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Brian Paul6bced012003-09-17 16:27:07 +00001/*
2 * Test GL_ARB_vertex_buffer_object
3 *
4 * Brian Paul
5 * 16 Sep 2003
6 */
7
8
Brian Paul6bced012003-09-17 16:27:07 +00009#include <assert.h>
10#include <stdio.h>
11#include <stdlib.h>
12#include <math.h>
Keith Whitwella58065d2009-03-10 13:11:23 +000013#include <GL/glew.h>
Brian Paul6bced012003-09-17 16:27:07 +000014#include <GL/glut.h>
15
16#define NUM_OBJECTS 10
17
18struct object
19{
Brian Paulc7100772009-02-26 14:51:41 -070020 GLuint VertexBufferID;
21 GLuint ColorBufferID;
Brian Paulde8d4102003-09-17 18:15:47 +000022 GLuint ElementsBufferID;
Brian Paul6bced012003-09-17 16:27:07 +000023 GLuint NumVerts;
24 GLuint VertexOffset;
25 GLuint ColorOffset;
Brian Pauldd22f6f2009-02-03 15:17:26 -070026 GLuint VertexStride;
27 GLuint ColorStride;
Brian Paulde8d4102003-09-17 18:15:47 +000028 GLuint NumElements;
Brian Paul6bced012003-09-17 16:27:07 +000029};
30
31static struct object Objects[NUM_OBJECTS];
32static GLuint NumObjects;
33
Brian Paul0c46a122006-08-25 22:13:08 +000034static GLuint Win;
35
Brian Paul6bced012003-09-17 16:27:07 +000036static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
37static GLboolean Anim = GL_TRUE;
38
39
40static void CheckError(int line)
41{
42 GLenum err = glGetError();
43 if (err) {
Brian Paul47a67492004-08-10 15:34:51 +000044 printf("GL Error 0x%x at line %d\n", (int) err, line);
Brian Paul6bced012003-09-17 16:27:07 +000045 }
46}
47
48
49static void DrawObject( const struct object *obj )
50{
Brian Paulc7100772009-02-26 14:51:41 -070051 glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
Brian Pauldd22f6f2009-02-03 15:17:26 -070052 glVertexPointer(3, GL_FLOAT, obj->VertexStride, (void *) obj->VertexOffset);
Brian Paul6bced012003-09-17 16:27:07 +000053 glEnable(GL_VERTEX_ARRAY);
Brian Paulb87c5d02004-03-22 16:28:02 +000054
55 /* test push/pop attrib */
56 /* XXX this leads to a segfault with NVIDIA's 53.36 driver */
57#if 0
58 if (1)
59 {
60 glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
61 /*glVertexPointer(3, GL_FLOAT, 0, (void *) (obj->VertexOffset + 10000));*/
62 glBindBufferARB(GL_ARRAY_BUFFER_ARB, 999999);
63 glPopClientAttrib();
64 }
65#endif
Brian Paulc7100772009-02-26 14:51:41 -070066 glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID);
Brian Pauldd22f6f2009-02-03 15:17:26 -070067 glColorPointer(3, GL_FLOAT, obj->ColorStride, (void *) obj->ColorOffset);
Brian Paul6bced012003-09-17 16:27:07 +000068 glEnable(GL_COLOR_ARRAY);
Brian Paulb87c5d02004-03-22 16:28:02 +000069
Brian Paulde8d4102003-09-17 18:15:47 +000070 if (obj->NumElements > 0) {
71 /* indexed arrays */
72 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
