blob: c2aa98b231cdece13b8fface160462914879f001 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 7.9
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
* Copyright (C) 2010 LunarG Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "state_tracker/st_api.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_sampler.h"
#include "vg_api.h"
#include "vg_manager.h"
#include "vg_context.h"
#include "image.h"
#include "mask.h"
#include "api.h"
static struct pipe_resource *
create_texture(struct pipe_context *pipe, enum pipe_format format,
VGint width, VGint height)
{
struct pipe_resource templ;
memset(&templ, 0, sizeof(templ));
if (format != PIPE_FORMAT_NONE) {
templ.format = format;
}
else {
templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
}
templ.target = PIPE_TEXTURE_2D;
templ.width0 = width;
templ.height0 = height;
templ.depth0 = 1;
templ.last_level = 0;
if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
templ.bind = PIPE_BIND_DEPTH_STENCIL;
} else {
templ.bind = (PIPE_BIND_DISPLAY_TARGET |
PIPE_BIND_RENDER_TARGET |
PIPE_BIND_SAMPLER_VIEW);
}
return pipe->screen->resource_create(pipe->screen, &templ);
}
static struct pipe_sampler_view *
create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
VGint width, VGint height)
{
struct pipe_resource *texture;
struct pipe_sampler_view view_templ;
struct pipe_sampler_view *view;
texture = create_texture(pipe, format, width, height);
if (!texture)
return NULL;
u_sampler_view_default_template(&view_templ, texture, texture->format);
view = pipe->create_sampler_view(pipe, texture, &view_templ);
/* want the texture to go away if the view is freed */
pipe_resource_reference(&texture, NULL);
return view;
}
static void
setup_new_alpha_mask(struct vg_context *ctx, struct st_framebuffer *stfb)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_sampler_view *old_sampler_view = stfb->alpha_mask_view;
/*
we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
this texture and use it as a sampler, so while this wastes some
space it makes both of those a lot simpler
*/
stfb->alpha_mask_view = create_tex_and_view(pipe,
PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height);
if (!stfb->alpha_mask_view) {
if (old_sampler_view)
pipe_sampler_view_reference(&old_sampler_view, NULL);
return;
}
/* XXX could this call be avoided? */
vg_validate_state(ctx);
/* alpha mask starts with 1.f alpha */
mask_fill(0, 0, stfb->width, stfb->height, 1.f);
/* if we had an old surface copy it over */
if (old_sampler_view) {
struct pipe_subresource subsurf, subold_surf;
subsurf.face = 0;
subsurf.level = 0;
subold_surf.face = 0;
subold_surf.level = 0;
pipe->resource_copy_region(pipe,
stfb->alpha_mask_view->texture,
subsurf,
0, 0, 0,
old_sampler_view->texture,
subold_surf,
0, 0, 0,
MIN2(old_sampler_view->texture->width0,
stfb->alpha_mask_view->texture->width0),
MIN2(old_sampler_view->texture->height0,
stfb->alpha_mask_view->texture->height0));
}
/* Free the old texture
*/
if (old_sampler_view)
pipe_sampler_view_reference(&old_sampler_view, NULL);
}
static boolean
vg_context_update_depth_stencil_rb(struct vg_context * ctx,
uint width, uint height)
{
struct st_renderbuffer *dsrb = ctx->draw_buffer->dsrb;
struct pipe_context *pipe = ctx->pipe;
unsigned surface_usage;
if ((dsrb->width == width && dsrb->height == height) && dsrb->texture)
return FALSE;
/* unreference existing ones */
pipe_surface_reference(&dsrb->surface, NULL);
pipe_resource_reference(&dsrb->texture, NULL);
dsrb->width = dsrb->height = 0;
/* Probably need dedicated flags for surface usage too:
*/
surface_usage = PIPE_BIND_DEPTH_STENCIL; /* XXX: was: RENDER_TARGET */
dsrb->texture = create_texture(pipe, dsrb->format, width, height);
if (!dsrb->texture)
return TRUE;
dsrb->surface = pipe->screen->get_tex_surface(pipe->screen,
dsrb->texture,
0, 0, 0,
surface_usage);
if (!dsrb->surface) {
pipe_resource_reference(&dsrb->texture, NULL);
return TRUE;
}
dsrb->width = width;
dsrb->height = height;
assert(dsrb->surface->width == width);
assert(dsrb->surface->height == height);
return TRUE;
}
static boolean
vg_context_update_color_rb(struct vg_context *ctx, struct pipe_resource *pt)
{
struct st_renderbuffer *strb = ctx->draw_buffer->strb;
struct pipe_screen *screen = ctx->pipe->screen;
if (strb->texture == pt) {
pipe_resource_reference(&pt, NULL);
return FALSE;
}
/* unreference existing ones */
pipe_surface_reference(&strb->surface, NULL);
pipe_resource_reference(&strb->texture, NULL);
