |
| texImage->LuminanceBits = 0; |
| texImage->IndexBits = 0; |
| break; |
| case GL_GREEN: |
| texImage->RedBits = 0; |
| texImage->GreenBits = 8; |
| texImage->BlueBits = 0; |
| texImage->AlphaBits = 0; |
| texImage->IntensityBits = 0; |
| texImage->LuminanceBits = 0; |
| texImage->IndexBits = 0; |
| break; |
| case GL_BLUE: |
| texImage->RedBits = 0; |
| texImage->GreenBits = 0; |
| texImage->BlueBits = 8; |
| texImage->AlphaBits = 0; |
| texImage->IntensityBits = 0; |
| texImage->LuminanceBits = 0; |
| texImage->IndexBits = 0; |
| break; |
| case GL_RGB: |
| case GL_BGR: |
| texImage->RedBits = 8; |
| texImage->GreenBits = 8; |
| texImage->BlueBits = 8; |
| texImage->AlphaBits = 0; |
| texImage->IntensityBits = 0; |
| texImage->LuminanceBits = 0; |
| texImage->IndexBits = 0; |
| break; |
| case GL_RGBA: |
| case GL_BGRA: |
| case GL_ABGR_EXT: |
| texImage->RedBits = 8; |
| texImage->GreenBits = 8; |
| texImage->BlueBits = 8; |
| texImage->AlphaBits = 8; |
| texImage->IntensityBits = 0; |
| texImage->LuminanceBits = 0; |
| texImage->IndexBits = 0; |
| break; |
| case GL_COLOR_INDEX: |
| texImage->RedBits = 0; |
| texImage->GreenBits = 0; |
| texImage->BlueBits = 0; |
| texImage->AlphaBits = 0; |
| texImage->IntensityBits = 0; |
| texImage->LuminanceBits = 0; |
| texImage->IndexBits = 8; |
| break; |
| default: |
| gl_problem(NULL, "unexpected format in set_teximage_component_sizes"); |
| } |
| } |
| |
| |
| |
| /* |
| * Return new gl_texture_image struct with all fields initialized to zero. |
| */ |
| struct gl_texture_image * |
| _mesa_alloc_texture_image( void ) |
| { |
| return CALLOC_STRUCT(gl_texture_image); |
| } |
| |
| |
| |
| /* |
| * Initialize most fields of a gl_texture_image struct. |
| */ |
| static void |
| init_texture_image( struct gl_texture_image *img, |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLint border, GLenum internalFormat ) |
| { |
| ASSERT(img); |
| ASSERT(!img->Data); |
| img->Format = (GLenum) _mesa_base_tex_format(internalFormat); |
| set_teximage_component_sizes( img ); |
| img->IntFormat = (GLenum) internalFormat; |
| img->Border = border; |
| img->Width = width; |
| img->Height = height; |
| img->Depth = depth; |
| img->WidthLog2 = logbase2(width - 2 * border); |
| if (height == 1) /* 1-D texture */ |
| img->HeightLog2 = 0; |
| else |
| img->HeightLog2 = logbase2(height - 2 * border); |
| if (depth == 1) /* 2-D texture */ |
| img->DepthLog2 = 0; |
| else |
| img->DepthLog2 = logbase2(depth - 2 * border); |
| img->Width2 = 1 << img->WidthLog2; |
| img->Height2 = 1 << img->HeightLog2; |
| img->Depth2 = 1 << img->DepthLog2; |
| img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); |
| } |
| |
| |
| |
| void |
| _mesa_free_texture_image( struct gl_texture_image *teximage ) |
| { |
| if (teximage->Data) { |
| FREE( teximage->Data ); |
| teximage->Data = NULL; |
| } |
| FREE( teximage ); |
| } |
| |
| |
| |
| /* Need this to prevent an out-of-bounds memory access when using |
| * X86 optimized code. |
| */ |
| #ifdef USE_X86_ASM |
| # define EXTRA_BYTE 1 |
| #else |
| # define EXTRA_BYTE 0 |
| #endif |
| |
| |
| |
| /* |
| * Called by glTexImage[123]D. Fill in a texture image with data given |
| * by the client. All pixel transfer and unpack modes are handled here. |
| * NOTE: All texture image parameters should have already been error checked. |
| */ |
| static void |
| make_texture_image( GLcontext *ctx, |
| struct gl_texture_image *texImage, |
| GLenum srcFormat, GLenum srcType, const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *unpacking) |
| { |
| GLint components, numPixels; |
| GLint internalFormat, width, height, depth, border; |
| |
| ASSERT(ctx); |
| ASSERT(texImage); |
| ASSERT(!texImage->Data); |
| ASSERT(pixels); |
| ASSERT(unpacking); |
| |
| internalFormat = texImage->IntFormat; |
| width = texImage->Width; |
| height = texImage->Height; |
| depth = texImage->Depth; |
| border = texImage->Border; |
| components = components_in_intformat(internalFormat); |
| |
| ASSERT(width > 0); |
| ASSERT(height > 0); |
| ASSERT(depth > 0); |
| ASSERT(border == 0 || border == 1); |
| ASSERT(pixels); |
| ASSERT(unpacking); |
| ASSERT(components); |
| |
| numPixels = width * height * depth; |
| |
| texImage->Data = (GLubyte *) MALLOC(numPixels * components + EXTRA_BYTE); |
| if (!texImage->Data) |
| return; /* out of memory */ |
| |
| /* |
| * OK, the texture image struct has been initialized and the texture |
| * image memory has been allocated. |
| * Now fill in the texture image from the source data. |
| * This includes applying the pixel transfer operations. |
| */ |
| |
| /* try common 2D texture cases first */ |
| if (!ctx->Pixel.ScaleOrBiasRGBA && !ctx->Pixel.MapColorFlag |
| && !ctx->Pixel.IndexOffset && !ctx->Pixel.IndexShift |
| && srcType == GL_UNSIGNED_BYTE && depth == 1) { |
| |
| if (srcFormat == internalFormat || |
| (srcFormat == GL_LUMINANCE && internalFormat == 1) || |
| (srcFormat == GL_LUMINANCE_ALPHA && internalFormat == 2) || |
| (srcFormat == GL_RGB && internalFormat == 3) || |
| (srcFormat == GL_RGBA && internalFormat == 4)) { |
| /* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA, |
| * GL_LUMINANCE_ALPHA, etc. texture formats. |
| */ |
| const GLubyte *src = (const GLubyte *) _mesa_image_address( |
| unpacking, pixels, width, height, srcFormat, srcType, 0, 0, 0); |
| const GLint srcStride = _mesa_image_row_stride(unpacking, width, |
| srcFormat, srcType); |
| GLubyte *dst = texImage->Data; |
| GLint dstBytesPerRow = width * components * sizeof(GLubyte); |
| if (srcStride == dstBytesPerRow) { |
| MEMCPY(dst, src, height * dstBytesPerRow); |
| } |
| else { |
| GLint i; |
| for (i = 0; i < height; i++) { |
| MEMCPY(dst, src, dstBytesPerRow); |
| src += srcStride; |
| dst += dstBytesPerRow; |
| } |
| } |
| return; /* all done */ |
| } |
| else if (srcFormat == GL_RGBA && internalFormat == GL_RGB) { |
| /* commonly used by Quake */ |
| const GLubyte *src = (const GLubyte *) _mesa_image_address( |
| unpacking, pixels, width, height, srcFormat, srcType, 0, 0, 0); |
| const GLint srcStride = _mesa_image_row_stride(unpacking, width, |
| srcFormat, srcType); |
| GLubyte *dst = texImage->Data; |
| GLint i, j; |
| for (i = 0; i < height; i++) { |
| const GLubyte *s = src; |
| for (j = 0; j < width; j++) { |
| *dst++ = *s++; /*red*/ |
| *dst++ = *s++; /*green*/ |
| *dst++ = *s++; /*blue*/ |
| s++; /*alpha*/ |
| } |
| src += srcStride; |
| } |
| return; /* all done */ |
| } |
| } |
| |
| |
| /* |
| * General case solutions |
| */ |
| if (texImage->Format == GL_COLOR_INDEX) { |
| /* color index texture */ |
| const GLint destBytesPerRow = width * components * sizeof(GLubyte); |
| const GLenum dstType = GL_UNSIGNED_BYTE; |
| GLubyte *dest = texImage->Data; |
| GLint img, row; |
| for (img = 0; img < depth; img++) { |
| for (row = 0; row < height; row++) { |
| const GLvoid *source = _mesa_image_address(unpacking, |