73 glDrawElements(GL_LINE_LOOP, obj->NumElements, GL_UNSIGNED_INT, NULL);
74 }
75 else {
76 /* non-indexed arrays */
77 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
78 glDrawArrays(GL_LINE_LOOP, 0, obj->NumVerts);
79 }
Brian Paul6bced012003-09-17 16:27:07 +000080}
81
82
83static void Idle( void )
84{
85 Zrot = 0.05 * glutGet(GLUT_ELAPSED_TIME);
86 glutPostRedisplay();
87}
88
89
90static void Display( void )
91{
92 int i;
93
94 glClear( GL_COLOR_BUFFER_BIT );
95
96 for (i = 0; i < NumObjects; i++) {
Brian Paulc7100772009-02-26 14:51:41 -070097 float x = 7.0 * ((float) i / (NumObjects-1) - 0.5);
Brian Paul6bced012003-09-17 16:27:07 +000098 glPushMatrix();
99 glTranslatef(x, 0, 0);
100 glRotatef(Xrot, 1, 0, 0);
101 glRotatef(Yrot, 0, 1, 0);
102 glRotatef(Zrot, 0, 0, 1);
103
104 DrawObject(Objects + i);
105
106 glPopMatrix();
107 }
108
109 CheckError(__LINE__);
110 glutSwapBuffers();
111}
112
113
114static void Reshape( int width, int height )
115{
116 float ar = (float) width / (float) height;
117 glViewport( 0, 0, width, height );
118 glMatrixMode( GL_PROJECTION );
119 glLoadIdentity();
120 glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
121 glMatrixMode( GL_MODELVIEW );
122 glLoadIdentity();
123 glTranslatef( 0.0, 0.0, -15.0 );
124}
125
126
Brian Paul0c46a122006-08-25 22:13:08 +0000127static void FreeBuffers(void)
128{
129 int i;
Brian Paulc7100772009-02-26 14:51:41 -0700130 for (i = 0; i < NUM_OBJECTS; i++) {
131 glDeleteBuffersARB(1, &Objects[i].VertexBufferID);
132 glDeleteBuffersARB(1, &Objects[i].ColorBufferID);
133 glDeleteBuffersARB(1, &Objects[i].ElementsBufferID);
134 }
Brian Paul0c46a122006-08-25 22:13:08 +0000135}
136
137
Brian Paul6bced012003-09-17 16:27:07 +0000138static void Key( unsigned char key, int x, int y )
139{
140 const GLfloat step = 3.0;
141 (void) x;
142 (void) y;
143 switch (key) {
144 case 'a':
145 Anim = !Anim;
146 if (Anim)
147 glutIdleFunc(Idle);
148 else
149 glutIdleFunc(NULL);
150 break;
151 case 'z':
152 Zrot -= step;
153 break;
154 case 'Z':
155 Zrot += step;
156 break;
157 case 27:
Brian Paul0c46a122006-08-25 22:13:08 +0000158 FreeBuffers();
159 glutDestroyWindow(Win);
Brian Paul6bced012003-09-17 16:27:07 +0000160 exit(0);
161 break;
162 }
163 glutPostRedisplay();
164}
165
166
167static void SpecialKey( int key, int x, int y )
168{
169 const GLfloat step = 3.0;
170 (void) x;
171 (void) y;
172 switch (key) {
173 case GLUT_KEY_UP:
174 Xrot -= step;
175 break;
176 case GLUT_KEY_DOWN:
177 Xrot += step;
178 break;
179 case GLUT_KEY_LEFT:
180 Yrot -= step;
181 break;
182 case GLUT_KEY_RIGHT:
183 Yrot += step;
184 break;
185 }
186 glutPostRedisplay();
187}
188
189
Brian Paulc7100772009-02-26 14:51:41 -0700190/*
191 * Non-interleaved position/color data.
