| /* |
| * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #include "r300_blit.h" |
| |
| /* Does a "paint" into the specified rectangle. |
| * Returns 1 on success, 0 on error. */ |
| int r300_fill_blit(struct r300_context* r300, |
| unsigned cpp, |
| short dst_pitch, |
| struct pipe_buffer* dst_buffer, |
| unsigned dst_offset, |
| short x, short y, |
| short w, short h, |
| unsigned color) |
| { |
| CS_LOCALS(r300); |
| uint32_t dest_type; |
| |
| /* Check for fallbacks. */ |
| /* XXX we can do YUV surfaces, too, but only in 3D mode. Hmm... */ |
| switch(cpp) { |
| case 2: |
| case 6: |
| dest_type = ATI_DATATYPE_CI8; |
| break; |
| case 4: |
| dest_type = ATI_DATATYPE_RGB565; |
| break; |
| case 8: |
| dest_type = ATI_DATATYPE_ARGB8888; |
| break; |
| default: |
| /* Whatever this is, we can't fill it. (Yet.) */ |
| return 0; |
| } |
| |
| /* XXX odds are *incredibly* good that we were in 3D just a bit ago, |
| * so flush here first. */ |
| |
| BEGIN_CS(10 + 2 + 2); |
| |
| /* Set up the 2D engine. */ |
| OUT_CS_REG(RADEON_DEFAULT_SC_BOTTOM_RIGHT, |
| RADEON_DEFAULT_SC_RIGHT_MAX | RADEON_DEFAULT_SC_BOTTOM_MAX); |
| OUT_CS_REG(RADEON_DP_GUI_MASTER_CNTL, |
| RADEON_GMC_DST_PITCH_OFFSET_CNTL | |
| RADEON_GMC_BRUSH_SOLID_COLOR | |
| (dest_type << 8) | |
| RADEON_GMC_SRC_DATATYPE_COLOR | |
| RADEON_ROP3_P | |
| RADEON_GMC_CLR_CMP_CNTL_DIS); |
| /* XXX pack this? */ |
| OUT_CS_REG(RADEON_DP_BRUSH_FRGD_CLR, color); |
| OUT_CS_REG(RADEON_DP_BRUSH_BKGD_CLR, 0x00000000); |
| OUT_CS_REG(RADEON_DP_SRC_FRGD_CLR, 0xffffffff); |
| OUT_CS_REG(RADEON_DP_SRC_BKGD_CLR, 0x00000000); |
| /* XXX what should this be? */ |
| OUT_CS_REG(RADEON_DP_WRITE_MASK, 0x00000000); |
| OUT_CS_REG(RADEON_DP_CNTL, |
| RADEON_DST_X_LEFT_TO_RIGHT | RADEON_DST_Y_TOP_TO_BOTTOM); |
| OUT_CS_REG(RADEON_DST_PITCH_OFFSET, 0x0); |
| OUT_CS_RELOC(dst_buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); |
| |
| /* Do the actual paint. */ |
| OUT_CS_REG(RADEON_DST_Y_X, (y << 16) | x); |
| OUT_CS_REG(RADEON_DST_HEIGHT_WIDTH, (h << 16) | w); |
| |
| /* Let the 2D engine settle. */ |
| OUT_CS_REG(RADEON_DSTCACHE_CTLSTAT, RADEON_RB2D_DC_FLUSH_ALL); |
| OUT_CS_REG(RADEON_WAIT_UNTIL, |
| RADEON_WAIT_2D_IDLECLEAN | RADEON_WAIT_DMA_GUI_IDLE); |
| |
| END_CS; |
| |
| return 1; |
| } |