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Brian Paul02e8a032000-06-27 17:04:43 +00001/* $Id: glutfx.c,v 1.2 2000/06/27 17:04:43 brianp Exp $ */
jtgafb833d1999-08-19 00:55:39 +00002
3/*
4 * Example of how one might use GLUT with the 3Dfx driver in full-screen mode.
5 * Note: this only works with X since we're using Mesa's GLX "hack" for
6 * using Glide.
7 *
8 * Goals:
9 * easy setup and input event handling with GLUT
10 * use 3Dfx hardware
11 * automatically set MESA environment variables
12 * don't lose mouse input focus
13 *
14 * Brian Paul This file is in the public domain.
15 */
16
17/*
18 * $Log: glutfx.c,v $
Brian Paul02e8a032000-06-27 17:04:43 +000019 * Revision 1.2 2000/06/27 17:04:43 brianp
20 * fixed compiler warnings
21 *
22 * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
23 * Imported sources
jtgafb833d1999-08-19 00:55:39 +000024 *
25 * Revision 3.2 1999/03/28 18:18:33 brianp
26 * minor clean-up
27 *
28 * Revision 3.1 1998/06/29 02:37:30 brianp
29 * minor changes for Windows (Ted Jump)
30 *
31 * Revision 3.0 1998/02/14 18:42:29 brianp
32 * initial rev
33 *
34 */
35
36
37#include <stdio.h>
38#include <stdlib.h>
39#include <math.h>
40#include <GL/glut.h>
41
42
43#define WIDTH 640
44#define HEIGHT 480
45
46
47static int Window = 0;
48static int ScreenWidth, ScreenHeight;
49static GLuint Torus = 0;
50static GLfloat Xrot = 0.0, Yrot = 0.0;
51
52
53
54static void Display( void )
55{
56 static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
57 static GLfloat red[4] = {1.0, 0.2, 0.2, 1.0};
58 static GLfloat green[4] = {0.2, 1.0, 0.2, 1.0};
59
60 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
61
62 glPushMatrix();
63 glRotatef(Xrot, 1, 0, 0);
64 glRotatef(Yrot, 0, 1, 0);
65
66 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
67 glCallList(Torus);
68
69 glRotatef(90.0, 1, 0, 0);
70 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
71 glCallList(Torus);
72
73 glRotatef(90.0, 0, 1, 0);
74 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green);
75 glCallList(Torus);
76
77 glPopMatrix();
78
79 glutSwapBuffers();
80}
81
82
83static void Reshape( int width, int height )
84{
85 float ratio = (float) width / (float) height;
86
87 ScreenWidth = width;
88 ScreenHeight = height;
89
90 /*
91 * The 3Dfx driver is limited to 640 x 480 but the X window may be larger.
92 * Enforce that here.
93 */
94 if (width > WIDTH)
95 width = WIDTH;
96 if (height > HEIGHT)
97 height = HEIGHT;
98
99 glViewport( 0, 0, width, height );
100 glMatrixMode( GL_PROJECTION );
101 glLoadIdentity();
102 glFrustum( -ratio, ratio, -1.0, 1.0, 5.0, 30.0 );
103 glMatrixMode( GL_MODELVIEW );
104 glLoadIdentity();
105 glTranslatef( 0.0, 0.0, -20.0 );
106}
107
108
109static void Key( unsigned char key, int x, int y )
110{
111 (void) x;
112 (void) y;
113 switch (key) {
114 case 27:
115 glutDestroyWindow(Window);
116 exit(0);
117 break;
118 }
119 glutPostRedisplay();
120}
121
122
123static void SpecialKey( int key, int x, int y )
124{
125 (void) x;
126 (void) y;
127 switch (key) {
128 case GLUT_KEY_UP:
129 break;
130 case GLUT_KEY_DOWN:
131 break;
132 case GLUT_KEY_LEFT:
133 break;
134 case GLUT_KEY_RIGHT:
135 break;
136 }
137 glutPostRedisplay();
138}
139
140
141static void MouseMove( int x, int y )
142{
143 Xrot = y - ScreenWidth / 2;
144 Yrot = x - ScreenHeight / 2;
145 glutPostRedisplay();
146}
147
148
149static void Init( void )
150{
151 Torus = glGenLists(1);
152 glNewList(Torus, GL_COMPILE);
153 glutSolidTorus(0.5, 2.0, 10, 20);
154 glEndList();
155
156 glEnable(GL_LIGHTING);
157 glEnable(GL_LIGHT0);
158
159 glEnable(GL_DEPTH_TEST);
160 glEnable(GL_CULL_FACE);
161}
162
163
164int main( int argc, char *argv[] )
165{
166#ifndef _WIN32
167 printf("NOTE: if you've got 3Dfx VooDoo hardware you must run this");
168 printf(" program as root.\n\n");
169 printf("Move the mouse. Press ESC to exit.\n\n");
jtgafb833d1999-08-19 00:55:39 +0000170#endif
171
172 /* Tell Mesa GLX to use 3Dfx driver in fullscreen mode. */
173 putenv("MESA_GLX_FX=fullscreen");
174
175 /* Disable 3Dfx Glide splash screen */
176 putenv("FX_GLIDE_NO_SPLASH=");
177
178 /* Give an initial size and position so user doesn't have to place window */
179 glutInitWindowPosition(0, 0);
180 glutInitWindowSize(WIDTH, HEIGHT);
181 glutInit( &argc, argv );
182
183 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
184
185 Window = glutCreateWindow(argv[0]);
186 if (!Window) {
187 printf("Error, couldn't open window\n");
188 exit(1);
189 }
190
191 /*
192 * Want the X window to fill the screen so that we don't have to
193 * worry about losing the mouse input focus.
194 * Note that we won't actually see the X window since we never draw
195 * to it, hence, the original X screen's contents aren't disturbed.
196 */
197 glutFullScreen();
198
199 Init();
200
201 glutReshapeFunc( Reshape );
202 glutKeyboardFunc( Key );
203 glutSpecialFunc( SpecialKey );
204 glutDisplayFunc( Display );
205 glutPassiveMotionFunc( MouseMove );
206
207 glutMainLoop();
208 return 0;
209}