Brian Paul | b5d3c17 | 2009-03-04 21:03:29 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Test glMapBuffer() and glMapBufferRange() |
| 3 | * |
| 4 | * Fill a VBO with vertex data to draw several colored quads. |
| 5 | * On each redraw, update the geometry for just one rect in the VBO. |
| 6 | * |
| 7 | * Brian Paul |
| 8 | * 4 March 2009 |
| 9 | */ |
| 10 | |
| 11 | |
Brian Paul | b5d3c17 | 2009-03-04 21:03:29 -0700 | [diff] [blame] | 12 | #include <assert.h> |
| 13 | #include <math.h> |
| 14 | #include <stdio.h> |
| 15 | #include <stdlib.h> |
| 16 | #include <string.h> |
| 17 | #include <GL/glew.h> |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame] | 18 | #include <GL/glew.h> |
Brian Paul | b5d3c17 | 2009-03-04 21:03:29 -0700 | [diff] [blame] | 19 | #include <GL/glut.h> |
| 20 | |
| 21 | static GLuint Win; |
| 22 | static const GLuint NumRects = 10; |
| 23 | static GLuint BufferID; |
| 24 | static GLboolean Anim = GL_TRUE; |
| 25 | static GLboolean UseBufferRange = GL_FALSE; |
| 26 | |
| 27 | |
| 28 | |
| 29 | static const float RectData[] = { |
| 30 | /* vertex */ /* color */ |
| 31 | 0, -1, 0, 1, 0, 0, |
| 32 | 1, 0, 0, 1, 1, 0, |
| 33 | 0, 1, 0, 0, 1, 1, |
| 34 | -1, 0, 0, 1, 0, 1 |
| 35 | }; |
| 36 | |
| 37 | |
| 38 | /** |
| 39 | * The buffer contains vertex positions (float[3]) and colors (float[3]) |
| 40 | * for 'NumRects' quads. |
| 41 | * This function updates/rotates one quad in the buffer. |
| 42 | */ |
| 43 | static void |
| 44 | UpdateRect(int r, float angle) |
| 45 | { |
| 46 | float *rect; |
| 47 | int i; |
| 48 | |
| 49 | assert(r < NumRects); |
| 50 | |
| 51 | glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); |
| 52 | if (UseBufferRange) { |
| 53 | GLintptr offset = r * sizeof(RectData); |
| 54 | GLsizeiptr length = sizeof(RectData); |
| 55 | GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT; |
| 56 | float *buf = (float *) glMapBufferRange(GL_ARRAY_BUFFER_ARB, |
| 57 | offset, length, access); |
| 58 | rect = buf; |
| 59 | } |
| 60 | else { |
| 61 | /* map whole buffer */ |
| 62 | float *buf = (float *) |
| 63 | glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); |
| 64 | rect = buf + r * 24; |
| 65 | } |
| 66 | |
| 67 | /* set rect verts/colors */ |
| 68 | memcpy(rect, RectData, sizeof(RectData)); |
| 69 | |
| 70 | /* loop over four verts, updating vertices */ |
| 71 | for (i = 0; i < 4; i++) { |
| 72 | float x = 0.2 * RectData[i*6+0]; |
| 73 | float y = 0.2 * RectData[i*6+1]; |
| 74 | float xpos = -2.5 + 0.5 * r; |
| 75 | float ypos = 0.0; |
| 76 | |
| 77 | /* translate and rotate vert */ |
| 78 | rect[i * 6 + 0] = xpos + x * cos(angle) + y * sin(angle); |
| 79 | rect[i * 6 + 1] = ypos + x * sin(angle) - y * cos(angle); |
| 80 | } |
| 81 | |
| 82 | glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); |
| 83 | } |
| 84 | |
| 85 | |
| 86 | static void |
| 87 | LoadBuffer(void) |
| 88 | { |
| 89 | static int frame = 0; |
| 90 | float angle = glutGet(GLUT_ELAPSED_TIME) * 0.001; |
| 91 | UpdateRect(frame % NumRects, angle); |
| 92 | frame++; |
| 93 | } |
| 94 | |
| 95 | |
| 96 | static void |