192 */
Brian Paul6bced012003-09-17 16:27:07 +0000193static void MakeObject1(struct object *obj)
194{
195 GLfloat *v, *c;
Brian Paul45242742003-10-14 15:49:12 +0000196 void *p;
197 int i;
Brian Paul35b52c72003-10-21 14:56:53 +0000198 GLubyte buffer[500];
199
200 for (i = 0; i < 500; i++)
201 buffer[i] = i & 0xff;
Brian Paul6bced012003-09-17 16:27:07 +0000202
Brian Paulc7100772009-02-26 14:51:41 -0700203 obj->VertexBufferID = 0;
204 glGenBuffersARB(1, &obj->VertexBufferID);
205 obj->ColorBufferID = obj->VertexBufferID;
206 assert(obj->VertexBufferID != 0);
207 glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
Brian Paul35b52c72003-10-21 14:56:53 +0000208 glBufferDataARB(GL_ARRAY_BUFFER_ARB, 500, buffer, GL_STATIC_DRAW_ARB);
209
210 for (i = 0; i < 500; i++)
211 buffer[i] = 0;
212
213 glGetBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 500, buffer);
214
215 for (i = 0; i < 500; i++)
216 assert(buffer[i] == (i & 0xff));
217
218 glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
219 assert(!i);
220
221 glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
222
Brian Paul1ceeac22003-09-17 18:20:52 +0000223 v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
Brian Paul6bced012003-09-17 16:27:07 +0000224
Brian Paul45242742003-10-14 15:49:12 +0000225 /* do some sanity tests */
226 glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p);
227 assert(p == v);
228
229 glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &i);
Brian Paul35b52c72003-10-21 14:56:53 +0000230 assert(i == 500);
Brian Paul45242742003-10-14 15:49:12 +0000231
232 glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_USAGE_ARB, &i);
233 assert(i == GL_STATIC_DRAW_ARB);
234
Brian Paul35b52c72003-10-21 14:56:53 +0000235 glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_ACCESS_ARB, &i);
236 assert(i == GL_WRITE_ONLY_ARB);
237
Brian Paul45242742003-10-14 15:49:12 +0000238 glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
239 assert(i);
240
Brian Paul6bced012003-09-17 16:27:07 +0000241 /* Make rectangle */
242 v[0] = -1; v[1] = -1; v[2] = 0;
243 v[3] = 1; v[4] = -1; v[5] = 0;
244 v[6] = 1; v[7] = 1; v[8] = 0;
245 v[9] = -1; v[10] = 1; v[11] = 0;
246 c = v + 12;
247 c[0] = 1; c[1] = 0; c[2] = 0;
248 c[3] = 1; c[4] = 0; c[5] = 0;
249 c[6] = 1; c[7] = 0; c[8] = 1;
250 c[9] = 1; c[10] = 0; c[11] = 1;
251 obj->NumVerts = 4;
252 obj->VertexOffset = 0;
253 obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
Brian Pauldd22f6f2009-02-03 15:17:26 -0700254 obj->VertexStride = 0;
255 obj->ColorStride = 0;
Brian Paulde8d4102003-09-17 18:15:47 +0000256 obj->NumElements = 0;
Brian Paul6bced012003-09-17 16:27:07 +0000257
258 glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
Brian Paul45242742003-10-14 15:49:12 +0000259
260 glGetBufferPointervARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAP_POINTER_ARB, &p);
261 assert(!p);
262
263 glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB, &i);
264 assert(!i);
Brian Paul6bced012003-09-17 16:27:07 +0000265}
266
267
Brian Paulc7100772009-02-26 14:51:41 -0700268/*
269 * Interleaved position/color data.