| pixels, width, height, srcFormat, srcType, img, row, 0); |
| _mesa_unpack_index_span(ctx, width, dstType, dest, |
| srcType, source, unpacking, GL_TRUE); |
| dest += destBytesPerRow; |
| } |
| } |
| } |
| else { |
| /* regular, color texture */ |
| const GLint destBytesPerRow = width * components * sizeof(GLubyte); |
| const GLenum dstFormat = texImage->Format; |
| GLubyte *dest = texImage->Data; |
| GLint img, row; |
| for (img = 0; img < depth; img++) { |
| for (row = 0; row < height; row++) { |
| const GLvoid *source = _mesa_image_address(unpacking, |
| pixels, width, height, srcFormat, srcType, img, row, 0); |
| _mesa_unpack_ubyte_color_span(ctx, width, dstFormat, dest, |
| srcFormat, srcType, source, unpacking, GL_TRUE); |
| dest += destBytesPerRow; |
| } |
| } |
| } |
| } |
| |
| |
| |
| /* |
| * glTexImage[123]D can accept a NULL image pointer. In this case we |
| * create a texture image with unspecified image contents per the OpenGL |
| * spec. This function creates an empty image for the given texture image. |
| */ |
| static void |
| make_null_texture( struct gl_texture_image *texImage ) |
| { |
| GLint components; |
| GLint numPixels; |
| |
| ASSERT(texImage); |
| ASSERT(!texImage->Data); |
| |
| components = components_in_intformat(texImage->IntFormat); |
| numPixels = texImage->Width * texImage->Height * texImage->Depth; |
| |
| texImage->Data = (GLubyte *) MALLOC( numPixels * components + EXTRA_BYTE ); |
| |
| /* |
| * Let's see if anyone finds this. If glTexImage2D() is called with |
| * a NULL image pointer then load the texture image with something |
| * interesting instead of leaving it indeterminate. |
| */ |
| if (texImage->Data) { |
| static const char message[8][32] = { |
| " X X XXXXX XXX X ", |
| " XX XX X X X X X ", |
| " X X X X X X X ", |
| " X X XXXX XXX XXXXX ", |
| " X X X X X X ", |
| " X X X X X X X ", |
| " X X XXXXX XXX X X ", |
| " " |
| }; |
| |
| GLubyte *imgPtr = texImage->Data; |
| GLint i, j, k; |
| for (i = 0; i < texImage->Height; i++) { |
| GLint srcRow = 7 - i % 8; |
| for (j = 0; j < texImage->Width; j++) { |
| GLint srcCol = j % 32; |
| GLint texel = (message[srcRow][srcCol]=='X') ? 255 : 70; |
| for (k=0;k<components;k++) { |
| *imgPtr++ = (GLubyte) texel; |
| } |
| } |
| } |
| } |
| } |
| |
| |
| |
| /* |
| * Test glTexImage[123]D() parameters for errors. |
| * Input: |
| * dimensions - must be 1 or 2 or 3 |
| * Return: GL_TRUE = an error was detected, GL_FALSE = no errors |
| */ |
| static GLboolean |
| texture_error_check( GLcontext *ctx, GLenum target, |
| GLint level, GLint internalFormat, |
| GLenum format, GLenum type, |
| GLuint dimensions, |
| GLint width, GLint height, |
| GLint depth, GLint border ) |
| { |
| GLboolean isProxy; |
| GLint iformat; |
| |
| if (dimensions == 1) { |
| isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_1D); |
| if (target != GL_TEXTURE_1D && !isProxy) { |
| gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" ); |
| return GL_TRUE; |
| } |
| } |
| else if (dimensions == 2) { |
| isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D); |
| if (target != GL_TEXTURE_2D && !isProxy) { |
| gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" ); |
| return GL_TRUE; |
| } |
| } |
| else if (dimensions == 3) { |
| isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_3D); |
| if (target != GL_TEXTURE_3D && !isProxy) { |
| gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" ); |
| return GL_TRUE; |
| } |
| } |
| else { |
| gl_problem( ctx, "bad dims in texture_error_check" ); |
| return GL_TRUE; |
| } |
| |
| /* Border */ |
| if (border != 0 && border != 1) { |
| if (!isProxy) { |
| char message[100]; |
| sprintf(message, "glTexImage%dD(border)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| } |
| return GL_TRUE; |
| } |
| |
| /* Width */ |
| if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize |
| || logbase2( width - 2 * border ) < 0) { |
| if (!isProxy) { |
| char message[100]; |
| sprintf(message, "glTexImage%dD(width)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| } |
| return GL_TRUE; |
| } |
| |
| /* Height */ |
| if (dimensions >= 2) { |
| if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize |
| || logbase2( height - 2 * border ) < 0) { |
| if (!isProxy) { |
| char message[100]; |
| sprintf(message, "glTexImage%dD(height)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| } |
| return GL_TRUE; |
| } |
| } |
| |
| /* Depth */ |
| if (dimensions >= 3) { |
| if (depth < 2 * border || depth > 2 + ctx->Const.MaxTextureSize |
| || logbase2( depth - 2 * border ) < 0) { |
| if (!isProxy) { |
| gl_error( ctx, GL_INVALID_VALUE, "glTexImage3D(depth)" ); |
| } |
| return GL_TRUE; |
| } |
| } |
| |
| /* Level */ |
| if (level < 0 || level >= ctx->Const.MaxTextureLevels) { |
| if (!isProxy) { |
| char message[100]; |
| sprintf(message, "glTexImage%dD(level)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| } |
| return GL_TRUE; |
| } |
| |
| iformat = _mesa_base_tex_format( internalFormat ); |
| if (iformat < 0) { |
| if (!isProxy) { |
| char message[100]; |
| sprintf(message, "glTexImage%dD(internalFormat)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| } |
| return GL_TRUE; |
| } |
| |
| if (!_mesa_is_legal_format_and_type( format, type )) { |
| /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there |
| * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4. |
| */ |
| if (!isProxy) { |
| char message[100]; |
| sprintf(message, "glTexImage%dD(format or type)", dimensions); |
| gl_error(ctx, GL_INVALID_OPERATION, message); |
| } |
| return GL_TRUE; |
| } |
| |
| /* if we get here, the parameters are OK */ |
| return GL_FALSE; |
| } |
| |
| |
| |
| /* |
| * Test glTexSubImage[123]D() parameters for errors. |
| * Input: |
| * dimensions - must be 1 or 2 or 3 |
| * Return: GL_TRUE = an error was detected, GL_FALSE = no errors |
| */ |
| static GLboolean |
| subtexture_error_check( GLcontext *ctx, GLuint dimensions, |
| GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLint width, GLint height, GLint depth, |
| GLenum format, GLenum type ) |
| { |
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| struct gl_texture_image *destTex; |
| |
| if (dimensions == 1) { |
| if (target != GL_TEXTURE_1D) { |
| gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" ); |
| return GL_TRUE; |
| } |
| } |
| else if (dimensions == 2) { |
| if (target != GL_TEXTURE_2D) { |
| gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); |
| return GL_TRUE; |
| } |
| } |
| else if (dimensions == 3) { |
| if (target != GL_TEXTURE_3D) { |
| gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" ); |
| return GL_TRUE; |
| } |
| } |
| else { |
| gl_problem( ctx, "bad dims in texture_error_check" ); |
| return GL_TRUE; |
| } |
| |
| if (level < 0 || level >= ctx->Const.MaxTextureLevels) { |
| gl_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level)"); |