strb->width = strb->height = 0;
strb->texture = pt;
strb->surface = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
PIPE_BIND_RENDER_TARGET);
if (!strb->surface) {
pipe_resource_reference(&strb->texture, NULL);
return TRUE;
}
strb->width = pt->width0;
strb->height = pt->height0;
return TRUE;
}
static void
vg_context_update_draw_buffer(struct vg_context *ctx, struct pipe_resource *pt)
{
struct st_framebuffer *stfb = ctx->draw_buffer;
boolean new_cbuf, new_zsbuf, new_size;
new_cbuf = vg_context_update_color_rb(ctx, pt);
new_zsbuf =
vg_context_update_depth_stencil_rb(ctx, pt->width0, pt->height0);
new_size = (stfb->width != pt->width0 || stfb->height != pt->height0);
stfb->width = pt->width0;
stfb->height = pt->height0;
if (new_cbuf || new_zsbuf || new_size) {
struct pipe_framebuffer_state *state = &ctx->state.g3d.fb;
memset(state, 0, sizeof(struct pipe_framebuffer_state));
state->width = stfb->width;
state->height = stfb->height;
state->nr_cbufs = 1;
state->cbufs[0] = stfb->strb->surface;
state->zsbuf = stfb->dsrb->surface;
cso_set_framebuffer(ctx->cso_context, state);
}
if (new_zsbuf || new_size) {
ctx->state.dirty |= VIEWPORT_DIRTY;
ctx->state.dirty |= DEPTH_STENCIL_DIRTY;/*to reset the scissors*/
ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_DEPTHSTENCIL, NULL, 0.0, 0);
/* we need all the other state already set */
setup_new_alpha_mask(ctx, stfb);
pipe_sampler_view_reference( &stfb->blend_texture_view, NULL);
stfb->blend_texture_view = create_tex_and_view(ctx->pipe,
PIPE_FORMAT_B8G8R8A8_UNORM, stfb->width, stfb->height);
}
}
/**
* Flush the front buffer if the current context renders to the front buffer.
*/
void
vg_manager_flush_frontbuffer(struct vg_context *ctx)
{
struct st_framebuffer *stfb = ctx->draw_buffer;
if (!stfb)
return;
switch (stfb->strb_att) {
case ST_ATTACHMENT_FRONT_LEFT:
case ST_ATTACHMENT_FRONT_RIGHT:
stfb->iface->flush_front(stfb->iface, stfb->strb_att);
break;
default:
break;
}
}
/**
* Re-validate the framebuffer.
*/
void
vg_manager_validate_framebuffer(struct vg_context *ctx)
{
struct st_framebuffer *stfb = ctx->draw_buffer;
struct pipe_resource *pt;
/* no binding surface */
if (!stfb)
return;
if (!p_atomic_read(&ctx->draw_buffer_invalid))
return;
/* validate the fb */
if (!stfb->iface->validate(stfb->iface, &stfb->strb_att, 1, &pt) || !pt)
return;
/*
* unset draw_buffer_invalid first because vg_context_update_draw_buffer
* will cause the framebuffer to be validated again because of a call to
* vg_validate_state
*/
p_atomic_set(&ctx->draw_buffer_invalid, FALSE);
vg_context_update_draw_buffer(ctx, pt);
}
static void
vg_context_notify_invalid_framebuffer(struct st_context_iface *stctxi,
struct st_framebuffer_iface *stfbi)
{
struct vg_context *ctx = (struct vg_context *) stctxi;
p_atomic_set(&ctx->draw_buffer_invalid, TRUE);
}
static void
vg_context_flush(struct st_context_iface *stctxi, unsigned flags,
struct pipe_fence_handle **fence)
{
struct vg_context *ctx = (struct vg_context *) stctxi;
ctx->pipe->flush(ctx->pipe, flags, fence);
if (flags & PIPE_FLUSH_RENDER_CACHE)
vg_manager_flush_frontbuffer(ctx);
}
static void
vg_context_destroy(struct st_context_iface *stctxi)
{
struct vg_context *ctx = (struct vg_context *) stctxi;
vg_destroy_context(ctx);
}
static struct st_context_iface *
vg_api_create_context(struct st_api *stapi, struct st_manager *smapi,
const struct st_visual *visual,
struct st_context_iface *shared_stctxi)
{
struct vg_context *shared_ctx = (struct vg_context *) shared_stctxi;
struct vg_context *ctx;
struct pipe_context *pipe;
pipe = smapi->screen->context_create(smapi->screen, NULL);
if (!pipe)
return NULL;
ctx = vg_create_context(pipe, NULL, shared_ctx);
if (!ctx) {
pipe->destroy(pipe);
return NULL;
}
ctx->iface.destroy = vg_context_destroy;
ctx->iface.notify_invalid_framebuffer =
vg_context_notify_invalid_framebuffer;
ctx->iface.flush = vg_context_flush;
ctx->iface.teximage = NULL;
ctx->iface.copy = NULL;
ctx->iface.st_context_private = (void *) smapi;
return &ctx->iface;
}
static struct st_renderbuffer *
create_renderbuffer(enum pipe_format format)
{
struct st_renderbuffer *strb;
strb = CALLOC_STRUCT(st_renderbuffer);
if (strb)
strb->format = format;
return strb;
}
static void
destroy_renderbuffer(struct st_renderbuffer *strb)
{
pipe_surface_reference(&strb->surface, NULL);
pipe_resource_reference(&strb->texture, NULL);
FREE(strb);
}
/**
* Decide the buffer to render to.
