blob: a2633ceba75e56b41f3890b818135c8b8f38636f [file] [log] [blame]
// Multi-texture fragment shader
// Brian Paul
// Composite second texture over first.
// We're assuming the 2nd texture has a meaningful alpha channel.
uniform sampler2D tex1;
uniform sampler2D tex2;
void main()
{
vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
gl_FragColor = mix(t1, t2, t2.w);
}