| |
| /* |
| * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. |
| * |
| * Permission to use, copy, modify, distribute, and sell this software and |
| * its documentation for any purpose is hereby granted without fee, provided |
| * that (i) the above copyright notices and this permission notice appear in |
| * all copies of the software and related documentation, and (ii) the name of |
| * Silicon Graphics may not be used in any advertising or |
| * publicity relating to the software without the specific, prior written |
| * permission of Silicon Graphics. |
| * |
| * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF |
| * ANY KIND, |
| * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY |
| * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. |
| * |
| * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR |
| * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, |
| * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, |
| * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF |
| * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE |
| * OF THIS SOFTWARE. |
| */ |
| |
| #include <stdio.h> |
| #include <string.h> |
| #include <stdlib.h> |
| #include <GL/glut.h> |
| |
| |
| #define PI 3.141592654 |
| |
| #define BLACK 0 |
| #define GRAY 128 |
| #define WHITE 255 |
| #define BL 0x00 |
| #define WH 0xFF |
| #define RD 0xA4,0x00,0x00,0xFF |
| #define WT 0xFF,0xFF,0xFF,0xFF |
| |
| #define CHECKIMAGEWIDTH 8 |
| #define CHECKIMAGEHEIGHT 8 |
| #define BRICKIMAGEWIDTH 16 |
| #define BRICKIMAGEHEIGHT 16 |
| |
| |
| GLenum rgb, doubleBuffer; |
| |
| #include "tkmap.c" |
| |
| float black[3] = {0.0, 0.0, 0.0}; |
| float white[3] = {1.0, 1.0, 1.0}; |
| float gray[3] = {0.5, 0.5, 0.5}; |
| float blue[3] = {0.0, 0.0, 1.0}; |
| GLint colorIndexes[3] = {0, 200, 255}; |
| |
| GLenum polyMode; |
| GLboolean dithering; |
| GLboolean shade; |
| GLboolean doStipple; |
| GLboolean noDraw = 0; |
| GLboolean LineSmooth = GL_FALSE; |
| |
| double plane[4] = {1.0, 0.0, -1.0, 0.0}; |
| float xRotation = 30.0, yRotation = 30.0; |
| float zTranslation = -15.0; |
| |
| GLint singleCylinder; |
| GLint doubleCylinder; |
| GLint elbow, logo; |
| |
| GLubyte checkImage[3*CHECKIMAGEWIDTH*CHECKIMAGEHEIGHT] = { |
| BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, |
| WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH, |
| WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, |
| BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, |
| WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH, |
| WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, |
| BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, |
| WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH, |
| WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, |
| BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, |
| WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH, |
| WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, |
| }; |
| GLubyte brickImage[4*BRICKIMAGEWIDTH*BRICKIMAGEHEIGHT] = { |
| RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, |
| RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, |
| RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, |
| RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, |
| WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, |
| RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, |
| RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, |
| RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, |
| RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, |
| WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, |
| RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, |
| RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, |
| RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, |
| RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, |
| WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, |
| RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD |
| }; |
| |
| GLubyte *image = checkImage; |
| GLint imageHeight = CHECKIMAGEHEIGHT; |
| GLint imageWidth = CHECKIMAGEWIDTH; |
| |
| static float decal[] = { |
| GL_DECAL, |
| }; |
| static float modulate[] = { |
| GL_MODULATE, |
| }; |
| static float repeat[] = { |
| GL_REPEAT, |
| }; |
| static float nearest[] = { |
| GL_NEAREST, |
| }; |
| |
| GLubyte stipple[4*32] = { |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| 0x00, 0x0F, 0xF0, 0x00, |
| |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, |
| }; |
| |
| float tscp[18][2] = { |
| { |
| 0.0, 0.0 |
| }, |
| { |
| 1.0, 0.0 |
| }, |
| { |
| 0.0, 0.125 |
| }, |
| { |
| 1.0, 0.125 |
| }, |
| { |
| 0.0, 0.250 |
| }, |
| { |
| 1.0, 0.25 |
| }, |
| { |
| 0.0, 0.375 |
| }, |