| return GL_TRUE; |
| } |
| |
| if (width < 0) { |
| char message[100]; |
| sprintf(message, "glTexSubImage%dD(width)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| if (height < 0 && dimensions > 1) { |
| char message[100]; |
| sprintf(message, "glTexSubImage%dD(height)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| if (depth < 0 && dimensions > 2) { |
| char message[100]; |
| sprintf(message, "glTexSubImage%dD(depth)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| |
| destTex = texUnit->CurrentD[2]->Image[level]; |
| if (!destTex) { |
| gl_error(ctx, GL_INVALID_OPERATION, "glTexSubImage2D"); |
| return GL_TRUE; |
| } |
| |
| if (xoffset < -((GLint)destTex->Border)) { |
| gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset)"); |
| return GL_TRUE; |
| } |
| if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { |
| gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage1/2/3D(xoffset+width)"); |
| return GL_TRUE; |
| } |
| if (dimensions > 1) { |
| if (yoffset < -((GLint)destTex->Border)) { |
| gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset)"); |
| return GL_TRUE; |
| } |
| if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) { |
| gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage2/3D(yoffset+height)"); |
| return GL_TRUE; |
| } |
| } |
| if (dimensions > 2) { |
| if (zoffset < -((GLint)destTex->Border)) { |
| gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)"); |
| return GL_TRUE; |
| } |
| if (zoffset + depth > (GLint) (destTex->Depth+destTex->Border)) { |
| gl_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)"); |
| return GL_TRUE; |
| } |
| } |
| |
| if (!_mesa_is_legal_format_and_type(format, type)) { |
| char message[100]; |
| sprintf(message, "glTexSubImage%dD(format or type)", dimensions); |
| gl_error(ctx, GL_INVALID_ENUM, message); |
| return GL_TRUE; |
| } |
| |
| return GL_FALSE; |
| } |
| |
| |
| /* |
| * Test glCopyTexImage[12]D() parameters for errors. |
| * Input: dimensions - must be 1 or 2 or 3 |
| * Return: GL_TRUE = an error was detected, GL_FALSE = no errors |
| */ |
| static GLboolean |
| copytexture_error_check( GLcontext *ctx, GLuint dimensions, |
| GLenum target, GLint level, GLint internalFormat, |
| GLint width, GLint height, GLint border ) |
| { |
| GLint iformat; |
| |
| if (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) { |
| gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1/2D(target)" ); |
| return GL_TRUE; |
| } |
| |
| if (dimensions == 1 && target != GL_TEXTURE_1D) { |
| gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" ); |
| return GL_TRUE; |
| } |
| else if (dimensions == 2 && target != GL_TEXTURE_2D) { |
| gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); |
| return GL_TRUE; |
| } |
| |
| /* Border */ |
| if (border!=0 && border!=1) { |
| char message[100]; |
| sprintf(message, "glCopyTexImage%dD(border)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| |
| /* Width */ |
| if (width < 2 * border || width > 2 + ctx->Const.MaxTextureSize |
| || logbase2( width - 2 * border ) < 0) { |
| char message[100]; |
| sprintf(message, "glCopyTexImage%dD(width)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| |
| /* Height */ |
| if (dimensions >= 2) { |
| if (height < 2 * border || height > 2 + ctx->Const.MaxTextureSize |
| || logbase2( height - 2 * border ) < 0) { |
| char message[100]; |
| sprintf(message, "glCopyTexImage%dD(height)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| } |
| |
| /* Level */ |
| if (level<0 || level>=ctx->Const.MaxTextureLevels) { |
| char message[100]; |
| sprintf(message, "glCopyTexImage%dD(level)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| |
| iformat = _mesa_base_tex_format( internalFormat ); |
| if (iformat < 0) { |
| char message[100]; |
| sprintf(message, "glCopyTexImage%dD(internalFormat)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| |
| /* if we get here, the parameters are OK */ |
| return GL_FALSE; |
| } |
| |
| |
| static GLboolean |
| copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, |
| GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height ) |
| { |
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| struct gl_texture_image *teximage; |
| |
| if (dimensions == 1 && target != GL_TEXTURE_1D) { |
| gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" ); |
| return GL_TRUE; |
| } |
| else if (dimensions == 2 && target != GL_TEXTURE_2D) { |
| gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); |
| return GL_TRUE; |
| } |
| else if (dimensions == 3 && target != GL_TEXTURE_3D) { |
| gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" ); |
| return GL_TRUE; |
| } |
| |
| if (level < 0 || level >= ctx->Const.MaxTextureLevels) { |
| char message[100]; |
| sprintf(message, "glCopyTexSubImage%dD(level)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| |
| if (width < 0) { |
| char message[100]; |
| sprintf(message, "glCopyTexSubImage%dD(width)", dimensions ); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| if (dimensions > 1 && height < 0) { |
| char message[100]; |
| sprintf(message, "glCopyTexSubImage%dD(height)", dimensions ); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| |
| teximage = texUnit->CurrentD[dimensions]->Image[level]; |
| if (!teximage) { |
| char message[100]; |
| sprintf(message, "glCopyTexSubImage%dD(undefined texture)", dimensions); |
| gl_error(ctx, GL_INVALID_OPERATION, message); |
| return GL_TRUE; |
| } |
| |
| if (xoffset < -((GLint)teximage->Border)) { |
| char message[100]; |
| sprintf(message, "glCopyTexSubImage%dD(xoffset)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| if (xoffset+width > (GLint) (teximage->Width+teximage->Border)) { |
| char message[100]; |
| sprintf(message, "glCopyTexSubImage%dD(xoffset+width)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| if (dimensions > 1) { |
| if (yoffset < -((GLint)teximage->Border)) { |
| char message[100]; |
| sprintf(message, "glCopyTexSubImage%dD(yoffset)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| /* NOTE: we're adding the border here, not subtracting! */ |
| if (yoffset+height > (GLint) (teximage->Height+teximage->Border)) { |
| char message[100]; |
| sprintf(message, "glCopyTexSubImage%dD(yoffset+height)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| } |
| |
| if (dimensions > 2) { |
| if (zoffset < -((GLint)teximage->Border)) { |
| char message[100]; |
| sprintf(message, "glCopyTexSubImage%dD(zoffset)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| if (zoffset > (GLint) (teximage->Depth+teximage->Border)) { |
| char message[100]; |
| sprintf(message, "glCopyTexSubImage%dD(zoffset+depth)", dimensions); |
| gl_error(ctx, GL_INVALID_VALUE, message); |
| return GL_TRUE; |
| } |
| } |
| |
| /* if we get here, the parameters are OK */ |
| return GL_FALSE; |
| } |
| |
| |
| |
| |
| /* |
| * Called from the API. Note that width includes the border. |
