| # Mesa 3-D graphics library |
| # Version: 7.0 |
| # |
| # Copyright (C) 1999-2003 Brian Paul All Rights Reserved. |
| # |
| # Permission is hereby granted, free of charge, to any person obtaining a |
| # copy of this software and associated documentation files (the "Software"), |
| # to deal in the Software without restriction, including without limitation |
| # the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| # and/or sell copies of the Software, and to permit persons to whom the |
| # Software is furnished to do so, subject to the following conditions: |
| # |
| # The above copyright notice and this permission notice shall be included |
| # in all copies or substantial portions of the Software. |
| # |
| # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| |
| # MinGW core makefile v1.4 for Mesa |
| # |
| # Copyright (C) 2002 - Daniel Borca |
| # Email : dborca@users.sourceforge.net |
| # Web : http://www.geocities.com/dborca |
| |
| # MinGW core-gl makefile updated for Mesa 7.0 |
| # |
| # updated : by Heromyth, on 2007-7-21 |
| # Email : zxpmyth@yahoo.com.cn |
| # Bugs : 1) All the default settings work fine. But the setting X86=1 can't work. |
| # The others havn't been tested yet. |
| # 2) The generated DLLs are *not* compatible with the ones built |
| # with the other compilers like VC8, especially for GLUT. |
| # 3) Although more tests are needed, it can be used individually! |
| |
| |
| # |
| # Available options: |
| # |
| # Environment variables: |
| # CFLAGS |
| # |
| # GLIDE path to Glide3 SDK; used with FX. |
| # default = $(TOP)/glide3 |
| # FX=1 build for 3dfx Glide3. Note that this disables |
| # compilation of most WMesa code and requires fxMesa. |
| # As a consequence, you'll need the Win32 Glide3 |
| # library to build any application. |
| # default = no |
| # ICD=1 build the installable client driver interface |
| # (windows opengl driver interface) |
| # default = no |
| # X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). |
| # default = no |
| # |
| # Targets: |
| # all: build GL |
| # clean: remove object files |
| # |
| |
| |
| .PHONY: all clean |
| .INTERMEDIATE: x86/gen_matypes.exe |
| .SUFFIXES: .rc .res |
| |
| # Set this to the prefix of your build tools, i.e. mingw32- |
| TOOLS_PREFIX = mingw32- |
| |
| ifeq ($(ICD),1) |
| LIB_NAME = mesa32 |
| else |
| LIB_NAME = opengl32 |
| endif |
| |
| DLL_EXT = .dll |
| IMP_EXT = .a |
| LIB_PRE = lib |
| STRIP = -s |
| |
| AR = ar |
| ARFLAGS = crus |
| DLLTOOL = dlltool |
| |
| TOP = ../.. |
| GLIDE ?= $(TOP)/glide3 |
| LIBDIR = $(TOP)/lib |
| |
| GL_DLL = $(LIB_NAME)$(DLL_EXT) |
| GL_IMP = $(LIB_PRE)$(LIB_NAME)$(IMP_EXT) |
| |
| MESA_LIB = libmesa.a |
| CC = $(TOOLS_PREFIX)gcc |
| |
| LDLIBS = -lgdi32 -luser32 -liberty |
| LDFLAGS = $(STRIP) -shared -fPIC -Wl,--kill-at |
| |
| CFLAGS += -DBUILD_GL32 -D_DLL -DMESA_MINWARN |
| CFLAGS += -DNDEBUG -DUSE_EXTERNAL_DXTN_LIB=1 |
| |
| ifeq ($(FX),1) |
| CFLAGS += -I$(GLIDE)/include -DFX |
| LDLIBS += -L$(GLIDE)/lib -lglide3x |
| GL_DEF = drivers/windows/fx/fxopengl.def |
| GL_RES = drivers/windows/fx/fx.rc |
| else |
| ifeq ($(ICD),1) |
| CFLAGS += -DUSE_MGL_NAMESPACE |
| GL_DEF = drivers/windows/icd/mesa.def |
| else |
| GL_DEF = $(LIB_NAME).def |
| endif |
| endif |
| |
| |
| |
| UNLINK = del $(subst /,\,$(1)) |
| ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) |
| UNLINK = $(RM) $(1) |
| endif |
| ifneq ($(wildcard $(addsuffix /rm,$(subst :, ,$(PATH)))),) |
| UNLINK = $(RM) $(1) |
| endif |
| |
| include sources.mak |
| |
| CFLAGS += $(INCLUDE_DIRS) |
| |
| ifeq ($(X86),1) |
| CFLAGS += -DUSE_X86_ASM |
| CFLAGS += -DUSE_MMX_ASM |
| CFLAGS += -DUSE_SSE_ASM |
| CFLAGS += -DUSE_3DNOW_ASM |
| X86_SOURCES += $(X86_API) |
| else |
| X86_SOURCES = |
| endif |
| |
| ifeq ($(FX),1) |
| DRIVER_SOURCES = \ |
| $(GLIDE_DRIVER_SOURCES) \ |
| drivers/windows/fx/fxwgl.c |
| else |
| ifeq ($(ICD),1) |
| DRIVER_SOURCES = \ |
| drivers/windows/gdi/wmesa.c \ |
| drivers/windows/icd/icd.c |
| else |
| DRIVER_SOURCES = \ |
| drivers/windows/gdi/wmesa.c \ |
| drivers/windows/gdi/wgl.c |
| endif |
| endif |
| |
| SOURCES = $(MESA_SOURCES) $(GLAPI_SOURCES) $(X86_SOURCES) $(DRIVER_SOURCES) |
| |
| OBJECTS = $(addsuffix .o,$(basename $(SOURCES))) |
| |
| X86_OBJECTS = $(addsuffix .o,$(basename $(X86_SOURCES))) |
| |
| RESOURCE = $(GL_RES:.rc=.res) |
| |
| .c.o: |
| $(CC) -o $@ $(CFLAGS) -c $< |
| .s.o: |
| $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $< |
| |
| .rc.res: |
| windres -o $@ -Irc -Ocoff $< |
| |
| |
| all: $(LIBDIR) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP) |
| |
| $(LIBDIR): |
| mkdir -p $(LIBDIR) |
| |
| $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP): $(OBJECTS) $(RESOURCE) |
| $(CC) $(LDFLAGS) -o $(LIBDIR)/$(GL_DLL) $^ $(LDLIBS) |
| $(DLLTOOL) --as=as --dllname $(LIB_NAME) --output-def $(LIBDIR)/$(GL_DEF) $^ |
| $(DLLTOOL) --as=as -k --dllname $(LIB_NAME) --output-lib $(LIBDIR)/$(GL_IMP) --def $(LIBDIR)/$(GL_DEF) |
| |
| |
| $(X86_OBJECTS): x86/matypes.h |
| |
| x86/matypes.h: x86/gen_matypes.exe |
| $(subst /,\,$< > $@) |
| |
| x86/gen_matypes.exe: x86/gen_matypes.c |
| $(CC) -o $@ $(CFLAGS) -s $< |
| |
| # [dBorca] |
| # glapi_x86.S needs some adjustments |
| # in order to generate correct entrypoints |
| # Trick: change the following condition to |
| # be always false if you need C entrypoints |
| # with USE_X86_ASM (useful for trace/debug) |
| ifeq (1,1) |
| x86/glapi_x86.o: x86/glapi_x86.S |
| $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $< |
| else |
| main/dispatch.o: main/dispatch.c |
| $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $< |
| glapi/glapi.o: glapi/glapi.c |
| $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $< |
| endif |
| |
| # [dBorca] |
| # if we want codegen, we have to stdcall |
| tnl/t_vtx_x86_gcc.o: tnl/t_vtx_x86_gcc.S |
| $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $< |
| |
| clean: |
| -$(call UNLINK,glapi/*.o) |
| -$(call UNLINK,main/*.o) |
| -$(call UNLINK,math/*.o) |
| -$(call UNLINK,vbo/*.o) |
| -$(call UNLINK,shader/*.o) |
| -$(call UNLINK,shader/slang/*.o) |
| -$(call UNLINK,shader/grammar/*.o) |
| -$(call UNLINK,sparc/*.o) |
| -$(call UNLINK,ppc/*.o) |
| -$(call UNLINK,swrast/*.o) |
| -$(call UNLINK,swrast_setup/*.o) |
| -$(call UNLINK,tnl/*.o) |
| -$(call UNLINK,x86/*.o) |
| -$(call UNLINK,x86/rtasm/*.o) |
| -$(call UNLINK,x86-64/*.o) |
| -$(call UNLINK,drivers/common/*.o) |
| -$(call UNLINK,drivers/glide/*.o) |
| -$(call UNLINK,drivers/windows/fx/*.o) |
| -$(call UNLINK,drivers/windows/fx/*.res) |
| -$(call UNLINK,drivers/windows/gdi/*.o) |
| -$(call UNLINK,drivers/windows/icd/*.o) |