const int KernelSize = 16; | |
uniform float KernelValue1f[KernelSize]; | |
void main(void) | |
{ | |
int i; | |
vec4 sum = vec4(0.0); | |
vec4 tmp = gl_Color; | |
gl_Position = gl_Vertex; | |
for (i = 0; i < KernelSize; ++i) { | |
float x, y, z, w; | |
x = KernelValue1f[i]; ++i; | |
y = KernelValue1f[i]; ++i; | |
z = KernelValue1f[i]; ++i; | |
w = KernelValue1f[i]; | |
sum += tmp * vec4(x, y, z, w); | |
} | |
gl_FrontColor = sum; | |
} |