Brian Paul | f48bfd6 | 2002-01-04 23:00:19 +0000 | [diff] [blame] | 1 | /* |
| 2 | * Test vertex arrays and multitexture. |
| 3 | * Press 'a' to toggle vertex arrays on/off. |
| 4 | * When you run this program you should see a square with four colors: |
| 5 | * |
| 6 | * +------+------+ |
| 7 | * |yellow| pink | |
| 8 | * +------+------+ |
| 9 | * |green | blue | |
| 10 | * +------+------+ |
| 11 | */ |
| 12 | |
| 13 | |
| 14 | #include <assert.h> |
| 15 | #include <math.h> |
| 16 | #include <stdlib.h> |
| 17 | #include <stdio.h> |
| 18 | #include <string.h> |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame] | 19 | #include "GL/glew.h" |
Brian Paul | f48bfd6 | 2002-01-04 23:00:19 +0000 | [diff] [blame] | 20 | #include "GL/glut.h" |
| 21 | |
| 22 | static GLuint Window = 0; |
| 23 | |
| 24 | static GLuint TexObj[2]; |
| 25 | static GLfloat Angle = 0.0f; |
| 26 | static GLboolean UseArrays = 1, Anim = 0; |
| 27 | |
| 28 | static GLfloat VertArray[4][2] = { |
| 29 | {-1.2, -1.2}, {1.2, -1.2}, {1.2, 1.2}, {-1.2, 1.2} |
| 30 | }; |
| 31 | |
| 32 | static GLfloat Tex0Array[4][2] = { |
| 33 | {0, 0}, {1, 0}, {1, 1}, {0, 1} |
| 34 | }; |
| 35 | |
| 36 | static GLfloat Tex1Array[4][2] = { |
| 37 | {0, 0}, {1, 0}, {1, 1}, {0, 1} |
| 38 | }; |
| 39 | |
| 40 | |
| 41 | static void init_arrays(void) |
| 42 | { |
| 43 | glVertexPointer(2, GL_FLOAT, 0, VertArray); |
| 44 | glEnableClientState(GL_VERTEX_ARRAY); |
| 45 | |
| 46 | glClientActiveTextureARB(GL_TEXTURE0_ARB); |
| 47 | glTexCoordPointer(2, GL_FLOAT, 0, Tex0Array); |
| 48 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| 49 | |
| 50 | glClientActiveTextureARB(GL_TEXTURE1_ARB); |
| 51 | glTexCoordPointer(2, GL_FLOAT, 0, Tex1Array); |
| 52 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| 53 | } |
| 54 | |
| 55 | |
| 56 | static void draw( void ) |
| 57 | { |
| 58 | glClear( GL_COLOR_BUFFER_BIT ); |
| 59 | |
| 60 | glColor3f( 0.0, 0.0, 0.0 ); |
| 61 | |
| 62 | /* draw first polygon */ |
| 63 | glPushMatrix(); |
| 64 | glRotatef( Angle, 0.0, 0.0, 1.0 ); |
| 65 | |
| 66 | if (UseArrays) { |
| 67 | glDrawArrays(GL_POLYGON, 0, 4); |
| 68 | } |
| 69 | else { |
| 70 | glBegin( GL_POLYGON ); |
| 71 | glTexCoord2f( 0.0, 0.0 ); |
| 72 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0); |
| 73 | glVertex2f( -1.0, -1.0 ); |
| 74 | |
| 75 | glTexCoord2f( 1.0, 0.0 ); |
| 76 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0); |
| 77 | glVertex2f( 1.0, -1.0 ); |
| 78 | |
| 79 | glTexCoord2f( 1.0, 1.0 ); |
| 80 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0); |
| 81 | glVertex2f( 1.0, 1.0 ); |
| 82 | |
| 83 | glTexCoord2f( 0.0, 1.0 ); |
| 84 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0); |
| 85 | glVertex2f( -1.0, 1.0 ); |
| 86 | glEnd(); |
| 87 | } |
| 88 | |
| 89 | glPopMatrix(); |
| 90 | |
| 91 | glutSwapBuffers(); |
| 92 | } |
| 93 | |
| 94 | |
| 95 | |
| 96 | static void idle( void ) |
| 97 | { |
| 98 | Angle += 2.0; |
| 99 | glutPostRedisplay(); |
| 100 | } |
| 101 | |
| 102 | |
| 103 | |
| 104 | /* change view Angle, exit upon ESC */ |
| 105 | static void key(unsigned char k, int x, int y) |
| 106 | { |
| 107 | (void) x; |
| 108 | (void) y; |
| 109 | switch (k) { |
| 110 | case 'a': |
| 111 | UseArrays = !UseArrays; |
| 112 | printf("UseArrays: %d\n", UseArrays); |
| 113 | break; |
| 114 | case ' ': |
| 115 | Anim = !Anim; |
| 116 | if (Anim) |
| 117 | glutIdleFunc(idle); |
| 118 | else |
| 119 | glutIdleFunc(NULL); |
| 120 | break; |
| 121 | case 27: |
| 122 | glDeleteTextures( 2, TexObj ); |
| 123 | glutDestroyWindow(Window); |
| 124 | exit(0); |
| 125 | } |
| 126 | glutPostRedisplay(); |
| 127 | } |
| 128 | |
| 129 | |
| 130 | |
| 131 | /* new window size or exposure */ |