| */ |
| void |
| _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, |
| GLsizei width, GLint border, GLenum format, |
| GLenum type, const GLvoid *pixels ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage1D"); |
| |
| if (target==GL_TEXTURE_1D) { |
| struct gl_texture_unit *texUnit; |
| struct gl_texture_object *texObj; |
| struct gl_texture_image *texImage; |
| |
| if (texture_error_check( ctx, target, level, internalFormat, |
| format, type, 1, width, 1, 1, border )) { |
| return; /* error in texture image was detected */ |
| } |
| |
| texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| texObj = texUnit->CurrentD[1]; |
| texImage = texObj->Image[level]; |
| |
| if (!texImage) { |
| texImage = _mesa_alloc_texture_image(); |
| texObj->Image[level] = texImage; |
| if (!texImage) { |
| gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); |
| return; |
| } |
| } |
| else if (texImage->Data) { |
| FREE(texImage->Data); |
| texImage->Data = NULL; |
| } |
| |
| /* setup the teximage struct's fields */ |
| init_texture_image(texImage, width, 1, 1, border, internalFormat); |
| |
| /* process the texture image */ |
| if (pixels) { |
| GLboolean retain = GL_TRUE; |
| GLboolean success = GL_FALSE; |
| if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA |
| && ctx->Driver.TexImage1D) { |
| /* let device driver try to use raw image */ |
| success = (*ctx->Driver.TexImage1D)( ctx, target, level, format, |
| type, pixels, &ctx->Unpack, |
| texObj, texImage, &retain); |
| } |
| if (retain || !success) { |
| /* make internal copy of the texture image */ |
| make_texture_image(ctx, texImage, format, type, |
| pixels, &ctx->Unpack); |
| if (!success && ctx->Driver.TexImage1D) { |
| /* let device driver try to use unpacked image */ |
| (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format, |
| GL_UNSIGNED_BYTE, texImage->Data, |
| &_mesa_native_packing, |
| texObj, texImage, &retain); |
| } |
| } |
| if (!retain && texImage->Data) { |
| FREE(texImage->Data); |
| texImage->Data = NULL; |
| } |
| } |
| else { |
| make_null_texture(texImage); |
| if (ctx->Driver.TexImage1D) { |
| GLboolean retain; |
| (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format, |
| GL_UNSIGNED_BYTE, texImage->Data, |
| &_mesa_native_packing, |
| texObj, texImage, &retain); |
| } |
| } |
| |
| /* state update */ |
| gl_put_texobj_on_dirty_list( ctx, texObj ); |
| ctx->NewState |= NEW_TEXTURING; |
| } |
| else if (target==GL_PROXY_TEXTURE_1D) { |
| /* Proxy texture: check for errors and update proxy state */ |
| if (texture_error_check( ctx, target, level, internalFormat, |
| format, type, 1, width, 1, 1, border )) { |
| if (level>=0 && level<ctx->Const.MaxTextureLevels) { |
| MEMSET( ctx->Texture.Proxy1D->Image[level], 0, |
| sizeof(struct gl_texture_image) ); |
| } |
| } |
| else { |
| ctx->Texture.Proxy1D->Image[level]->Format = (GLenum) format; |
| set_teximage_component_sizes( ctx->Texture.Proxy1D->Image[level] ); |
| ctx->Texture.Proxy1D->Image[level]->IntFormat = (GLenum) internalFormat; |
| ctx->Texture.Proxy1D->Image[level]->Border = border; |
| ctx->Texture.Proxy1D->Image[level]->Width = width; |
| ctx->Texture.Proxy1D->Image[level]->Height = 1; |
| ctx->Texture.Proxy1D->Image[level]->Depth = 1; |
| } |
| } |
| else { |
| gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" ); |
| return; |
| } |
| } |
| |
| |
| void |
| _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, |
| GLsizei width, GLsizei height, GLint border, |
| GLenum format, GLenum type, |
| const GLvoid *pixels ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D"); |
| |
| if (target==GL_TEXTURE_2D) { |
| struct gl_texture_unit *texUnit; |
| struct gl_texture_object *texObj; |
| struct gl_texture_image *texImage; |
| |
| if (texture_error_check( ctx, target, level, internalFormat, |
| format, type, 2, width, height, 1, border )) { |
| return; /* error in texture image was detected */ |
| } |
| |
| texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| texObj = texUnit->CurrentD[2]; |
| texImage = texObj->Image[level]; |
| |
| if (!texImage) { |
| texImage = _mesa_alloc_texture_image(); |
| texObj->Image[level] = texImage; |
| if (!texImage) { |
| gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); |
| return; |
| } |
| } |
| else if (texImage->Data) { |
| FREE(texImage->Data); |
| texImage->Data = NULL; |
| } |
| |
| /* setup the teximage struct's fields */ |
| init_texture_image(texImage, width, height, 1, border, internalFormat); |
| |
| /* process the texture image */ |
| if (pixels) { |
| GLboolean retain = GL_TRUE; |
| GLboolean success = GL_FALSE; |
| if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA |
| && ctx->Driver.TexImage2D) { |
| /* let device driver try to use raw image */ |
| success = (*ctx->Driver.TexImage2D)( ctx, target, level, format, |
| type, pixels, &ctx->Unpack, |
| texObj, texImage, &retain); |
| } |
| if (retain || !success) { |
| /* make internal copy of the texture image */ |
| make_texture_image(ctx, texImage, format, type, |
| pixels, &ctx->Unpack); |
| if (!success && ctx->Driver.TexImage2D) { |
| /* let device driver try to use unpacked image */ |
| (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format, |
| GL_UNSIGNED_BYTE, texImage->Data, |
| &_mesa_native_packing, |
| texObj, texImage, &retain); |
| } |
| } |
| if (!retain && texImage->Data) { |
| FREE(texImage->Data); |
| texImage->Data = NULL; |
| } |
| } |
| else { |
| make_null_texture(texImage); |
| if (ctx->Driver.TexImage2D) { |
| GLboolean retain; |
| (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format, |
| GL_UNSIGNED_BYTE, texImage->Data, |
| &_mesa_native_packing, |
| texObj, texImage, &retain); |
| } |
| } |
| |
| #define OLD_DD_TEXTURE |
| #ifdef OLD_DD_TEXTURE |
| /* XXX this will be removed in the future */ |
| if (ctx->Driver.TexImage) { |
| (*ctx->Driver.TexImage)( ctx, target, texObj, level, internalFormat, |
| texImage ); |
| } |
| #endif |
| |
| /* state update */ |
| gl_put_texobj_on_dirty_list( ctx, texObj ); |
| ctx->NewState |= NEW_TEXTURING; |
| } |
| else if (target==GL_PROXY_TEXTURE_2D) { |
| /* Proxy texture: check for errors and update proxy state */ |
| if (texture_error_check( ctx, target, level, internalFormat, |
| format, type, 2, width, height, 1, border )) { |
| if (level>=0 && level<ctx->Const.MaxTextureLevels) { |
| MEMSET( ctx->Texture.Proxy2D->Image[level], 0, |
| sizeof(struct gl_texture_image) ); |
| } |
| } |
| else { |
| ctx->Texture.Proxy2D->Image[level]->Format = (GLenum) format; |
| set_teximage_component_sizes( ctx->Texture.Proxy2D->Image[level] ); |
| ctx->Texture.Proxy2D->Image[level]->IntFormat = (GLenum) internalFormat; |
| ctx->Texture.Proxy2D->Image[level]->Border = border; |
| ctx->Texture.Proxy2D->Image[level]->Width = width; |
| ctx->Texture.Proxy2D->Image[level]->Height = height; |
