| |
| #include <assert.h> |
| #include <string.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <math.h> |
| #define GL_GLEXT_PROTOTYPES |
| #include <GL/glut.h> |
| |
| static float Zrot = 0.0; |
| |
| |
| static void Display( void ) |
| { |
| glClearColor(0.3, 0.3, 0.3, 1); |
| glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
| |
| glEnable(GL_VERTEX_PROGRAM_ARB); |
| |
| glLoadIdentity(); |
| glRotatef(Zrot, 0, 0, 1); |
| |
| glPushMatrix(); |
| |
| glVertexAttrib3fARB(3, 1, 0.5, 0.25); |
| glBegin(GL_TRIANGLES); |
| #if 1 |
| glVertexAttrib3fARB(3, 1.0, 0.0, 0.0); |
| glVertexAttrib2fARB(0, -0.5, -0.5); |
| glVertexAttrib3fARB(3, 0.0, 1.0, 0.0); |
| glVertexAttrib2fARB(0, 0.5, -0.5); |
| glVertexAttrib3fARB(3, 0.0, 0.0, 1.0); |
| glVertexAttrib2fARB(0, 0, 0.5); |
| #else |
| glVertex2f( -1, -1); |
| glVertex2f( 1, -1); |
| glVertex2f( 0, 1); |
| #endif |
| glEnd(); |
| |
| glPopMatrix(); |
| |
| glutSwapBuffers(); |
| } |
| |
| |
| static void Reshape( int width, int height ) |
| { |
| glViewport( 0, 0, width, height ); |
| glMatrixMode( GL_PROJECTION ); |
| glLoadIdentity(); |
| /* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/ |
| glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 ); |
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
| /*glTranslatef( 0.0, 0.0, -15.0 );*/ |
| } |
| |
| |
| static void Key( unsigned char key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case 'z': |
| Zrot -= 5.0; |
| break; |
| case 'Z': |
| Zrot += 5.0; |
| break; |
| case 27: |
| exit(0); |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void Init( void ) |
| { |
| GLint errno; |
| GLuint prognum; |
| |
| static const char *prog1 = |
| "!!ARBvp1.0\n" |
| "MOV result.color, vertex.attrib[3];\n" |
| |
| "DP4 result.position.x, vertex.position, state.matrix.modelview.row[0];\n" |
| "DP4 result.position.y, vertex.position, state.matrix.modelview.row[1];\n" |
| "DP4 result.position.z, vertex.position, state.matrix.modelview.row[2];\n" |
| "DP4 result.position.w, vertex.position, state.matrix.modelview.row[3];\n" |
| "END\n"; |
| |
| glGenProgramsARB(1, &prognum); |
| |
| glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); |
| glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, |
| strlen(prog1), (const GLubyte *) prog1); |
| |
| assert(glIsProgramARB(prognum)); |
| errno = glGetError(); |
| printf("glGetError = %d\n", errno); |
| if (errno != GL_NO_ERROR) |
| { |
| GLint errorpos; |
| |
| glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); |
| printf("errorpos: %d\n", errorpos); |
| printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); |
| } |
| } |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| glutInit( &argc, argv ); |
| glutInitWindowPosition( 0, 0 ); |
| glutInitWindowSize( 250, 250 ); |
| glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); |
| glutCreateWindow(argv[0]); |
| glutReshapeFunc( Reshape ); |
| glutKeyboardFunc( Key ); |
| glutDisplayFunc( Display ); |
| Init(); |
| glutMainLoop(); |
| return 0; |
| } |