| /* |
| * (C) Copyright IBM Corporation 2002 |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file api_speed.c |
| * Simple test to measure the overhead of making GL calls. |
| * |
| * The main purpose of this test is to measure the difference in calling |
| * overhead of different dispatch methods. Since it uses asm/timex.h to |
| * access the Pentium's cycle counters, it will probably only compile on |
| * Linux (though most architectures have a get_cycles function in timex.h). |
| * That is why it isn't in the default Makefile. |
| * |
| * \author Ian Romanick <idr@us.ibm.com> |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #define GL_GLEXT_PROTOTYPES |
| #include <GL/gl.h> |
| #include <GL/glext.h> |
| #include <GL/glut.h> |
| |
| #define inline __inline__ |
| #include <asm/timex.h> |
| |
| static float Width = 400; |
| static float Height = 400; |
| static unsigned count = 1000000; |
| |
| |
| static void Idle( void ) |
| { |
| glutPostRedisplay(); |
| } |
| |
| #define DO_FUNC(f,p) \ |
| do { \ |
| t0 = get_cycles(); \ |
| for ( i = 0 ; i < count ; i++ ) { \ |
| f p ; \ |
| } \ |
| t1 = get_cycles(); \ |
| printf("%u calls to % 20s required %llu cycles.\n", count, # f, t1 - t0); \ |
| } while( 0 ) |
| |
| /** |
| * Main display function. This is the place to add more API calls. |
| */ |
| static void Display( void ) |
| { |
| int i; |
| const float v[3] = { 1.0, 0.0, 0.0 }; |
| cycles_t t0; |
| cycles_t t1; |
| |
| glBegin(GL_TRIANGLE_STRIP); |
| |
| DO_FUNC( glColor3fv, (v) ); |
| DO_FUNC( glNormal3fv, (v) ); |
| DO_FUNC( glTexCoord2fv, (v) ); |
| DO_FUNC( glTexCoord3fv, (v) ); |
| DO_FUNC( glMultiTexCoord2fv, (GL_TEXTURE0, v) ); |
| DO_FUNC( glMultiTexCoord2f, (GL_TEXTURE0, 0.0, 0.0) ); |
| DO_FUNC( glFogCoordfvEXT, (v) ); |
| DO_FUNC( glFogCoordfEXT, (0.5) ); |
| |
| glEnd(); |
| |
| exit(0); |
| } |
| |
| |
| static void Reshape( int width, int height ) |
| { |
| Width = width; |
| Height = height; |
| glViewport( 0, 0, width, height ); |
| glMatrixMode( GL_PROJECTION ); |
| glLoadIdentity(); |
| glOrtho(0.0, width, 0.0, height, -1.0, 1.0); |
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
| } |
| |
| |
| static void Key( unsigned char key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case 27: |
| exit(0); |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| glutInit( &argc, argv ); |
| glutInitWindowSize( (int) Width, (int) Height ); |
| glutInitWindowPosition( 0, 0 ); |
| |
| glutInitDisplayMode( GLUT_RGB ); |
| |
| glutCreateWindow( argv[0] ); |
| |
| if ( argc > 1 ) { |
| count = strtoul( argv[1], NULL, 0 ); |
| if ( count == 0 ) { |
| fprintf( stderr, "Usage: %s [iterations]\n", argv[0] ); |
| exit(1); |
| } |
| } |
| |
| glutReshapeFunc( Reshape ); |
| glutKeyboardFunc( Key ); |
| glutDisplayFunc( Display ); |
| glutIdleFunc( Idle ); |
| |
| glutMainLoop(); |
| return 0; |
| } |