| ctx->Texture.Proxy2D->Image[level]->Depth = 1; |
| } |
| } |
| else { |
| gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" ); |
| return; |
| } |
| } |
| |
| |
| |
| /* |
| * Called by the API or display list executor. |
| * Note that width and height include the border. |
| */ |
| void |
| _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLint border, GLenum format, GLenum type, |
| const GLvoid *pixels ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3D"); |
| |
| if (target==GL_TEXTURE_3D_EXT) { |
| struct gl_texture_unit *texUnit; |
| struct gl_texture_object *texObj; |
| struct gl_texture_image *texImage; |
| if (texture_error_check( ctx, target, level, internalFormat, |
| format, type, 3, width, height, depth, |
| border )) { |
| return; /* error in texture image was detected */ |
| } |
| |
| texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| texObj = texUnit->CurrentD[3]; |
| texImage = texObj->Image[level]; |
| |
| if (!texImage) { |
| texImage = _mesa_alloc_texture_image(); |
| texObj->Image[level] = texImage; |
| if (!texImage) { |
| gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); |
| return; |
| } |
| } |
| else if (texImage->Data) { |
| FREE(texImage->Data); |
| texImage->Data = NULL; |
| } |
| |
| /* setup the teximage struct's fields */ |
| init_texture_image(texImage, width, height, depth, |
| border, internalFormat); |
| |
| /* process the texture image */ |
| if (pixels) { |
| GLboolean retain = GL_TRUE; |
| GLboolean success = GL_FALSE; |
| if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA |
| && ctx->Driver.TexImage3D) { |
| /* let device driver try to use raw image */ |
| success = (*ctx->Driver.TexImage3D)( ctx, target, level, format, |
| type, pixels, &ctx->Unpack, |
| texObj, texImage, &retain); |
| } |
| if (retain || !success) { |
| /* make internal copy of the texture image */ |
| make_texture_image(ctx, texImage, format, type, |
| pixels, &ctx->Unpack); |
| if (!success && ctx->Driver.TexImage3D) { |
| /* let device driver try to use unpacked image */ |
| (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format, |
| GL_UNSIGNED_BYTE, texImage->Data, |
| &_mesa_native_packing, |
| texObj, texImage, &retain); |
| } |
| } |
| if (!retain && texImage->Data) { |
| FREE(texImage->Data); |
| texImage->Data = NULL; |
| } |
| } |
| else { |
| make_null_texture(texImage); |
| if (ctx->Driver.TexImage3D) { |
| GLboolean retain; |
| (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format, |
| GL_UNSIGNED_BYTE, texImage->Data, |
| &_mesa_native_packing, |
| texObj, texImage, &retain); |
| } |
| } |
| |
| /* state update */ |
| gl_put_texobj_on_dirty_list( ctx, texObj ); |
| ctx->NewState |= NEW_TEXTURING; |
| } |
| else if (target==GL_PROXY_TEXTURE_3D_EXT) { |
| /* Proxy texture: check for errors and update proxy state */ |
| if (texture_error_check( ctx, target, level, internalFormat, |
| format, type, 3, width, height, depth, |
| border )) { |
| if (level>=0 && level<ctx->Const.MaxTextureLevels) { |
| MEMSET( ctx->Texture.Proxy3D->Image[level], 0, |
| sizeof(struct gl_texture_image) ); |
| } |
| } |
| else { |
| ctx->Texture.Proxy3D->Image[level]->Format = (GLenum) format; |
| set_teximage_component_sizes( ctx->Texture.Proxy3D->Image[level] ); |
| ctx->Texture.Proxy3D->Image[level]->IntFormat = (GLenum) internalFormat; |
| ctx->Texture.Proxy3D->Image[level]->Border = border; |
| ctx->Texture.Proxy3D->Image[level]->Width = width; |
| ctx->Texture.Proxy3D->Image[level]->Height = height; |
| ctx->Texture.Proxy3D->Image[level]->Depth = depth; |
| } |
| } |
| else { |
| gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" ); |
| return; |
| } |
| } |
| |
| |
| void |
| _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLint border, GLenum format, GLenum type, |
| const GLvoid *pixels ) |
| { |
| _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, |
| depth, border, format, type, pixels); |
| } |
| |
| |
| /* |
| * Fetch a texture image from the device driver. |
| * Store the results in the given texture object at the given mipmap level. |
| */ |
| void |
| _mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level, |
| const struct gl_texture_object *texObj ) |
| { |
| GLvoid *image; |
| GLenum imgFormat, imgType; |
| GLboolean freeImage; |
| struct gl_texture_image *texImage; |
| GLint destComponents, numPixels, srcBytesPerTexel; |
| |
| if (!ctx->Driver.GetTexImage) |
| return; |
| |
| image = (*ctx->Driver.GetTexImage)( ctx, target, level, texObj, |
| &imgFormat, &imgType, &freeImage); |
| if (!image) |
| return; |
| |
| texImage = texObj->Image[level]; |
| ASSERT(texImage); |
| if (!texImage) |
| return; |
| |
| destComponents = components_in_intformat(texImage->Format); |
| assert(destComponents > 0); |
| numPixels = texImage->Width * texImage->Height * texImage->Depth; |
| assert(numPixels > 0); |
| srcBytesPerTexel = _mesa_bytes_per_pixel(imgFormat, imgType); |
| assert(srcBytesPerTexel > 0); |
| |
| if (!texImage->Data) { |
| /* Allocate memory for the texture image data */ |
| texImage->Data = (GLubyte *) MALLOC(numPixels * destComponents + EXTRA_BYTE); |
| } |
| |
| if (imgFormat == texImage->Format && imgType == GL_UNSIGNED_BYTE) { |
| /* We got lucky! The driver's format and type match Mesa's format. */ |
| if (texImage->Data) { |
| MEMCPY(texImage->Data, image, numPixels * destComponents); |
| } |
| } |
| else { |
| /* Convert the texture image from the driver's format to Mesa's |
| * internal format. |
| */ |
| const GLint width = texImage->Width; |
| const GLint height = texImage->Height; |
| const GLint depth = texImage->Depth; |
| const GLint destBytesPerRow = width * destComponents * sizeof(GLchan); |
| const GLint srcBytesPerRow = width * srcBytesPerTexel; |
| const GLenum dstType = GL_UNSIGNED_BYTE; |
| const GLenum dstFormat = texImage->Format; |
| const GLubyte *srcPtr = (const GLubyte *) image; |
| GLubyte *destPtr = texImage->Data; |
| |
| if (texImage->Format == GL_COLOR_INDEX) { |
| /* color index texture */ |
| GLint img, row; |
| assert(imgFormat == GL_COLOR_INDEX); |
| for (img = 0; img < depth; img++) { |
| for (row = 0; row < height; row++) { |
| _mesa_unpack_index_span(ctx, width, dstType, destPtr, |
| imgType, srcPtr, &_mesa_native_packing, GL_FALSE); |
| destPtr += destBytesPerRow; |
| srcPtr += srcBytesPerRow; |
| } |
| } |
| } |
| else { |
| /* color texture */ |
| GLint img, row; |
| for (img = 0; img < depth; img++) { |
| for (row = 0; row < height; row++) { |
| _mesa_unpack_ubyte_color_span(ctx, width, dstFormat, destPtr, |
| imgFormat, imgType, srcPtr, &_mesa_native_packing, GL_FALSE); |
| destPtr += destBytesPerRow; |
| srcPtr += srcBytesPerRow; |
| } |
| } |
| } |
| } |
| |
| if (freeImage) |
| FREE(image); |
| } |
| |
| |
| void |
| _mesa_GetTexImage( GLenum target, GLint level, GLenum format, |
| GLenum type, GLvoid *pixels ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| const struct gl_texture_object *texObj; |
