| /* |
| * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> |
| * Joakim Sindholt <opensource@zhasha.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #include "r300_fs.h" |
| |
| void r300_translate_fragment_shader(struct r300_context* r300, |
| struct r300_fragment_shader* fs) |
| { |
| struct tgsi_parse_context parser; |
| int i; |
| boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500; |
| struct r300_constant_buffer* consts = |
| &r300->shader_constants[PIPE_SHADER_FRAGMENT]; |
| |
| struct r300_fs_asm* assembler = CALLOC_STRUCT(r300_fs_asm); |
| if (assembler == NULL) { |
| return; |
| } |
| /* Setup starting offset for immediates. */ |
| assembler->imm_offset = consts->user_count; |
| /* Enable depth writes, if needed. */ |
| assembler->writes_depth = fs->info.writes_z; |
| |
| /* Make sure we start at the beginning of the shader. */ |
| if (is_r500) { |
| ((struct r5xx_fragment_shader*)fs)->instruction_count = 0; |
| } |
| |
| tgsi_parse_init(&parser, fs->state.tokens); |
| |
| while (!tgsi_parse_end_of_tokens(&parser)) { |
| tgsi_parse_token(&parser); |
| |
| /* This is seriously the lamest way to create fragment programs ever. |
| * I blame TGSI. */ |
| switch (parser.FullToken.Token.Type) { |
| case TGSI_TOKEN_TYPE_DECLARATION: |
| /* Allocated registers sitting at the beginning |
| * of the program. */ |
| r300_fs_declare(assembler, &parser.FullToken.FullDeclaration); |
| break; |
| case TGSI_TOKEN_TYPE_IMMEDIATE: |
| debug_printf("r300: Emitting immediate to constant buffer, " |
| "position %d\n", |
| assembler->imm_offset + assembler->imm_count); |
| /* I am not amused by the length of these. */ |
| for (i = 0; i < 4; i++) { |
| consts->constants[assembler->imm_offset + |
| assembler->imm_count][i] = |
| parser.FullToken.FullImmediate.u[i].Float; |
| } |
| assembler->imm_count++; |
| break; |
| case TGSI_TOKEN_TYPE_INSTRUCTION: |
| if (is_r500) { |
| r5xx_fs_instruction((struct r5xx_fragment_shader*)fs, |
| assembler, &parser.FullToken.FullInstruction); |
| } else { |
| r3xx_fs_instruction((struct r3xx_fragment_shader*)fs, |
| assembler, &parser.FullToken.FullInstruction); |
| } |
| break; |
| } |
| } |
| |
| debug_printf("r300: fs: %d texs and %d colors, first free reg is %d\n", |
| assembler->tex_count, assembler->color_count, |
| assembler->tex_count + assembler->color_count); |
| |
| consts->count = consts->user_count + assembler->imm_count; |
| fs->uses_imms = assembler->imm_count; |
| debug_printf("r300: fs: %d total constants, " |
| "%d from user and %d from immediates\n", consts->count, |
| consts->user_count, assembler->imm_count); |
| r3xx_fs_finalize(fs, assembler); |
| if (is_r500) { |
| r5xx_fs_finalize((struct r5xx_fragment_shader*)fs, assembler); |
| } |
| |
| tgsi_dump(fs->state.tokens, 0); |
| /* XXX finish r300 dumper too */ |
| if (is_r500) { |
| r5xx_fs_dump((struct r5xx_fragment_shader*)fs); |
| } |
| |
| tgsi_parse_free(&parser); |
| FREE(assembler); |
| } |