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Brian Paul1e355902000-03-29 23:57:20 +00001/* $Id: gears.c,v 1.4 2000/03/29 23:57:20 brianp Exp $ */
jtgafb833d1999-08-19 00:55:39 +00002
3/*
4 * 3-D gear wheels. This program is in the public domain.
5 *
Brian Paulac126091999-10-21 16:39:06 +00006 * Command line options:
7 * -info print GL implementation information
Brian Paul1e355902000-03-29 23:57:20 +00008 * -exit automatically exit after 30 seconds
Brian Paulac126091999-10-21 16:39:06 +00009 *
10 *
jtgafb833d1999-08-19 00:55:39 +000011 * Brian Paul
12 */
13
14/* Conversion to GLUT by Mark J. Kilgard */
15
jtgafb833d1999-08-19 00:55:39 +000016
17
18#include <math.h>
19#include <stdlib.h>
20#include <stdio.h>
Brian Paulac126091999-10-21 16:39:06 +000021#include <string.h>
jtgafb833d1999-08-19 00:55:39 +000022#include <GL/glut.h>
23
24#ifndef M_PI
25#define M_PI 3.14159265
26#endif
27
28static GLint T0 = 0;
29static GLint Frames = 0;
Brian Paul1e355902000-03-29 23:57:20 +000030static GLint autoexit = 0;
jtgafb833d1999-08-19 00:55:39 +000031
32/**
33
34 Draw a gear wheel. You'll probably want to call this function when
35 building a display list since we do a lot of trig here.
36
37 Input: inner_radius - radius of hole at center
38 outer_radius - radius at center of teeth
39 width - width of gear
40 teeth - number of teeth
41 tooth_depth - depth of tooth
42
43 **/
44
45static void
46gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
47 GLint teeth, GLfloat tooth_depth)
48{
49 GLint i;
50 GLfloat r0, r1, r2;
51 GLfloat angle, da;
52 GLfloat u, v, len;
53
54 r0 = inner_radius;
55 r1 = outer_radius - tooth_depth / 2.0;
56 r2 = outer_radius + tooth_depth / 2.0;
57
58 da = 2.0 * M_PI / teeth / 4.0;
59
60 glShadeModel(GL_FLAT);
61
62 glNormal3f(0.0, 0.0, 1.0);
63
64 /* draw front face */
65 glBegin(GL_QUAD_STRIP);
66 for (i = 0; i <= teeth; i++) {
67 angle = i * 2.0 * M_PI / teeth;
68 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
69 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
70 if (i < teeth) {
71 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
72 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
73 }
74 }
75 glEnd();
76
77 /* draw front sides of teeth */
78 glBegin(GL_QUADS);
79 da = 2.0 * M_PI / teeth / 4.0;
80 for (i = 0; i < teeth; i++) {
81 angle = i * 2.0 * M_PI / teeth;
82
83 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
84 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
85 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
86 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
87 }
88 glEnd();
89
90 glNormal3f(0.0, 0.0, -1.0);
91
92 /* draw back face */
93 glBegin(GL_QUAD_STRIP);
94 for (i = 0; i <= teeth; i++) {
95 angle = i * 2.0 * M_PI / teeth;
96 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
97 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
98 if (i < teeth) {
99 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
100 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
101 }
102 }
103 glEnd();
104
105 /* draw back sides of teeth */
106 glBegin(GL_QUADS);
107 da = 2.0 * M_PI / teeth / 4.0;
108 for (i = 0; i < teeth; i++) {
109 angle = i * 2.0 * M_PI / teeth;
110
111 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
112 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
113 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
114 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
115 }
116 glEnd();
117
118 /* draw outward faces of teeth */
119 glBegin(GL_QUAD_STRIP);
120 for (i = 0; i < teeth; i++) {
