| /* |
| * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #include "draw/draw_context.h" |
| |
| #include "util/u_memory.h" |
| #include "util/u_sampler.h" |
| #include "util/u_simple_list.h" |
| #include "util/u_upload_mgr.h" |
| |
| #include "r300_cb.h" |
| #include "r300_context.h" |
| #include "r300_emit.h" |
| #include "r300_screen.h" |
| #include "r300_screen_buffer.h" |
| #include "r300_state_invariant.h" |
| #include "r300_winsys.h" |
| |
| #include <inttypes.h> |
| |
| static void r300_destroy_context(struct pipe_context* context) |
| { |
| struct r300_context* r300 = r300_context(context); |
| struct r300_query *query, *temp; |
| struct r300_atom *atom; |
| |
| if (r300->texkill_sampler) { |
| pipe_sampler_view_reference( |
| (struct pipe_sampler_view**)&r300->texkill_sampler, |
| NULL); |
| } |
| |
| util_blitter_destroy(r300->blitter); |
| draw_destroy(r300->draw); |
| |
| /* Print stats, if enabled. */ |
| if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) { |
| fprintf(stderr, "r300: Stats for context %p:\n", r300); |
| fprintf(stderr, " : Flushes: %" PRIu64 "\n", r300->flush_counter); |
| foreach(atom, &r300->atom_list) { |
| fprintf(stderr, " : %s: %" PRIu64 " emits\n", |
| atom->name, atom->counter); |
| } |
| } |
| |
| /* If there are any queries pending or not destroyed, remove them now. */ |
| foreach_s(query, temp, &r300->query_list) { |
| remove_from_list(query); |
| FREE(query); |
| } |
| |
| u_upload_destroy(r300->upload_vb); |
| u_upload_destroy(r300->upload_ib); |
| |
| translate_cache_destroy(r300->tran.translate_cache); |
| |
| FREE(r300->aa_state.state); |
| FREE(r300->blend_color_state.state); |
| FREE(r300->clip_state.state); |
| FREE(r300->fb_state.state); |
| FREE(r300->gpu_flush.state); |
| FREE(r300->rs_block_state.state); |
| FREE(r300->scissor_state.state); |
| FREE(r300->textures_state.state); |
| FREE(r300->vap_invariant_state.state); |
| FREE(r300->viewport_state.state); |
| FREE(r300->ztop_state.state); |
| FREE(r300->fs_constants.state); |
| FREE(r300->vs_constants.state); |
| if (!r300->screen->caps.has_tcl) { |
| FREE(r300->vertex_stream_state.state); |
| } |
| FREE(r300); |
| } |
| |
| static void r300_flush_cb(void *data) |
| { |
| struct r300_context* const cs_context_copy = data; |
| |
| cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL); |
| } |
| |
| #define R300_INIT_ATOM(atomname, atomsize) \ |
| r300->atomname.name = #atomname; \ |
| r300->atomname.state = NULL; \ |
| r300->atomname.size = atomsize; \ |
| r300->atomname.emit = r300_emit_##atomname; \ |
| r300->atomname.dirty = FALSE; \ |
| insert_at_tail(&r300->atom_list, &r300->atomname); |
| |
| static void r300_setup_atoms(struct r300_context* r300) |
| { |
| boolean is_r500 = r300->screen->caps.is_r500; |
| boolean has_tcl = r300->screen->caps.has_tcl; |
| |
| /* Create the actual atom list. |
| * |
| * Each atom is examined and emitted in the order it appears here, which |
| * can affect performance and conformance if not handled with care. |
| * |
| * Some atoms never change size, others change every emit - those have |
| * the size of 0 here. */ |
| make_empty_list(&r300->atom_list); |
| /* GB (unpipelined), RB3D (unpipelined), ZB (unpipelined), US, SC. */ |
| R300_INIT_ATOM(gpu_flush, 9); |
| R300_INIT_ATOM(aa_state, 4); |
| R300_INIT_ATOM(fb_state, 0); |
| R300_INIT_ATOM(ztop_state, 2); |
| /* ZB, FG. */ |
| R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6); |
| /* RB3D. */ |
| R300_INIT_ATOM(blend_state, 8); |
| R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2); |
| /* SC. */ |
| R300_INIT_ATOM(scissor_state, 3); |
| /* GB, FG, GA, SU, SC, RB3D. */ |
| R300_INIT_ATOM(invariant_state, 22); |
| /* VAP. */ |
| R300_INIT_ATOM(viewport_state, 9); |
| R300_INIT_ATOM(pvs_flush, 2); |
| R300_INIT_ATOM(vap_invariant_state, 9); |
| R300_INIT_ATOM(vertex_stream_state, 0); |
| R300_INIT_ATOM(vs_state, 0); |
| R300_INIT_ATOM(vs_constants, 0); |
| R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2); |
| /* VAP, RS, GA, GB. */ |