| struct gl_texture_image *texImage; |
| GLboolean discardImage; |
| |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexImage"); |
| |
| if (level < 0 || level >= ctx->Const.MaxTextureLevels) { |
| gl_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); |
| return; |
| } |
| |
| if (_mesa_sizeof_type(type) <= 0) { |
| gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); |
| return; |
| } |
| |
| if (_mesa_components_in_format(format) <= 0) { |
| gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); |
| return; |
| } |
| |
| if (!pixels) |
| return; |
| |
| switch (target) { |
| case GL_TEXTURE_1D: |
| texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[1]; |
| break; |
| case GL_TEXTURE_2D: |
| texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[2]; |
| break; |
| case GL_TEXTURE_3D: |
| texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[3]; |
| break; |
| default: |
| gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(target)" ); |
| return; |
| } |
| |
| texImage = texObj->Image[level]; |
| if (!texImage) { |
| /* invalid mipmap level */ |
| return; |
| } |
| |
| if (!texImage->Data) { |
| /* try to get the texture image from the device driver */ |
| _mesa_get_teximage_from_driver(ctx, target, level, texObj); |
| discardImage = GL_TRUE; |
| } |
| else { |
| discardImage = GL_FALSE; |
| } |
| |
| if (texImage->Data) { |
| GLint width = texImage->Width; |
| GLint height = texImage->Height; |
| GLint row; |
| |
| for (row = 0; row < height; row++) { |
| /* compute destination address in client memory */ |
| GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels, |
| width, height, |
| format, type, 0, row, 0); |
| |
| assert(dest); |
| if (texImage->Format == GL_RGBA) { |
| const GLubyte *src = texImage->Data + row * width * 4 * sizeof(GLubyte); |
| _mesa_pack_rgba_span( ctx, width, (CONST GLubyte (*)[4]) src, |
| format, type, dest, &ctx->Pack, GL_TRUE ); |
| } |
| else { |
| /* fetch RGBA row from texture image then pack it in client mem */ |
| GLubyte rgba[MAX_WIDTH][4]; |
| GLint i; |
| const GLubyte *src; |
| switch (texImage->Format) { |
| case GL_ALPHA: |
| src = texImage->Data + row * width * sizeof(GLubyte); |
| for (i = 0; i < width; i++) { |
| rgba[i][RCOMP] = 255; |
| rgba[i][GCOMP] = 255; |
| rgba[i][BCOMP] = 255; |
| rgba[i][ACOMP] = src[i]; |
| } |
| break; |
| case GL_LUMINANCE: |
| src = texImage->Data + row * width * sizeof(GLubyte); |
| for (i = 0; i < width; i++) { |
| rgba[i][RCOMP] = src[i]; |
| rgba[i][GCOMP] = src[i]; |
| rgba[i][BCOMP] = src[i]; |
| rgba[i][ACOMP] = 255; |
| } |
| break; |
| case GL_LUMINANCE_ALPHA: |
| src = texImage->Data + row * 2 * width * sizeof(GLubyte); |
| for (i = 0; i < width; i++) { |
| rgba[i][RCOMP] = src[i*2+0]; |
| rgba[i][GCOMP] = src[i*2+0]; |
| rgba[i][BCOMP] = src[i*2+0]; |
| rgba[i][ACOMP] = src[i*2+1]; |
| } |
| break; |
| case GL_INTENSITY: |
| src = texImage->Data + row * width * sizeof(GLubyte); |
| for (i = 0; i < width; i++) { |
| rgba[i][RCOMP] = src[i]; |
| rgba[i][GCOMP] = src[i]; |
| rgba[i][BCOMP] = src[i]; |
| rgba[i][ACOMP] = 255; |
| } |
| break; |
| case GL_RGB: |
| src = texImage->Data + row * 3 * width * sizeof(GLubyte); |
| for (i = 0; i < width; i++) { |
| rgba[i][RCOMP] = src[i*3+0]; |
| rgba[i][GCOMP] = src[i*3+1]; |
| rgba[i][BCOMP] = src[i*3+2]; |
| rgba[i][ACOMP] = 255; |
| } |
| break; |
| case GL_RGBA: |
| /* this special case should have been handled above! */ |
| gl_problem( ctx, "error 1 in gl_GetTexImage" ); |
| break; |
| case GL_COLOR_INDEX: |
| gl_problem( ctx, "GL_COLOR_INDEX not implemented in gl_GetTexImage" ); |
| break; |
| default: |
| gl_problem( ctx, "bad format in gl_GetTexImage" ); |
| } |
| _mesa_pack_rgba_span( ctx, width, (const GLubyte (*)[4])rgba, |
| format, type, dest, &ctx->Pack, GL_TRUE ); |
| } |
| } |
| |
| /* if we got the teximage from the device driver we'll discard it now */ |
| if (discardImage) { |
| FREE(texImage->Data); |
| texImage->Data = NULL; |
| } |
| } |
| } |
| |
| |
| |
| void |
| _mesa_TexSubImage1D( GLenum target, GLint level, |
| GLint xoffset, GLsizei width, |
| GLenum format, GLenum type, |
| const GLvoid *pixels ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_texture_unit *texUnit; |
| struct gl_texture_object *texObj; |
| struct gl_texture_image *texImage; |
| GLboolean success = GL_FALSE; |
| |
| if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0, |
| width, 1, 1, format, type)) { |
| return; /* error was detected */ |
| } |
| |
| texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| texObj = texUnit->CurrentD[1]; |
| texImage = texObj->Image[level]; |
| assert(texImage); |
| |
| if (width == 0 || !pixels) |
| return; /* no-op, not an error */ |
| |
| |
| if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA |
| && ctx->Driver.TexSubImage1D) { |
| success = (*ctx->Driver.TexSubImage1D)( ctx, target, level, xoffset, |
| width, format, type, pixels, |
| &ctx->Unpack, texObj, texImage ); |
| } |
| if (!success) { |
| /* XXX if Driver.TexSubImage1D, unpack image and try again? */ |
| |
| const GLint texComponents = components_in_intformat(texImage->Format); |
| const GLenum texFormat = texImage->Format; |
| const GLint xoffsetb = xoffset + texImage->Border; |
| GLboolean retain = GL_TRUE; |
| if (!texImage->Data) { |
| _mesa_get_teximage_from_driver( ctx, target, level, texObj ); |
| if (!texImage->Data) { |
| make_null_texture(texImage); |
| } |
| if (!texImage->Data) |
| return; /* we're really out of luck! */ |
| } |
| |
| if (texFormat == GL_COLOR_INDEX) { |
| /* color index texture */ |
| GLubyte *dst = texImage->Data + xoffsetb * texComponents; |
| const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels, width, |
| 1, format, type, 0, 0, 0); |
| _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, |
| type, src, &ctx->Unpack, GL_TRUE); |
| } |
| else { |
| /* color texture */ |
| GLubyte *dst = texImage->Data + xoffsetb * texComponents; |
| const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels, width, |
| 1, format, type, 0, 0, 0); |
| _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, format, |
| type, src, &ctx->Unpack, GL_TRUE); |
| } |
| |
| if (ctx->Driver.TexImage1D) { |
| (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format, |
| GL_UNSIGNED_BYTE, texImage->Data, |
| &_mesa_native_packing, texObj, texImage, |
| &retain ); |
| } |
| |
| if (!retain && texImage->Data) { |
| FREE(texImage->Data); |
| texImage->Data = NULL; |
| } |
| } |
| |
| /*gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );*/ |
| } |
| |
| |
| void |
| _mesa_TexSubImage2D( GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const GLvoid *pixels ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_texture_unit *texUnit; |
| struct gl_texture_object *texObj; |
| struct gl_texture_image *texImage; |
| GLboolean success = GL_FALSE; |
