blob: 4fae3b73fb70c40ab31760cf535c6ac863c8207c [file] [log] [blame]
// Multi-texture vertex shader
// Brian Paul
attribute vec4 TexCoord0, TexCoord1;
attribute vec4 VertCoord;
void main()
{
gl_TexCoord[0] = TexCoord0;
gl_TexCoord[1] = TexCoord1;
// note: may use gl_Vertex or VertCoord here for testing:
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}