| { |
| 1.0, 0.375 |
| }, |
| { |
| 0.0, 0.50 |
| }, |
| { |
| 1.0, 0.50 |
| }, |
| { |
| 0.0, 0.625 |
| }, |
| { |
| 1.0, 0.625 |
| }, |
| { |
| 0.0, 0.75 |
| }, |
| { |
| 1.0, 0.75 |
| }, |
| { |
| 0.0, 0.875 |
| }, |
| { |
| 1.0, 0.875 |
| }, |
| { |
| 0.0, 1.0 |
| }, |
| { |
| 1.0, 1.0 |
| } |
| }; |
| float scp[18][3] = { |
| { |
| 1.000000, 0.000000, 0.000000 |
| }, |
| { |
| 1.000000, 0.000000, 5.000000 |
| }, |
| { |
| 0.707107, 0.707107, 0.000000 |
| }, |
| { |
| 0.707107, 0.707107, 5.000000 |
| }, |
| { |
| 0.000000, 1.000000, 0.000000 |
| }, |
| { |
| 0.000000, 1.000000, 5.000000 |
| }, |
| { |
| -0.707107, 0.707107, 0.000000 |
| }, |
| { |
| -0.707107, 0.707107, 5.000000 |
| }, |
| { |
| -1.000000, 0.000000, 0.000000 |
| }, |
| { |
| -1.000000, 0.000000, 5.000000 |
| }, |
| { |
| -0.707107, -0.707107, 0.000000 |
| }, |
| { |
| -0.707107, -0.707107, 5.000000 |
| }, |
| { |
| 0.000000, -1.000000, 0.000000 |
| }, |
| { |
| 0.000000, -1.000000, 5.000000 |
| }, |
| { |
| 0.707107, -0.707107, 0.000000 |
| }, |
| { |
| 0.707107, -0.707107, 5.000000 |
| }, |
| { |
| 1.000000, 0.000000, 0.000000 |
| }, |
| { |
| 1.000000, 0.000000, 5.000000 |
| } |
| }; |
| float dcp[18][3] = { |
| { |
| 1.000000, 0.000000, 0.000000 |
| }, |
| { |
| 1.000000, 0.000000, 7.000000 |
| }, |
| { |
| 0.707107, 0.707107, 0.000000 |
| }, |
| { |
| 0.707107, 0.707107, 7.000000 |
| }, |
| { |
| 0.000000, 1.000000, 0.000000 |
| }, |
| { |
| 0.000000, 1.000000, 7.000000 |
| }, |
| { |
| -0.707107, 0.707107, 0.000000 |
| }, |
| { |
| -0.707107, 0.707107, 7.000000 |
| }, |
| { |
| -1.000000, 0.000000, 0.000000 |
| }, |
| { |
| -1.000000, 0.000000, 7.000000 |
| }, |
| { |
| -0.707107, -0.707107, 0.000000 |
| }, |
| { |
| -0.707107, -0.707107, 7.000000 |
| }, |
| { |
| 0.000000, -1.000000, 0.000000 |
| }, |
| { |
| 0.000000, -1.000000, 7.000000 |
| }, |
| { |
| 0.707107, -0.707107, 0.000000 |
| }, |
| { |
| 0.707107, -0.707107, 7.000000 |
| }, |
| { |
| 1.000000, 0.000000, 0.000000 |
| }, |
| { |
| 1.000000, 0.000000, 7.000000 |
| } |
| }; |
| float ep[7][9][3] = { |
| { |
| { |
| 1.000000, 0.000000, 0.000000 |
| }, |
| { |
| 0.707107, 0.707107, 0.000000 |
| }, |
| { |
| 0.000000, 1.000000, 0.000000 |
| }, |
| { |
| -0.707107, 0.707107, 0.000000 |
| }, |
| { |
| -1.000000, 0.000000, 0.000000 |
| }, |
| { |
| -0.707107, -0.707107, 0.000000 |
| }, |
| { |
| 0.000000, -1.000000, 0.000000 |
| }, |
| { |
| 0.707107, -0.707107, 0.000000 |
| }, |
| { |
| 1.000000, 0.000000, 0.000000 |
| } |
| }, |
| { |
| { |
| 1.000000, 0.034074, 0.258819 |
| }, |
| { |
| 0.707107, 0.717087, 0.075806 |
| }, |
| { |
| 0.000000, 1.000000, 0.000000 |
| }, |
| { |
| -0.707107, 0.717087, 0.075806 |
| }, |
| { |
| -1.000000, 0.034074, 0.258819 |
| }, |
| { |
| -0.707107, -0.648939, 0.441832 |
| }, |
| { |
| 0.000000, -0.931852, 0.517638 |
| }, |
| { |
| 0.707107, -0.648939, 0.441832 |
| }, |
| { |
| 1.000000, 0.034074, 0.258819 |
| } |
| }, |
| { |
| { |
| 1.000000, 0.133975, 0.500000 |
| }, |
| { |
| 0.707107, 0.746347, 0.146447 |
| }, |
| { |
| 0.000000, 1.000000, 0.000000 |
| }, |
| { |
| -0.707107, 0.746347, 0.146447 |
| }, |
| { |
| -1.000000, 0.133975, 0.500000 |
| }, |
| { |
| -0.707107, -0.478398, 0.853553 |
| }, |
| { |
| 0.000000, -0.732051, 1.000000 |
| }, |
| { |
| 0.707107, -0.478398, 0.853553 |
| }, |
| { |
| 1.000000, 0.133975, 0.500000 |
| } |
| }, |
| { |
| { |
| 1.000000, 0.292893, 0.707107 |
| }, |
| { |
| 0.707107, 0.792893, 0.207107 |
| }, |
| { |
| 0.000000, 1.000000, 0.000000 |
| }, |
| { |
| -0.707107, 0.792893, 0.207107 |
| }, |
| { |
| -1.000000, 0.292893, 0.707107 |
| }, |
| { |
| -0.707107, -0.207107, 1.207107 |
| }, |
| { |
| 0.000000, -0.414214, 1.414214 |
| }, |
| { |
| 0.707107, -0.207107, 1.207107 |
| }, |
| { |
| 1.000000, 0.292893, 0.707107 |
| } |
| }, |
| { |
| { |
| 1.000000, 0.500000, 0.866025 |
| }, |
| { |
| 0.707107, 0.853553, 0.253653 |
| }, |
| { |
| 0.000000, 1.000000, 0.000000 |
| }, |
| { |
| -0.707107, 0.853553, 0.253653 |
| }, |
| { |
| -1.000000, 0.500000, 0.866025 |
| }, |
| { |
| -0.707107, 0.146447, 1.478398 |
| }, |
| { |
| 0.000000, 0.000000, 1.732051 |
| }, |
| { |
| 0.707107, 0.146447, 1.478398 |
| }, |
| { |
| 1.000000, 0.500000, 0.866025 |
| } |
| }, |
| { |
| { |
| 1.000000, 0.741181, 0.965926 |
| }, |
| { |
| 0.707107, 0.924194, 0.282913 |
| }, |
| { |
| 0.000000, 1.000000, 0.000000 |
| }, |
| { |
| -0.707107, 0.924194, 0.282913 |
| }, |
| { |
| -1.000000, 0.741181, 0.965926 |
| }, |
| { |
| -0.707107, 0.558168, 1.648939 |
| }, |
| { |
| 0.000000, 0.482362, 1.931852 |
| }, |
| { |
| 0.707107, 0.558168, 1.648939 |
| }, |
| { |
| 1.000000, 0.741181, 0.965926 |
| } |
| }, |
| { |
| { |
| 1.000000, 1.000000, 1.000000 |
| }, |
| { |
| 0.707107, 1.000000, 0.292893 |