270 */
Brian Paul6bced012003-09-17 16:27:07 +0000271static void MakeObject2(struct object *obj)
272{
Brian Pauldd22f6f2009-02-03 15:17:26 -0700273 GLfloat *v;
274 int start = 40; /* bytes, to test non-zero array offsets */
Brian Paul6bced012003-09-17 16:27:07 +0000275
Brian Paulc7100772009-02-26 14:51:41 -0700276 glGenBuffersARB(1, &obj->VertexBufferID);
277 obj->ColorBufferID = obj->VertexBufferID;
278
279 glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
Brian Paul6bced012003-09-17 16:27:07 +0000280 glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, NULL, GL_STATIC_DRAW_ARB);
Brian Paul1ceeac22003-09-17 18:20:52 +0000281 v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
Brian Paul6bced012003-09-17 16:27:07 +0000282
Brian Pauldd22f6f2009-02-03 15:17:26 -0700283 v += start / sizeof(GLfloat);
284
285 /* Make triangle: interleaved colors, then positions */
286 /* R G B X Y Z */
287 v[0] = 0; v[1] = 1; v[2] = 0; v[3] = -1; v[4] = -1; v[5] = 0;
288 v[6] = 0; v[7] = 1; v[8] = 0; v[9] = 1; v[10] = -1; v[11] = 0;
289 v[12] = 1; v[13] = 1; v[14] = 0; v[15] = 0; v[16] = 1; v[17] = 0;
290
Brian Paul6bced012003-09-17 16:27:07 +0000291 obj->NumVerts = 3;
Brian Pauldd22f6f2009-02-03 15:17:26 -0700292 obj->VertexOffset = start + 3 * sizeof(GLfloat);
293 obj->ColorOffset = start;
294 obj->VertexStride = 6 * sizeof(GLfloat);
295 obj->ColorStride = 6 * sizeof(GLfloat);
296
Brian Paulde8d4102003-09-17 18:15:47 +0000297 obj->NumElements = 0;
Brian Paul6bced012003-09-17 16:27:07 +0000298
299 glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
300}
301
302
Brian Paulc7100772009-02-26 14:51:41 -0700303/*
304 * Use an index buffer and glDrawElements().
305 */
Brian Paul6bced012003-09-17 16:27:07 +0000306static void MakeObject3(struct object *obj)
307{
Brian Paul45242742003-10-14 15:49:12 +0000308 GLfloat vertexData[1000];
Brian Paul6bced012003-09-17 16:27:07 +0000309 GLfloat *v, *c;
Brian Paulde8d4102003-09-17 18:15:47 +0000310 GLuint *i;
Brian Paul45242742003-10-14 15:49:12 +0000311 int bytes;
Brian Paul6bced012003-09-17 16:27:07 +0000312
313 /* Make rectangle */
Brian Paul45242742003-10-14 15:49:12 +0000314 v = vertexData;
Brian Paul6bced012003-09-17 16:27:07 +0000315 v[0] = -1; v[1] = -0.5; v[2] = 0;
316 v[3] = 1; v[4] = -0.5; v[5] = 0;
317 v[6] = 1; v[7] = 0.5; v[8] = 0;
318 v[9] = -1; v[10] = 0.5; v[11] = 0;
Brian Paul45242742003-10-14 15:49:12 +0000319 c = vertexData + 12;
Brian Paul6bced012003-09-17 16:27:07 +0000320 c[0] = 0; c[1] = 0; c[2] = 1;
321 c[3] = 0; c[4] = 0; c[5] = 1;
322 c[6] = 0; c[7] = 1; c[8] = 1;
323 c[9] = 0; c[10] = 1; c[11] = 1;
324 obj->NumVerts = 4;
325 obj->VertexOffset = 0;
326 obj->ColorOffset = 3 * sizeof(GLfloat) * obj->NumVerts;
Brian Pauldd22f6f2009-02-03 15:17:26 -0700327 obj->VertexStride = 0;
328 obj->ColorStride = 0;
Brian Paul6bced012003-09-17 16:27:07 +0000329
Brian Paul45242742003-10-14 15:49:12 +0000330 bytes = obj->NumVerts * (3 + 3) * sizeof(GLfloat);
331
332 /* Don't use glMap/UnmapBuffer for this object */
Brian Paulc7100772009-02-26 14:51:41 -0700333 glGenBuffersARB(1, &obj->VertexBufferID);
334 obj->ColorBufferID = obj->VertexBufferID;
335
336 glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
Brian Paul45242742003-10-14 15:49:12 +0000337 glBufferDataARB(GL_ARRAY_BUFFER_ARB, bytes, vertexData, GL_STATIC_DRAW_ARB);
Brian Paulde8d4102003-09-17 18:15:47 +0000338
339 /* Setup a buffer of indices to test the ELEMENTS path */
340 glGenBuffersARB(1, &obj->ElementsBufferID);
341 glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, obj->ElementsBufferID);
342 glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 100, NULL, GL_STATIC_DRAW_ARB);
343 i = (GLuint *) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_WRITE_ARB);
344 i[0] = 0;
345 i[1] = 1;
346 i[2] = 2;
347 i[3] = 3;
348 glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
349 obj->NumElements = 4;
Brian Paul6bced012003-09-17 16:27:07 +0000350}
351
352
Brian Paulc7100772009-02-26 14:51:41 -0700353/*
354 * Vertex and color data in different buffers.