| R300_INIT_ATOM(rs_block_state, 0); |
| R300_INIT_ATOM(rs_state, 0); |
| /* US. */ |
| R300_INIT_ATOM(fs, 0); |
| R300_INIT_ATOM(fs_rc_constant_state, 0); |
| R300_INIT_ATOM(fs_constants, 0); |
| /* TX. */ |
| R300_INIT_ATOM(texture_cache_inval, 2); |
| R300_INIT_ATOM(textures_state, 0); |
| /* ZB (unpipelined), SU. */ |
| R300_INIT_ATOM(query_start, 4); |
| |
| /* Replace emission functions for r500. */ |
| if (is_r500) { |
| r300->fs.emit = r500_emit_fs; |
| r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state; |
| r300->fs_constants.emit = r500_emit_fs_constants; |
| } |
| |
| /* Some non-CSO atoms need explicit space to store the state locally. */ |
| r300->aa_state.state = CALLOC_STRUCT(r300_aa_state); |
| r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state); |
| r300->clip_state.state = CALLOC_STRUCT(r300_clip_state); |
| r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state); |
| r300->gpu_flush.state = CALLOC_STRUCT(pipe_framebuffer_state); |
| r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block); |
| r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state); |
| r300->textures_state.state = CALLOC_STRUCT(r300_textures_state); |
| r300->vap_invariant_state.state = CALLOC_STRUCT(r300_vap_invariant_state); |
| r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state); |
| r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state); |
| r300->fs_constants.state = CALLOC_STRUCT(r300_constant_buffer); |
| r300->vs_constants.state = CALLOC_STRUCT(r300_constant_buffer); |
| if (!r300->screen->caps.has_tcl) { |
| r300->vertex_stream_state.state = CALLOC_STRUCT(r300_vertex_stream_state); |
| } |
| |
| /* Some non-CSO atoms don't use the state pointer. */ |
| r300->invariant_state.allow_null_state = TRUE; |
| r300->fs_rc_constant_state.allow_null_state = TRUE; |
| r300->pvs_flush.allow_null_state = TRUE; |
| r300->query_start.allow_null_state = TRUE; |
| r300->texture_cache_inval.allow_null_state = TRUE; |
| } |
| |
| /* Not every state tracker calls every driver function before the first draw |
| * call and we must initialize the command buffers somehow. */ |
| static void r300_init_states(struct pipe_context *pipe) |
| { |
| struct r300_context *r300 = r300_context(pipe); |
| struct pipe_blend_color bc = {{0}}; |
| struct pipe_clip_state cs = {{{0}}}; |
| struct pipe_scissor_state ss = {0}; |
| struct r300_clip_state *clip = |
| (struct r300_clip_state*)r300->clip_state.state; |
| struct r300_gpu_flush *gpuflush = |
| (struct r300_gpu_flush*)r300->gpu_flush.state; |
| struct r300_vap_invariant_state *vap_invariant = |
| (struct r300_vap_invariant_state*)r300->vap_invariant_state.state; |
| CB_LOCALS; |
| |
| pipe->set_blend_color(pipe, &bc); |
| pipe->set_scissor_state(pipe, &ss); |
| |
| /* Initialize the clip state. */ |
| if (r300_context(pipe)->screen->caps.has_tcl) { |
| pipe->set_clip_state(pipe, &cs); |
| } else { |
| BEGIN_CB(clip->cb, 2); |
| OUT_CB_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE); |
| END_CB; |
| } |
| |
| /* Initialize the GPU flush. */ |
| { |
| BEGIN_CB(gpuflush->cb_flush_clean, 6); |
| |
| /* Flush and free renderbuffer caches. */ |
| OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT, |
| R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS | |
| R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D); |
| OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT, |
| R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | |
| R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); |
| |
| /* Wait until the GPU is idle. |
| * This fixes random pixels sometimes appearing probably caused |
| * by incomplete rendering. */ |
| OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); |
| END_CB; |
| } |
| |
| /* Initialize the VAP invariant state. */ |
| { |
| BEGIN_CB(vap_invariant->cb, 9); |
| OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff); |
| OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4); |
| OUT_CB_32F(1.0); |
| OUT_CB_32F(1.0); |
| OUT_CB_32F(1.0); |
| OUT_CB_32F(1.0); |
| OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO); |
| END_CB; |
| } |
| } |
| |
| struct pipe_context* r300_create_context(struct pipe_screen* screen, |
| void *priv) |
| { |
| struct r300_context* r300 = CALLOC_STRUCT(r300_context); |
| struct r300_screen* r300screen = r300_screen(screen); |
| struct r300_winsys_screen *rws = r300screen->rws; |
| |
| if (!r300) |
| return NULL; |
| |
| r300->rws = rws; |
| r300->screen = r300screen; |
| |
| r300->context.winsys = (struct pipe_winsys*)rws; |
| r300->context.screen = screen; |
| r300->context.priv = priv; |
| |
| r300->context.destroy = r300_destroy_context; |
| |
| if (!r300screen->caps.has_tcl) { |
| /* Create a Draw. This is used for SW TCL. */ |
| r300->draw = draw_create(&r300->context); |
| /* Enable our renderer. */ |
| draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300)); |
| /* Enable Draw's clipping. */ |
| draw_set_driver_clipping(r300->draw, FALSE); |
| /* Disable converting points/lines to triangles. */ |
| draw_wide_line_threshold(r300->draw, 10000000.f); |
| draw_wide_point_threshold(r300->draw, 10000000.f); |
| } |
| |
| r300_setup_atoms(r300); |
| |
| make_empty_list(&r300->query_list); |
| |
| r300_init_blit_functions(r300); |
| r300_init_flush_functions(r300); |
| r300_init_query_functions(r300); |
| r300_init_render_functions(r300); |
| r300_init_state_functions(r300); |
| r300_init_resource_functions(r300); |
| |
| r300->invariant_state.dirty = TRUE; |
| |
| rws->set_flush_cb(r300->rws, r300_flush_cb, r300); |
| r300->dirty_hw++; |
| |
| r300->blitter = util_blitter_create(&r300->context); |
| |
| r300->upload_ib = u_upload_create(&r300->context, |
| 32 * 1024, 16, |
| PIPE_BIND_INDEX_BUFFER); |
| |
| if (r300->upload_ib == NULL) |
| goto no_upload_ib; |
| |
| r300->upload_vb = u_upload_create(&r300->context, |
| 128 * 1024, 16, |
| PIPE_BIND_VERTEX_BUFFER); |
| if (r300->upload_vb == NULL) |
| goto no_upload_vb; |
| |
| r300->tran.translate_cache = translate_cache_create(); |
| |
| r300_init_states(&r300->context); |
| |
| /* The KIL opcode needs the first texture unit to be enabled |
| * on r3xx-r4xx. In order to calm down the CS checker, we bind this |
| * dummy texture there. */ |
| if (!r300->screen->caps.is_r500) { |
| struct pipe_resource *tex; |
| struct pipe_resource rtempl = {{0}}; |
| struct pipe_sampler_view vtempl = {{0}}; |
| |
| rtempl.target = PIPE_TEXTURE_2D; |
| rtempl.format = PIPE_FORMAT_I8_UNORM; |
| rtempl.bind = PIPE_BIND_SAMPLER_VIEW; |
| rtempl.width0 = 1; |
| rtempl.height0 = 1; |
| rtempl.depth0 = 1; |
| tex = screen->resource_create(screen, &rtempl); |
| |
| u_sampler_view_default_template(&vtempl, tex, tex->format); |
| |
| r300->texkill_sampler = (struct r300_sampler_view*) |
| r300->context.create_sampler_view(&r300->context, tex, &vtempl); |
| |
| pipe_resource_reference(&tex, NULL); |
| |
| /* This will make sure that the dummy texture is set up |
| * from the beginning even if an application does not use |
| * textures. */ |
| r300->textures_state.dirty = TRUE; |
| } |
| |
| return &r300->context; |
| |
| no_upload_ib: |
| u_upload_destroy(r300->upload_ib); |
| no_upload_vb: |
| FREE(r300); |
| return NULL; |
| } |
| |
| boolean r300_check_cs(struct r300_context *r300, unsigned size) |
| { |
| return size <= r300->rws->get_cs_free_dwords(r300->rws); |
| } |
| |
| void r300_finish(struct r300_context *r300) |
| { |
| struct pipe_framebuffer_state *fb; |
| unsigned i; |
| |
| /* This is a preliminary implementation of glFinish. |
| * |
| * The ideal implementation should use something like EmitIrqLocked and |
| * WaitIrq, or better, real fences. |
| */ |
| if (r300->fb_state.state) { |
| fb = r300->fb_state.state; |
| |
| for (i = 0; i < fb->nr_cbufs; i++) { |
| if (fb->cbufs[i]->texture) { |
| r300->rws->buffer_wait(r300->rws, |
| r300_texture(fb->cbufs[i]->texture)->buffer); |
| return; |
| } |
| } |
| if (fb->zsbuf && fb->zsbuf->texture) { |
| r300->rws->buffer_wait(r300->rws, |
| r300_texture(fb->zsbuf->texture)->buffer); |
| } |
| } |
| } |