| }, |
| { |
| 0.000000, 1.000000, 0.000000 |
| }, |
| { |
| -0.707107, 1.000000, 0.292893 |
| }, |
| { |
| -1.000000, 1.000000, 1.000000 |
| }, |
| { |
| -0.707107, 1.000000, 1.707107 |
| }, |
| { |
| 0.000000, 1.000000, 2.000000 |
| }, |
| { |
| 0.707107, 1.000000, 1.707107 |
| }, |
| { |
| 1.000000, 1.000000, 1.000000 |
| } |
| } |
| }; |
| float en[7][9][3] = { |
| { |
| { |
| 1.000000, 0.000000, 0.000000 |
| }, |
| { |
| 0.707107, 0.707107, 0.000000 |
| }, |
| { |
| 0.000000, 1.000000, 0.000000 |
| }, |
| { |
| -0.707107, 0.707107, 0.000000 |
| }, |
| { |
| -1.000000, 0.000000, 0.000000 |
| }, |
| { |
| -0.707107, -0.707107, 0.000000 |
| }, |
| { |
| 0.000000, -1.000000, 0.000000 |
| }, |
| { |
| 0.707107, -0.707107, 0.000000 |
| }, |
| { |
| 1.000000, 0.000000, 0.000000 |
| } |
| }, |
| { |
| { |
| 1.000000, 0.000000, 0.000000 |
| }, |
| { |
| 0.707107, 0.683013, -0.183013 |
| }, |
| { |
| 0.000000, 0.965926, -0.258819 |
| }, |
| { |
| -0.707107, 0.683013, -0.183013 |
| }, |
| { |
| -1.000000, 0.000000, 0.000000 |
| }, |
| { |
| -0.707107, -0.683013, 0.183013 |
| }, |
| { |
| 0.000000, -0.965926, 0.258819 |
| }, |
| { |
| 0.707107, -0.683013, 0.183013 |
| }, |
| { |
| 1.000000, 0.000000, 0.000000 |
| } |
| }, |
| { |
| { |
| 1.000000, 0.000000, 0.000000 |
| }, |
| { |
| 0.707107, 0.612372, -0.353553 |
| }, |
| { |
| 0.000000, 0.866025, -0.500000 |
| }, |
| { |
| -0.707107, 0.612372, -0.353553 |
| }, |
| { |
| -1.000000, 0.000000, 0.000000 |
| }, |
| { |
| -0.707107, -0.612372, 0.353553 |
| }, |
| { |
| 0.000000, -0.866025, 0.500000 |
| }, |
| { |
| 0.707107, -0.612372, 0.353553 |
| }, |
| { |
| 1.000000, 0.000000, 0.000000 |
| } |
| }, |
| { |
| { |
| 1.000000, 0.000000, 0.000000 |
| }, |
| { |
| /* These 3 lines added by BEP */ |
| 0.707107, 0.500000, -0.500000 |
| }, |
| { |
| 0.000000, 0.707107, -0.707107 |
| }, |
| { |
| -0.707107, 0.500000, -0.500000 |
| }, |
| { |
| -1.000000, 0.000000, 0.000000 |
| }, |
| { |
| -0.707107, -0.500000, 0.500000 |
| }, |
| { |
| 0.000000, -0.707107, 0.707107 |
| }, |
| { |
| 0.707107, -0.500000, 0.500000 |
| }, |
| { |
| 1.000000, 0.000000, 0.000000 |
| } |
| }, |
| { |
| { |
| 1.000000, 0.000000, 0.000000 |
| }, |
| { |
| 0.707107, 0.353553, -0.612372 |
| }, |
| { |
| 0.000000, 0.500000, -0.866025 |
| }, |
| { |
| -0.707107, 0.353553, -0.612372 |
| }, |
| { |
| -1.000000, 0.000000, 0.000000 |
| }, |
| { |
| -0.707107, -0.353553, 0.612372 |
| }, |
| { |
| 0.000000, -0.500000, 0.866025 |
| }, |
| { |
| 0.707107, -0.353553, 0.612372 |
| }, |
| { |
| 1.000000, 0.000000, 0.000000 |
| } |
| }, |
| { |
| { |
| 1.000000, 0.000000, 0.000000 |
| }, |
| { |
| 0.707107, 0.183013, -0.683013 |
| }, |
| { |
| 0.000000, 0.258819, -0.965926 |
| }, |
| { |
| -0.707107, 0.183013, -0.683013 |
| }, |
| { |
| -1.000000, 0.000000, 0.000000 |
| }, |
| { |
| -0.707107, -0.183013, 0.683013 |
| }, |
| { |
| 0.000000, -0.258819, 0.965926 |
| }, |
| { |
| 0.707107, -0.183013, 0.683013 |
| }, |
| { |
| 1.000000, 0.000000, 0.000000 |
| } |
| }, |
| { |
| { |
| 1.000000, 0.000000, 0.000000 |
| }, |
| { |
| 0.707107, 0.000000, -0.707107 |
| }, |
| { |
| 0.000000, 0.000000, -1.000000 |
| }, |
| { |
| -0.707107, 0.000000, -0.707107 |
| }, |
| { |
| -1.000000, 0.000000, 0.000000 |
| }, |
| { |
| -0.707107, 0.000000, 0.707107 |
| }, |
| { |
| 0.000000, 0.000000, 1.000000 |
| }, |
| { |
| 0.707107, 0.000000, 0.707107 |
| }, |
| { |
| 1.000000, 0.000000, 0.000000 |
| } |
| } |
| }; |
| float tep[7][9][2] = { |
| { |
| { |
| 0, 0.0 |
| }, |
| { |
| 0.125, 0.0 |
| }, |
| { |
| 0.25, 0.0 |
| }, |
| { |
| 0.375, 0.0 |
| }, |
| { |
| 0.5, 0.0 |
| }, |
| { |
| 0.625, 0.0 |
| }, |
| { |
| 0.75, 0.0 |
| }, |
| { |
| 0.875, 0.0 |
| }, |
| { |
| 1.0, 0.0 |
| } |
| }, |
| { |
| { |
| 0, 0.16667 |
| }, |
| { |
| 0.125, 0.16667 |
| }, |
| { |
| 0.25, 0.16667 |
| }, |
| { |
| 0.375, 0.16667 |
| }, |
| { |
| 0.5, 0.16667 |
| }, |
| { |
| 0.625, 0.16667 |
| }, |
| { |
| 0.75, 0.16667 |
| }, |
| { |
| 0.875, 0.16667 |
| }, |
| { |
| 1.0, 0.16667 |
| } |
| }, |
| { |
| { |
| 0, 0.33333 |
| }, |
| { |
| 0.125, 0.33333 |
| }, |
| { |
| 0.25, 0.33333 |
| }, |
| { |
| 0.375, 0.33333 |
| }, |
| { |
| 0.5, 0.33333 |
| }, |
| { |
| 0.625, 0.33333 |
| }, |
| { |
| 0.75, 0.33333 |
| }, |
| { |
| 0.875, 0.33333 |
| }, |
| { |
| 1.0, 0.33333 |
| } |
| }, |
| { |
| { |
| 0, 0.5 |
| }, |
| { |
| 0.125, 0.5 |
| }, |
| { |
| 0.25, 0.5 |
| }, |
| { |
| 0.375, 0.5 |
| }, |
| { |
| 0.5, 0.5 |
| }, |
| { |
| 0.625, 0.5 |
| }, |
| { |
| 0.75, 0.5 |
| }, |
| { |
| 0.875, 0.5 |
| }, |
| { |
| 1.0, 0.5 |
| } |
| }, |
| { |
| { |
| 0, 0.6667 |
| }, |
| { |
| 0.125, 0.6667 |
| }, |
| { |
| 0.25, 0.6667 |
| }, |
| { |
| 0.375, 0.6667 |
| }, |
| { |
| 0.5, 0.6667 |
| }, |
| { |