355 */
356static void MakeObject4(struct object *obj)
357{
358 static const GLfloat vertexData[] = {
359 0, -1, 0,
360 0.5, 0, 0,
361 0, 1, 0,
362 -0.5, 0, 0
363 };
364 static const GLfloat colorData[] = {
365 1, 1, 1,
366 1, 1, 0,
367 .5, .5, 0,
368 1, 1, 0
369 };
370
371 obj->VertexOffset = 0;
372 obj->VertexStride = 0;
373 obj->ColorOffset = 0;
374 obj->ColorStride = 0;
375 obj->NumVerts = 4;
376
377 glGenBuffersARB(1, &obj->VertexBufferID);
378 glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->VertexBufferID);
379 glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vertexData), vertexData,
380 GL_STATIC_DRAW_ARB);
381
382 glGenBuffersARB(1, &obj->ColorBufferID);
383 glBindBufferARB(GL_ARRAY_BUFFER_ARB, obj->ColorBufferID);
384 glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(colorData), colorData,
385 GL_STATIC_DRAW_ARB);
386
387 /* Setup a buffer of indices to test the ELEMENTS path */
388 obj->ElementsBufferID = 0;
389 obj->NumElements = 0;
390}
391
392
Brian Paul6bced012003-09-17 16:27:07 +0000393
394static void Init( void )
395{
396 if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) {
397 printf("GL_ARB_vertex_buffer_object not found!\n");
398 exit(0);
399 }
400 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
401
Brian Paulb87c5d02004-03-22 16:28:02 +0000402 /* Test buffer object deletion */
403 if (1) {
404 static GLubyte data[1000];
405 GLuint id = 999;
406 glBindBufferARB(GL_ARRAY_BUFFER_ARB, id);
407 glBufferDataARB(GL_ARRAY_BUFFER_ARB, 1000, data, GL_STATIC_DRAW_ARB);
408 glVertexPointer(3, GL_FLOAT, 0, (void *) 0);
409 glDeleteBuffersARB(1, &id);
Brian Paul5c6b3912005-01-24 15:41:08 +0000410 assert(!glIsBufferARB(id));
Brian Paulb87c5d02004-03-22 16:28:02 +0000411 glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
412 glVertexPointer(3, GL_FLOAT, 0, (void *) 0);
Brian Paul5c6b3912005-01-24 15:41:08 +0000413 assert(!glIsBufferARB(id));
Brian Paulb87c5d02004-03-22 16:28:02 +0000414 }
415
Brian Paul6bced012003-09-17 16:27:07 +0000416 MakeObject1(Objects + 0);
417 MakeObject2(Objects + 1);
418 MakeObject3(Objects + 2);
Brian Paulc7100772009-02-26 14:51:41 -0700419 MakeObject4(Objects + 3);
420 NumObjects = 4;
Brian Paul6bced012003-09-17 16:27:07 +0000421}
422
423
424int main( int argc, char *argv[] )
425{
426 glutInit( &argc, argv );
427 glutInitWindowPosition( 0, 0 );
428 glutInitWindowSize( 600, 300 );
429 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
Brian Paul0c46a122006-08-25 22:13:08 +0000430 Win = glutCreateWindow(argv[0]);
Keith Whitwella58065d2009-03-10 13:11:23 +0000431 glewInit();
Brian Paul6bced012003-09-17 16:27:07 +0000432 glutReshapeFunc( Reshape );
433 glutKeyboardFunc( Key );
434 glutSpecialFunc( SpecialKey );
435 glutDisplayFunc( Display );
436 if (Anim)
437 glutIdleFunc(Idle);
438 Init();
439 glutMainLoop();
440 return 0;
441}