| 132 | static void reshape( int width, int height ) |
| 133 | { |
| 134 | glViewport(0, 0, (GLint)width, (GLint)height); |
| 135 | glMatrixMode(GL_PROJECTION); |
| 136 | glLoadIdentity(); |
| 137 | /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ |
| 138 | glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); |
| 139 | glMatrixMode(GL_MODELVIEW); |
| 140 | glLoadIdentity(); |
| 141 | glTranslatef( 0.0, 0.0, -8.0 ); |
| 142 | } |
| 143 | |
| 144 | |
| 145 | static void init( void ) |
| 146 | { |
| 147 | static int width=8, height=8; |
| 148 | GLubyte tex[64][3]; |
| 149 | GLint i, j; |
| 150 | |
| 151 | /* generate texture object IDs */ |
| 152 | glGenTextures( 2, TexObj ); |
| 153 | |
| 154 | /* |
| 155 | * setup first texture object |
| 156 | */ |
| 157 | glActiveTextureARB(GL_TEXTURE0_ARB); |
| 158 | glEnable( GL_TEXTURE_2D ); |
| 159 | glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); |
| 160 | |
| 161 | glBindTexture( GL_TEXTURE_2D, TexObj[0] ); |
| 162 | assert(glIsTexture(TexObj[0])); |
| 163 | |
| 164 | /* red over black */ |
| 165 | for (i=0;i<height;i++) { |
| 166 | for (j=0;j<width;j++) { |
| 167 | int p = i*width+j; |
| 168 | if (i < height / 2) { |
| 169 | tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 0; |
| 170 | } |
| 171 | else { |
| 172 | tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0; |
| 173 | } |
| 174 | } |
| 175 | } |
| 176 | |
| 177 | glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, |
| 178 | GL_RGB, GL_UNSIGNED_BYTE, tex ); |
| 179 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
| 180 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
| 181 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); |
| 182 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); |
| 183 | |
| 184 | |
| 185 | /* |
| 186 | * setup second texture object |
| 187 | */ |
| 188 | glActiveTextureARB(GL_TEXTURE1_ARB); |
| 189 | glEnable( GL_TEXTURE_2D ); |
| 190 | glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); |
| 191 | |
| 192 | glBindTexture( GL_TEXTURE_2D, TexObj[1] ); |
| 193 | assert(glIsTexture(TexObj[1])); |
| 194 | |
| 195 | /* left=green, right = blue */ |
| 196 | for (i=0;i<height;i++) { |
| 197 | for (j=0;j<width;j++) { |
| 198 | int p = i*width+j; |
| 199 | if (j < width / 2) { |
| 200 | tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0; |
| 201 | } |
| 202 | else { |
| 203 | tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255; |
| 204 | } |
| 205 | } |
| 206 | } |
| 207 | glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0, |
| 208 | GL_RGB, GL_UNSIGNED_BYTE, tex ); |
| 209 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
| 210 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
| 211 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); |
| 212 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); |
| 213 | } |
| 214 | |
| 215 | |
| 216 | |
| 217 | int main( int argc, char *argv[] ) |
| 218 | { |
| 219 | glutInit(&argc, argv); |
| 220 | glutInitWindowPosition(0, 0); |
| 221 | glutInitWindowSize(300, 300); |
| 222 | glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| 223 | |
| 224 | Window = glutCreateWindow("Texture Objects"); |
Keith Whitwell | a58065d | 2009-03-10 13:11:23 +0000 | [diff] [blame] | 225 | glewInit(); |
Brian Paul | f48bfd6 | 2002-01-04 23:00:19 +0000 | [diff] [blame] | 226 | if (!Window) { |
| 227 | exit(1); |
| 228 | } |
| 229 | |
| 230 | init(); |
| 231 | init_arrays(); |
| 232 | |
| 233 | glutReshapeFunc( reshape ); |
| 234 | glutKeyboardFunc( key ); |
| 235 | if (Anim) |
| 236 | glutIdleFunc( idle ); |
| 237 | glutDisplayFunc( draw ); |
| 238 | glutMainLoop(); |
| 239 | return 0; |
| 240 | } |