| 97 | Draw(void) |
| 98 | { |
| 99 | glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); |
| 100 | glVertexPointer(3, GL_FLOAT, 24, 0); |
| 101 | glEnable(GL_VERTEX_ARRAY); |
| 102 | |
| 103 | glColorPointer(3, GL_FLOAT, 24, (void*) 12); |
| 104 | glEnable(GL_COLOR_ARRAY); |
| 105 | |
| 106 | glDrawArrays(GL_QUADS, 0, NumRects * 4); |
| 107 | |
| 108 | if (0) |
| 109 | glFinish(); |
| 110 | } |
| 111 | |
| 112 | |
| 113 | static void |
| 114 | Display(void) |
| 115 | { |
| 116 | glClear(GL_COLOR_BUFFER_BIT); |
| 117 | Draw(); |
| 118 | glutSwapBuffers(); |
| 119 | } |
| 120 | |
| 121 | |
| 122 | static void |
| 123 | Reshape(int width, int height) |
| 124 | { |
| 125 | glViewport(0, 0, width, height); |
| 126 | glMatrixMode(GL_PROJECTION); |
| 127 | glLoadIdentity(); |
| 128 | glOrtho(-3.0, 3.0, -1.0, 1.0, -1.0, 1.0); |
| 129 | glMatrixMode(GL_MODELVIEW); |
| 130 | glLoadIdentity(); |
| 131 | } |
| 132 | |
| 133 | |
| 134 | static void |
| 135 | Idle(void) |
| 136 | { |
| 137 | LoadBuffer(); |
| 138 | glutPostRedisplay(); |
| 139 | } |
| 140 | |
| 141 | |
| 142 | static void |
| 143 | Key(unsigned char key, int x, int y) |
| 144 | { |
| 145 | (void) x; |
| 146 | (void) y; |
| 147 | if (key == 'a') { |
| 148 | Anim = !Anim; |
| 149 | glutIdleFunc(Anim ? Idle : NULL); |
| 150 | } |
| 151 | else if (key == 's') { |
| 152 | LoadBuffer(); |
| 153 | } |
| 154 | else if (key == 27) { |
| 155 | glutDestroyWindow(Win); |
| 156 | exit(0); |
| 157 | } |
| 158 | glutPostRedisplay(); |
| 159 | } |
| 160 | |
| 161 | |
| 162 | static void |
| 163 | Init(void) |
| 164 | { |
| 165 | GLuint BufferSize = NumRects * sizeof(RectData); |
| 166 | float *buf; |
| 167 | |
| 168 | if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) { |
| 169 | printf("GL_ARB_vertex_buffer_object not found!\n"); |
| 170 | exit(0); |
| 171 | } |
| 172 | |
| 173 | UseBufferRange = glutExtensionSupported("GL_ARB_map_buffer_range"); |
| 174 | printf("Use GL_ARB_map_buffer_range: %c\n", "NY"[UseBufferRange]); |
| 175 | |
| 176 | printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| 177 | |
| 178 | /* initially load buffer with zeros */ |
| 179 | buf = (float *) calloc(1, BufferSize); |
| 180 | |
| 181 | glGenBuffersARB(1, &BufferID); |
| 182 | glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); |
| 183 | glBufferDataARB(GL_ARRAY_BUFFER_ARB, BufferSize, buf, GL_DYNAMIC_DRAW_ARB); |
| 184 | |
| 185 | free(buf); |
| 186 | } |
| 187 | |
| 188 | |
| 189 | int |
| 190 | main(int argc, char *argv[]) |
| 191 | { |
| 192 | glutInit(&argc, argv); |
| 193 | glutInitWindowSize(800, 200); |
| 194 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); |
| 195 | Win = glutCreateWindow(argv[0]); |
| 196 | glewInit(); |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame] | 197 | glewInit(); |
Brian Paul | b5d3c17 | 2009-03-04 21:03:29 -0700 | [diff] [blame] | 198 | glutReshapeFunc(Reshape); |
| 199 | glutKeyboardFunc(Key); |
| 200 | glutDisplayFunc(Display); |
| 201 | glutIdleFunc(Anim ? Idle : NULL); |
| 202 | Init(); |
| 203 | glutMainLoop(); |
| 204 | return 0; |
| 205 | } |