| |
| if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0, |
| width, height, 1, format, type)) { |
| return; /* error was detected */ |
| } |
| |
| texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| texObj = texUnit->CurrentD[2]; |
| texImage = texObj->Image[level]; |
| assert(texImage); |
| |
| if (width == 0 || height == 0 || !pixels) |
| return; /* no-op, not an error */ |
| |
| if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA |
| && ctx->Driver.TexSubImage2D) { |
| success = (*ctx->Driver.TexSubImage2D)( ctx, target, level, xoffset, |
| yoffset, width, height, format, type, |
| pixels, &ctx->Unpack, texObj, texImage ); |
| } |
| if (!success) { |
| /* XXX if Driver.TexSubImage2D, unpack image and try again? */ |
| |
| const GLint texComponents = components_in_intformat(texImage->Format); |
| const GLenum texFormat = texImage->Format; |
| const GLint xoffsetb = xoffset + texImage->Border; |
| const GLint yoffsetb = yoffset + texImage->Border; |
| const GLint srcStride = _mesa_image_row_stride(&ctx->Unpack, width, |
| format, type); |
| const GLint dstStride = texImage->Width * texComponents *sizeof(GLubyte); |
| GLboolean retain = GL_TRUE; |
| |
| if (!texImage->Data) { |
| _mesa_get_teximage_from_driver( ctx, target, level, texObj ); |
| if (!texImage->Data) { |
| make_null_texture(texImage); |
| } |
| if (!texImage->Data) |
| return; /* we're really out of luck! */ |
| } |
| |
| if (texFormat == GL_COLOR_INDEX) { |
| /* color index texture */ |
| GLubyte *dst = texImage->Data |
| + (yoffsetb * texImage->Width + xoffsetb) * texComponents; |
| const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels, |
| width, height, format, type, 0, 0, 0); |
| GLint row; |
| for (row = 0; row < height; row++) { |
| _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, type, |
| (const GLvoid *) src, &ctx->Unpack, GL_TRUE); |
| src += srcStride; |
| dst += dstStride; |
| } |
| } |
| else { |
| /* color texture */ |
| GLubyte *dst = texImage->Data |
| + (yoffsetb * texImage->Width + xoffsetb) * texComponents; |
| const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels, |
| width, height, format, type, 0, 0, 0); |
| GLint row; |
| for (row = 0; row < height; row++) { |
| _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, format, |
| type, (const GLvoid *) src, &ctx->Unpack, GL_TRUE); |
| src += srcStride; |
| dst += dstStride; |
| } |
| } |
| |
| if (ctx->Driver.TexImage2D) { |
| (*ctx->Driver.TexImage2D)(ctx, target, level, texImage->Format, |
| GL_UNSIGNED_BYTE, texImage->Data, |
| &_mesa_native_packing, texObj, texImage, |
| &retain); |
| } |
| |
| if (!retain && texImage->Data) { |
| FREE(texImage->Data); |
| texImage->Data = NULL; |
| } |
| |
| #ifdef OLD_DD_TEXTURE |
| /* XXX this will be removed in the future */ |
| if (ctx->Driver.TexSubImage) { |
| (*ctx->Driver.TexSubImage)(ctx, target, texObj, level, |
| xoffset, yoffset, width, height, |
| texImage->IntFormat, texImage); |
| } |
| else if (ctx->Driver.TexImage) { |
| (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, texObj, |
| level, texImage->IntFormat, texImage ); |
| } |
| #endif |
| } |
| } |
| |
| |
| |
| void |
| _mesa_TexSubImage3D( GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLenum format, GLenum type, |
| const GLvoid *pixels ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| struct gl_texture_unit *texUnit; |
| struct gl_texture_object *texObj; |
| struct gl_texture_image *texImage; |
| GLboolean success = GL_FALSE; |
| |
| if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, |
| width, height, depth, format, type)) { |
| return; /* error was detected */ |
| } |
| |
| texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| texObj = texUnit->CurrentD[3]; |
| texImage = texObj->Image[level]; |
| assert(texImage); |
| |
| if (width == 0 || height == 0 || height == 0 || !pixels) |
| return; /* no-op, not an error */ |
| |
| if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA |
| && ctx->Driver.TexSubImage3D) { |
| success = (*ctx->Driver.TexSubImage3D)( ctx, target, level, xoffset, |
| yoffset, zoffset, width, height, depth, format, |
| type, pixels, &ctx->Unpack, texObj, texImage ); |
| } |
| if (!success) { |
| /* XXX if Driver.TexSubImage3D, unpack image and try again? */ |
| |
| const GLint texComponents = components_in_intformat(texImage->Format); |
| const GLenum texFormat = texImage->Format; |
| const GLint xoffsetb = xoffset + texImage->Border; |
| const GLint yoffsetb = yoffset + texImage->Border; |
| const GLint zoffsetb = zoffset + texImage->Border; |
| const GLint texWidth = texImage->Width; |
| const GLint dstRectArea = texWidth * texImage->Height; |
| const GLint srcStride = _mesa_image_row_stride(&ctx->Unpack, |
| width, format, type); |
| const GLint dstStride = texWidth * texComponents * sizeof(GLubyte); |
| GLboolean retain = GL_TRUE; |
| |
| if (texFormat == GL_COLOR_INDEX) { |
| /* color index texture */ |
| GLint img, row; |
| for (img = 0; img < depth; img++) { |
| const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels, |
| width, height, format, type, img, 0, 0); |
| GLubyte *dst = texImage->Data + ((zoffsetb + img) * dstRectArea |
| + yoffsetb * texWidth + xoffsetb) * texComponents; |
| for (row = 0; row < height; row++) { |
| _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, |
| type, (const GLvoid *) src, &ctx->Unpack, GL_TRUE); |
| src += srcStride; |
| dst += dstStride; |
| } |
| } |
| } |
| else { |
| /* color texture */ |
| GLint img, row; |
| for (img = 0; img < depth; img++) { |
| const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels, |
| width, height, format, type, img, 0, 0); |
| GLubyte *dst = texImage->Data + ((zoffsetb + img) * dstRectArea |
| + yoffsetb * texWidth + xoffsetb) * texComponents; |
| for (row = 0; row < height; row++) { |
| _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, |
| format, type, (const GLvoid *) src, &ctx->Unpack, GL_TRUE); |
| src += srcStride; |
| dst += dstStride; |
| } |
| } |
| } |
| |
| if (ctx->Driver.TexImage3D) { |
| (*ctx->Driver.TexImage3D)(ctx, target, level, texImage->Format, |
| GL_UNSIGNED_BYTE, texImage->Data, |
| &_mesa_native_packing, texObj, texImage, |
| &retain); |
| } |
| |
| if (!retain && texImage->Data) { |
| FREE(texImage->Data); |
| texImage->Data = NULL; |
| } |
| } |
| } |
| |
| |
| |
| /* |
| * Read an RGBA image from the frame buffer. |
| * This is used by glCopyTexSubImage[12]D(). |
| * Input: ctx - the context |
| * x, y - lower left corner |
| * width, height - size of region to read |
| * Return: pointer to block of GL_RGBA, GLubyte data. |
| */ |
| static GLubyte * |
| read_color_image( GLcontext *ctx, GLint x, GLint y, |
| GLsizei width, GLsizei height ) |
| { |
| GLint stride, i; |
| GLubyte *image, *dst; |
| |
| image = (GLubyte *) MALLOC(width * height * 4 * sizeof(GLubyte)); |
| if (!image) |
| return NULL; |
| |