| 0.625, 0.6667 |
| }, |
| { |
| 0.75, 0.6667 |
| }, |
| { |
| 0.875, 0.6667 |
| }, |
| { |
| 1.0, 0.6667 |
| } |
| }, |
| { |
| { |
| 0, 0.83333 |
| }, |
| { |
| 0.125, 0.83333 |
| }, |
| { |
| 0.25, 0.83333 |
| }, |
| { |
| 0.375, 0.83333 |
| }, |
| { |
| 0.5, 0.83333 |
| }, |
| { |
| 0.625, 0.83333 |
| }, |
| { |
| 0.75, 0.83333 |
| }, |
| { |
| 0.875, 0.83333 |
| }, |
| { |
| 1.0, 0.83333 |
| } |
| }, |
| { |
| { |
| 0, 1.0 |
| }, |
| { |
| 0.125, 1.0 |
| }, |
| { |
| 0.25, 1.0 |
| }, |
| { |
| 0.375, 1.0 |
| }, |
| { |
| 0.5, 1.0 |
| }, |
| { |
| 0.625, 1.0 |
| }, |
| { |
| 0.75, 1.0 |
| }, |
| { |
| 0.875, 1.0 |
| }, |
| { |
| 1.0, 1.0 |
| } |
| } |
| }; |
| |
| |
| static void SetUpAntiAliasedGrayScale(void) |
| { |
| float color; |
| GLint i, j; |
| |
| for (i = 0; i < 16; i++) { |
| color = (2 * i + 1) / 32.0; |
| for (j = 0; j < 16; j++) { |
| glutSetColor(i*16+j, color*j/15.0, color*j/15.0, color*j/15.0); |
| } |
| } |
| } |
| |
| static void BendForward(void) |
| { |
| |
| glTranslatef(0.0, 1.0, 0.0); |
| glRotatef(90.0, 1, 0, 0); |
| glTranslatef(0.0, -1.0, 0.0); |
| } |
| |
| static void BendLeft(void) |
| { |
| |
| glRotatef(-90.0, 0, 0, 1); |
| glTranslatef(0.0, 1.0, 0.0); |
| glRotatef(90.0, 1, 0, 0); |
| glTranslatef(0.0, -1.0, 0.0); |
| } |
| |
| static void BendRight(void) |
| { |
| |
| glRotatef(90.0, 0, 0, 1); |
| glTranslatef(0.0, 1.0, 0.0); |
| glRotatef(90.0, 1, 0, 0); |
| glTranslatef(0.0, -1.0, 0.0); |
| } |
| |
| static void BuildSingleCylinder(void) |
| { |
| |
| glNewList(singleCylinder, GL_COMPILE); |
| |
| glBegin(GL_TRIANGLE_STRIP); |
| glNormal3fv(scp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(scp[0]); |
| glNormal3fv(scp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(scp[1]); |
| glNormal3fv(scp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(scp[2]); |
| glNormal3fv(scp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(scp[3]); |
| glNormal3fv(scp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(scp[4]); |
| glNormal3fv(scp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(scp[5]); |
| glNormal3fv(scp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(scp[6]); |
| glNormal3fv(scp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(scp[7]); |
| glNormal3fv(scp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(scp[8]); |
| glNormal3fv(scp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(scp[9]); |
| glNormal3fv(scp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(scp[10]); |
| glNormal3fv(scp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(scp[11]); |
| glNormal3fv(scp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(scp[12]); |
| glNormal3fv(scp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(scp[13]); |
| glNormal3fv(scp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(scp[14]); |
| glNormal3fv(scp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(scp[15]); |
| glNormal3fv(scp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(scp[16]); |
| glNormal3fv(scp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(scp[17]); |
| glEnd(); |
| |
| glEndList(); |
| } |
| |
| static void BuildDoubleCylinder(void) |
| { |
| |
| glNewList(doubleCylinder, GL_COMPILE); |
| |
| glBegin(GL_TRIANGLE_STRIP); |
| glNormal3fv(dcp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(dcp[0]); |
| glNormal3fv(dcp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(dcp[1]); |
| glNormal3fv(dcp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(dcp[2]); |
| glNormal3fv(dcp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(dcp[3]); |
| glNormal3fv(dcp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(dcp[4]); |
| glNormal3fv(dcp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(dcp[5]); |
| glNormal3fv(dcp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(dcp[6]); |
| glNormal3fv(dcp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(dcp[7]); |
| glNormal3fv(dcp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(dcp[8]); |
| glNormal3fv(dcp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(dcp[9]); |
| glNormal3fv(dcp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(dcp[10]); |
| glNormal3fv(dcp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(dcp[11]); |
| glNormal3fv(dcp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(dcp[12]); |
| glNormal3fv(dcp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(dcp[13]); |
| glNormal3fv(dcp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(dcp[14]); |
| glNormal3fv(dcp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(dcp[15]); |
| glNormal3fv(dcp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(dcp[16]); |
| glNormal3fv(dcp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(dcp[17]); |
| glEnd(); |