121 angle = i * 2.0 * M_PI / teeth;
122
123 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
124 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
125 u = r2 * cos(angle + da) - r1 * cos(angle);
126 v = r2 * sin(angle + da) - r1 * sin(angle);
127 len = sqrt(u * u + v * v);
128 u /= len;
129 v /= len;
130 glNormal3f(v, -u, 0.0);
131 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
132 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
133 glNormal3f(cos(angle), sin(angle), 0.0);
134 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
135 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
136 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
137 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
138 glNormal3f(v, -u, 0.0);
139 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
140 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
141 glNormal3f(cos(angle), sin(angle), 0.0);
142 }
143
144 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
145 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
146
147 glEnd();
148
149 glShadeModel(GL_SMOOTH);
150
151 /* draw inside radius cylinder */
152 glBegin(GL_QUAD_STRIP);
153 for (i = 0; i <= teeth; i++) {
154 angle = i * 2.0 * M_PI / teeth;
155 glNormal3f(-cos(angle), -sin(angle), 0.0);
156 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
157 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
158 }
159 glEnd();
160
161}
162
163static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
Brian Paul1e355902000-03-29 23:57:20 +0000164static GLint gear1, gear2, gear3;
jtgafb833d1999-08-19 00:55:39 +0000165static GLfloat angle = 0.0;
166
167static void
168draw(void)
169{
Randy Frank23ee0492000-03-28 16:59:39 +0000170 GLboolean bRet = GL_TRUE;
171
jtgafb833d1999-08-19 00:55:39 +0000172 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
173
174 glPushMatrix();
Brian Paul1e355902000-03-29 23:57:20 +0000175 glRotatef(view_rotx, 1.0, 0.0, 0.0);
176 glRotatef(view_roty, 0.0, 1.0, 0.0);
177 glRotatef(view_rotz, 0.0, 0.0, 1.0);
jtgafb833d1999-08-19 00:55:39 +0000178
Brian Paul1e355902000-03-29 23:57:20 +0000179 glPushMatrix();
180 glTranslatef(-3.0, -2.0, 0.0);
181 glRotatef(angle, 0.0, 0.0, 1.0);
182 glCallList(gear1);
183 glPopMatrix();
jtgafb833d1999-08-19 00:55:39 +0000184
Brian Paul1e355902000-03-29 23:57:20 +0000185 glPushMatrix();
186 glTranslatef(3.1, -2.0, 0.0);
187 glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
188 glCallList(gear2);
189 glPopMatrix();
jtgafb833d1999-08-19 00:55:39 +0000190
Brian Paul1e355902000-03-29 23:57:20 +0000191 glPushMatrix();
192 glTranslatef(-3.1, 4.2, 0.0);
193 glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
194 glCallList(gear3);
195 glPopMatrix();
jtgafb833d1999-08-19 00:55:39 +0000196
197 glPopMatrix();
198
199 glutSwapBuffers();
200
201 Frames++;
Brian Paul1e355902000-03-29 23:57:20 +0000202
jtgafb833d1999-08-19 00:55:39 +0000203 {
204 GLint t = glutGet(GLUT_ELAPSED_TIME);
205 if (t - T0 >= 5000) {
206 GLfloat seconds = (t - T0) / 1000.0;
207 GLfloat fps = Frames / seconds;
Brian Paul1e355902000-03-29 23:57:20 +0000208 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
jtgafb833d1999-08-19 00:55:39 +0000209 T0 = t;
210 Frames = 0;
Brian Paul1e355902000-03-29 23:57:20 +0000211 if ((t >= 999.0 * autoexit) && (autoexit))
212 exit(0);
jtgafb833d1999-08-19 00:55:39 +0000213 }
214 }
215}
216
217
218static void
219idle(void)
220{
221 angle += 2.0;
222 glutPostRedisplay();
223}
224
225/* change view angle, exit upon ESC */
226/* ARGSUSED1 */
227static void
228key(unsigned char k, int x, int y)