*/
static enum st_attachment_type
choose_attachment(struct st_framebuffer_iface *stfbi)
{
enum st_attachment_type statt;
statt = stfbi->visual->render_buffer;
if (statt != ST_ATTACHMENT_INVALID) {
/* use the buffer given by the visual, unless it is unavailable */
if (!st_visual_have_buffers(stfbi->visual, 1 << statt)) {
switch (statt) {
case ST_ATTACHMENT_BACK_LEFT:
statt = ST_ATTACHMENT_FRONT_LEFT;
break;
case ST_ATTACHMENT_BACK_RIGHT:
statt = ST_ATTACHMENT_FRONT_RIGHT;
break;
default:
break;
}
if (!st_visual_have_buffers(stfbi->visual, 1 << statt))
statt = ST_ATTACHMENT_INVALID;
}
}
return statt;
}
/**
* Bind the context to the given framebuffers.
*/
static boolean
vg_context_bind_framebuffers(struct st_context_iface *stctxi,
struct st_framebuffer_iface *stdrawi,
struct st_framebuffer_iface *streadi)
{
struct vg_context *ctx = (struct vg_context *) stctxi;
struct st_framebuffer *stfb;
enum st_attachment_type strb_att;
/* the draw and read framebuffers must be the same */
if (stdrawi != streadi)
return FALSE;
p_atomic_set(&ctx->draw_buffer_invalid, TRUE);
strb_att = (stdrawi) ? choose_attachment(stdrawi) : ST_ATTACHMENT_INVALID;
if (ctx->draw_buffer) {
stfb = ctx->draw_buffer;
/* free the existing fb */
if (!stdrawi ||
stfb->strb_att != strb_att ||
stfb->strb->format != stdrawi->visual->color_format) {
destroy_renderbuffer(stfb->strb);
destroy_renderbuffer(stfb->dsrb);
FREE(stfb);
ctx->draw_buffer = NULL;
}
}
if (!stdrawi)
return TRUE;
if (strb_att == ST_ATTACHMENT_INVALID)
return FALSE;
/* create a new fb */
if (!ctx->draw_buffer) {
stfb = CALLOC_STRUCT(st_framebuffer);
if (!stfb)
return FALSE;
stfb->strb = create_renderbuffer(stdrawi->visual->color_format);
if (!stfb->strb) {
FREE(stfb);
return FALSE;
}
stfb->dsrb = create_renderbuffer(ctx->ds_format);
if (!stfb->dsrb) {
FREE(stfb->strb);
FREE(stfb);
return FALSE;
}
stfb->width = 0;
stfb->height = 0;
stfb->strb_att = strb_att;
ctx->draw_buffer = stfb;
}
ctx->draw_buffer->iface = stdrawi;
return TRUE;
}
static boolean
vg_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
struct st_framebuffer_iface *stdrawi,
struct st_framebuffer_iface *streadi)
{
struct vg_context *ctx = (struct vg_context *) stctxi;
if (stctxi)
vg_context_bind_framebuffers(stctxi, stdrawi, streadi);
vg_set_current_context(ctx);
return TRUE;
}
static struct st_context_iface *
vg_api_get_current(struct st_api *stapi)
{
struct vg_context *ctx = vg_current_context();
return (ctx) ? &ctx->iface : NULL;
}
static st_proc_t
vg_api_get_proc_address(struct st_api *stapi, const char *procname)
{
return api_get_proc_address(procname);
}
static void
vg_api_destroy(struct st_api *stapi)
{
}
static const struct st_api vg_api = {
vg_api_destroy,
vg_api_get_proc_address,
vg_api_create_context,
vg_api_make_current,
vg_api_get_current,
};
const struct st_api *
vg_api_get(void)
{
return &vg_api;
}