| |
| glEndList(); |
| } |
| |
| static void BuildElbow(void) |
| { |
| |
| glNewList(elbow, GL_COMPILE); |
| |
| glBegin(GL_TRIANGLE_STRIP); |
| glNormal3fv(en[0][0]); glTexCoord2fv(tep[0][0]); glVertex3fv(ep[0][0]); |
| glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]); |
| glNormal3fv(en[0][1]); glTexCoord2fv(tep[0][1]); glVertex3fv(ep[0][1]); |
| glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]); |
| glNormal3fv(en[0][2]); glTexCoord2fv(tep[0][2]); glVertex3fv(ep[0][2]); |
| glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]); |
| glNormal3fv(en[0][3]); glTexCoord2fv(tep[0][3]); glVertex3fv(ep[0][3]); |
| glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]); |
| glNormal3fv(en[0][4]); glTexCoord2fv(tep[0][4]); glVertex3fv(ep[0][4]); |
| glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]); |
| glNormal3fv(en[0][5]); glTexCoord2fv(tep[0][5]); glVertex3fv(ep[0][5]); |
| glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]); |
| glNormal3fv(en[0][6]); glTexCoord2fv(tep[0][6]); glVertex3fv(ep[0][6]); |
| glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]); |
| glNormal3fv(en[0][7]); glTexCoord2fv(tep[0][7]); glVertex3fv(ep[0][7]); |
| glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]); |
| glNormal3fv(en[0][8]); glTexCoord2fv(tep[0][8]); glVertex3fv(ep[0][8]); |
| glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]); |
| glEnd(); |
| glBegin(GL_TRIANGLE_STRIP); |
| glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]); |
| glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]); |
| glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]); |
| glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]); |
| glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]); |
| glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]); |
| glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]); |
| glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]); |
| glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]); |
| glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]); |
| glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]); |
| glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]); |
| glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]); |
| glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]); |
| glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]); |
| glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]); |
| glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]); |
| glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]); |
| glEnd(); |
| glBegin(GL_TRIANGLE_STRIP); |
| glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]); |
| glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]); |
| glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]); |
| glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]); |
| glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]); |
| glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]); |
| glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]); |
| glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]); |
| glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]); |
| glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]); |
| glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]); |
| glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]); |
| glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]); |
| glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]); |
| glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]); |
| glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]); |
| glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]); |
| glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]); |
| glEnd(); |
| glBegin(GL_TRIANGLE_STRIP); |
| glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]); |
| glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]); |
| glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]); |
| glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]); |
| glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]); |
| glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]); |
| glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]); |
| glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]); |
| glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]); |
| glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]); |
| glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]); |
| glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]); |
| glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]); |
| glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]); |
| glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]); |
| glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]); |
| glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]); |
| glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]); |
| glEnd(); |
| glBegin(GL_TRIANGLE_STRIP); |
| glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]); |
| glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]); |
| glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]); |
| glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]); |
| glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]); |
| glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]); |
| glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]); |
| glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]); |
| glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]); |
| glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]); |
| glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]); |
| glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]); |
| glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]); |
| glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]); |
| glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]); |
| glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]); |
| glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]); |
| glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]); |
| glEnd(); |
| glBegin(GL_TRIANGLE_STRIP); |
| glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]); |
| glNormal3fv(en[6][0]); glTexCoord2fv(tep[6][0]); glVertex3fv(ep[6][0]); |
| glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]); |
| glNormal3fv(en[6][1]); glTexCoord2fv(tep[6][1]); glVertex3fv(ep[6][1]); |
| glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]); |
| glNormal3fv(en[6][2]); glTexCoord2fv(tep[6][2]); glVertex3fv(ep[6][2]); |
| glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]); |
| glNormal3fv(en[6][3]); glTexCoord2fv(tep[6][3]); glVertex3fv(ep[6][3]); |
| glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]); |
| glNormal3fv(en[6][4]); glTexCoord2fv(tep[6][4]); glVertex3fv(ep[6][4]); |
| glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]); |
| glNormal3fv(en[6][5]); glTexCoord2fv(tep[6][5]); glVertex3fv(ep[6][5]); |
| glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]); |
| glNormal3fv(en[6][6]); glTexCoord2fv(tep[6][6]); glVertex3fv(ep[6][6]); |
| glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]); |
| glNormal3fv(en[6][7]); glTexCoord2fv(tep[6][7]); glVertex3fv(ep[6][7]); |
| glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]); |
| glNormal3fv(en[6][8]); glTexCoord2fv(tep[6][8]); glVertex3fv(ep[6][8]); |
| glEnd(); |
| |
| glEndList(); |
| } |
| |
| static void BuildLogo(void) |
| { |
| |
| glNewList(logo, GL_COMPILE); |
| |
| glTranslatef(5.5, -3.5, 4.5); |
| glTranslatef(0.0, 0.0, -7.0); |
| glCallList(doubleCylinder); |
| BendForward(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -7.0); |
| glCallList(doubleCylinder); |
| BendForward(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -5.0); |
| glCallList(singleCylinder); |
| BendRight(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -7.0); |
| glCallList(doubleCylinder); |
| BendForward(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -7.0); |
| glCallList(doubleCylinder); |
| BendForward(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -5.0); |
| glCallList(singleCylinder); |
| BendLeft(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -7.0); |
| glCallList(doubleCylinder); |
| BendForward(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -7.0); |
| glCallList(doubleCylinder); |
| BendForward(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -5.0); |
| glCallList(singleCylinder); |
| BendRight(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -7.0); |
| glCallList(doubleCylinder); |
| BendForward(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -7.0); |
| glCallList(doubleCylinder); |
| BendForward(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -5.0); |
| glCallList(singleCylinder); |
| BendLeft(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -7.0); |
| glCallList(doubleCylinder); |
| BendForward(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -7.0); |
| glCallList(doubleCylinder); |
| BendForward(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -5.0); |
| glCallList(singleCylinder); |
| BendRight(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -7.0); |
| glCallList(doubleCylinder); |
| BendForward(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -7.0); |
| glCallList(doubleCylinder); |
| BendForward(); |
| glCallList(elbow); |
| glTranslatef(0.0, 0.0, -5.0); |
| glCallList(singleCylinder); |
| BendLeft(); |