229{
230 switch (k) {
231 case 'z':
232 view_rotz += 5.0;
233 break;
234 case 'Z':
235 view_rotz -= 5.0;
236 break;
237 case 27: /* Escape */
238 exit(0);
239 break;
240 default:
241 return;
242 }
243 glutPostRedisplay();
244}
245
246/* change view angle */
247/* ARGSUSED1 */
248static void
249special(int k, int x, int y)
250{
251 switch (k) {
252 case GLUT_KEY_UP:
253 view_rotx += 5.0;
254 break;
255 case GLUT_KEY_DOWN:
256 view_rotx -= 5.0;
257 break;
258 case GLUT_KEY_LEFT:
259 view_roty += 5.0;
260 break;
261 case GLUT_KEY_RIGHT:
262 view_roty -= 5.0;
263 break;
264 default:
265 return;
266 }
267 glutPostRedisplay();
268}
269
270/* new window size or exposure */
271static void
272reshape(int width, int height)
273{
274 GLfloat h = (GLfloat) height / (GLfloat) width;
275
276 glViewport(0, 0, (GLint) width, (GLint) height);
277 glMatrixMode(GL_PROJECTION);
278 glLoadIdentity();
279 glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
280 glMatrixMode(GL_MODELVIEW);
281 glLoadIdentity();
282 glTranslatef(0.0, 0.0, -40.0);
283}
284
285static void
Brian Paulac126091999-10-21 16:39:06 +0000286init(int argc, char *argv[])
jtgafb833d1999-08-19 00:55:39 +0000287{
Brian Paul1e355902000-03-29 23:57:20 +0000288 static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
289 static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
290 static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
291 static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
292 GLint i;
jtgafb833d1999-08-19 00:55:39 +0000293
294 glLightfv(GL_LIGHT0, GL_POSITION, pos);
295 glEnable(GL_CULL_FACE);
296 glEnable(GL_LIGHTING);
297 glEnable(GL_LIGHT0);
298 glEnable(GL_DEPTH_TEST);
299
300 /* make the gears */
301 gear1 = glGenLists(1);
302 glNewList(gear1, GL_COMPILE);
303 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
304 gear(1.0, 4.0, 1.0, 20, 0.7);
305 glEndList();
306
307 gear2 = glGenLists(1);
308 glNewList(gear2, GL_COMPILE);
309 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
310 gear(0.5, 2.0, 2.0, 10, 0.7);
311 glEndList();
312
313 gear3 = glGenLists(1);
314 glNewList(gear3, GL_COMPILE);
315 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
316 gear(1.3, 2.0, 0.5, 10, 0.7);
317 glEndList();
318
319 glEnable(GL_NORMALIZE);
Brian Paulac126091999-10-21 16:39:06 +0000320
Brian Paul1e355902000-03-29 23:57:20 +0000321 for ( i=1; i<argc; i++ ) {
322 if (strcmp(argv[i], "-info")==0) {
323 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
324 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
325 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
326 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
327 }
328 else if ( strcmp(argv[i], "-exit")==0) {
329 autoexit = 30;
330 printf("Auto Exit after %i seconds.\n", autoexit );
331 }
Brian Paulac126091999-10-21 16:39:06 +0000332 }
jtgafb833d1999-08-19 00:55:39 +0000333}
334
335void
336visible(int vis)
337{
338 if (vis == GLUT_VISIBLE)
339 glutIdleFunc(idle);
340 else
341 glutIdleFunc(NULL);
342}
343
344int main(int argc, char *argv[])
345{
346 glutInit(&argc, argv);
347 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
348
349 glutInitWindowPosition(0, 0);
350 glutInitWindowSize(300, 300);
351 glutCreateWindow("Gears");
Brian Paulac126091999-10-21 16:39:06 +0000352 init(argc, argv);
jtgafb833d1999-08-19 00:55:39 +0000353
354 glutDisplayFunc(draw);
355 glutReshapeFunc(reshape);
356 glutKeyboardFunc(key);
357 glutSpecialFunc(special);
358 glutVisibilityFunc(visible);
359
360 glutMainLoop();
361 return 0; /* ANSI C requires main to return int. */
362}