blob: b7da3ac839ee8d3442abe2e6e2de1bf77eb12a75 [file] [log] [blame]
//
// Fragment shader for procedurally generated toy ball
//
// Author: Bill Licea-Kane
//
// Copyright (c) 2002-2003 ATI Research
//
// See ATI-License.txt for license information
//
varying vec4 ECposition; // surface position in eye coordinates
varying vec4 ECballCenter; // ball center in eye coordinates
uniform vec4 BallCenter; // ball center in modelling coordinates
void main()
{
//orig: ECposition = gl_ModelViewMatrix * gl_Vertex;
ECposition = gl_TextureMatrix[0] * gl_Vertex;
ECposition = gl_ModelViewMatrix * ECposition;
ECballCenter = gl_ModelViewMatrix * BallCenter;
gl_Position = ftransform();
}