| glCallList(elbow); |
| |
| glEndList(); |
| } |
| |
| static void BuildLists(void) |
| { |
| |
| singleCylinder = glGenLists(1); |
| doubleCylinder = glGenLists(1); |
| elbow = glGenLists(1); |
| logo = glGenLists(1); |
| |
| BuildSingleCylinder(); |
| BuildDoubleCylinder(); |
| BuildElbow(); |
| BuildLogo(); |
| } |
| |
| static void Init(void) |
| { |
| static float ambient[] = {0.1, 0.1, 0.1, 1.0}; |
| static float diffuse[] = {0.5, 1.0, 1.0, 1.0}; |
| static float position[] = {90.0, 90.0, 150.0, 0.0}; |
| static float front_mat_shininess[] = {30.0}; |
| static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0}; |
| static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0}; |
| static float back_mat_shininess[] = {50.0}; |
| static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0}; |
| static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0}; |
| static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0}; |
| static float lmodel_twoside[] = {GL_TRUE}; |
| |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| |
| glFrontFace(GL_CW); |
| |
| glEnable(GL_DEPTH_TEST); |
| |
| glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); |
| glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); |
| glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); |
| glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); |
| glLightfv(GL_LIGHT0, GL_POSITION, position); |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| |
| glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess); |
| glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular); |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse); |
| glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess); |
| glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular); |
| glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse); |
| |
| glEnable(GL_CLIP_PLANE0); |
| |
| if (rgb) { |
| glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal); |
| glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat); |
| glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat); |
| glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest); |
| glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest); |
| glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, CHECKIMAGEHEIGHT, 0, |
| GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)checkImage); |
| glEnable(GL_TEXTURE_2D); |
| |
| glCullFace(GL_BACK); |
| glEnable(GL_CULL_FACE); |
| } else { |
| SetGreyRamp(); |
| /* commented out by BrianP because it's the wrong way to handle a 4-bit visual! |
| if (doubleBuffer) { |
| colorIndexes[1] = 10; |
| colorIndexes[2] = 15; |
| } |
| */ |
| glMaterialiv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES, colorIndexes); |
| } |
| |
| BuildLists(); |
| |
| dithering = GL_TRUE; |
| shade = GL_TRUE; |
| doStipple = GL_FALSE; |
| polyMode = GL_BACK; |
| } |
| |
| static void Reshape(int width, int height) |
| { |
| glViewport(0, 0, (GLint)width, (GLint)height); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| gluPerspective(90, 1.0, 1.0, 200.0); |
| glMatrixMode(GL_MODELVIEW); |
| } |
| |
| static void Key2(int key, int x, int y) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case GLUT_KEY_LEFT: |
| yRotation += 0.5; |
| break; |
| case GLUT_KEY_RIGHT: |
| yRotation -= 0.5; |
| break; |
| case GLUT_KEY_UP: |
| plane[3] += 2.0; |
| break; |
| case GLUT_KEY_DOWN: |
| plane[3] -= 2.0; |
| break; |
| default: |
| return; |
| } |
| |
| glutPostRedisplay(); |
| } |
| |
| static void Key(unsigned char key, int x, int y) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case 27: |
| exit(1); |
| |
| case 'Z': |
| zTranslation -= 1.0; |
| break; |
| case 'z': |
| zTranslation += 1.0; |
| break; |
| |
| case '1': |
| glPolygonMode(polyMode, GL_POINT); |
| break; |
| case '2': |
| glPolygonMode(polyMode, GL_LINE); |
| break; |
| case '3': |
| glPolygonMode(polyMode, GL_FILL); |
| break; |
| case 'p': |
| switch (polyMode) { |
| case GL_BACK: |
| polyMode = GL_FRONT; |
| printf("PolygonMode GL_FRONT\n"); |
| break; |
| case GL_FRONT: |
| polyMode = GL_FRONT_AND_BACK; |
| printf("PolygonMode GL_FRONT_AND_BACK\n"); |
| break; |
| case GL_FRONT_AND_BACK: |
| polyMode = GL_BACK; |
| printf("PolygonMode GL_BACK\n"); |
| break; |
| default: |
| break; |
| } |
| break; |
| |
| case '4': |
| glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); |
| break; |
| case '5': |
| glEnable(GL_POLYGON_SMOOTH); |
| if (rgb) { |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
| glEnable(GL_BLEND); |
| glDisable(GL_DEPTH_TEST); |
| } else { |
| SetUpAntiAliasedGrayScale(); |
| } |
| break; |
| case '6': |
| glDisable(GL_POLYGON_SMOOTH); |
| if (rgb) { |
| glBlendFunc(GL_ONE, GL_ZERO); |