| /* Select buffer to read from */ |
| (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, |
| ctx->Pixel.DriverReadBuffer ); |
| |
| dst = image; |
| stride = width * 4 * sizeof(GLubyte); |
| for (i = 0; i < height; i++) { |
| gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i, |
| (GLubyte (*)[4]) dst ); |
| dst += stride; |
| } |
| |
| /* Read from draw buffer (the default) */ |
| (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, |
| ctx->Color.DriverDrawBuffer ); |
| |
| return image; |
| } |
| |
| |
| |
| void |
| _mesa_CopyTexImage1D( GLenum target, GLint level, |
| GLenum internalFormat, |
| GLint x, GLint y, |
| GLsizei width, GLint border ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage1D"); |
| |
| if (copytexture_error_check(ctx, 1, target, level, internalFormat, |
| width, 1, border)) |
| return; |
| |
| if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA |
| || !ctx->Driver.CopyTexImage1D |
| || !(*ctx->Driver.CopyTexImage1D)(ctx, target, level, |
| internalFormat, x, y, width, border)) |
| { |
| GLubyte *image = read_color_image( ctx, x, y, width, 1 ); |
| if (!image) { |
| gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" ); |
| return; |
| } |
| (*ctx->Exec->TexImage1D)( target, level, internalFormat, width, |
| border, GL_RGBA, GL_UNSIGNED_BYTE, image ); |
| FREE(image); |
| } |
| } |
| |
| |
| |
| void |
| _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, |
| GLint x, GLint y, GLsizei width, GLsizei height, |
| GLint border ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage2D"); |
| |
| if (copytexture_error_check(ctx, 2, target, level, internalFormat, |
| width, height, border)) |
| return; |
| |
| if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA |
| || !ctx->Driver.CopyTexImage2D |
| || !(*ctx->Driver.CopyTexImage2D)(ctx, target, level, |
| internalFormat, x, y, width, height, border)) |
| { |
| GLubyte *image = read_color_image( ctx, x, y, width, height ); |
| if (!image) { |
| gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" ); |
| return; |
| } |
| (ctx->Exec->TexImage2D)( target, level, internalFormat, width, |
| height, border, GL_RGBA, GL_UNSIGNED_BYTE, image ); |
| FREE(image); |
| } |
| } |
| |
| |
| |
| /* |
| * Do the work of glCopyTexSubImage[123]D. |
| */ |
| static void |
| copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest, |
| GLint width, GLint height, |
| GLint srcx, GLint srcy, |
| GLint dstx, GLint dsty, GLint dstz ) |
| { |
| GLint i; |
| GLint format, components, rectarea; |
| GLint texwidth, texheight, zoffset; |
| |
| /* dst[xyz] may be negative if we have a texture border! */ |
| dstx += dest->Border; |
| dsty += dest->Border; |
| dstz += dest->Border; |
| texwidth = dest->Width; |
| texheight = dest->Height; |
| rectarea = texwidth * texheight; |
| zoffset = dstz * rectarea; |
| format = dest->Format; |
| components = components_in_intformat( format ); |
| |
| /* Select buffer to read from */ |
| (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, |
| ctx->Pixel.DriverReadBuffer ); |
| |
| for (i = 0;i < height; i++) { |
| GLubyte rgba[MAX_WIDTH][4]; |
| GLubyte *dst; |
| gl_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, srcy + i, rgba ); |
| dst = dest->Data + ( zoffset + (dsty+i) * texwidth + dstx) * components; |
| _mesa_unpack_ubyte_color_span(ctx, width, format, dst, |
| GL_RGBA, GL_UNSIGNED_BYTE, rgba, |
| &_mesa_native_packing, GL_TRUE); |
| } |
| |
| /* Read from draw buffer (the default) */ |
| (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, |
| ctx->Color.DriverDrawBuffer ); |
| } |
| |
| |
| |
| |
| void |
| _mesa_CopyTexSubImage1D( GLenum target, GLint level, |
| GLint xoffset, GLint x, GLint y, GLsizei width ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage1D"); |
| |
| if (copytexsubimage_error_check(ctx, 1, target, level, |
| xoffset, 0, 0, width, 1)) |
| return; |
| |
| if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA |
| || !ctx->Driver.CopyTexSubImage1D |
| || !(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, |
| xoffset, x, y, width)) { |
| struct gl_texture_unit *texUnit; |
| struct gl_texture_image *teximage; |
| texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| teximage = texUnit->CurrentD[1]->Image[level]; |
| assert(teximage); |
| if (teximage->Data) { |
| copy_tex_sub_image(ctx, teximage, width, 1, x, y, xoffset, 0, 0); |
| /* tell driver about the change */ |
| /* XXX this is obsolete */ |
| if (ctx->Driver.TexImage) { |
| (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, |
| texUnit->CurrentD[1], |
| level, teximage->IntFormat, teximage ); |
| } |
| } |
| } |
| } |
| |
| |
| |
| void |
| _mesa_CopyTexSubImage2D( GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLint x, GLint y, GLsizei width, GLsizei height ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage2D"); |
| |
| if (copytexsubimage_error_check(ctx, 2, target, level, |
| xoffset, yoffset, 0, width, height)) |
| return; |
| |
| if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA |
| || !ctx->Driver.CopyTexSubImage2D |
| || !(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level, |
| xoffset, yoffset, x, y, width, height )) { |
| struct gl_texture_unit *texUnit; |
| struct gl_texture_image *teximage; |
| texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| teximage = texUnit->CurrentD[2]->Image[level]; |
| assert(teximage); |
| if (teximage->Data) { |
| copy_tex_sub_image(ctx, teximage, width, height, |
| x, y, xoffset, yoffset, 0); |
| /* tell driver about the change */ |
| /* XXX this is obsolete */ |
| if (ctx->Driver.TexImage) { |
| (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, |
| texUnit->CurrentD[2], |
| level, teximage->IntFormat, teximage ); |
| } |
| } |
| } |
| } |
| |
| |
| |
| void |
| _mesa_CopyTexSubImage3D( GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLint x, GLint y, GLsizei width, GLsizei height ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage3D"); |
| |
| if (copytexsubimage_error_check(ctx, 3, target, level, |
| xoffset, yoffset, zoffset, width, height)) |
| return; |
| |
| if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA |
| || !ctx->Driver.CopyTexSubImage3D |
| || !(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level, |
| xoffset, yoffset, zoffset, x, y, width, height )) { |
| struct gl_texture_unit *texUnit; |
| struct gl_texture_image *teximage; |
| texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| teximage = texUnit->CurrentD[3]->Image[level]; |
| assert(teximage); |
| if (teximage->Data) { |
| copy_tex_sub_image(ctx, teximage, width, height, |
| x, y, xoffset, yoffset, zoffset); |
| /* tell driver about the change */ |
| /* XXX this is obsolete */ |
| if (ctx->Driver.TexImage) { |
| (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D, |
| texUnit->CurrentD[3], |
| level, teximage->IntFormat, teximage ); |
| } |
| } |
| } |
| } |