| glDisable(GL_BLEND); |
| glEnable(GL_DEPTH_TEST); |
| } else { |
| SetGreyRamp(); |
| } |
| break; |
| |
| case '8': |
| dithering = !dithering; |
| (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER); |
| break; |
| |
| case '9': |
| doStipple = !doStipple; |
| if (doStipple) { |
| glPolygonStipple(stipple); |
| glEnable(GL_POLYGON_STIPPLE); |
| } else { |
| glDisable(GL_POLYGON_STIPPLE); |
| } |
| break; |
| |
| case '0': |
| shade = !shade; |
| (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT); |
| break; |
| |
| case 'q': |
| glDisable(GL_CULL_FACE); |
| printf("disable culling\n"); |
| break; |
| case 'w': |
| glEnable(GL_CULL_FACE); |
| glCullFace(GL_FRONT); |
| printf("enable front face culling\n"); |
| break; |
| case 'e': |
| glEnable(GL_CULL_FACE); |
| glCullFace(GL_BACK); |
| printf("enable back face culling\n"); |
| break; |
| |
| case 'r': |
| glFrontFace(GL_CW); |
| break; |
| case 't': |
| glFrontFace(GL_CCW); |
| break; |
| case 'y': |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| glPixelStorei(GL_UNPACK_LSB_FIRST, 0); |
| glPolygonStipple(stipple); |
| break; |
| case 'u': |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| glPixelStorei(GL_UNPACK_LSB_FIRST, 1); |
| glPolygonStipple(stipple); |
| break; |
| |
| case 'a': |
| glEnable(GL_TEXTURE_2D); |
| glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat); |
| glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat); |
| glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest); |
| glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest); |
| glTexImage2D(GL_TEXTURE_2D, 0, 4, BRICKIMAGEWIDTH, |
| BRICKIMAGEHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| (GLvoid *)brickImage); |
| break; |
| case 's': |
| glEnable(GL_TEXTURE_2D); |
| glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat); |
| glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat); |
| glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest); |
| glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest); |
| glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, |
| CHECKIMAGEHEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, |
| (GLvoid *)checkImage); |
| break; |
| case 'd': |
| glDisable(GL_TEXTURE_2D); |
| break; |
| |
| case 'f': |
| glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal); |
| break; |
| case 'g': |
| glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, modulate); |
| break; |
| |
| case 'n': |
| /* added by BrianP */ |
| noDraw = !noDraw; |
| if (noDraw) { |
| glDrawBuffer( GL_NONE ); |
| } |
| else { |
| if (doubleBuffer) { |
| glDrawBuffer( GL_BACK ); |
| } |
| else { |
| glDrawBuffer( GL_FRONT ); |
| } |
| } |
| break; |
| |
| case 'l': |
| /* Line Smooth - added by BrianP */ |
| LineSmooth = !LineSmooth; |
| if (LineSmooth) { |
| glEnable(GL_LINE_SMOOTH); |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| glEnable(GL_BLEND); |
| } |
| else { |
| glDisable(GL_LINE_SMOOTH); |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| glDisable(GL_BLEND); |
| } |
| break; |
| default: |
| return; |
| } |
| |
| glutPostRedisplay(); |
| } |
| |
| static void Draw(void) |
| { |
| |
| glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
| |
| glPushMatrix(); |
| |
| glTranslatef(0, 0, zTranslation); |
| glRotatef(30.0, 1, 0, 0); |
| glRotatef(yRotation, 0, 1, 0); |
| glClipPlane(GL_CLIP_PLANE0, plane); |
| glCallList(logo); |
| |
| glPopMatrix(); |
| |
| glFlush(); |
| |
| if (doubleBuffer) { |
| glutSwapBuffers(); |
| } |
| } |
| |
| static GLenum Args(int argc, char **argv) |
| { |
| GLint i; |
| |
| rgb = GL_TRUE; |
| doubleBuffer = GL_FALSE; |
| |
| for (i = 1; i < argc; i++) { |
| if (strcmp(argv[i], "-ci") == 0) { |
| rgb = GL_FALSE; |
| } else if (strcmp(argv[i], "-rgb") == 0) { |
| rgb = GL_TRUE; |
| } else if (strcmp(argv[i], "-sb") == 0) { |
| doubleBuffer = GL_FALSE; |
| } else if (strcmp(argv[i], "-db") == 0) { |
| doubleBuffer = GL_TRUE; |
| } else { |
| printf("%s (Bad option).\n", argv[i]); |
| return GL_FALSE; |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| int main(int argc, char **argv) |
| { |
| unsigned int type; |
| |
| glutInit(&argc, argv); |
| |
| if (Args(argc, argv) == GL_FALSE) { |
| exit(1); |
| } |
| |
| glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300); |
| |
| type = GLUT_DEPTH; |
| type |= (rgb) ? GLUT_RGB : GLUT_INDEX; |
| type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; |
| glutInitDisplayMode(type); |
| |
| if (glutCreateWindow("Logo Test") == GL_FALSE) { |
| exit(1); |
| } |
| |
| InitMap(); |
| |
| Init(); |
| |
| glutReshapeFunc(Reshape); |
| glutKeyboardFunc(Key); |
| glutSpecialFunc(Key2); |
| glutDisplayFunc(Draw); |
| glutMainLoop(); |
| return 0; |
| } |